def test_nonzero_autoincrement_ids(session, cls):
    """Check that autoincrementing ids don't contain zeroes

    MySQL doesn't like these, see e.g. bug #580
    """
    if 'id' not in cls.__table__.c:
        return
    if not cls.__table__.c.id.autoincrement:
        return

    try:
        util.get(session, cls, id=0)
    except NoResultFound:
        pass
    else:
        pytest.fail("No zero id in %s" % cls.__name__)
Beispiel #2
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def test_markdown_string(session):
    en = util.get(session, tables.Language, 'en')
    md = markdown.MarkdownString(
        '[]{move:thunderbolt} [paralyzes]{mechanic:paralysis} []{form:sky shaymin}. []{pokemon:mewthree} does not exist.',
        session, en)
    assert str(
        md) == 'Thunderbolt paralyzes Sky Shaymin. mewthree does not exist.'
    assert md.as_html(
    ) == '<p><span>Thunderbolt</span> <span>paralyzes</span> <span>Sky Shaymin</span>. <span>mewthree</span> does not exist.</p>'

    class ObjectTestExtension(markdown.PokedexLinkExtension):
        def object_url(self, category, obj):
            if isinstance(obj, tables.PokemonForm):
                return "%s/%s %s" % (category, obj.form_identifier,
                                     obj.species.identifier)
            else:
                return "%s/%s" % (category, obj.identifier)

    class IdentifierTestExtension(markdown.PokedexLinkExtension):
        def identifier_url(self, category, ident):
            return "%s/%s" % (category, ident)

    assert md.as_html(extension=ObjectTestExtension(session)) == (
        '<p><a href="move/thunderbolt">Thunderbolt</a> <span>paralyzes</span> <a href="form/sky shaymin">Sky Shaymin</a>. <span>mewthree</span> does not exist.</p>'
    )
    assert md.as_html(extension=IdentifierTestExtension(session)) == (
        '<p><a href="move/thunderbolt">Thunderbolt</a> <a href="mechanic/paralysis">paralyzes</a> <a href="form/sky shaymin">Sky Shaymin</a>. <a href="pokemon/mewthree">mewthree</a> does not exist.</p>'
    )
def test_nonzero_autoincrement_ids(session, cls):
    """Check that autoincrementing ids don't contain zeroes

    MySQL doesn't like these, see e.g. bug #580
    """
    if 'id' not in cls.__table__.c:
        return
    if not cls.__table__.c.id.autoincrement:
        return

    try:
        util.get(session, cls, id=0)
    except NoResultFound:
        pass
    else:
        pytest.fail("No zero id in %s" % cls.__name__)
Beispiel #4
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def test_types_french_order(session):
    french = util.get(session, tables.Language, u'fr')
    types = session.query(tables.Type).filter(tables.Type.id < 10000)
    types = list(util.order_by_name(types, tables.Type, language=french))
    assert types[0].name_map[french] == 'Acier', types[0].name_map[french]
    # SQLite doesn't know how to sort unicode properly, so accented charaters come last.
    # Postgres doesn't have this problem.
    assert types[-1].name_map[french] in (u'Électrik', u'Vol'), types[-1].name_map[french]
Beispiel #5
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 def langs(self, langs):
     """UI language identifiers, by priority (highest first)"""
     self._langs = langs
     self.languages = [util.get(self.session, tables.Language, lang)
             for lang in langs]
     self.translator = Translator(langs)
     if self.mainwindow:
         self.mainwindow.retranslate.emit()
Beispiel #6
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def test_types_french_order(session):
    french = util.get(session, tables.Language, 'fr')
    types = session.query(tables.Type).filter(tables.Type.id < 10000)
    types = list(util.order_by_name(types, tables.Type, language=french))
    assert types[0].name_map[french] == 'Acier', types[0].name_map[french]
    # SQLite doesn't know how to sort unicode properly, so accented charaters come last.
    # Postgres doesn't have this problem.
    assert types[-1].name_map[french] in (u'Électrik', u'Vol'), types[-1].name_map[french]
Beispiel #7
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 def langs(self, langs):
     """UI language identifiers, by priority (highest first)"""
     self._langs = langs
     self.languages = [
         util.get(self.session, tables.Language, lang) for lang in langs
     ]
     self.translator = Translator(langs)
     if self.mainwindow:
         self.mainwindow.retranslate.emit()
Beispiel #8
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def results(request):

    session = connect()

    try:
        team_text = request.POST['text']
    except:
        team_text = 'No team loaded'

    #Get the array of party Pokemon as strings
    pokemon_list = getPokemonList(team_text)

    #Get party_list, an array of tables.Pokemon
    party_list = []
    pokemon_type_list = []
    for i in range(0,len(pokemon_list)):
        try:
            party_list.append(util.get(session, tables.PokemonSpecies, name=pokemon_list[i]).default_pokemon)
            continue
        except:
            pass
        try:
            party_list.append(util.get(session, tables.Pokemon, pokemon_list[i].lower()))
        except:
            pass

    #The max resist for a certain type
    max_resists = []

    #Get list of types as tables.Type
    type_query = session.query(tables.Type)

    for (i, type) in enumerate(type_query):
        if i > 17:
            break
        max_resists.append([type.name, 100])
        for pokemon in party_list:
            resist = 1
            for type in pokemon.types:
                resist = resist * type.target_efficacies[i].damage_factor / 100.0
            if resist < max_resists[i][1]:
                max_resists[i][1] = resist

    return render(request, 'checker/results.html', {'party_list': party_list, 'max_resists': max_resists, 'team_text': team_text})
Beispiel #9
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def get_illustrator(session, en, name):
    identifier = identifier_from_name(name)
    try:
        return util.get(session, tcg_tables.Illustrator, identifier)
    except NoResultFound:
        entity = tcg_tables.Illustrator()
        entity.name = name
        entity.identifier = identifier
        session.add(entity)
    return entity
Beispiel #10
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def get_illustrator(session, en, name):
    identifier = identifier_from_name(name)
    try:
        return util.get(session, tcg_tables.Illustrator, identifier)
    except NoResultFound:
        entity = tcg_tables.Illustrator()
        entity.name = name
        entity.identifier = identifier
        session.add(entity)
    return entity
Beispiel #11
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def export_set(session, options):
    from ptcgdex import tcg_tables
    from ptcgdex import load as ptcg_load
    from pokedex.db import util
    sets = []
    for set_ident in options['<set-identifier>']:
        sets.append(util.get(session, tcg_tables.Set, set_ident))
    if options['--all']:
        sets = session.query(tcg_tables.Set)
    for tcg_set in sets:
        print ptcg_load.yaml_dump(ptcg_load.export_set(tcg_set)),
Beispiel #12
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def get_pokemon(obj):
    """return a dict with keys id, name, type, abilities, stats, link, sprite, and color."""
    if not obj.is_default:  # if it's an alternate form
        link = '{name}?form={form}'.format(  # don't want quote() to catch ? and =
            name=sanitize(obj.species.name),
            form=sanitize(obj.default_form.form_identifier),
        )
        sprite = '{}-{}.png'.format(obj.species.id,
                                    obj.default_form.form_identifier.lower())
    else:
        link = sanitize(obj.species.name)
        sprite = '{}.png'.format(obj.species.id)

    stat_names = ["hp", "atk", "def", "spatk", "spdef", "spd"]
    base_stats = [stat.base_stat for stat in obj.stats]
    stats = dict(zip(stat_names, base_stats))  # (x, y) -> {x: y}
    stats["bst"] = sum(base_stats)

    # sumo doesn't have a national dex :<
    if obj.species.id < 722:
        version = 26
    else:
        version = 28

    return {
        "table":
        "pokemon",
        "id":
        obj.species.id,
        "name":
        obj.name,
        "species":
        obj.species.genus,
        "type": [ptype.name for ptype in obj.types],
        "flavor":
        util.get(session,
                 tables.PokemonSpeciesFlavorText,
                 id=(obj.species.id, version,
                     9)).flavor_text.replace('\n', ' '),
        "abilities": [ability.name for ability in obj.abilities],
        "hidden":
        obj.hidden_ability.name if obj.hidden_ability else None,
        "stats":
        stats,
        "link":
        'https://veekun.com/dex/pokemon/' + link,
        "party":
        'https://veekun.com/dex/media/pokemon/icons/' + sprite,
        "sprite":
        'https://veekun.com/dex/media/pokemon/main-sprites/ultra-sun-ultra-moon/'
        + sprite,
        "color":
        colors[obj.types[0].name.lower()]
    }
Beispiel #13
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def export(session, options):
    from ptcgdex import tcg_tables
    from ptcgdex import load as ptcg_load
    from pokedex.db import util
    prints = []
    for print_id in options['<print-id>']:
        prints.append(util.get(session, tcg_tables.Print, id=int(print_id)))
    if options['--all']:
        prints = session.query(tcg_tables.Print)
    for tcg_print in prints:
        print ptcg_load.yaml_dump(ptcg_load.export_print(tcg_print)),
Beispiel #14
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def get_family(session, en, name):
    if name == 'Ho-oh':
        # Standardize Ho-Oh capitaliation
        name = 'Ho-Oh'  # TODO
    try:
        return util.get(session, tcg_tables.CardFamily, name=name)
    except NoResultFound:
        family = tcg_tables.CardFamily()
        family.name_map[en] = name
        family.identifier = identifier_from_name(name)
        session.add(family)
    return family
Beispiel #15
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def get_family(session, en, name):
    if name == 'Ho-oh':
        # Standardize Ho-Oh capitaliation
        name = 'Ho-Oh'  # TODO
    try:
        return util.get(session, tcg_tables.CardFamily,
                        name=name)
    except NoResultFound:
        family = tcg_tables.CardFamily()
        family.name_map[en] = name
        family.identifier = identifier_from_name(name)
        session.add(family)
    return family
def get_replacement(session, entire_text, context, matchobj):
    label = matchobj.group('label')
    category = matchobj.group('category')
    target = matchobj.group('target') or label
    try:
        result = manual_replacements[matchobj.group(0)]
    except KeyError:
        if category == 'mechanic':
            target = target.lower()
            target = target.replace(' ', '-')
            wanted_label = ''
        else:
            query = None
            if category == 'item':
                table = tables.Item
            elif category == 'ability':
                table = tables.Ability
            elif category == 'move':
                table = tables.Move
            elif category == 'type':
                table = tables.Type
            elif category == 'pokemon':
                table = tables.Pokemon
            elif category == 'location':
                table = tables.Location
            else:
                print()
                print(repr(entire_text))
                print(repr(matchobj.group(0)))
                raise ValueError('Category %s not implemented' % category)
            try:
                thingy = util.get(session, table, target)
                wanted_label = thingy.name
            except:
                print()
                print(repr(entire_text))
                print(repr(matchobj.group(0)))
                raise
        if wanted_label.lower() == label.lower():
            result = "[]{%s:%s}" % (category, target)
        else:
            result = "[%s]{%s:%s}" % (label, category, target)
            if wanted_label:
                print()
                print(context)
                print("%-40s" % matchobj.group(0), end=' ')
                print('%s != %s' % (label, wanted_label))
        assert result_link_re.match(result), result
    return result
def get_replacement(session, entire_text, context, matchobj):
    label = matchobj.group('label')
    category = matchobj.group('category')
    target = matchobj.group('target') or label
    try:
        result = manual_replacements[matchobj.group(0)]
    except KeyError:
        if category == 'mechanic':
            target = target.lower()
            target = target.replace(' ', '-')
            wanted_label = ''
        else:
            query = None
            if category == 'item':
                table = tables.Item
            elif category == 'ability':
                table = tables.Ability
            elif category == 'move':
                table = tables.Move
            elif category == 'type':
                table = tables.Type
            elif category == 'pokemon':
                table = tables.Pokemon
            elif category == 'location':
                table = tables.Location
            else:
                print
                print repr(entire_text)
                print repr(matchobj.group(0))
                raise ValueError('Category %s not implemented' % category)
            try:
                thingy = util.get(session, table, target)
                wanted_label = thingy.name
            except:
                print
                print repr(entire_text)
                print repr(matchobj.group(0))
                raise
        if wanted_label.lower() == label.lower():
            result = "[]{%s:%s}" % (category, target)
        else:
            result = "[%s]{%s:%s}" % (label, category, target)
            if wanted_label:
                print
                print context
                print "%-40s" % matchobj.group(0),
                print '%s != %s' % (label, wanted_label)
        assert result_link_re.match(result), result
    return result
Beispiel #18
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    def tr(self, stringMap, fallbackLanguage=None):
        """Get an appropriate string from string_map.

        Falls back to fallback_language, or the game language by default,
        but uglifies the string if it does.
        """
        for language in self.languages:
            try:
                return stringMap[language]
            except KeyError:
                pass
        if fallbackLanguage == None:
            fallbackLanguage = util.get(self.session, tables.Language,
                    id=self.session.default_language_id)
        try:
            return '[%s: %s]' % (
                    fallbackLanguage.identifier,
                    stringMap[fallbackLanguage],
                )
        except KeyError:
            _ = self.translator
            return _('[translation not available]')
Beispiel #19
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def test_markdown_string(session):
    en = util.get(session, tables.Language, 'en')
    md = markdown.MarkdownString('[]{move:thunderbolt} [paralyzes]{mechanic:paralysis} []{form:sky shaymin}. []{pokemon:mewthree} does not exist.', session, en)
    assert str(md) == 'Thunderbolt paralyzes Sky Shaymin. mewthree does not exist.'
    assert md.as_html() == '<p><span>Thunderbolt</span> <span>paralyzes</span> <span>Sky Shaymin</span>. <span>mewthree</span> does not exist.</p>'

    class ObjectTestExtension(markdown.PokedexLinkExtension):
        def object_url(self, category, obj):
            if isinstance(obj, tables.PokemonForm):
                return "%s/%s %s" % (category, obj.form_identifier,
                        obj.species.identifier)
            else:
                return "%s/%s" % (category, obj.identifier)

    class IdentifierTestExtension(markdown.PokedexLinkExtension):
        def identifier_url(self, category, ident):
            return "%s/%s" % (category, ident)

    assert md.as_html(extension=ObjectTestExtension(session)) == (
            '<p><a href="move/thunderbolt">Thunderbolt</a> <span>paralyzes</span> <a href="form/sky shaymin">Sky Shaymin</a>. <span>mewthree</span> does not exist.</p>')
    assert md.as_html(extension=IdentifierTestExtension(session)) == (
            '<p><a href="move/thunderbolt">Thunderbolt</a> <a href="mechanic/paralysis">paralyzes</a> <a href="form/sky shaymin">Sky Shaymin</a>. <a href="pokemon/mewthree">mewthree</a> does not exist.</p>')
Beispiel #20
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def get_pokemon(obj):
    """return a dict with keys id, name, type, abilities, stats, link, sprite, and color."""
    if not obj.is_default: # if it's an alternate form
        link = '{name}?form={form}'.format( # don't want quote() to catch ? and =
            name = sanitize(obj.species.name),
            form = sanitize(obj.default_form.form_identifier),
        )
        sprite = '{}-{}.png'.format(obj.species.id, obj.default_form.form_identifier.lower())
    else:
        link = sanitize(obj.species.name)
        sprite = '{}.png'.format(obj.species.id)

    stat_names = ["hp", "atk", "def", "spatk", "spdef", "spd"]
    base_stats = [stat.base_stat for stat in obj.stats]
    stats = dict(zip(stat_names, base_stats)) # (x, y) -> {x: y}
    stats["bst"] = sum(base_stats)

    # sumo doesn't have a national dex :<
    if obj.species.id < 722:
        version = 26
    else:
        version = 28

    return {
        "table": "pokemon",
        "id": obj.species.id,
        "name": obj.name,
        "species": obj.species.genus,
        "type": [ptype.name for ptype in obj.types],
        "flavor": util.get(session, tables.PokemonSpeciesFlavorText, id=(obj.species.id,version,9)).flavor_text.replace('\n', ' '),
        "abilities": [ability.name for ability in obj.abilities],
        "hidden": obj.hidden_ability.name if obj.hidden_ability else None,
        "stats": stats,
        "link": 'https://veekun.com/dex/pokemon/' + link,
        "party": 'https://veekun.com/dex/media/pokemon/icons/' + sprite,
        "sprite": 'https://veekun.com/dex/media/pokemon/main-sprites/ultra-sun-ultra-moon/' + sprite,
        "color": colors[obj.types[0].name.lower()]
        }
Beispiel #21
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    def tr(self, stringMap, fallbackLanguage=None):
        """Get an appropriate string from string_map.

        Falls back to fallback_language, or the game language by default,
        but uglifies the string if it does.
        """
        for language in self.languages:
            try:
                return stringMap[language]
            except KeyError:
                pass
        if fallbackLanguage == None:
            fallbackLanguage = util.get(self.session,
                                        tables.Language,
                                        id=self.session.default_language_id)
        try:
            return '[%s: %s]' % (
                fallbackLanguage.identifier,
                stringMap[fallbackLanguage],
            )
        except KeyError:
            _ = self.translator
            return _('[translation not available]')
Beispiel #22
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def test_get_pokemon_id(id):
    result = util.get(session, tables.Pokemon, id=id)
    assert result.id == id
    assert result.__tablename__ == 'pokemon'
Beispiel #23
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def test_get_pokemon_name_explicit_language(name):
    french = util.get(session, tables.Language, 'fr')
    poke = util.get(session, tables.PokemonSpecies, name=name, language=french)
    assert poke.name_map[french] == name, poke.name_map[french]
Beispiel #24
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def test_types_french_order():
    french = util.get(session, tables.Language, 'fr')
    types = session.query(tables.Type).filter(tables.Type.id < 10000)
    types = list(util.order_by_name(types, tables.Type, language=french))
    assert types[0].name_map[french] == 'Acier', types[0].name_map[french]
    assert types[-1].name_map[french] == 'Vol', types[-1].name_map[french]
Beispiel #25
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def test_get_pokemon_identifier(identifier):
    poke = util.get(session, tables.PokemonSpecies, identifier=identifier)
    assert poke.identifier == identifier
Beispiel #26
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def test_get_pokemon_name(name):
    poke = util.get(session, tables.PokemonSpecies, name=name)
    assert poke.name == name
# Encoding: UTF-8
"""Add XD tutors to the database

This is an unmaintained one-shot script, only included in the repo for reference.

"""

from pokedex.db import connect, tables, util

session = connect()

emerald = util.get(session, tables.Version, 'emerald')
fire_red = util.get(session, tables.Version, 'firered')
emerald_version_group = emerald.version_group
xd_version_group = util.get(session, tables.Version, 'xd').version_group
colo_version_group = util.get(session, tables.Version,
                              'colosseum').version_group

tutor = util.get(session, tables.PokemonMoveMethod, 'tutor')
level_up = util.get(session, tables.PokemonMoveMethod, 'level-up')

# According to every source I could find, the following can be taught to
# exactly the same set of Pokémon which learn it from the FR/LG/E tutor: --ete
for move_identifier in '''
        body-slam
        double-edge
        dream-eater
        icy-wind
        mimic
        seismic-toss
        substitute
Beispiel #28
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def mega_sharpedo(session):
    return util.get(session, tables.Pokemon, 'sharpedo-mega')
Beispiel #29
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def import_print(session, card_info, do_commit=True):
    en = session.query(dex_tables.Language).get(session.default_language_id)

    card_name = card_info['name']

    card = import_card(
        session, {k: v
                  for k, v in card_info.items() if k in CARD_EXPORT_KEYS})

    # Print bits
    illustrator_names = card_info.get('illustrators', ())
    if 'illustrator' in card_info:
        illustrators.append(card_info.get('illustrator'))
    illustrators = [
        get_illustrator(session, en, name) for name in illustrator_names
    ]

    if card_info.get('rarity'):
        rarity = util.get(session, tcg_tables.Rarity, card_info.get('rarity'))
    else:
        rarity = None

    dex_number = card_info.get('dex number', None)
    if dex_number:
        species = util.get(session, dex_tables.PokemonSpecies, id=dex_number)
    else:
        species = None

    # Make the print

    card_print = tcg_tables.Print()
    card_print.card = card
    card_print.rarity = rarity
    card_print.holographic = card_info.get('holographic')

    scan = tcg_tables.Scan()
    scan.print_ = card_print
    scan.filename = card_info.get('filename')
    scan.order = 0
    session.add(scan)

    session.add(card_print)

    for i, illustrator in enumerate(illustrators):
        link = tcg_tables.PrintIllustrator()
        link.print_ = card_print
        link.illustrator = illustrator
        link.order = i
        session.add(link)

    if dex_number or any(
            x in card_info
            for x in ('height', 'weight', 'dex entry', 'species')):
        session.flush()
        flavor = tcg_tables.PokemonFlavor()
        if dex_number:
            species_name = card_info.get('pokemon')
            if species.name.lower() != species_name.lower():
                raise ValueError("{!r} != {!r}".format(species.name,
                                                       species_name))
            flavor.species = species
        if 'height' in card_info:
            feet, inches = card_info.get('height').split("'")
            flavor.height = int(feet) * 12 + int(inches)
        if 'weight' in card_info:
            flavor.weight = card_info.get('weight')
        session.add(flavor)
        session.flush()
        if any(x in card_info for x in ('dex entry', 'species')):
            link = tcg_tables.PokemonFlavor.flavor_table()
            link.local_language = en
            link.tcg_pokemon_flavor_id = flavor.id
            if 'dex entry' in card_info:
                link.dex_entry = card_info.get('dex entry')
            if 'species' in card_info:
                link.genus = card_info.get('species')
            session.add(link)
        card_print.pokemon_flavor = flavor
    else:
        flavor = None

    card_info.pop('orphan', None)  # XXX
    card_info.pop('has-variant', None)  # XXX
    card_info.pop('dated', None)  # XXX
    card_info.pop('in-set-variant-of', None)  # XXX

    session.flush()

    # TODO: make sure we actually roundtrip!
    # assert_dicts_equal(card_info, export_print(card_print))

    if do_commit:
        session.commit()

    return card_print
 def nonzero_id(cls):
     with pytest.raises(NoResultFound):
         util.get(session, cls, id=0)
Beispiel #31
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def test_types_french_order(session):
    french = util.get(session, tables.Language, 'fr')
    types = session.query(tables.Type).filter(tables.Type.id < 10000)
    types = list(util.order_by_name(types, tables.Type, language=french))
    assert types[0].name_map[french] == 'Acier', types[0].name_map[french]
    assert types[-1].name_map[french] == 'Vol', types[-1].name_map[french]
Beispiel #32
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def test_get_item_identifier(session):
    item = util.get(session, tables.Item, identifier='master-ball')
    assert item.name == 'Master Ball'
Beispiel #33
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def test_get_pokemon_name(session, name):
    poke = util.get(session, tables.PokemonSpecies, name=name)
    assert poke.name == name
Beispiel #34
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def test_get_english_by_identifier(session):
    language = util.get(session, tables.Language, 'en')
    assert language.name == 'English'
Beispiel #35
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# Encoding: UTF-8
"""Add XD tutors to the database

This is an unmaintained one-shot script, only included in the repo for reference.

"""

from pokedex.db import connect, tables, util

session = connect()

emerald = util.get(session, tables.Version, 'emerald')
fire_red = util.get(session, tables.Version, 'firered')
emerald_version_group = emerald.version_group
xd_version_group = util.get(session, tables.Version, 'xd').version_group
colo_version_group = util.get(session, tables.Version, 'colosseum').version_group

tutor = util.get(session, tables.PokemonMoveMethod, 'tutor')
level_up = util.get(session, tables.PokemonMoveMethod, 'level-up')

# According to every source I could find, the following can be taught to
# exactly the same set of Pokémon which learn it from the FR/LG/E tutor: --ete
for move_identifier in '''
        body-slam
        double-edge
        dream-eater
        icy-wind
        mimic
        seismic-toss
        substitute
        swagger
Beispiel #36
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def test_get_item_identifier():
    item = util.get(session, tables.Item, identifier='master-ball')
    assert item.name == 'Master Ball'
Beispiel #37
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def test_get_item_name():
    item = util.get(session, tables.Item, name='Awakening')
    assert item.name == 'Awakening'
Beispiel #38
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# Encoding: UTF-8
"""Add XD tutors to the database

This is an unmaintained one-shot script, only included in the repo for reference.

"""

from pokedex.db import connect, tables, util

session = connect()

emerald = util.get(session, tables.Version, "emerald")
fire_red = util.get(session, tables.Version, "firered")
emerald_version_group = emerald.version_group
xd_version_group = util.get(session, tables.Version, "xd").version_group
colo_version_group = util.get(session, tables.Version, "colosseum").version_group

tutor = util.get(session, tables.PokemonMoveMethod, "tutor")
level_up = util.get(session, tables.PokemonMoveMethod, "level-up")

# According to every source I could find, the following can be taught to
# exactly the same set of Pokémon which learn it from the FR/LG/E tutor: --ete
for move_identifier in """
        body-slam
        double-edge
        dream-eater
        icy-wind
        mimic
        seismic-toss
        substitute
        swagger
Beispiel #39
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def test_get_english_by_identifier():
    language = util.get(session, tables.Language, 'en')
    assert language.name == 'English'
Beispiel #40
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def test_get_item_name(session):
    item = util.get(session, tables.Item, name='Awakening')
    assert item.name == 'Awakening'
Beispiel #41
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def pikachu(session):
    return util.get(session, tables.Pokemon, 'pikachu')
Beispiel #42
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def test_get_pokemon_identifier(session, identifier):
    poke = util.get(session, tables.PokemonSpecies, identifier=identifier)
    assert poke.identifier == identifier
Beispiel #43
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def import_print(session, card_info, do_commit=True):
    en = session.query(dex_tables.Language).get(session.default_language_id)

    card_name = card_info['name']

    card = import_card(session,
        {k: v for k, v in card_info.items() if k in CARD_EXPORT_KEYS})

    # Print bits
    illustrator_names = card_info.get('illustrators', ())
    if 'illustrator' in card_info:
        illustrators.append(card_info.get('illustrator'))
    illustrators = [get_illustrator(session, en, name)
        for name in illustrator_names]

    if card_info.get('rarity'):
        rarity = util.get(session, tcg_tables.Rarity,
                            card_info.get('rarity'))
    else:
        rarity = None

    dex_number = card_info.get('dex number', None)
    if dex_number:
        species = util.get(session, dex_tables.PokemonSpecies,
                                id=dex_number)
    else:
        species = None

    # Make the print

    card_print = tcg_tables.Print()
    card_print.card = card
    card_print.rarity = rarity
    card_print.holographic = card_info.get('holographic')

    scan = tcg_tables.Scan()
    scan.print_ = card_print
    scan.filename = card_info.get('filename')
    scan.order = 0
    session.add(scan)

    session.add(card_print)

    for i, illustrator in enumerate(illustrators):
        link = tcg_tables.PrintIllustrator()
        link.print_ = card_print
        link.illustrator = illustrator
        link.order = i
        session.add(link)

    if dex_number or any(x in card_info for x in (
            'height', 'weight', 'dex entry', 'species')):
        session.flush()
        flavor = tcg_tables.PokemonFlavor()
        if dex_number:
            species_name = card_info.get('pokemon')
            if species.name.lower() != species_name.lower():
                raise ValueError("{!r} != {!r}".format(
                    species.name, species_name))
            flavor.species = species
        if 'height' in card_info:
            feet, inches = card_info.get('height').split("'")
            flavor.height = int(feet) * 12 + int(inches)
        if 'weight' in card_info:
            flavor.weight = card_info.get('weight')
        session.add(flavor)
        session.flush()
        if any(x in card_info for x in ('dex entry', 'species')):
            link = tcg_tables.PokemonFlavor.flavor_table()
            link.local_language = en
            link.tcg_pokemon_flavor_id = flavor.id
            if 'dex entry' in card_info:
                link.dex_entry = card_info.get('dex entry')
            if 'species' in card_info:
                link.genus = card_info.get('species')
            session.add(link)
        card_print.pokemon_flavor = flavor
    else:
        flavor = None

    card_info.pop('orphan', None)  # XXX
    card_info.pop('has-variant', None)  # XXX
    card_info.pop('dated', None)  # XXX
    card_info.pop('in-set-variant-of', None)  # XXX

    session.flush()

    # TODO: make sure we actually roundtrip!
    # assert_dicts_equal(card_info, export_print(card_print))

    if do_commit:
        session.commit()

    return card_print
Beispiel #44
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def test_get_pokemon_name_explicit_language(session, name):
    french = util.get(session, tables.Language, 'fr')
    poke = util.get(session, tables.PokemonSpecies, name=name, language=french)
    assert poke.name_map[french] == name, poke.name_map[french]
 def nonzero_id(cls):
     with pytest.raises(NoResultFound):
         util.get(session, cls, id=0)
Beispiel #46
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def test_get_pokemon_id(session, id):
    result = util.get(session, tables.Pokemon, id=id)
    assert result.id == id
    assert result.__tablename__ == 'pokemon'
Beispiel #47
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 def from_pokemon_id(id_: int) -> Optional['PokemonEntry']:
     try:
         pokemon = util.get(session, tables.Pokemon, id=id_)
         return PokemonEntry(pokemon)
     except NoResultFound:
         return None
Beispiel #48
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def import_card(session, card_info):
    def type_by_initial(initial):
        query = session.query(tcg_tables.TCGType)
        query = query.filter_by(initial=initial)
        return query.one()

    en = session.query(dex_tables.Language).get(session.default_language_id)
    card_name = card_info['name']

    if 'stage' in card_info:
        stage = util.get(session, tcg_tables.Stage,
                            name=card_info.get('stage'))
    else:
        stage = None
    if card_info.get('class'):
        card_class = util.get(session, tcg_tables.Class,
                            card_class_idents[card_info.get('class')])
    else:
        card_class = None
    hp = card_info.get('hp', None)
    retreat_cost = card_info.get('retreat', None)

    card_types = tuple(
        util.get(session, tcg_tables.TCGType, name=t) for t in
            card_info.get('types', ()))

    damage_mod_info = card_info.get('damage modifiers', [])

    card_family = get_family(session, en, card_name)

    # Find/make corresponding card
    query = session.query(tcg_tables.Card)
    query = query.filter(tcg_tables.Card.stage == stage)
    query = query.filter(tcg_tables.Card.hp == hp)
    query = query.filter(tcg_tables.Card.class_ == card_class)
    query = query.filter(tcg_tables.Card.retreat_cost == retreat_cost)
    query = query.filter(tcg_tables.Card.family == card_family)

    query = query.options(joinedload('family'))
    query = query.options(joinedload_all('card_types.type.names'))
    query = query.options(subqueryload_all('card_mechanics.mechanic.names'))
    query = query.options(subqueryload_all('card_subclasses.subclass.names'))
    card_query = query
    for card in card_query.all():
        if card.types != card_types:
            continue
        mnames = [m.mechanic.name for m in card.card_mechanics]
        if mnames != [m.get('name') for m in card_info.get('mechanics', [])]:
            continue
        if card_info == export_card(card):
            return card

    # No card found, make a new one
    card = tcg_tables.Card()
    card.stage = stage
    card.class_ = card_class
    card.hp = hp
    card.retreat_cost = retreat_cost
    card.legal = card_info.get('legal', False)
    card.family = card_family
    session.add(card)
    for mechanic_index, mechanic_info in enumerate(
            card_info.get('mechanics', ())):
        # Mechanic bits
        mechanic_name = mechanic_info.get('name', None)
        effect = mechanic_info.get('text', None)
        cost_string = mechanic_info.get('cost', '')
        mechanic_class = util.get(
            session, tcg_tables.MechanicClass,
            mechanic_info.get('type'))
        damage = mechanic_info.get('damage', None)

        # Find/make mechanic
        query = session.query(tcg_tables.Mechanic)
        if mechanic_name:
            query = util.filter_name(query, tcg_tables.Mechanic,
                                mechanic_name, en)
        if effect:
            query = query.filter(tcg_tables.Mechanic.effect == effect)
        query = query.filter(tcg_tables.Mechanic.class_ == mechanic_class)
        for mechanic in query.all():
            if export_mechanic(mechanic) == mechanic_info:
                break
        else:
            mechanic = None
        if not mechanic:
            mechanic = tcg_tables.Mechanic()
            mechanic.name_map[en] = mechanic_name
            mechanic.effect_map[en] = effect
            mechanic.class_ = mechanic_class

            if cost_string == '#':
                cost_string = ''
            cost_list = list(cost_string)
            cost_index = 0
            while cost_list:
                cost = tcg_tables.MechanicCost()
                initial = cost_list[0]
                cost.type = type_by_initial(initial)
                cost.amount = 0
                while cost_list and cost_list[0] == initial:
                    cost.amount += 1
                    del cost_list[0]
                cost.mechanic = mechanic
                cost.order = cost_index
                cost_index += 1
                session.add(cost)

            if damage:
                if damage.endswith(('+', '-', '?', '×')):
                    mechanic.damage_modifier = damage[-1]
                    damage = damage[:-1]
                if damage:
                    mechanic.damage_base = int(damage)

            session.add(mechanic)

        link = tcg_tables.CardMechanic()
        link.card = card
        link.mechanic = mechanic
        link.order = mechanic_index
        session.add(link)

    for type_index, card_type in enumerate(card_types):
        link = tcg_tables.CardType()
        link.card = card
        link.type = card_type
        link.order = type_index
        session.add(link)

    for dm_index, dm_info in enumerate(damage_mod_info):
        dm_type = util.get(session, tcg_tables.TCGType,
            name=dm_info.get('type'))
        modifier = tcg_tables.DamageModifier()
        modifier.card = card
        modifier.type = dm_type
        modifier.amount = dm_info.get('amount')
        modifier.order = dm_index
        modifier.operation = dm_info.get('operation')
        session.add(modifier)
        session.flush()

    for subclass_index, subclass_name in enumerate(
            card_info.get('subclasses', ())):
        try:
            subclass = util.get(session, tcg_tables.Subclass,
                                name=subclass_name)
        except NoResultFound:
            subclass = tcg_tables.Subclass()
            subclass.identifier = identifier_from_name(
                subclass_name)
            subclass.name_map[en] = subclass_name
            session.add(subclass)
        link = tcg_tables.CardSubclass()
        link.card = card
        link.subclass = subclass
        link.order = subclass_index
        session.add(link)

    for evolves_from in card_info.get('evolves from', []):
        family = get_family(session, en, evolves_from)
        link = tcg_tables.Evolution()
        link.card = card
        link.family = family
        link.order = 0
        link.family_to_card = True
        session.add(link)

    for evolves_into in card_info.get('evolves into', []):
        family = get_family(session, en, evolves_into)
        link = tcg_tables.Evolution()
        link.card = card
        link.family = family
        link.order = 0
        link.family_to_card = False
        session.add(link)

    # TODO: make sure we actually roundtrip!
    #assert_dicts_equal(card_info, export_card(card))

    return card
Beispiel #49
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def import_card(session, card_info):
    def type_by_initial(initial):
        query = session.query(tcg_tables.TCGType)
        query = query.filter_by(initial=initial)
        return query.one()

    en = session.query(dex_tables.Language).get(session.default_language_id)
    card_name = card_info['name']

    if 'stage' in card_info:
        stage = util.get(session,
                         tcg_tables.Stage,
                         name=card_info.get('stage'))
    else:
        stage = None
    if card_info.get('class'):
        card_class = util.get(session, tcg_tables.Class,
                              card_class_idents[card_info.get('class')])
    else:
        card_class = None
    hp = card_info.get('hp', None)
    retreat_cost = card_info.get('retreat', None)

    card_types = tuple(
        util.get(session, tcg_tables.TCGType, name=t)
        for t in card_info.get('types', ()))

    damage_mod_info = card_info.get('damage modifiers', [])

    card_family = get_family(session, en, card_name)

    # Find/make corresponding card
    query = session.query(tcg_tables.Card)
    query = query.filter(tcg_tables.Card.stage == stage)
    query = query.filter(tcg_tables.Card.hp == hp)
    query = query.filter(tcg_tables.Card.class_ == card_class)
    query = query.filter(tcg_tables.Card.retreat_cost == retreat_cost)
    query = query.filter(tcg_tables.Card.family == card_family)

    query = query.options(joinedload('family'))
    query = query.options(joinedload_all('card_types.type.names'))
    query = query.options(subqueryload_all('card_mechanics.mechanic.names'))
    query = query.options(subqueryload_all('card_subclasses.subclass.names'))
    card_query = query
    for card in card_query.all():
        if card.types != card_types:
            continue
        mnames = [m.mechanic.name for m in card.card_mechanics]
        if mnames != [m.get('name') for m in card_info.get('mechanics', [])]:
            continue
        if card_info == export_card(card):
            return card

    # No card found, make a new one
    card = tcg_tables.Card()
    card.stage = stage
    card.class_ = card_class
    card.hp = hp
    card.retreat_cost = retreat_cost
    card.legal = card_info.get('legal', False)
    card.family = card_family
    session.add(card)
    for mechanic_index, mechanic_info in enumerate(
            card_info.get('mechanics', ())):
        # Mechanic bits
        mechanic_name = mechanic_info.get('name', None)
        effect = mechanic_info.get('text', None)
        cost_string = mechanic_info.get('cost', '')
        mechanic_class = util.get(session, tcg_tables.MechanicClass,
                                  mechanic_info.get('type'))
        damage = mechanic_info.get('damage', None)

        # Find/make mechanic
        query = session.query(tcg_tables.Mechanic)
        if mechanic_name:
            query = util.filter_name(query, tcg_tables.Mechanic, mechanic_name,
                                     en)
        if effect:
            query = query.filter(tcg_tables.Mechanic.effect == effect)
        query = query.filter(tcg_tables.Mechanic.class_ == mechanic_class)
        for mechanic in query.all():
            if export_mechanic(mechanic) == mechanic_info:
                break
        else:
            mechanic = None
        if not mechanic:
            mechanic = tcg_tables.Mechanic()
            mechanic.name_map[en] = mechanic_name
            mechanic.effect_map[en] = effect
            mechanic.class_ = mechanic_class

            if cost_string == '#':
                cost_string = ''
            cost_list = list(cost_string)
            cost_index = 0
            while cost_list:
                cost = tcg_tables.MechanicCost()
                initial = cost_list[0]
                cost.type = type_by_initial(initial)
                cost.amount = 0
                while cost_list and cost_list[0] == initial:
                    cost.amount += 1
                    del cost_list[0]
                cost.mechanic = mechanic
                cost.order = cost_index
                cost_index += 1
                session.add(cost)

            if damage:
                if damage.endswith(('+', '-', '?', '×')):
                    mechanic.damage_modifier = damage[-1]
                    damage = damage[:-1]
                if damage:
                    mechanic.damage_base = int(damage)

            session.add(mechanic)

        link = tcg_tables.CardMechanic()
        link.card = card
        link.mechanic = mechanic
        link.order = mechanic_index
        session.add(link)

    for type_index, card_type in enumerate(card_types):
        link = tcg_tables.CardType()
        link.card = card
        link.type = card_type
        link.order = type_index
        session.add(link)

    for dm_index, dm_info in enumerate(damage_mod_info):
        dm_type = util.get(session,
                           tcg_tables.TCGType,
                           name=dm_info.get('type'))
        modifier = tcg_tables.DamageModifier()
        modifier.card = card
        modifier.type = dm_type
        modifier.amount = dm_info.get('amount')
        modifier.order = dm_index
        modifier.operation = dm_info.get('operation')
        session.add(modifier)
        session.flush()

    for subclass_index, subclass_name in enumerate(
            card_info.get('subclasses', ())):
        try:
            subclass = util.get(session,
                                tcg_tables.Subclass,
                                name=subclass_name)
        except NoResultFound:
            subclass = tcg_tables.Subclass()
            subclass.identifier = identifier_from_name(subclass_name)
            subclass.name_map[en] = subclass_name
            session.add(subclass)
        link = tcg_tables.CardSubclass()
        link.card = card
        link.subclass = subclass
        link.order = subclass_index
        session.add(link)

    for evolves_from in card_info.get('evolves from', []):
        family = get_family(session, en, evolves_from)
        link = tcg_tables.Evolution()
        link.card = card
        link.family = family
        link.order = 0
        link.family_to_card = True
        session.add(link)

    for evolves_into in card_info.get('evolves into', []):
        family = get_family(session, en, evolves_into)
        link = tcg_tables.Evolution()
        link.card = card
        link.family = family
        link.order = 0
        link.family_to_card = False
        session.add(link)

    # TODO: make sure we actually roundtrip!
    #assert_dicts_equal(card_info, export_card(card))

    return card