Beispiel #1
0
    def on_enter(self):
        self.components.add( Set_Mouse_Cursor(
                image='art/pug.png') )

        # Archetypes
        LetterPetal_archetype = LetterPetal(gname='LetterPetal')
        LetterPetal_archetype.archetype = True

        # Sprites
        sprite_instance = Sprite()
        sprite_instance.image = 'art/pug.png'
        sprite_instance.layer = 'Background'
        sprite_instance.position = (400.0, 300.0)
        sprite_instance.alpha = 0.0
        sprite_instance.components.add( Key_Spawn(
                gname='spawner',
                spawn_object='LetterPetal',
                spawn_interval=0.2) )
        sprite_instance.components.add( Spawn_Flower(
                gname='flower') )
        sprite_instance.components.add( Spawned_Component_Change(
                gname='key_shifter',
                component_name='symbol',
                attribute='text',
                change_value='$') )
### End Flower autocode ###

        self.key_shifter = get_gnamed_object('key_shifter')
        self.spawner = get_gnamed_object('spawner')
        self.flower = get_gnamed_object('flower')
Beispiel #2
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    def on_enter(self):
        self.components.add(Set_Mouse_Cursor(image='art/pug.png'))

        # Archetypes
        LetterPetal_archetype = LetterPetal(gname='LetterPetal')
        LetterPetal_archetype.archetype = True

        # Sprites
        sprite_instance = Sprite()
        sprite_instance.image = 'art/pug.png'
        sprite_instance.layer = 'Background'
        sprite_instance.position = (400.0, 300.0)
        sprite_instance.alpha = 0.0
        sprite_instance.components.add(
            Key_Spawn(gname='spawner',
                      spawn_object='LetterPetal',
                      spawn_interval=0.2))
        sprite_instance.components.add(Spawn_Flower(gname='flower'))
        sprite_instance.components.add(
            Spawned_Component_Change(gname='key_shifter',
                                     component_name='symbol',
                                     attribute='text',
                                     change_value='$'))
        ### End Flower autocode ###

        self.key_shifter = get_gnamed_object('key_shifter')
        self.spawner = get_gnamed_object('spawner')
        self.flower = get_gnamed_object('flower')
Beispiel #3
0
    def check_facing(self, position=None):
        """check_facing(position=None)
        
position: an Opioid vector        
Turn the object toward position. If None, use obj.position"""
        if not self.enabled: 
            self.action.abort()
            return
        if position is None:
            if not self.target:
                return
            obj = get_gnamed_object(self.target)
            if not obj:
                return
            position = obj.position
        target_angle = angle_to(self.owner.position, 
                         position) + self.offset
        if self.rotation_speed < 0:
            # set owner to proper rotation instantly
            self.owner.rotation = target_angle
        else:
            if self.target_angle != target_angle:
            #create an action that will rotate owner to proper angle
                if self.action:
                    self.action.abort()
                self.action = (RotateTo(target_angle, 
                                        speed=self.rotation_speed) + \
                                self.end_action).do(self.owner)                        
                self.target_angle = target_angle
            if self.owner.rotation == self.target_angle:
                self.target_reached()
Beispiel #4
0
#        except:
#            pass
        
    def __del__(self):
        # don't know why this try is necessary, but I get an exception without
        # it
        try:
            self.clear_callbacks()
            BaseObject.__del__(self)
        except:
            pass

if __name__ == '__main__':
    from pug import get_gnamed_object

    def pr(*a, **kw):
        print "PR!",a, kw

    obj = CallbackObject("doo")
    print get_gnamed_object("doo")

    obj.register_callback( "x", pr)
    obj.x = 4
    obj.y = 5
    obj.x = "xxx"
    obj.unregister_callback( "x", pr)
    obj.x = "yyy"
    obj.unregister_callback( "x", pr)
    del(obj)
    print get_gnamed_object("doo")
Beispiel #5
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#        except:
#            pass

    def __del__(self):
        # don't know why this try is necessary, but I get an exception without
        # it
        try:
            self.clear_callbacks()
            BaseObject.__del__(self)
        except:
            pass

if __name__ == '__main__':
    from pug import get_gnamed_object

    def pr(*a, **kw):
        print "PR!", a, kw

    obj = CallbackObject("doo")
    print get_gnamed_object("doo")

    obj.register_callback("x", pr)
    obj.x = 4
    obj.y = 5
    obj.x = "xxx"
    obj.unregister_callback("x", pr)
    obj.x = "yyy"
    obj.unregister_callback("x", pr)
    del (obj)
    print get_gnamed_object("doo")