Beispiel #1
0
def show_card_dealer(player, proto):
    """ 地主二次明牌
    """
    step = proto.step
    s1, s2 = divmod(step, 10)
    if s1 and s1 != 3:
        return

    for k, v in player.table.player_dict.iteritems():
        if k == player.uuid:
            continue
        proto = game_pb2.ShowCardResponse()
        proto.code = 0
        proto.player = k
        proto.step = step
        if step != 0:
            for c in player.cards_in_hand:
                card = proto.cards.add()
                card.card = c
        send(SHOWCARD, proto, v.session)

    player.show_card = step
    multiple = player.table.conf.show_card_config['double'].get(step, 1)
    if multiple > player.table.max_show_multiple:
        player.table.max_show_multiple = multiple
    # 刷新面板分
    for i in player.table.player_dict.values():
        score_proto = game_pb2.PokerScoreResponse()
        score_proto.multiple = i.table.get_multiple(i)
        send(POKER_SCORE, score_proto, i.session)
    player.table.replay["procedure"].append({"show_card": [player.seat]})
    from rules.player_rules.manager import PlayerRulesManager
    PlayerRulesManager().condition(player, PLAYER_RULE_SHOWCARD_DEALER)
    player.dumps()
Beispiel #2
0
def double(player, proto):
    """ 是否要翻倍
    """
    double = proto.double
    if double not in [1, 2]:
        return
    # 地主要在农民翻倍后 才可以翻倍
    has_dealer = False
    if player.seat == player.table.dealer_seat:
        # 防作弊所有农民都翻倍选择后才进行下去
        if len(player.table.farmer_double) < player.table.chairs - 1:
            return
        has_dealer = True
    if player.seat not in player.table.farmer_double:
        player.table.farmer_double.append(player.seat)

    player.double = double
    if double == 2:
        if player.seat not in player.table.double_seat:
            player.table.double_seat.append(player.seat)
        if has_dealer:
            # 刷新倍数
            for i in player.table.player_dict.values():
                score_proto = game_pb2.PokerScoreResponse()
                score_proto.multiple = i.table.get_multiple(i)
                send(POKER_SCORE, score_proto, i.session)

    if len(player.table.farmer_double) >= player.table.chairs - 1:
        # 所有人刷新一遍倍数
        for i in player.table.player_dict.values():
            score_proto = game_pb2.PokerScoreResponse()
            score_proto.multiple = i.table.get_multiple(i)
            send(POKER_SCORE, score_proto, i.session)

    proto = game_pb2.PokerDoubleResponse()

    player.table.reset_proto(POKER_DOUBLE)

    if has_dealer:
        # 地主加倍通知
        for every_player in player.table.player_dict.values():
            players = proto.players.add()
            players.seat = every_player.seat
            players.flag = True if every_player.seat in player.table.double_seat else False
        for i in player.table.player_dict.values():
            i.proto.p = copy(proto)
            i.proto.send()

    else:
        if len(player.table.farmer_double) < player.table.chairs - 1:
            # 农民1给自己发:
            # if i.seat == player.seat or  i.seat == player.table.dealer_seat:
            # for i in player.table.player_dict.values():
            #     if i.seat == player.seat:
            players = proto.players.add()
            players.seat = player.seat
            players.flag = True if player.seat in player.table.double_seat else False
            player.proto.p = copy(proto)
            player.proto.send()
            # 刷新自己的分
            score_proto = game_pb2.PokerScoreResponse()
            score_proto.multiple = player.table.get_multiple(player)
            send(POKER_SCORE, score_proto, player.session)
        else:
            # 农民2发给所有人
            for every_player in player.table.player_dict.values():
                if every_player.seat == player.table.dealer_seat:
                    continue
                players = proto.players.add()
                players.seat = every_player.seat
                players.flag = True if every_player.seat in player.table.double_seat else False
            for i in player.table.player_dict.values():
                i.proto.p = copy(proto)
                i.proto.send()

            # 没人叫地主,跳过地主加倍
            if len(player.table.double_seat) == 0:
                player.table.seat_dict[
                    player.table.dealer_seat].machine.cur_state.execute(
                        player.table.seat_dict[player.table.dealer_seat],
                        "skip_wait")
                player.dumps()
    if not has_dealer and len(
            player.table.farmer_double) >= player.table.chairs - 1 and len(
                player.table.double_seat) >= 1:
        for k, v in player.table.seat_dict.iteritems():
            proto = game_pb2.PokerDoubleInitResponse(
                double_list=[player.table.dealer_seat])
            send(POKER_DOUBLE_INIT, proto, v.session)
    player.table.replay["procedure"].append({"double": [player.seat, double]})
    player.machine.cur_state.execute(player, "skip_wait")
    player.dumps()
Beispiel #3
0
def rob_dealer_happy(player, proto):
    """ 欢乐抢地主
    """
    rob_score = proto.rob_score
    win_seat = rob_seat = -1
    cancel = 0
    if player.table.conf.play_type != 2:
        return
        # 当前没有轮到该玩家抢地主
    if player.table.rob_seat != player.seat:
        return
    # 该玩家已经抢过了
    if rob_score == player.rob_score:
        return
    # 放弃的不能在抢地主
    if not player.rob_score:
        return
    # 首次不能抢地主
    if player.table.rob_score == 0 and rob_score == 2:
        return
    # 地主只能被叫一次
    if player.table.rob_score == 1 and rob_score == 1:
        return
    # 抢地主后不能在叫
    if player.table.rob_score == 2 and rob_score == 1:
        return

    player.table.rob_score = rob_score if rob_score else 0
    player.table.rob_players_happy.append([player.seat, rob_score])
    player.rob_score = rob_score

    def get_win_seat(player, max_score):
        lis = player.table.rob_players_happy[::-1]
        result = None
        for item in lis:
            if item[1] == max_score:
                result = item[0]
                break
        return result

    max_score = max([i[0] for i in player.table.rob_players_happy])
    # 只有一个叫地主的
    if max_score == 1 and len(
            player.table.rob_players_happy) == player.table.chairs:
        win_seat = get_win_seat(player, max_score)
    else:
        if len(player.table.rob_players) >= player.table.chairs + 1:
            win_seat = get_win_seat(player, max_score)
        else:

            def set_next(player):
                next_player = player.table.seat_dict[player.next_seat]
                if next_player.rob_score == 0:
                    set_next(next_player)
                    return
                if next_player.table.rob_seat == next_player.seat:
                    return
                next_player.table.rob_seat = next_player.seat
                global rob_seat
                rob_seat = next_player.seat

            set_next(player)
            if player.table.rob_seat == player.seat and player.rob_score == 0:
                # 全都pass 重新发牌
                rob_seat = -1
                cancel = 1

    proto = game_pb2.RobLandLordReponse()
    proto.seat = player.seat
    proto.rob_score = rob_score
    proto.win_seat = win_seat
    proto.rob_seat = rob_seat
    if win_seat != -1:
        for c2 in player.table.cards_on_desk:
            card = proto.cards_rest.add()
            card.card = c2
    player.table.reset_proto(ROB_DEALER_HAPPY)
    for i in player.table.player_dict.values():
        # player.machine.trigger(RobState())
        if i.uuid == player.uuid:
            continue
        i.proto.p = copy(proto)
        i.proto.send()
    # 刷新面板分
    for i in player.table.player_dict.values():
        score_proto = game_pb2.PokerScoreResponse()
        score_proto.multiple = i.table.get_multiple(i)
        send(POKER_SCORE, score_proto, i.session)
    player.table.replay["procedure"].append(
        {"rob_dealer_happy": [player.uuid, rob_score]})
    # 确定地主
    if win_seat != -1:
        player.table.dealer_seat = win_seat
        player.table.seat_dict[player.table.dealer_seat].land_lord_times += 1
        for i in player.table.player_dict.values():
            i.machine.cur_state.execute(i, "rob_skip")
        player.table.replay["procedure"].append(
            {"rob_confirm": [player.seat, rob_score]})
    if cancel:
        player.table.rob_all_cancel()
        from state.table_state.deal import DealState
        player.table.machine.trigger(DealState())
    player.dumps()