Beispiel #1
0
 def on_added_to_object(self):
     try:
         self.old_image = standardize_path(self.owner.image_file)
     except:
         pass
     try:
         (Opioid2D.Delay(0)+ Opioid2D.CallFunc( self.do_set_animation)).do()
     except:
         pass
Beispiel #2
0
 def on_added_to_scene(self):
     """Show text when object is added to scene"""
     if self.old_image is None:
         try:    
             self.old_image = standardize_path(self.owner.image_file)
         except:
             pass
     self.owner.image = None
     self.set_text()
Beispiel #3
0
 def on_added_to_object(self):
     try:
         self.old_image = standardize_path(self.owner.image_file)
     except:
         pass
     try:
         (Opioid2D.Delay(0) + Opioid2D.CallFunc(self.do_set_animation)).do()
     except:
         pass
Beispiel #4
0
 def on_added_to_scene(self):
     """Show text when object is added to scene"""
     if self.old_image is None:
         try:
             self.old_image = standardize_path(self.owner.image_file)
         except:
             pass
     self.owner.image = None
     self.set_text()
Beispiel #5
0
 def __init__(self, *a, **kw):
     if self.__class__.font is None:
         # set up default font
         try:
             defaultfont = os.path.join("art","accid___.ttf")
             self.__class__.font = font.Font(defaultfont,
                                             self.__class__._font_size)
             self.__class__._font_file = standardize_path(defaultfont)
         except:
             self.__class__.font = font.Font(None, 
                                             self.__class__._font_size)
             self.__class__._font_file = None
     if self._max_width is None:
         self.__class__._max_width = Opioid2D.Display.get_resolution()[0]
     Component.__init__(self, *a, **kw)
Beispiel #6
0
 def __init__(self, *a, **kw):
     if self.__class__.font is None:
         # set up default font
         try:
             defaultfont = os.path.join("art", "accid___.ttf")
             self.__class__.font = font.Font(defaultfont,
                                             self.__class__._font_size)
             self.__class__._font_file = standardize_path(defaultfont)
         except:
             self.__class__.font = font.Font(None,
                                             self.__class__._font_size)
             self.__class__._font_file = None
     if self._max_width is None:
         self.__class__._max_width = Opioid2D.Display.get_resolution()[0]
     Component.__init__(self, *a, **kw)
Beispiel #7
0
 def set_control_value(self, val):
     if val:
         val = self.process_path(val)
         val = prettify_path(val)
         folder, file = os.path.split(val)
         if not folder:
             folder = os.path.dirname(self.control.value)
             val = ''.join(folder, file)
         val = standardize_path(val)
         tooltip = val
     else:
         val = None
         file = ""
         tooltip = ""
     self.control.text.SetToolTipString(tooltip)
     self.control.text.SetValue(file)
     self.control.value = val
Beispiel #8
0
 def set_control_value(self, val):
     if val:
         val = self.process_path(val)
         val = prettify_path(val)
         folder,file = os.path.split(val)
         if not folder:
             folder = os.path.dirname(self.control.value)
             val = ''.join(folder,file)
         val = standardize_path(val)
         tooltip = val
     else:
         val = None
         file = ""
         tooltip = ""
     self.control.text.SetToolTipString(tooltip)            
     self.control.text.SetValue(file)
     self.control.value = val
     
Beispiel #9
0
 def show_editor_frame(self, imagenum=None):
     if self.owner:
         if self.folder and self.frames: 
             if imagenum is None:
                 imagenum = len(self.frames)/2
             old_image = self.owner.image_file
             try:
                 self.owner.image_file = self.frames[imagenum]  
             except:
                 if self.owner.image_file:
                     self.old_image = self.owner.image_file
                 self.restore_old_image()
             else:
                 import wx
                 wx.CallAfter(wx.GetApp().refresh)
                 if self.old_image is None:
                     try:    
                         self.old_image = standardize_path( old_image)
                     except:
                         pass
         else:
             self.restore_old_image()
Beispiel #10
0
    def show_editor_frame(self, imagenum=None):
        if self.owner:
            if self.folder and self.frames:
                if imagenum is None:
                    imagenum = len(self.frames) / 2
                old_image = self.owner.image_file
                try:
                    self.owner.image_file = self.frames[imagenum]
                except:
                    if self.owner.image_file:
                        self.old_image = self.owner.image_file
                    self.restore_old_image()
                else:
                    import wx

                    wx.CallAfter(wx.GetApp().refresh)
                    if self.old_image is None:
                        try:
                            self.old_image = standardize_path(old_image)
                        except:
                            pass
            else:
                self.restore_old_image()
Beispiel #11
0
 def _create_object_code(self, storageDict, indentLevel, exporter):
     if _DEBUG: print "*******************enter sprite save: " + str(self)
     # check for valid names
     storage_name = storageDict['storage_name']
     if storage_name == 'Sprite':
         raise ValueError(''.join(["Can't over-write Sprite base class."]))
     # grandchildren need to call their parent.on_create
     if storageDict['base_class'].__name__ != 'Sprite':
         storageDict = storageDict.copy()
         storageDict['base_init'] = True
     # clean up
     self.rotation = self.rotation % 360
     # export code
     code = []
     info = (self, storageDict, indentLevel)  # for convenience
     code.append(exporter.create_instantiator_code(*info))
     base_code = exporter.create_base_code(*info)
     # custom code
     baseIndent = _INDENT * indentLevel
     dummy = exporter.dummyDict.get(storageDict['base_class'], None)
     custom_code = []
     if storageDict['as_class']:
         if not dummy or dummy.image_file != self.image_file:
             custom_code += [
                 baseIndent, _INDENT, 'image = ',
                 repr(standardize_path(prettify_path(self.image_file))),
                 '\n'
             ]
         if not dummy or dummy.layer_name != self.layer_name:
             custom_code += [
                 baseIndent, _INDENT, 'layer = ',
                 repr(self.layer_name), '\n'
             ]
         init_def = exporter.create_init_method(docode=False, *info)
         custom_code += [init_def]
         xIndent = _INDENT * 2
         name = 'self'
     else:
         name = storage_name
         if not dummy or dummy.image_file != self.image_file:
             custom_code += [
                 baseIndent, name, '.image = ',
                 repr(standardize_path(prettify_path(self.image_file))),
                 '\n'
             ]
         if not dummy or dummy.layer_name != self.layer_name:
             custom_code += [
                 baseIndent, name, '.layer = ',
                 repr(self.layer_name), '\n'
             ]
         xIndent = ''
     # instance attributes
     custom_attr_code = []
     vectorList = [('acceleration', (0, 0)), ('position', (0, 0)),
                   ('scale', (1.0, 1.0)), ('velocity', (0, 0))]
     prefix = ''.join([baseIndent, xIndent, name, '.'])
     for attr, default in vectorList:
         vector = getattr(self, attr)
         if not dummy or \
                 getattr(dummy, attr).radial != getattr(self,attr).radial:
             if _PRETTIFY_FLOATS:
                 # get rid of long strings of zeros or nines
                 axes = [prettify_float(vector.x), prettify_float(vector.y)]
                 custom_attr_code += [
                     prefix, attr, ' = (', axes[0], ', ', axes[1], ')', '\n'
                 ]
             else:
                 custom_attr_code += [
                     prefix, attr, ' = (',
                     repr(vector.x), ', ',
                     repr(vector.y), ')', '\n'
                 ]
     custom_code += custom_attr_code
     if storageDict['as_class']:
         init_code = exporter.create_init_method(dodef=False, *info)
         custom_code.append(init_code)
         if not custom_code:
             init_code = ''.join([baseIndent, xIndent, 'pass\n'])
     code += custom_code
     if not base_code.endswith('pass\n'):  # clean up pass case (for looks)
         code.append(base_code)
     if _DEBUG: print "*******************exit sprite save: " + str(self)
     return ''.join(code)
Beispiel #12
0
 def _create_object_code(self, storageDict, indentLevel, exporter):
     if _DEBUG: print "*******************enter sprite save: "+str(self)        
     # check for valid names
     storage_name = storageDict['storage_name']
     if storage_name == 'Sprite':
         raise ValueError(''.join(["Can't over-write Sprite base class."]))
     # grandchildren need to call their parent.on_create
     if storageDict['base_class'].__name__ != 'Sprite':
         storageDict = storageDict.copy()
         storageDict['base_init'] = True
     # clean up
     self.rotation = self.rotation % 360
     # export code
     code = []
     info = (self, storageDict, indentLevel) # for convenience
     code.append(exporter.create_instantiator_code(*info))
     base_code = exporter.create_base_code(*info)
     # custom code
     baseIndent = _INDENT * indentLevel    
     dummy = exporter.dummyDict.get(storageDict['base_class'], None)
     custom_code = []
     if storageDict['as_class']:
         if not dummy or dummy.image_file != self.image_file:
             custom_code += [baseIndent, _INDENT, 'image = ', 
                             repr(standardize_path(
                                 prettify_path(self.image_file))),'\n']
         if not dummy or dummy.layer_name != self.layer_name:
             custom_code += [baseIndent, _INDENT, 'layer = ', 
                             repr(self.layer_name),'\n']
         init_def = exporter.create_init_method(docode=False, *info)
         custom_code += [init_def]
         xIndent = _INDENT * 2
         name = 'self'
     else:
         name = storage_name
         if not dummy or dummy.image_file != self.image_file:
             custom_code += [baseIndent, name, '.image = ', 
                             repr(standardize_path(
                                 prettify_path(self.image_file))),'\n']
         if not dummy or dummy.layer_name != self.layer_name:
             custom_code += [baseIndent, name, '.layer = ', 
                                 repr(self.layer_name),'\n']
         xIndent = ''
     # instance attributes
     custom_attr_code = []
     vectorList = [('acceleration', (0, 0)),
                   ('position', (0, 0)),
                   ('scale', (1.0, 1.0)),
                   ('velocity', (0, 0))]
     prefix = ''.join([baseIndent, xIndent, name, '.'])
     for attr, default in vectorList:
         vector = getattr(self, attr)
         if not dummy or \
                 getattr(dummy, attr).radial != getattr(self,attr).radial:
             if _PRETTIFY_FLOATS:
                 # get rid of long strings of zeros or nines
                 axes = [prettify_float(vector.x), 
                         prettify_float(vector.y)]
                 custom_attr_code += [prefix, 
                                  attr, ' = (', axes[0],
                                  ', ', axes[1],')','\n']
             else:
                 custom_attr_code += [prefix, 
                                  attr, ' = (', repr(vector.x),
                                  ', ', repr(vector.y),')','\n']
     custom_code += custom_attr_code
     if storageDict['as_class']:
         init_code = exporter.create_init_method(dodef=False, *info)
         custom_code.append(init_code)          
         if not custom_code:
             init_code = ''.join([baseIndent,  xIndent, 'pass\n'])  
     code += custom_code
     if not base_code.endswith('pass\n'): # clean up pass case (for looks)
         code.append(base_code)
     if _DEBUG: print "*******************exit sprite save: "+str(self)        
     return ''.join(code)