Beispiel #1
0
    def sendPacket(self, packet):
        try:
            UGAMEClientProtocol.sendPacket(self, packet)
            self.screenObj.addLine("< " + str(packet))
        except Exception:
            exc_type, exc_value, exc_traceback = sys.exc_info()
            self.screenObj.addLine(" EEE  sendPacket failed: " + str(packet))

            for exline in traceback.format_exception(exc_type, exc_value,
                                          exc_traceback):
                for line in exline.split('\n'):
                    self.screenObj.addLine(" EEE " + str(line))
Beispiel #2
0
    def sendPacket(self, packet):
        try:
            UGAMEClientProtocol.sendPacket(self, packet)
            self.screenObj.addLine("< " + str(packet))
        except Exception:
            exc_type, exc_value, exc_traceback = sys.exc_info()
            self.screenObj.addLine(" EEE  sendPacket failed: " + str(packet))

            for exline in traceback.format_exception(exc_type, exc_value,
                                                     exc_traceback):
                for line in exline.split('\n'):
                    self.screenObj.addLine(" EEE " + str(line))
Beispiel #3
0
    def sendPacket(self, packet):
        if packet.type == PACKET_POKER_TABLE_QUIT:
            self.scheduleTableAbort(self.getGame(packet.game_id))
        elif packet.type == PACKET_POKER_SIT_OUT:
            game = self.getGame(packet.game_id)
            if game:
                game.sitOutNextTurn(packet.serial)
            self.schedulePacket(PacketPokerSitOutNextTurn(game_id = packet.game_id, serial = packet.serial))
        elif packet.type == PACKET_POKER_SIT:
            game = self.getGame(packet.game_id)
            if game:
                game.sitRequested(packet.serial)
            self.schedulePacket(PacketPokerSitRequest(game_id = packet.game_id, serial = packet.serial))
        elif packet.type == PACKET_QUIT:
            self.abortAllTables()

        UGAMEClientProtocol.sendPacket(self, packet)