def run(isSecondary=False,delay=3): times = 0 uart = poke_swsh_common.uart() try: poke_swsh_common.delay(uart,delay) while True: if isSecondary and (times % 150 == 149): poke_swsh_common.switchNetMode(uart) for i in range(0, 3): # 人物移动 poke_swsh_common.send(uart,'LX MIN', 1.7) sleep(0.5) poke_swsh_common.send(uart,'LX MAX', 1.8) # 调整角度 poke_swsh_common.send(uart,'LY MIN', 0.5) sleep(0.1) # 取蛋 poke_swsh_common.send(uart,'Button A', 0.1) sleep(0.8) poke_swsh_common.send(uart,'Button A', 0.1) sleep(0.8) delay = 0 while delay < 8: poke_swsh_common.send(uart,'Button B', 0.1) sleep(0.9) delay = delay + 1 sleep(1) times = times + 1 if times % 10 == 0: print("[%s] 脚本运行中,已执行了%d次取蛋动作" % (datetime.now(),times)) except KeyboardInterrupt: poke_swsh_common.send(uart,'RELEASE') print("[%s] 脚本运行结束,共执行了%d次取蛋动作" % (datetime.now(),times))
def run(date=1, maxDate=31, delay=3): uart = poke_swsh_common.uart() try: poke_swsh_common.delay(uart, delay) times = 0 invalidDate = False while True: poke_swsh_common.gotoHome(uart) poke_swsh_common.gotoDatetimeSettingFromHome(uart) poke_swsh_common.initialAddOneDay(uart) date += 1 if date > maxDate: date = 1 poke_swsh_common.followingAddOneDay(uart) date += 1 invalidDate = False else: times += 1 invalidDate = False poke_swsh_common.returnGame(uart) poke_swsh_common.gotoRaid(uart, isOnline=False, hasWatts=True) # 取消团战 poke_swsh_common.send(uart, 'Button B', 0.1) sleep(2) except KeyboardInterrupt: poke_swsh_common.send(uart, 'RELEASE')
def run(date=1, maxDate=31, isSecondary=True, delay=3.0): uart = poke_swsh_common.uart() try: poke_swsh_common.delay(uart, delay) while (True): poke_swsh_common.openGame(uart, isSecondary) times = 0 invalidDate = False while (times < 4): if (times == 0) or invalidDate: poke_swsh_common.gotoRaid(uart, isOnline=False, hasWatts=False) elif times == 3: poke_swsh_common.onlineModel(uart) poke_swsh_common.gotoRaid(uart, isOnline=True, hasWatts=True) poke_swsh_common.setRaidPassword(uart) poke_swsh_common.waitForRaid(uart) poke_swsh_common.raid(uart) break else: poke_swsh_common.gotoRaid(uart, isOnline=False, hasWatts=True) # 点击 大家一起挑战 poke_swsh_common.send(uart, 'Button A', 0.1) sleep(3) poke_swsh_common.gotoHome(uart) poke_swsh_common.gotoDatetimeSettingFromHome(uart) poke_swsh_common.initialAddOneDay(uart) date += 1 if date > maxDate: date = 1 invalidDate = True else: times += 1 invalidDate = False poke_swsh_common.returnGame(uart) # 取消团战 poke_swsh_common.send(uart, 'Button B', 0.1) sleep(1) poke_swsh_common.send(uart, 'Button A', 0.1) sleep(5) poke_swsh_common.closeGame(uart) except KeyboardInterrupt: poke_swsh_common.send(uart, 'RELEASE')
def run(isSecondary=True, delay=3): uart = poke_swsh_common.uart() try: poke_swsh_common.delay(uart, delay) times = 0 while True: poke_swsh_common.openGame(uart, isSecondary=isSecondary) poke_swsh_common.onlineModel(uart) poke_swsh_common.gotoRaid(uart) poke_swsh_common.setRaidPassword(uart) poke_swsh_common.waitForRaid(uart) poke_swsh_common.raid(uart) poke_swsh_common.closeGame(uart) times = times + 1 print("[%s] 脚本运行中,已开启了%d次团战" % (datetime.now(), times)) except KeyboardInterrupt: poke_swsh_common.send(uart, 'RELEASE')
def run(frames=1000,date=1,maxDate=31,delay=3.0): times = 0 uart = poke_swsh_common.uart() try: poke_swsh_common.delay(uart,delay) while(True): if times >= frames: break if times > 0: print("[%s] 任务进行中,已经跳过%d帧" % (datetime.now(),times)) poke_swsh_common.returnGame(uart) poke_swsh_common.save(uart) poke_swsh_common.gotoHome(uart) poke_swsh_common.gotoDatetimeSettingFromHome(uart) poke_swsh_common.initialAddOneDay(uart) date += 1 if date > maxDate: date = 1 else: times += 1 for num in range(0,999): if times >= frames: break poke_swsh_common.followingAddOneDay(uart) date += 1 if date > maxDate: date = 1 else: times += 1 print("[%s] 任务完成,已经跳过%d帧" % (datetime.now(),times)) except KeyboardInterrupt: poke_swsh_common.send(uart,'RELEASE')
def run(initCol=0, maxBox=0, maxCol=5, eggCycle=20, flamebody=True, isSecondary=False, delay=3): if flamebody: steps = math.ceil(257.0 * eggCycle / 2.0) cycles = math.ceil(eggCycle / 2.0) else: steps = 257 * eggCycle cycles = eggCycle col = initCol box = 0 print("[%s] 孵化周期:%d,孵化步数:%d" % (datetime.now(), eggCycle, steps)) print("[%s] 起始列:%d,终止箱子数:%d,终止列:%d" % (datetime.now(), initCol, maxBox, maxCol)) uart = poke_swsh_common.uart() try: poke_swsh_common.delay(uart, delay) while True: # 进入盒子 poke_swsh_common.send(uart, 'Button X', 0.1) sleep(1) poke_swsh_common.send(uart, 'Button A', 0.1) sleep(1.4) poke_swsh_common.send(uart, 'Button R', 0.1) sleep(1.6) # 选择范围移动 poke_swsh_common.send(uart, 'Button Y', 0.1) sleep(0.2) poke_swsh_common.send(uart, 'Button Y', 0.1) sleep(0.2) # 移动光标到同行第二只宝可梦,然后选择2-6宝可梦 poke_swsh_common.send(uart, 'LX MIN', 0.1) sleep(0.15) poke_swsh_common.send(uart, 'LY MAX', 0.1) sleep(0.15) poke_swsh_common.send(uart, 'Button A', 0.1) sleep(0.3) poke_swsh_common.send(uart, 'LY MIN', 0.1) sleep(0.15) poke_swsh_common.send(uart, 'LY MIN', 0.1) sleep(0.15) # poke_swsh_common.send(uart,'LY MAX', 0.1) # sleep(0.15) # poke_swsh_common.send(uart,'LY MAX', 0.1) # sleep(0.15) # poke_swsh_common.send(uart,'LY MAX', 0.1) sleep(0.15) poke_swsh_common.send(uart, 'Button A', 0.1) sleep(0.5) # 移动光标到0行col列 poke_swsh_common.send(uart, 'LY MIN', 0.1) sleep(0.15) for num in range(0, col + 1): poke_swsh_common.send(uart, 'LX MAX', 0.1) sleep(0.15) # 放下移动宝可梦 poke_swsh_common.send(uart, 'Button A', 0.1) sleep(0.5) # 光标移动到要孵的蛋的位置 col = col + 1 if col > 5: col = 0 poke_swsh_common.send(uart, 'Button R', 0.1) sleep(0.5) # poke_swsh_common.send(uart,'LX MIN', 0.1) # sleep(0.15) # poke_swsh_common.send(uart,'LX MIN', 0.1) # sleep(0.15) # poke_swsh_common.send(uart,'LX MIN', 0.1) # sleep(0.15) # poke_swsh_common.send(uart,'LX MIN', 0.1) # sleep(0.15) # poke_swsh_common.send(uart,'LX MIN', 0.1) # sleep(0.15) poke_swsh_common.send(uart, 'LX MAX', 0.1) sleep(0.15) poke_swsh_common.send(uart, 'LX MAX', 0.1) sleep(0.15) box = box + 1 else: poke_swsh_common.send(uart, 'LX MAX', 0.1) sleep(0.15) # 选中要孵的蛋 poke_swsh_common.send(uart, 'Button A', 0.1) sleep(0.1) # poke_swsh_common.send(uart,'LY MAX', 0.1) # sleep(0.15) # poke_swsh_common.send(uart,'LY MAX', 0.1) # sleep(0.15) # poke_swsh_common.send(uart,'LY MAX', 0.1) # sleep(0.15) poke_swsh_common.send(uart, 'LY MIN', 0.1) sleep(0.15) poke_swsh_common.send(uart, 'Button A', 0.1) sleep(0.5) # 移动光标到同行第二只宝可梦,然后放下宝可梦 for num in range(0, col + 1): poke_swsh_common.send(uart, 'LX MIN', 0.1) sleep(0.15) poke_swsh_common.send(uart, 'LY MAX', 0.1) sleep(0.15) poke_swsh_common.send(uart, 'Button A', 0.1) sleep(0.3) # 退出盒子 poke_swsh_common.send(uart, 'Button B', 0.1) sleep(1.6) poke_swsh_common.send(uart, 'Button B', 0.1) sleep(1.4) poke_swsh_common.send(uart, 'Button B', 0.1) sleep(1.2) # 人物移动 for num in range(0, cycles): poke_swsh_common.send(uart, 'LX MAX', 3.8) sleep(0.2) poke_swsh_common.send(uart, 'LX MIN', 3.8) sleep(0.2) # 孵化 for num in range(0, 5): if num % 2 == 0: poke_swsh_common.send(uart, 'LX MAX', 0.3) else: poke_swsh_common.send(uart, 'LX MIN', 0.3) sleep(0.5) for delay in range(0, 18): poke_swsh_common.send(uart, 'Button B', 0.1) sleep(1) # 调整人物位置 poke_swsh_common.send(uart, 'LX MIN', 3.8) sleep(0.5) poke_swsh_common.send(uart, 'LY MIN', 0.3) sleep(0.2) if col == 0: print("[%s] 脚本运行中,孵蛋到第%d箱,共%d箱,%d列" % (datetime.now(), box, maxBox, maxCol)) if box % 3 == 2: # 保存进度 # poke_swsh_common.save(uart) if isSecondary: poke_swsh_common.switchNetMode(uart) # 判断是否完成 if box > maxBox or (box == maxBox and col >= maxCol): break except KeyboardInterrupt: poke_swsh_common.send(uart, 'RELEASE') print("[%s] 脚本运行结束,成功孵蛋到第%d箱,%d列" % (datetime.now(), box, col))