Beispiel #1
0
    def _save_gripper_step(self, arm_index, gripper_state):
        '''Saves an action step that involves a gripper state change.

        Args:
            arm_index (int): Side.RIGHT or Side.LEFT
            gripper_state (int): GripperState.OPEN or
                GripperState.CLOSED
        '''
        if self.session.n_actions() > 0:
            states = self._get_arm_states()
            step = ActionStep()
            step.type = ActionStep.ARM_TARGET
            step.armTarget = ArmTarget(
                states[Side.RIGHT],  # rArm (ArmSTate)
                states[Side.LEFT],  # lArm (ArmState)
                DEFAULT_VELOCITY,  # rArmVelocity (float64)
                DEFAULT_VELOCITY  # lArmVelocity (float 64)
            )
            new_gripper_states = [
                self.arms.get_gripper_state(Side.RIGHT),
                self.arms.get_gripper_state(Side.LEFT)
            ]
            new_gripper_states[arm_index] = gripper_state
            step.gripperAction = GripperAction(
                GripperState(new_gripper_states[Side.RIGHT]),
                GripperState(new_gripper_states[Side.LEFT]))
            self.session.add_step_to_action(step, self._world.get_frame_list())
Beispiel #2
0
    def _save_step(self, __=None):
        '''Saves current arm state as an action step.

        Args:
            __ (Landmark): unused, default: None

        Returns:
            [str, int]: a speech response and a GazeGoal.* constant
        '''
        if self.session.n_actions() > 0:
            states = self._get_arm_states()
            step = ActionStep()
            step.type = ActionStep.ARM_TARGET
            step.armTarget = ArmTarget(
                states[Side.RIGHT],  # rArm (ArmState)
                states[Side.LEFT],  # lArm (ArmState)
                DEFAULT_VELOCITY,  # rArmVelocity (float64)
                DEFAULT_VELOCITY  # lArmVelocity (float64)
            )
            step.gripperAction = GripperAction(
                GripperState(self.arms.get_gripper_state(Side.RIGHT)),
                GripperState(self.arms.get_gripper_state(Side.LEFT)))
            self.session.add_step_to_action(step, self._world.get_frame_list())
            return [RobotSpeech.STEP_RECORDED, GazeGoal.NOD]
        else:
            return [RobotSpeech.ERROR_NO_SKILLS, GazeGoal.SHAKE]
    def _copy_action_step(action_step):
        '''Returns a copy of action_step.

        Args:
            action_step (ActionStep)

        Returns:
            ActionStep
        '''
        copy = ActionStep()
        copy.type = int(action_step.type)

        # Only the arm target is filled if this is an arm target, and
        # vice versa with a trajectory.
        if copy.type == ActionStep.ARM_TARGET:
            copy.armTarget = ArmTarget()
            copy.armTarget.rArmVelocity = float(
                action_step.armTarget.rArmVelocity)
            copy.armTarget.lArmVelocity = float(
                action_step.armTarget.lArmVelocity)
            copy.armTarget.rArm = ProgrammedAction._copy_arm_state(
                action_step.armTarget.rArm)
            copy.armTarget.lArm = ProgrammedAction._copy_arm_state(
                action_step.armTarget.lArm)
        elif copy.type == ActionStep.ARM_TRAJECTORY:
            copy.armTrajectory = ArmTrajectory()
            copy.armTrajectory.timing = action_step.armTrajectory.timing[:]
            for j in range(len(action_step.armTrajectory.timing)):
                copy.armTrajectory.rArm.append(
                    ProgrammedAction._copy_arm_state(
                        action_step.armTrajectory.rArm[j]))
                copy.armTrajectory.lArm.append(
                    ProgrammedAction._copy_arm_state(
                        action_step.armTrajectory.lArm[j]))
            copy.armTrajectory.rRefFrame = int(
                action_step.armTrajectory.rRefFrame)
            copy.armTrajectory.lRefFrame = int(
                action_step.armTrajectory.lRefFrame)
            # WARNING: the following is not really copying
            r_obj = action_step.armTrajectory.rRefFrameLandmark
            l_obj = action_step.armTrajectory.lRefFrameLandmark
            copy.armTrajectory.rRefFrameLandmark = r_obj
            copy.armTrajectory.lRefFrameLandmark = l_obj

        # NOTE(mbforbes): Conditions currently aren't copied (though
        # they also currently don't do anything, so I'm leaving for
        # now.)

        # Both arm targets and trajectories have a gripper action.
        copy.gripperAction = GripperAction(
            GripperState(action_step.gripperAction.rGripper.state),
            GripperState(action_step.gripperAction.lGripper.state))
        return copy
Beispiel #4
0
    def _stop_recording(self, __=None):
        '''Stops recording continuous motion.

        Args:
            __ (Landmark): unused, default: None

        Returns:
            [str, int]: a speech response and a GazeGoal.* constant
        '''
        if self._is_recording_motion:
            self._is_recording_motion = False
            traj_step = ActionStep()
            traj_step.type = ActionStep.ARM_TRAJECTORY

            waited_time = self._arm_trajectory.timing[0]
            for i in range(len(self._arm_trajectory.timing)):
                self._arm_trajectory.timing[i] -= waited_time
                self._arm_trajectory.timing[i] += rospy.Duration(0.1)

            self._fix_trajectory_ref()
            # Note that [:] is a shallow copy, copying references to
            # each element into a new list.
            traj_step.armTrajectory = ArmTrajectory(
                self._arm_trajectory.rArm[:],  # (ArmState[])
                self._arm_trajectory.lArm[:],  # (ArmState[])
                self._arm_trajectory.timing[:],  # (duration[])
                self._arm_trajectory.rRefFrame,  # (uint8)
                self._arm_trajectory.lRefFrame,  # (uint8)
                self._arm_trajectory.rRefFrameLandmark,  # (Landmark)
                self._arm_trajectory.lRefFrameLandmark  # (Landmark)
            )
            traj_step.gripperAction = GripperAction(
                GripperState(self.arms.get_gripper_state(Side.RIGHT)),
                GripperState(self.arms.get_gripper_state(Side.LEFT)))
            self.session.add_step_to_action(traj_step,
                                            self._world.get_frame_list())
            self._arm_trajectory = None
            self._trajectory_start_time = None
            return [
                RobotSpeech.STOPPED_RECORDING_MOTION + ' ' +
                RobotSpeech.STEP_RECORDED, GazeGoal.NOD
            ]
        else:
            return [RobotSpeech.MOTION_NOT_RECORDING, GazeGoal.SHAKE]