def print_formatted_text(output,
                         formatted_text,
                         style,
                         style_transformation=None,
                         color_depth=None):
    """
    Print a list of (style_str, text) tuples in the given style to the output.
    """
    assert isinstance(output, Output)
    assert isinstance(style, BaseStyle)
    assert style_transformation is None or isinstance(style_transformation,
                                                      StyleTransformation)
    assert color_depth is None or color_depth in ColorDepth._ALL

    fragments = to_formatted_text(formatted_text)
    style_transformation = style_transformation or DummyStyleTransformation()
    color_depth = color_depth or ColorDepth.default()

    # Reset first.
    output.reset_attributes()
    output.enable_autowrap()

    # Print all (style_str, text) tuples.
    attrs_for_style_string = _StyleStringToAttrsCache(
        style.get_attrs_for_style_str, style_transformation)

    for style_str, text in fragments:
        attrs = attrs_for_style_string[style_str]

        if attrs:
            output.set_attributes(attrs, color_depth)
        else:
            output.reset_attributes()

        # Eliminate carriage returns
        text = text.replace('\r', '')

        # Assume that the output is raw, and insert a carriage return before
        # every newline. (Also important when the front-end is a telnet client.)
        output.write(text.replace('\n', '\r\n'))

    # Reset again.
    output.reset_attributes()
    output.flush()
Beispiel #2
0
def print_formatted_text(
    output: Output,
    formatted_text: AnyFormattedText,
    style: BaseStyle,
    style_transformation: Optional[StyleTransformation] = None,
    color_depth: Optional[ColorDepth] = None,
) -> None:
    """
    Print a list of (style_str, text) tuples in the given style to the output.
    """
    fragments = to_formatted_text(formatted_text)
    style_transformation = style_transformation or DummyStyleTransformation()
    color_depth = color_depth or output.get_default_color_depth()

    # Reset first.
    output.reset_attributes()
    output.enable_autowrap()
    last_attrs: Optional[Attrs] = None

    # Print all (style_str, text) tuples.
    attrs_for_style_string = _StyleStringToAttrsCache(
        style.get_attrs_for_style_str, style_transformation)

    for style_str, text, *_ in fragments:
        attrs = attrs_for_style_string[style_str]

        # Set style attributes if something changed.
        if attrs != last_attrs:
            if attrs:
                output.set_attributes(attrs, color_depth)
            else:
                output.reset_attributes()
        last_attrs = attrs

        # Eliminate carriage returns
        text = text.replace("\r", "")

        # Assume that the output is raw, and insert a carriage return before
        # every newline. (Also important when the front-end is a telnet client.)
        output.write(text.replace("\n", "\r\n"))

    # Reset again.
    output.reset_attributes()
    output.flush()
def print_formatted_text(
        output: Output,
        formatted_text: AnyFormattedText,
        style: BaseStyle,
        style_transformation: Optional[StyleTransformation] = None,
        color_depth: Optional[ColorDepth] = None) -> None:
    """
    Print a list of (style_str, text) tuples in the given style to the output.
    """
    fragments = to_formatted_text(formatted_text)
    style_transformation = style_transformation or DummyStyleTransformation()
    color_depth = color_depth or ColorDepth.default()

    # Reset first.
    output.reset_attributes()
    output.enable_autowrap()

    # Print all (style_str, text) tuples.
    attrs_for_style_string = _StyleStringToAttrsCache(
        style.get_attrs_for_style_str,
        style_transformation)

    for style_str, text, *_ in fragments:
        attrs = attrs_for_style_string[style_str]

        if attrs:
            output.set_attributes(attrs, color_depth)
        else:
            output.reset_attributes()

        # Assume that the output is raw, and insert a carriage return before
        # every newline. (Also important when the front-end is a telnet client.)
        assert '\r' not in text
        output.write(text.replace('\n', '\r\n'))

    # Reset again.
    output.reset_attributes()
    output.flush()
Beispiel #4
0
    def __init__(
            self,
            layout=None,
            style=None,
            include_default_pygments_style=True,
            style_transformation=None,
            key_bindings=None,
            clipboard=None,
            full_screen=False,
            color_depth=None,
            mouse_support=False,
            enable_page_navigation_bindings=None,  # Can be None, True or False.
            paste_mode=False,
            editing_mode=EditingMode.EMACS,
            erase_when_done=False,
            reverse_vi_search_direction=False,
            min_redraw_interval=None,
            max_render_postpone_time=0,
            on_reset=None,
            on_invalidate=None,
            before_render=None,
            after_render=None,

            # I/O.
            input=None,
            output=None):

        # If `enable_page_navigation_bindings` is not specified, enable it in
        # case of full screen applications only. This can be overridden by the user.
        if enable_page_navigation_bindings is None:
            enable_page_navigation_bindings = Condition(
                lambda: self.full_screen)

        paste_mode = to_filter(paste_mode)
        mouse_support = to_filter(mouse_support)
        reverse_vi_search_direction = to_filter(reverse_vi_search_direction)
        enable_page_navigation_bindings = to_filter(
            enable_page_navigation_bindings)
        include_default_pygments_style = to_filter(
            include_default_pygments_style)

        assert layout is None or isinstance(
            layout, Layout), 'Got layout: %r' % (layout, )
        assert key_bindings is None or isinstance(key_bindings,
                                                  KeyBindingsBase)
        assert clipboard is None or isinstance(clipboard, Clipboard)
        assert isinstance(full_screen, bool)
        assert (color_depth is None or callable(color_depth) or color_depth
                in ColorDepth._ALL), 'Got color_depth: %r' % (color_depth, )
        assert isinstance(editing_mode, six.string_types)
        assert style is None or isinstance(style, BaseStyle)
        assert style_transformation is None or isinstance(
            style_transformation, StyleTransformation)
        assert isinstance(erase_when_done, bool)
        assert min_redraw_interval is None or isinstance(
            min_redraw_interval, (float, int))
        assert max_render_postpone_time is None or isinstance(
            max_render_postpone_time, (float, int))

        assert on_reset is None or callable(on_reset)
        assert on_invalidate is None or callable(on_invalidate)
        assert before_render is None or callable(before_render)
        assert after_render is None or callable(after_render)

        assert output is None or isinstance(output, Output)
        assert input is None or isinstance(input, Input)

        if layout is None:
            layout = create_dummy_layout()

        if style_transformation is None:
            style_transformation = DummyStyleTransformation()

        self.style = style
        self.style_transformation = style_transformation

        # Key bindings.
        self.key_bindings = key_bindings
        self._default_bindings = load_key_bindings()
        self._page_navigation_bindings = load_page_navigation_bindings()

        self.layout = layout
        self.clipboard = clipboard or InMemoryClipboard()
        self.full_screen = full_screen
        self._color_depth = color_depth
        self.mouse_support = mouse_support

        self.paste_mode = paste_mode
        self.editing_mode = editing_mode
        self.erase_when_done = erase_when_done
        self.reverse_vi_search_direction = reverse_vi_search_direction
        self.enable_page_navigation_bindings = enable_page_navigation_bindings
        self.min_redraw_interval = min_redraw_interval
        self.max_render_postpone_time = max_render_postpone_time

        # Events.
        self.on_invalidate = Event(self, on_invalidate)
        self.on_reset = Event(self, on_reset)
        self.before_render = Event(self, before_render)
        self.after_render = Event(self, after_render)

        # I/O.
        self.output = output or get_default_output()
        self.input = input or get_default_input()

        # List of 'extra' functions to execute before a Application.run.
        self.pre_run_callables = []

        self._is_running = False
        self.future = None

        #: Quoted insert. This flag is set if we go into quoted insert mode.
        self.quoted_insert = False

        #: Vi state. (For Vi key bindings.)
        self.vi_state = ViState()
        self.emacs_state = EmacsState()

        #: When to flush the input (For flushing escape keys.) This is important
        #: on terminals that use vt100 input. We can't distinguish the escape
        #: key from for instance the left-arrow key, if we don't know what follows
        #: after "\x1b". This little timer will consider "\x1b" to be escape if
        #: nothing did follow in this time span.
        #: This seems to work like the `ttimeoutlen` option in Vim.
        self.ttimeoutlen = .5  # Seconds.

        #: Like Vim's `timeoutlen` option. This can be `None` or a float.  For
        #: instance, suppose that we have a key binding AB and a second key
        #: binding A. If the uses presses A and then waits, we don't handle
        #: this binding yet (unless it was marked 'eager'), because we don't
        #: know what will follow. This timeout is the maximum amount of time
        #: that we wait until we call the handlers anyway. Pass `None` to
        #: disable this timeout.
        self.timeoutlen = 1.0

        #: The `Renderer` instance.
        # Make sure that the same stdout is used, when a custom renderer has been passed.
        self._merged_style = self._create_merged_style(
            include_default_pygments_style)

        self.renderer = Renderer(
            self._merged_style,
            self.output,
            full_screen=full_screen,
            mouse_support=mouse_support,
            cpr_not_supported_callback=self.cpr_not_supported_callback)

        #: Render counter. This one is increased every time the UI is rendered.
        #: It can be used as a key for caching certain information during one
        #: rendering.
        self.render_counter = 0

        # Invalidate flag. When 'True', a repaint has been scheduled.
        self._invalidated = False
        self._invalidate_events = [
        ]  # Collection of 'invalidate' Event objects.
        self._last_redraw_time = 0  # Unix timestamp of last redraw. Used when
        # `min_redraw_interval` is given.

        #: The `InputProcessor` instance.
        self.key_processor = KeyProcessor(_CombinedRegistry(self))

        # If `run_in_terminal` was called. This will point to a `Future` what will be
        # set at the point when the previous run finishes.
        self._running_in_terminal = False
        self._running_in_terminal_f = None

        # Trigger initialize callback.
        self.reset()
    def __init__(
        self,
        layout: Optional[Layout] = None,
        style: Optional[BaseStyle] = None,
        include_default_pygments_style: FilterOrBool = True,
        style_transformation: Optional[StyleTransformation] = None,
        key_bindings: Optional[KeyBindingsBase] = None,
        clipboard: Optional[Clipboard] = None,
        full_screen: bool = False,
        color_depth: Union[
            ColorDepth, Callable[[], Union[ColorDepth, None]], None
        ] = None,
        mouse_support: FilterOrBool = False,
        enable_page_navigation_bindings: Optional[
            FilterOrBool
        ] = None,  # Can be None, True or False.
        paste_mode: FilterOrBool = False,
        editing_mode: EditingMode = EditingMode.EMACS,
        erase_when_done: bool = False,
        reverse_vi_search_direction: FilterOrBool = False,
        min_redraw_interval: Union[float, int, None] = None,
        max_render_postpone_time: Union[float, int, None] = 0.01,
        refresh_interval: Optional[float] = None,
        terminal_size_polling_interval: Optional[float] = 0.5,
        on_reset: Optional[ApplicationEventHandler] = None,
        on_invalidate: Optional[ApplicationEventHandler] = None,
        before_render: Optional[ApplicationEventHandler] = None,
        after_render: Optional[ApplicationEventHandler] = None,
        # I/O.
        input: Optional[Input] = None,
        output: Optional[Output] = None,
    ) -> None:

        # If `enable_page_navigation_bindings` is not specified, enable it in
        # case of full screen applications only. This can be overridden by the user.
        if enable_page_navigation_bindings is None:
            enable_page_navigation_bindings = Condition(lambda: self.full_screen)

        paste_mode = to_filter(paste_mode)
        mouse_support = to_filter(mouse_support)
        reverse_vi_search_direction = to_filter(reverse_vi_search_direction)
        enable_page_navigation_bindings = to_filter(enable_page_navigation_bindings)
        include_default_pygments_style = to_filter(include_default_pygments_style)

        if layout is None:
            layout = create_dummy_layout()

        if style_transformation is None:
            style_transformation = DummyStyleTransformation()

        self.style = style
        self.style_transformation = style_transformation

        # Key bindings.
        self.key_bindings = key_bindings
        self._default_bindings = load_key_bindings()
        self._page_navigation_bindings = load_page_navigation_bindings()

        self.layout = layout
        self.clipboard = clipboard or InMemoryClipboard()
        self.full_screen: bool = full_screen
        self._color_depth = color_depth
        self.mouse_support = mouse_support

        self.paste_mode = paste_mode
        self.editing_mode = editing_mode
        self.erase_when_done = erase_when_done
        self.reverse_vi_search_direction = reverse_vi_search_direction
        self.enable_page_navigation_bindings = enable_page_navigation_bindings
        self.min_redraw_interval = min_redraw_interval
        self.max_render_postpone_time = max_render_postpone_time
        self.refresh_interval = refresh_interval
        self.terminal_size_polling_interval = terminal_size_polling_interval

        # Events.
        self.on_invalidate = Event(self, on_invalidate)
        self.on_reset = Event(self, on_reset)
        self.before_render = Event(self, before_render)
        self.after_render = Event(self, after_render)

        # I/O.
        session = get_app_session()
        self.output = output or session.output
        self.input = input or session.input

        # List of 'extra' functions to execute before a Application.run.
        self.pre_run_callables: List[Callable[[], None]] = []

        self._is_running = False
        self.future: Optional[Future[_AppResult]] = None
        self.loop: Optional[AbstractEventLoop] = None
        self.context: Optional[contextvars.Context] = None

        #: Quoted insert. This flag is set if we go into quoted insert mode.
        self.quoted_insert = False

        #: Vi state. (For Vi key bindings.)
        self.vi_state = ViState()
        self.emacs_state = EmacsState()

        #: When to flush the input (For flushing escape keys.) This is important
        #: on terminals that use vt100 input. We can't distinguish the escape
        #: key from for instance the left-arrow key, if we don't know what follows
        #: after "\x1b". This little timer will consider "\x1b" to be escape if
        #: nothing did follow in this time span.
        #: This seems to work like the `ttimeoutlen` option in Vim.
        self.ttimeoutlen = 0.5  # Seconds.

        #: Like Vim's `timeoutlen` option. This can be `None` or a float.  For
        #: instance, suppose that we have a key binding AB and a second key
        #: binding A. If the uses presses A and then waits, we don't handle
        #: this binding yet (unless it was marked 'eager'), because we don't
        #: know what will follow. This timeout is the maximum amount of time
        #: that we wait until we call the handlers anyway. Pass `None` to
        #: disable this timeout.
        self.timeoutlen = 1.0

        #: The `Renderer` instance.
        # Make sure that the same stdout is used, when a custom renderer has been passed.
        self._merged_style = self._create_merged_style(include_default_pygments_style)

        self.renderer = Renderer(
            self._merged_style,
            self.output,
            full_screen=full_screen,
            mouse_support=mouse_support,
            cpr_not_supported_callback=self.cpr_not_supported_callback,
        )

        #: Render counter. This one is increased every time the UI is rendered.
        #: It can be used as a key for caching certain information during one
        #: rendering.
        self.render_counter = 0

        # Invalidate flag. When 'True', a repaint has been scheduled.
        self._invalidated = False
        self._invalidate_events: List[
            Event[object]
        ] = []  # Collection of 'invalidate' Event objects.
        self._last_redraw_time = 0.0  # Unix timestamp of last redraw. Used when
        # `min_redraw_interval` is given.

        #: The `InputProcessor` instance.
        self.key_processor = KeyProcessor(_CombinedRegistry(self))

        # If `run_in_terminal` was called. This will point to a `Future` what will be
        # set at the point when the previous run finishes.
        self._running_in_terminal = False
        self._running_in_terminal_f: Optional[Future[None]] = None

        # Trigger initialize callback.
        self.reset()