Beispiel #1
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    def destroy_all_blueprints(self):
        """
        Destroys all blueprints at this facility

        """

        self.power_on()
        nodes = PlumberyNodes(self)
        infrastructure = PlumberyInfrastructure(self)

        basement = self.list_basement()

        for name in self.expand_blueprint('*'):
            if name in basement:
                continue
            blueprint = self.get_blueprint(name)
            plogging.debug("Destroying blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)

        for name in basement:
            blueprint = self.get_blueprint(name)
            plogging.debug("Destroying blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)
Beispiel #2
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    def destroy_all_blueprints(self):
        """
        Destroys all blueprints at this facility

        """

        self.power_on()
        nodes = PlumberyNodes(self)
        infrastructure = PlumberyInfrastructure(self)

        basement = self.list_basement()

        for name in self.expand_blueprint('*'):
            if name in basement:
                continue
            blueprint = self.get_blueprint(name)
            plogging.debug("Destroying blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)

        for name in basement:
            blueprint = self.get_blueprint(name)
            plogging.debug("Destroying blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)
Beispiel #3
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    def wipe_blueprint(self, names):
        """
        Destroys nodes of a given blueprint at this facility

        :param names: the names of the blueprint to destroy
        :type names: ``str`` or ``list`` of ``str``

        """

        self.power_on()
        nodes = PlumberyNodes(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)
            nodes.destroy_blueprint(blueprint)
Beispiel #4
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    def wipe_blueprint(self, names):
        """
        Destroys nodes of a given blueprint at this facility

        :param names: the names of the blueprint to destroy
        :type names: ``str`` or ``list`` of ``str``

        """

        self.power_on()
        nodes = PlumberyNodes(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)
            nodes.destroy_blueprint(blueprint)
Beispiel #5
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    def destroy_blueprint(self, names):
        """
        Destroys a given blueprint at this facility

        :param names: the name(s) of the blueprint(s) to destroy
        :type names: ``str`` or ``list`` of ``str``

        """

        self.power_on()
        nodes = PlumberyNodes(self)
        infrastructure = PlumberyInfrastructure(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)
Beispiel #6
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    def destroy_blueprint(self, names):
        """
        Destroys a given blueprint at this facility

        :param names: the name(s) of the blueprint(s) to destroy
        :type names: ``str`` or ``list`` of ``str``

        """

        self.power_on()
        nodes = PlumberyNodes(self)
        infrastructure = PlumberyInfrastructure(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)
Beispiel #7
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class TestPlumberyNodes(unittest.TestCase):
    def setUp(self):
        self.nodes = PlumberyNodes(FakeFacility())

    def tearDown(self):
        self.nodes = None

    def test_build_blueprint(self):
        domain = FakeDomain()
        self.nodes.build_blueprint(fakeBlueprint, domain)

    def test_destroy_blueprint(self):
        self.nodes.destroy_blueprint(fakeBlueprint)

    def test_get_node(self):
        self.nodes.get_node("stackstorm")

    def test_start_nodes(self):
        self.nodes.start_blueprint("fake")

    def test_stop_nodes(self):
        self.nodes.stop_blueprint("fake")