Beispiel #1
0
def check_open_directions_for_circle_avoiding_segment():
    placements = []
    radius = 0.25
    step = 0.15
    center = P(0.5, 0.5)
    circ = Circle(center, radius)
    m = 0
    for i in range(10000):
        p = P.polar(0.35, i / 1000 * 2 * np.pi) + P(0.5, 0.5)
        q = p + P.polar(0.2, i / 314 * 2 * np.pi)
        seg = S(p, q)
        directions = GRegion.open_directions_for_circle_avoiding_segment(
            circ, seg, step)
        shift = seg.dir.perp().resize(radius)
        box = Polygon([p - shift, p + shift, q + shift, q - shift])
        l = [(Circle(center, step), "lightgreen"), (box, "lightgrey"),
             (Circle(p, radius), "lightgrey"),
             (Circle(q, radius), "lightgrey"), (directions, "black"),
             (seg, "red"), (Circle(center, 0.004), "red")]
        pp, dist = seg.closest_point(center)
        if dist >= radius:
            for r in directions.regions:
                for t in r:
                    cut = seg.intersect_with_circle(center + t.resize(step),
                                                    radius)
                    if cut and cut.length() > 0.00000001:
                        l += [(Circle(center + t.resize(step),
                                      radius), "pink")]
                        m = max(m, cut.length())
                        print(m)
        placements.append(l)

    movie = Movie()
    movie.run_animation(placements, 10)
    exit()
Beispiel #2
0
def check_open_directions_for_circle_avoiding_segment3():
    placements = []
    radius = 0.25
    step = 0.15
    center = P(0.5, 0.5)
    circ = Circle(center, radius)
    for i in range(1000):
        p = P.polar(0.37, i / 1000 * 2 * np.pi) + P(0.43, 0.38)
        q = p + P(0.1, 0.2)
        seg = S(p, q)
        directions = GRegion.open_directions_for_circle_avoiding_segment(
            circ, seg, step)
        if len(directions.regions) > 1:
            shift = seg.dir.perp().resize(radius)
            print(seg.p.x, seg.p.y, seg.q.x, seg.q.y)
            box = Polygon([p - shift, p + shift, q + shift, q - shift])
            l = [(Circle(center, step), "lightgreen"), (box, "lightgrey"),
                 (Circle(p, radius), "lightgrey"),
                 (Circle(q, radius), "lightgrey"), (directions, "black"),
                 (seg, "red"), (Circle(center, 0.004), "red")]
            placements.append(l)
            movie = Movie()
            movie.background(l)
            movie.just_draw()
            break
    exit(0)
Beispiel #3
0
 def square(p, size, angle):
     sq = [p]
     for i in range(3):
         p = p + P.polar(size, angle)
         sq.append(p)
         angle += np.pi / 2
     return Polygon(sq)
Beispiel #4
0
 def point_at_angle(self, angle, size=1.0):
     """
     Generate vector within the region.
     :param angle: relative angle (within the region) of the generated vector
     :param size: norm of the generated vector
     :return: the vector generated (class P)
     """
     return P.polar(size, self.p1.angle() + angle)
Beispiel #5
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def check_open_directions_for_point():
    placements = []
    for i in range(1000):
        stones = PolygonSet()
        stones.add(
            Polygon.square(
                P.polar(0.3, i / 1000 * 2 * np.pi) + P(0.3, 0.40), 0.2, 0.2))
        directions = stones.open_directions_for_point(P(0.5, 0.5), 0.4)
        placements.append([(s, "red")
                           for s in stones] + [(directions, "green")])

    movie.run_animation(placements, 10)
    exit()
Beispiel #6
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    def tilted_rectangle(p, size1, size2, angle):
        sq = [p]
        size = size1
        for i in range(3):
            p += P.polar(size, angle)
            sq.append(p)
            angle -= np.pi / 2
            if size == size1:
                size = size2
            else:
                size = size1

        return Polygon(sq)
Beispiel #7
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def check_open_directions_for_circle_avoiding_point():
    placements = []
    radius = 0.2
    step = 0.15
    center = P(0.55, 0.5)
    circ = Circle(center, radius)
    for i in range(1000):
        p = P.polar(0.35, i / 1000 * 2 * np.pi) + P(0.4, 0.40)
        dirs = GRegion.open_directions_for_circle_avoiding_point(circ, p, step)
        directions = GRegion(center=circ.center)
        if dirs:
            directions.intersect_with(dirs)
        placements.append([(Circle(center, step), "green"),
                           (Circle(p, radius), "lightgrey"),
                           (directions, "black")])

    movie = Movie()
    movie.run_animation(placements, 10)
    exit()
Beispiel #8
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def check_segment_stuff2():
    s = S(P(0.3, 0.5), P(0.7, 0.4))
    radius = 0.2
    movie.background([(s, "black")])
    placements = []
    for i in range(5000):
        center = P.polar(i / 10000, i / 1000 * 2 * np.pi) + P(0.5, 0.5)
        current = [(Circle(center, radius), "red")]
        intersect = s.intersect_with_circle(center, radius)
        closest, dist = s.closest_point(center)
        if intersect:
            current.append((intersect, "yellow"))
        current.append((closest, "green"))

        if dist < radius and not intersect:
            print("WHAT??")

        placements.append(current)

    movie.run_animation(placements, 10)
    exit()