def load_curr_player(self): player_id = self.player_ids[self.game.on] self.curr_player = Player(player_id) self.curr_player.load_player()
class Game(object): def __init__(self, user_id = -1, game_id = -1): self.user_id = user_id self.game_id = game_id return None def load_game(self): #Check if valid game, and load that game self.game = meta.Session.query(Game).filter_by(id = self.game_id, user_id = self.user_id).first() if self.game: return True else: return False def load_player_ids(self): players = meta.Session.query(Player.id).filter_by(game_id = self.game_id).order_by('position asc') self.player_ids = [] for player in players: self.player_ids.append(player[0]); return None def load_curr_player(self): player_id = self.player_ids[self.game.on] self.curr_player = Player(player_id) self.curr_player.load_player() def by_user_id(self, user_id): games = meta.Session.query(Game).filter_by(user_id = user_id).all() if games: return games else: return False def load_output_vars(self): self.load_game() self.load_player_ids() self.players = Player().by_game_id(self.game.id) self.load_curr_player() self.curr_player.load_to_call(self.game.highestbet) def bet(self, amount): self.curr_player.bet(amount) self.game.highestbet = amount self.game.pot += amount meta.Session.commit() def fold(self): self.curr_player.fold() def call(self): to_call = self.curr_player.call(self.game.highestbet) self.game.pot += to_call meta.Session.commit() def next_player(self): if self.game.on == self.game.players: self.game.on = 1 else: self.game.on += 1 meta.Session.commit()