Beispiel #1
0
    def test_basic(self):
        """
        1対1、通常攻撃で倒れる、先攻勝ち
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.EARTHQUAKE])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.MEGAKICK])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ56
        self.assertEqual(field.parties[0].get().hp, 152 - 56)
        # BULBASAUR -> CHARMANDER: ダメージ96
        self.assertEqual(field.parties[1].get().hp, 146 - 96)

        # 2ターン目でCHARMANDERが倒れる
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.GAME_END)
        self.assertEqual(field.winner, 0)
Beispiel #2
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    def test_fissure(self):
        """
        一撃必殺
        素早さが低いと当たらない
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR,
                                     [Move.FISSURE, Move.AGILITY])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.SPLASH])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR: ダメージなし
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: ダメージなし
        self.assertEqual(field.parties[1].get().hp, 146)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=1),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR: ダメージなし
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: ダメージなし
        self.assertEqual(field.parties[1].get().hp, 146)

        # 素早さを上げたので当たる
        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.GAME_END)

        # CHARMANDER -> BULBASAUR: ダメージなし
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: 一撃必殺
        self.assertEqual(field.parties[1].get().hp, 0)
    def test_basic(self):
        """
        追加効果でやけどになる。
        攻撃力が下がる。
        スリップダメージを受ける。
        ほのおタイプはやけどしない。
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR,
                                     [Move.TACKLE, Move.EMBER])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER,
                                     [Move.TACKLE, Move.EMBER])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=1)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ50、スリップダメージ152//16=9
        self.assertEqual(field.parties[0].get().hp, 152 - 50 - 9)
        # やけど
        # BULBASAUR -> CHARMANDER: ダメージ9(この時点で攻撃ダウン反映)
        self.assertEqual(field.parties[1].get().hp, 146 - 9)
        self.assertEqual(field.parties[0].get().nv_condition,
                         PokeNVCondition.BURN)
        self.assertEqual(field.parties[1].get().nv_condition,
                         PokeNVCondition.EMPTY)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=1),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17、スリップダメージ152//16=9
        self.assertEqual(field.parties[0].get().hp, 152 - 50 - 9 - 17 - 9)
        # BULBASAUR -> CHARMANDER: ダメージ11(特殊技は攻撃ダウンなし)
        self.assertEqual(field.parties[1].get().hp, 146 - 9 - 11)
        # やけどしない
        self.assertEqual(field.parties[0].get().nv_condition,
                         PokeNVCondition.BURN)
        self.assertEqual(field.parties[1].get().nv_condition,
                         PokeNVCondition.EMPTY)
Beispiel #4
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    def test_basic(self):
        """
        さいみんじゅつをかける。
        行動不能。
        目が覚めたターンも行動不能。
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.TACKLE, Move.HYPNOSIS])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.TACKLE, Move.HYPNOSIS])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=1),
                               FieldAction(FieldActionType.MOVE, move_idx=1)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : 眠らせた 1回眠る、残り1回起きる
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: 行動不能1
        self.assertEqual(field.parties[1].get().hp, 146)
        self.assertEqual(field.parties[0].get().nv_condition, PokeNVCondition.SLEEP)
        self.assertEqual(field.parties[1].get().nv_condition, PokeNVCondition.EMPTY)

        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=1)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : もう一度眠らせようとしても効果がなく、眠りターン数は伸びない
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: 行動不能2(起きたターン)
        self.assertEqual(field.parties[1].get().hp, 146)
        self.assertEqual(field.parties[0].get().nv_condition, PokeNVCondition.EMPTY)
        self.assertEqual(field.parties[1].get().nv_condition, PokeNVCondition.EMPTY)

        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17)
        # BULBASAUR -> CHARMANDER: ダメージ18
        self.assertEqual(field.parties[1].get().hp, 146 - 18)
        self.assertEqual(field.parties[0].get().nv_condition, PokeNVCondition.EMPTY)
        self.assertEqual(field.parties[1].get().nv_condition, PokeNVCondition.EMPTY)
Beispiel #5
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    def test_basic(self):
        """
        じこさいせい
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.RECOVER])
        # H:267,A:162,B:117,C:117,S:82
        # カビゴン
        poke_def = PokeStatic.create(Dexno.SNORLAX,
                                     [Move.MEGAKICK, Move.SPLASH])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 267)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # SNORLAX -> BULBASAUR: 回復なし、ダメージ129
        self.assertEqual(field.parties[0].get().hp, 152 - 129)
        # BULBASAUR -> SNORLAX: ダメージなし
        self.assertEqual(field.parties[1].get().hp, 267)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=1)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # SNORLAX -> BULBASAUR: 回復152//2=76
        self.assertEqual(field.parties[0].get().hp, 152 - 129 + 76)
        # BULBASAUR -> SNORLAX: ダメージなし
        self.assertEqual(field.parties[1].get().hp, 267)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=1)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # SNORLAX -> BULBASAUR: 回復152//2=76, HP上限でクリップ
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> SNORLAX: ダメージなし
        self.assertEqual(field.parties[1].get().hp, 267)
Beispiel #6
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    def test_basic(self):
        """
        最も基本的なダメージ計算
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.MEGAKICK])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER,
                                     [Move.DREAMEATER, Move.SPORE])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # 眠っていなければ効果なし
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: ダメージ58
        self.assertEqual(field.parties[1].get().hp, 146 - 58)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=1)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146 - 58)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR: ダメージ80(ばつぐん)
        self.assertEqual(field.parties[0].get().hp, 152 - 80)
        # 体力回復80//2=40
        self.assertEqual(field.parties[1].get().hp, 146 - 58 + 40)
Beispiel #7
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    def test_basic(self):
        """
        はねるがなにもしないことをテスト
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.SPLASH])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.SPLASH])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
Beispiel #8
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    def test_basic(self):
        """
        最も基本的なダメージ計算
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.MEGADRAIN])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.TACKLE])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17、回復16//2=8
        self.assertEqual(field.parties[0].get().hp, 152 - 17 + 8)
        # BULBASAUR -> CHARMANDER: ダメージ16
        self.assertEqual(field.parties[1].get().hp, 146 - 16)
    def test_basic(self):
        """
        最も基本的なダメージ計算
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.EXPLOSION])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.SPLASH])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.GAME_END)

        # CHARMANDER -> BULBASAUR : ダメージ0
        self.assertEqual(field.parties[0].get().hp, 0)
        # BULBASAUR -> CHARMANDER: ダメージ162=ひんし
        self.assertEqual(field.parties[1].get().hp, 0)

        # 共倒れのとき、攻撃側が負け
        self.assertEqual(field.winner, 1)
Beispiel #10
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    def test_const(self):
        """
        最も基本的なダメージ計算
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.SONICBOOM])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.DRAGONRAGE])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ40
        self.assertEqual(field.parties[0].get().hp, 152 - 40)
        # BULBASAUR -> CHARMANDER: ダメージ20
        self.assertEqual(field.parties[1].get().hp, 146 - 20)
Beispiel #11
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def match_random_policy(parties: Tuple[Party, Party]) -> int:
    field = Field([copy.deepcopy(parties[0]), copy.deepcopy(parties[1])])
    field.rng = GameRNGRandom()
    field.rng.set_field(field)
    field.put_record = lambda record: None

    winner = -1
    next_phase = FieldPhase.BEGIN
    while True:
        actions = []
        for p in range(2):
            legals = field.get_legal_actions(p)
            if len(legals) == 0:
                actions.append(None)
            else:
                actions.append(random.choice(legals))
        if next_phase is FieldPhase.BEGIN:
            field.actions_begin = actions
        elif next_phase is FieldPhase.FAINT_CHANGE:
            field.actions_faint_change = actions
        next_phase = field.step()
        if next_phase is FieldPhase.GAME_END:
            winner = field.winner
            break
        if field.turn_number >= 64:
            break
    return winner
    def test_type_match(self):
        """
        タイプ相性が絡む場合
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.VINEWHIP])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.VINEWHIP])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ3 特殊技 不一致1/4
        self.assertEqual(field.parties[0].get().hp, 152 - 3)
        # BULBASAUR -> CHARMANDER: ダメージ14 一致1/2
        self.assertEqual(field.parties[1].get().hp, 146 - 14)
Beispiel #13
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    def test_type_match(self):
        """
        タイプ相性で無効、ばつぐんでもダメージは変わらない
        :return:
        """

        # H:148
        poke_atk = PokeStatic.create(Dexno.DRATINI, [Move.SONICBOOM])  # ミニリュウ
        # H:137
        poke_def = PokeStatic.create(Dexno.GASTLY, [Move.DRAGONRAGE])  # ゴース
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 148)
        self.assertEqual(field.parties[1].get().hp, 137)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # GASTLY -> DRATINI : ダメージ40
        self.assertEqual(field.parties[0].get().hp, 148 - 40)
        # DRATINI -> GASTLY: ダメージ0
        self.assertEqual(field.parties[1].get().hp, 137 - 0)
Beispiel #14
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    def test_basic(self):
        """
        最も基本的なダメージ計算
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.QUICKATTACK])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.SLEEPPOWDER])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR: 後攻で眠らせる
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: ダメージ20
        self.assertEqual(field.parties[1].get().hp, 146 - 20)

        self.assertEqual(field.parties[0].get().nv_condition,
                         PokeNVCondition.SLEEP)
        self.assertEqual(field.parties[1].get().nv_condition,
                         PokeNVCondition.EMPTY)
Beispiel #15
0
    def test_basic(self):
        """
        反動の存在を確認
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.HYPERBEAM])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.TACKLE])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17)
        # BULBASAUR -> CHARMANDER: ダメージ72
        self.assertEqual(field.parties[1].get().hp, 146 - 72)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)
        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17 * 2)
        # BULBASAUR -> CHARMANDER: ダメージ0 (反動で動けない)
        self.assertEqual(field.parties[1].get().hp, 146 - 72 - 0)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)
        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17 * 3)
        # BULBASAUR -> CHARMANDER: ダメージ72
        self.assertEqual(field.parties[1].get().hp, 146 - 72 * 2)
Beispiel #16
0
    def test_basic(self):
        """
        最も基本的なダメージ計算
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.BITE, Move.TACKLE])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.BITE, Move.TACKLE])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ29
        self.assertEqual(field.parties[0].get().hp, 152 - 29)
        # 怯み発生
        # BULBASAUR -> CHARMANDER: ダメージ0
        self.assertEqual(field.parties[1].get().hp, 146)

        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=1)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 29 - 17)
        # 怯みは解除済み
        # BULBASAUR -> CHARMANDER: ダメージ30
        self.assertEqual(field.parties[1].get().hp, 146 - 30)
        # 後攻でひるませるが次ターンに影響なし

        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=1),
                               FieldAction(FieldActionType.MOVE, move_idx=1)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)
        # 怯みは解除済み
        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 29 - 17 - 17)
        # BULBASAUR -> CHARMANDER: ダメージ18
        self.assertEqual(field.parties[1].get().hp, 146 - 30 - 18)
Beispiel #17
0
    def test_basic(self):
        """
        :return:
        """

        # H:146,A:104,B:95,C:102,S:117
        poke_atk = PokeStatic.create(Dexno.CHARMANDER,
                                     [Move.TACKLE, Move.BLIZZARD])
        # H:157,A:147,B:232,C:137,S:122
        poke_def = PokeStatic.create(Dexno.CLOYSTER,
                                     [Move.TACKLE, Move.BLIZZARD])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 146)
        self.assertEqual(field.parties[1].get().hp, 157)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=1),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CLOYSTER -> CHARMANDER : ダメージ25
        self.assertEqual(field.parties[0].get().hp, 146 - 25)
        # CHARMANDER -> CLOYSTER: ダメージ10
        # こおりタイプなのでこおらない
        self.assertEqual(field.parties[1].get().hp, 157 - 10)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=1)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CLOYSTER -> CHARMANDER : ダメージ54
        # 氷→炎は当時等倍
        self.assertEqual(field.parties[0].get().hp, 146 - 25 - 108)
        # CHARMANDER -> CLOYSTER: こおってうごかない
        self.assertEqual(field.parties[1].get().hp, 157 - 10)
        self.assertEqual(field.parties[0].get().nv_condition,
                         PokeNVCondition.FREEZE)
        self.assertEqual(field.parties[1].get().nv_condition,
                         PokeNVCondition.EMPTY)
Beispiel #18
0
    def test_basic(self):
        """
        あなをほる
        1ターン目であなをほる状態になり、次でダメージを与える
        あなをほる状態では技が当たらない
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.BITE])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.DIG])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        pk_b = field.parties[0].get()
        pk_c = field.parties[1].get()

        self.assertEqual(pk_b.hp, 152)
        self.assertEqual(pk_c.hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDERが先に動き、あなをほる状態になる
        self.assertEqual(pk_b.hp, 152)
        self.assertEqual(pk_c.hp, 146)
        self.assertEqual(pk_c.v_dig, True)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ46 相性相殺
        self.assertEqual(pk_b.hp, 152 - 46)
        # BULBASAUR -> CHARMANDER: ダメージ30
        self.assertEqual(pk_c.hp, 146 - 30)
        self.assertEqual(pk_c.v_dig, False)
Beispiel #19
0
    def test_basic(self):
        """
        かまいたち
        1ターン目は何もせず、次でダメージを与える
        あなをほると違い、敵の攻撃が当たる
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.BITE])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.RAZORWIND])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        pk_b = field.parties[0].get()
        pk_c = field.parties[1].get()

        self.assertEqual(pk_b.hp, 152)
        self.assertEqual(pk_c.hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDERが先に動き、ためる
        self.assertEqual(pk_b.hp, 152)
        # BULBASAUR -> CHARMANDER: ダメージ30
        self.assertEqual(pk_c.hp, 146 - 30)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ38
        self.assertEqual(pk_b.hp, 152 - 38)
        # BULBASAUR -> CHARMANDER: ダメージ30
        self.assertEqual(pk_c.hp, 146 - 30 * 2)
    def test_basic(self):
        """
        追加効果でどくになる。
        スリップダメージを受ける。
        どくタイプはやけどしない。
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.TACKLE, Move.SLUDGE])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.TACKLE, Move.SLUDGE])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=1),
                               FieldAction(FieldActionType.MOVE, move_idx=1)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ31
        self.assertEqual(field.parties[0].get().hp, 152 - 31)
        # どくにならない
        # BULBASAUR -> CHARMANDER: ダメージ48、まだスリップダメージなし
        self.assertEqual(field.parties[1].get().hp, 146 - 48)
        # どくになる
        self.assertEqual(field.parties[0].get().nv_condition, PokeNVCondition.EMPTY)
        self.assertEqual(field.parties[1].get().nv_condition, PokeNVCondition.POISON)

        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 31 - 17)
        # BULBASAUR -> CHARMANDER: ダメージ18、スリップダメージ146//16=9
        self.assertEqual(field.parties[1].get().hp, 146 - 48 - 18 - 9)
        self.assertEqual(field.parties[0].get().nv_condition, PokeNVCondition.EMPTY)
        self.assertEqual(field.parties[1].get().nv_condition, PokeNVCondition.POISON)
    def test_basic(self):
        """
        相性無視
        :return:
        """

        # H:267,A:162,B:117,C:117,S:82
        # カビゴン
        poke_atk = PokeStatic.create(Dexno.SNORLAX,
                                     [Move.PSYWAVE, Move.SUPERFANG])
        # H:172,A:135,B:109,C:137,S:157
        # エレブー
        poke_def = PokeStatic.create(Dexno.ELECTABUZZ, [Move.NIGHTSHADE])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 267)
        self.assertEqual(field.parties[1].get().hp, 172)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # ELECTABUZZ -> SNORLAX: ダメージ50
        self.assertEqual(field.parties[0].get().hp, 267 - 50)
        # SNORLAX -> ELECTABUZZ: ダメージ50*1.5-1=74
        self.assertEqual(field.parties[1].get().hp, 172 - 74)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=1),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # ELECTABUZZ -> SNORLAX: ダメージ50
        self.assertEqual(field.parties[0].get().hp, 267 - 50 * 2)
        # SNORLAX -> ELECTABUZZ: ダメージ98//2=49
        self.assertEqual(field.parties[1].get().hp, 172 - 74 - 49)
    def test_basic(self):
        """
        最も基本的なダメージ計算
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.TACKLE])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.TACKLE])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17)
        # BULBASAUR -> CHARMANDER: ダメージ18
        self.assertEqual(field.parties[1].get().hp, 146 - 18)

        # 急所
        rng.enqueue_const(1, GameRNGReason.CRITICAL, 0)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ32(急所)
        self.assertEqual(field.parties[0].get().hp, 152 - 17 - 32)
        # BULBASAUR -> CHARMANDER: ダメージ18
        self.assertEqual(field.parties[1].get().hp, 146 - 18 * 2)
Beispiel #23
0
    def test_basic(self):
        """
        2ターン攻撃、その直後混乱
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        pokest_0_0 = PokeStatic.create(Dexno.BULBASAUR, [Move.THRASH])
        # H:162,A:102,B:97,C:187,S:172
        pokest_0_1 = PokeStatic.create(Dexno.ALAKAZAM, [Move.WATERGUN, Move.ROCKTHROW])
        # H:146,A:104,B:95,C:102,S:117
        pokest_1_0 = PokeStatic.create(Dexno.CHARMANDER, [Move.TACKLE, Move.CONFUSERAY, Move.EARTHQUAKE])
        # ゴース
        pokest_1_1 = PokeStatic.create(Dexno.GASTLY, [Move.BODYSLAM])
        field = Field([Party([pokest_0_0, pokest_0_1]), Party([pokest_1_0, pokest_1_1])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17)
        # BULBASAUR -> CHARMANDER: ダメージ44
        self.assertEqual(field.parties[1].get().hp, 146 - 44)
        self.assertEqual(field.parties[0].get().v_confuse, False)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17 * 2)
        # BULBASAUR -> CHARMANDER: ダメージ44
        self.assertEqual(field.parties[1].get().hp, 146 - 44 * 2)
        self.assertEqual(field.parties[0].get().v_confuse, True)  # こんらんする
Beispiel #24
0
    def test_basic(self):
        """
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.LEECHSEED])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.TACKLE, Move.LEECHSEED])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17)
        # BULBASAUR -> CHARMANDER: ダメージなし
        self.assertEqual(field.parties[1].get().hp, 146)
        # 後攻でやどりぎしているのでまだこのターンダメージなし
        self.assertFalse(field.parties[0].get().v_leechseed)
        self.assertTrue(field.parties[1].get().v_leechseed)

        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=1)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ0、やどりぎ回復146//16=9
        self.assertEqual(field.parties[0].get().hp, 152 - 17 + 9)
        # BULBASAUR -> CHARMANDER: ダメージなし
        self.assertEqual(field.parties[1].get().hp, 146 - 9)
        # 草タイプにはきかない
        self.assertFalse(field.parties[0].get().v_leechseed)
        self.assertTrue(field.parties[1].get().v_leechseed)
Beispiel #25
0
    def test_change_cancel(self):
        """
        最終でないターンで外れたら混乱せず終了
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        pokest_0_0 = PokeStatic.create(Dexno.BULBASAUR, [Move.THRASH, Move.WATERGUN])
        # H:162,A:102,B:97,C:187,S:172
        pokest_0_1 = PokeStatic.create(Dexno.ALAKAZAM, [Move.WATERGUN, Move.ROCKTHROW])
        # H:146,A:104,B:95,C:102,S:117
        pokest_1_0 = PokeStatic.create(Dexno.CHARMANDER, [Move.TACKLE, Move.CONFUSERAY, Move.EARTHQUAKE])
        # H:137,A:87,B:82,C:152,S:132
        # GASTLY ゴース
        pokest_1_1 = PokeStatic.create(Dexno.GASTLY, [Move.SPLASH])
        field = Field([Party([pokest_0_0, pokest_0_1]), Party([pokest_1_0, pokest_1_1])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.CHANGE, change_idx=1)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 137)
        self.assertEqual(field.parties[0].get().v_confuse, False)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=1),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # 混乱せず攻撃できる
        # GASTLY -> BULBASAUR : ダメージ0
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> GASTLY: ダメージ15
        self.assertEqual(field.parties[1].get().hp, 137 - 15)
Beispiel #26
0
    def test_faint_change(self):
        """
        瀕死状態での交代
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        pokest_0_0 = PokeStatic.create(Dexno.BULBASAUR, [Move.TACKLE, Move.SWORDSDANCE])
        # H:162,A:102,B:97,C:187,S:172
        pokest_0_1 = PokeStatic.create(Dexno.ALAKAZAM, [Move.WATERGUN, Move.ROCKTHROW])
        # H:185,A:136,B:130,C:137,S:152
        pokest_1_0 = PokeStatic.create(Dexno.CHARIZARD, [Move.FIREBLAST, Move.CONFUSERAY, Move.EARTHQUAKE])
        # H:267,A:162,B:117,C:117,S:82
        # カビゴン
        pokest_1_1 = PokeStatic.create(Dexno.SNORLAX, [Move.BODYSLAM])
        field = Field([Party([pokest_0_0, pokest_0_1]), Party([pokest_1_0, pokest_1_1])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 185)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.FAINT_CHANGE)

        # CHARIZARD -> BULBASAUR : ダメージ188
        self.assertEqual(field.parties[0].get().hp, 0)
        # BULBASAUR -> CHARMANDER: 攻撃機会なし
        self.assertEqual(field.parties[1].get().hp, 185)

        field.actions_faint_change = [FieldAction(FieldActionType.FAINT_CHANGE, faint_change_idx=1),
                                      None]
        self.assertEqual(field.step(), FieldPhase.BEGIN)
        self.assertEqual(field.parties[0].get().hp, 162)
        self.assertEqual(field.parties[1].get().hp, 185)
Beispiel #27
0
    def test_basic(self):
        """
        最も基本的なダメージ計算
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(
            Dexno.BULBASAUR,
            [Move.TACKLE, Move.VINEWHIP, Move.SWORDSDANCE, Move.AGILITY])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(
            Dexno.CHARMANDER,
            [Move.TACKLE, Move.WATERGUN, Move.AMNESIA, Move.DEFENSECURL])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=2),
            FieldAction(FieldActionType.MOVE, move_idx=2)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ0
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: ダメージ0
        self.assertEqual(field.parties[1].get().hp, 146)
        # BULBASAUR: A+2, CHARMANDER: C+2

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17)
        # BULBASAUR -> CHARMANDER: ダメージ34 A+2
        self.assertEqual(field.parties[1].get().hp, 146 - 34)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=3),
            FieldAction(FieldActionType.MOVE, move_idx=1)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ16 C+2
        self.assertEqual(field.parties[0].get().hp, 152 - 17 - 16)
        # BULBASAUR -> CHARMANDER: ダメージ0
        self.assertEqual(field.parties[1].get().hp, 146 - 34)
        # BULBASAUR: A+2, S+2, CHARMANDER: C+2

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=3)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ0
        self.assertEqual(field.parties[0].get().hp, 152 - 17 - 16)
        # BULBASAUR -> CHARMANDER: ダメージ34
        # BULBASAURが先制するので、防御を上げる前に攻撃が通る
        self.assertEqual(field.parties[1].get().hp, 146 - 34 - 34)
        # BULBASAUR: A+2, S+2, CHARMANDER: C+2, B+1

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17 - 16 - 17)
        # BULBASAUR -> CHARMANDER: ダメージ23
        self.assertEqual(field.parties[1].get().hp, 146 - 34 - 34 - 23)
        # BULBASAUR: A+2, S+2, CHARMANDER: C+2, B+1

        # 急所: 補正無効
        rng.enqueue_const(0, GameRNGReason.CRITICAL, 0)
        rng.enqueue_const(1, GameRNGReason.CRITICAL, 0)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)
        # CHARMANDER -> BULBASAUR : ダメージ32
        self.assertEqual(field.parties[0].get().hp, 152 - 17 - 16 - 17 - 32)
        # BULBASAUR -> CHARMANDER: ダメージ33
        self.assertEqual(field.parties[1].get().hp, 146 - 34 - 34 - 23 - 33)
Beispiel #28
0
    def test_basic(self):
        """
        最も基本的なダメージ計算
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR,
                                     [Move.REFLECT, Move.LIGHTSCREEN])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER,
                                     [Move.TACKLE, Move.SURF])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ17
        self.assertEqual(field.parties[0].get().hp, 152 - 17)
        # BULBASAUR -> CHARMANDER: ダメージ0
        self.assertEqual(field.parties[1].get().hp, 146 - 0)
        self.assertEqual(field.parties[0].get().v_reflect, True)
        self.assertEqual(field.parties[0].get().v_lightscreen, False)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ10
        self.assertEqual(field.parties[0].get().hp, 152 - 17 - 10)
        # BULBASAUR -> CHARMANDER: ダメージ0
        self.assertEqual(field.parties[1].get().hp, 146 - 0)
        self.assertEqual(field.parties[0].get().v_reflect, True)
        self.assertEqual(field.parties[0].get().v_lightscreen, False)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=1),
            FieldAction(FieldActionType.MOVE, move_idx=1)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ19(特殊技は効果なし)
        self.assertEqual(field.parties[0].get().hp, 152 - 17 - 10 - 19)
        # BULBASAUR -> CHARMANDER: ダメージ0
        self.assertEqual(field.parties[1].get().hp, 146 - 0)
        self.assertEqual(field.parties[0].get().v_reflect, True)
        self.assertEqual(field.parties[0].get().v_lightscreen, True)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=1),
            FieldAction(FieldActionType.MOVE, move_idx=1)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ10
        self.assertEqual(field.parties[0].get().hp, 152 - 17 - 10 - 19 - 10)
        # BULBASAUR -> CHARMANDER: ダメージ0
        self.assertEqual(field.parties[1].get().hp, 146 - 0)
        self.assertEqual(field.parties[0].get().v_reflect, True)
        self.assertEqual(field.parties[0].get().v_lightscreen, True)
Beispiel #29
0
    def test_change(self):
        """
        交代。
        交代先に技が当たること、再度出した時にHPはそのまま、こんらんが治っていることを確認
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        pokest_0_0 = PokeStatic.create(Dexno.BULBASAUR, [Move.TACKLE, Move.SWORDSDANCE])
        # H:162,A:102,B:97,C:187,S:172
        pokest_0_1 = PokeStatic.create(Dexno.ALAKAZAM, [Move.WATERGUN, Move.ROCKTHROW])
        # H:146,A:104,B:95,C:102,S:117
        pokest_1_0 = PokeStatic.create(Dexno.CHARMANDER, [Move.EMBER, Move.CONFUSERAY, Move.EARTHQUAKE])
        # H:267,A:162,B:117,C:117,S:82
        # カビゴン
        pokest_1_1 = PokeStatic.create(Dexno.SNORLAX, [Move.BODYSLAM])
        field = Field([Party([pokest_0_0, pokest_0_1]), Party([pokest_1_0, pokest_1_1])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR : ダメージ50、スリップダメージ152//16=9
        self.assertEqual(field.parties[0].get().hp, 152 - 50 - 9)
        # やけど
        # BULBASAUR -> CHARMANDER: ダメージ9(攻撃低下)
        self.assertEqual(field.parties[1].get().hp, 146 - 9)
        self.assertEqual(field.parties[0].get().nv_condition, PokeNVCondition.BURN)

        rng.enqueue_const(1, GameRNGReason.CONFUSE_TURN, 3)  # 3回混乱で自傷の可能性がある
        rng.enqueue_const(0, GameRNGReason.MOVE_CONFUSE, 1)  # 自傷せず
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=1),
                               FieldAction(FieldActionType.MOVE, move_idx=1)]
        self.assertEqual(field.step(), FieldPhase.BEGIN)
        self.assertEqual(field.parties[0].get().hp, 152 - 50 - 9 - 9)
        self.assertEqual(field.parties[1].get().hp, 146 - 9)
        self.assertEqual(field.parties[0].get().v_confuse, True)

        field.actions_begin = [FieldAction(FieldActionType.CHANGE, change_idx=1),
                               FieldAction(FieldActionType.MOVE, move_idx=2)]
        # ALAKAZAMに交代
        self.assertEqual(field.step(), FieldPhase.BEGIN)
        # CHARMANDER -> ALAKAZAM : ダメージ49
        self.assertEqual(field.parties[0].get().hp, 162 - 49)
        self.assertEqual(field.parties[1].get().hp, 146 - 9)
        self.assertEqual(field.parties[0].get().nv_condition, PokeNVCondition.EMPTY)
        self.assertEqual(field.parties[0].get().v_confuse, False)

        field.actions_begin = [FieldAction(FieldActionType.CHANGE, change_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=2)]
        # BULBASAURに交代
        self.assertEqual(field.step(), FieldPhase.BEGIN)
        # CHARMANDER -> BULBASAUR : ダメージ46
        self.assertEqual(field.parties[0].get().hp, 152 - 50 - 9 - 9 - 46 - 9)
        self.assertEqual(field.parties[1].get().hp, 146 - 9)
        self.assertEqual(field.parties[0].get().nv_condition, PokeNVCondition.BURN)
        self.assertEqual(field.parties[0].get().v_confuse, False)
Beispiel #30
0
    def test_poisongas(self):
        """
        どくガスをかける。
        ターンを経てもダメージは変動せず。
        毒タイプは効果なし。
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        poke_atk = PokeStatic.create(Dexno.BULBASAUR, [Move.POISONGAS])
        # H:146,A:104,B:95,C:102,S:117
        poke_def = PokeStatic.create(Dexno.CHARMANDER, [Move.POISONGAS])
        field = Field([Party([poke_atk]), Party([poke_def])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 146)
        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR: 効果なし
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: 毒にする、まだスリップダメージなし
        self.assertEqual(field.parties[1].get().hp, 146)
        self.assertEqual(field.parties[0].get().nv_condition,
                         PokeNVCondition.EMPTY)
        self.assertEqual(field.parties[1].get().nv_condition,
                         PokeNVCondition.POISON)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR: 効果なし
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: スリップダメージ1/16
        self.assertEqual(field.parties[1].get().hp, 146 - 9)
        self.assertEqual(field.parties[0].get().nv_condition,
                         PokeNVCondition.EMPTY)
        self.assertEqual(field.parties[1].get().nv_condition,
                         PokeNVCondition.POISON)

        field.actions_begin = [
            FieldAction(FieldActionType.MOVE, move_idx=0),
            FieldAction(FieldActionType.MOVE, move_idx=0)
        ]
        self.assertEqual(field.step(), FieldPhase.BEGIN)

        # CHARMANDER -> BULBASAUR: 効果なし
        self.assertEqual(field.parties[0].get().hp, 152)
        # BULBASAUR -> CHARMANDER: スリップダメージ1/16
        self.assertEqual(field.parties[1].get().hp, 146 - 9 - 9)
        self.assertEqual(field.parties[0].get().nv_condition,
                         PokeNVCondition.EMPTY)
        self.assertEqual(field.parties[1].get().nv_condition,
                         PokeNVCondition.POISON)