def test_generate(self):
        self.assertEqual(len(population.generate()), 100)

        for inset_size in [10, 100]:
            for pop_size in [20, 200]:
                pop = population.generate(pop_size, inset_size)

                self.assertEqual(len(pop), pop_size)
                for inset in pop:
                    self.assertEqual(len(inset), inset_size)
    def test_generate(self):
        self.assertEqual(len(population.generate()), 100)

        for inset_size in [10, 100]:
            for pop_size in [20, 200]:
                pop = population.generate(pop_size, inset_size)

                self.assertEqual(len(pop), pop_size)
                for inset in pop:
                    self.assertEqual(len(inset), inset_size)
Beispiel #3
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def run_simulation(population, speed=0.2, times=100):
    population.generate()
    strategies_statistics = []
    for i in range(times * population.life_span):
        population.simulate_one_unit_of_time(speed)
        strategies_statistics.append(population.get_strategy_numbers())
    strategy1_numbers = [numbers[0] for numbers in strategies_statistics]
    strategy2_numbers = [numbers[1] for numbers in strategies_statistics]
    plt.plot(strategy1_numbers, label=population.get_strategy_name(0))
    plt.plot(strategy2_numbers, label=population.get_strategy_name(1))
    plt.title("Changes in number of agents following the strategy.")
    plt.xlabel("Time")
    plt.ylabel("Number of agents")
    plt.legend()
    plt.show()
Beispiel #4
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def run_simulation(population, speed=0.2, times=100):
    population.generate()
    strategies_statistics = []
    for i in range(times*population.life_span):
        population.simulate_one_unit_of_time(speed)
        strategies_statistics.append(population.get_strategy_numbers())
    strategy1_numbers = [numbers[0] for numbers in strategies_statistics]
    strategy2_numbers = [numbers[1] for numbers in strategies_statistics]
    plt.plot(strategy1_numbers, label=population.get_strategy_name(0))
    plt.plot(strategy2_numbers, label=population.get_strategy_name(1))
    plt.title("Changes in number of agents following the strategy.")
    plt.xlabel("Time")
    plt.ylabel("Number of agents")
    plt.legend()
    plt.show()
    def test_evolve(self):
        level = [['.', '.', '.'], ['T', 'T', 'T']]

        original_population = population.generate()
        original_scores = population.score(original_population, level)
        new_population = population.evolve(original_population,
                                           original_scores)

        self.assertEqual(len(original_population), len(new_population))

        for new_inset in new_population:
            self.assertEqual(len(new_inset), len(original_population[0]))
    def test_evolve(self):
        level = [
            ['.', '.', '.'],
            ['T', 'T', 'T']
        ]

        original_population = population.generate()
        original_scores = population.score(original_population, level)
        new_population = population.evolve(original_population, original_scores)

        self.assertEqual(len(original_population), len(new_population))

        for new_inset in new_population:
            self.assertEqual(len(new_inset), len(original_population[0]))
def generate_synthetic(n):
    print("Creating template households.")
    nhts_hh_templates = cache('template_households',
                              lambda: [hhtmp for hhtmp in templates()],
                              folder='nhts_templates')

    print("Generating sample population.")
    census_hhs = generate(n)

    print("Matching population households to template households.")
    synthetic_households = cache(
        str(n) + '_synthetic',
        lambda: merge_census_data(census_hhs, nhts_hh_templates),
        folder='synthetic_hh')

    print("Assigning activity locations.")
    # 4 people to a location avg (work, home, etc)
    assign_locations(synthetic_households, int(n / 4))
    # assign_locations(synthetic_households)

    return synthetic_households
Beispiel #8
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def main():
    """ The main entry point. Runs the evolution and displays
        the progress and the results. """

    help_string = 'A great adventure to find all treasures! Use the genetic algorithm to evolve' \
                  ' the best possible instruction set. A virtual machine interprets the instructions' \
                  ' and generates a path. A greedy guy in the generated level follows the path and' \
                  ' collects the treasures in the level.'
    url_string = 'https://github.com/chuckeles/genetic-treasures'

    # first, set up and parse command line options
    parser = ArgumentParser(description=help_string, epilog=url_string)

    parser.add_argument('-lw',
                        '--width',
                        type=int,
                        default=8,
                        help='level width (default: %(default)s)')
    parser.add_argument('-lh',
                        '--height',
                        type=int,
                        default=8,
                        help='level height (default: %(default)s)')
    parser.add_argument(
        '-tc',
        '--treasure-chance',
        type=int,
        default=10,
        help=
        'chance that a treasure will be generated, in percents (default: %(default)s)'
    )
    parser.add_argument(
        '-s',
        '--start',
        type=int,
        default=[0, 0],
        nargs=2,
        help=
        'starting position of the guy collecting treasures (default: %(default)s)'
    )
    parser.add_argument('-p',
                        '--population',
                        type=int,
                        default=100,
                        help='population size (default: %(default)s)')
    parser.add_argument(
        '-is',
        '--instruction-size',
        type=int,
        default=64,
        help='size of the instruction set (default: %(default)s)')
    parser.add_argument(
        '-n',
        '--number-of-generations',
        type=int,
        default=200,
        help=
        'number of generations to run the evolution for (default: %(default)s)'
    )
    parser.add_argument(
        '-pp',
        '--print-progress',
        type=int,
        default=10,
        help='print progress every N generations (default: %(default)s)')
    parser.add_argument(
        '-mi',
        '--machine-iterations',
        type=int,
        default=500,
        help=
        'maximum number of iterations the virtual machine can make (default: %(default)s)'
    )
    parser.add_argument(
        '-mc',
        '--mutation-chance',
        type=int,
        default=5,
        help='mutation chance for new instruction sets (default: %(default)s)')
    parser.add_argument(
        '-cr',
        '--crossover-random',
        action='store_true',
        help=
        'if specified, the crossover takes each byte randomly from either parent,'
        ' instead of taking continuous parts from both parents (default: %(default)s)'
    )
    parser.add_argument(
        '-mf',
        '--mutation-function',
        choices=['bit', 'byte', 'both'],
        default='bit',
        help=
        'mutation function to use - either mutate just bits or the whole bytes'
        ' (choices: %(choices)s) (default: %(default)s)')
    parser.add_argument('-sf',
                        '--selection-function',
                        choices=['roulette', 'tournament'],
                        default='roulette',
                        help='selection function to use'
                        ' (choices: %(choices)s) (default: %(default)s)')

    args = parser.parse_args()

    # generate a level
    print('Generating a level of size',
          colored('%d×%d' % (args.width, args.height), 'blue'),
          'with treasure chance', colored(args.treasure_chance, 'yellow'))

    generated_level = level.generate(args.width, args.height,
                                     args.treasure_chance)
    level.print_level(generated_level, args.start)

    # count the number of treasures
    number_of_treasures = sum(generated_level, []).count('T')
    print('There are', colored(number_of_treasures, 'yellow'),
          'treasures in total')
    print()

    # generate a population
    print('Generating the initial population of',
          colored(args.population, 'blue'), 'instruction sets with size',
          colored(args.instruction_size, 'blue'))
    print()

    current_population = population.generate(args.population,
                                             args.instruction_size)
    current_scores = population.score(
        current_population,
        generated_level,
        start=args.start,
        max_machine_iterations=args.machine_iterations)

    generation = 0
    best_inset = current_population[0]
    best_score = 0

    # lookup for mutation function
    mf = {
        'bit': instruction_set.mutate_bits,
        'bytes': instruction_set.mutate_bytes,
        'both': instruction_set.mutate_combined
    }

    # repeat until all treasures are found or the user stops
    while True:

        # run the evolution
        try:
            print('Running the evolution for',
                  colored(args.number_of_generations, 'blue'), 'generations')
            for iteration in range(args.number_of_generations):
                # evolve and score a new population
                current_population = population \
                    .evolve(current_population, current_scores,
                            mutation_chance=args.mutation_chance,
                            crossover_take_random=args.crossover_random,
                            mutation_function=mf[args.mutation_function],
                            parent_selection=population.select_parent_roulette if args.selection_function == 'roulette'
                            else population.select_parent_tournament)
                current_scores = population.score(
                    current_population,
                    generated_level,
                    start=args.start,
                    max_machine_iterations=args.machine_iterations)

                # increase generation number
                generation += 1

                # print progress
                if iteration % args.print_progress == 0:
                    avg_fitness = sum(current_scores) / len(current_scores)
                    print('\b' * 256, end='')
                    print('Generation number',
                          colored(generation, 'blue'),
                          'has average fitness',
                          fitness_color(avg_fitness, number_of_treasures),
                          'and the best fitness is',
                          fitness_color(max(current_scores),
                                        number_of_treasures),
                          end='')
                    print(' ' * 16, end='')
                    sys.stdout.flush()

                # find the best path
                for i, inset in enumerate(current_population):
                    if current_scores[i] > best_score:
                        best_score = current_scores[i]
                        best_inset = inset

            print()
            print(colored('Finished', 'green'), 'the evolution')

        # allow the user to stop the evolution
        except KeyboardInterrupt:
            print()
            print(colored('Stopping', 'red'), 'the evolution')

        print()

        best_path = machine.interpret(best_inset,
                                      max_iterations=args.machine_iterations)
        collected_treasures, steps_taken = level.run_path(generated_level,
                                                          best_path,
                                                          start=args.start)
        collected_percent = round(
            collected_treasures / number_of_treasures * 100, 2)

        # print the path, the fitness, and the treasures taken
        print('The best instruction set has fitness',
              fitness_color(best_score, number_of_treasures))
        print('The generated path is:',
              colored(format_path(best_path[:steps_taken]), 'cyan'))
        print('The guy collected', colored(collected_treasures, 'yellow'),
              'treasures', '(' + percent_color(collected_percent) + '%)')

        # check if all treasures are collected
        if collected_treasures == number_of_treasures:
            break
        else:
            # offer to continue or stop evolving
            try:
                print()
                answer = input(
                    'The best path does not yet collect all treasures, do you want to keep running?'
                    ' [' + colored('y', 'green') + '/' + colored('N', 'red') +
                    '] ')
                print()

                if answer != 'y' and answer != 'Y':
                    break

            # interrupt can also be used as a no
            except KeyboardInterrupt:
                print()
                break

    # finally, print the level with the path
    level.print_level_path(generated_level, best_path, args.start)