def test_follow_lossy_embedded_scene_1():
    
    ray = Ray(
        position=(0.0, 0.0, -1.0),
        direction=(0.0, 0.0, 1.0),
        wavelength=555.0,
        is_alive=True
    )
    scene, world, box = make_embedded_lossy_scene()
    np.random.seed(0)
    path = follow(ray, scene)
    path, decisions = zip(*path)
    positions = [x.position for x in path]
    expected_positions = [
        (0.00, 0.00, -1.00), # Starting
        (0.00, 0.00, -0.50), # Hit box
        (0.00, 0.00, -0.50), # Reflection
        (0.00, 0.00, -0.3744069237034118), # Absorbed
    ]
    expected_decisions = [
        Decision.EMIT,
        Decision.TRAVEL,
        Decision.TRANSIT,
        Decision.ABSORB,
    ]
    for expected_point, point, expected_decision, decision in zip(
        expected_positions, positions, expected_decisions, decisions):
        assert expected_decision == decision
        assert np.allclose(expected_point, point, atol=EPS_ZERO)
def test_follow_embedded_scene_2():
    
    ray = Ray(
        position=(0.0, 0.0, -1.0),
        direction=(0.0, 0.0, 1.0),
        wavelength=555.0,
        is_alive=True
    )
    scene, world, box = make_embedded_scene(n1=100.0)
    np.random.seed(0)
    path = follow(ray, scene)
    path, decisions = zip(*path)
    positions = [x.position for x in path]
    expected_positions = [
        (0.00, 0.00, -1.00), # Starting
        (0.00, 0.00, -0.50), # Hit box
        (0.00, 0.00, -0.50), # Reflection
        (0.00, 0.00, -10.0),   # Hit world node
        (0.00, 0.00, -10.0)   # Ray killed
    ]
    expected_decisions = [
        Decision.EMIT,
        Decision.TRAVEL,
        Decision.RETURN,
        Decision.TRAVEL,
        Decision.KILL
    ]
    for expected_point, point, expected_decision, decision in zip(expected_positions, positions, expected_decisions, decisions):
        assert expected_decision == decision
        assert np.allclose(expected_point, point, atol=EPS_ZERO)
def test_follow_touching_scene():
    
    ray = Ray(
        position=(0.0, 0.0, -1.0),
        direction=(0.0, 0.0, 1.0),
        wavelength=555.0,
        is_alive=True
    )
    scene, world, box1, box2, box3 = make_touching_scene()
    np.random.seed(0)
    path = follow(ray, scene)
    path, decisions = zip(*path)
    positions = [x.position for x in path]
    print(decisions)
    expected_positions = [
        (0.00, 0.00, -1.00), # Starting
        (0.00, 0.00, -0.50), # Hit box
        (0.00, 0.00, -0.50), # Refraction into box
        (0.00, 0.00,  0.50), # Hit box 
        (0.00, 0.00,  0.50), # Refraction
        (0.00, 0.00,  1.50), # Hit box 
        (0.00, 0.00,  1.50), # Refraction
        (0.00, 0.00,  2.50), # Hit box 
        (0.00, 0.00,  2.50), # Refraction
        (0.00, 0.00, 10.0),  # Hit world node
        (0.00, 0.00, 10.0)   # Kill
    ]
    expected_decisions = [
        Decision.EMIT,
        Decision.TRAVEL,
        Decision.TRANSIT,
        Decision.TRAVEL,
        Decision.TRANSIT,
        Decision.TRAVEL,
        Decision.TRANSIT,
        Decision.TRAVEL,
        Decision.TRANSIT,
        Decision.TRAVEL,
        Decision.KILL
    ]
    for expected_point, point, expected_decision, decision in zip(
        expected_positions, positions, expected_decisions, decisions):
        assert np.allclose(expected_point, point, atol=EPS_ZERO)
        assert expected_decision == decision
Beispiel #4
0
    def simulate(self, n, progress=None, emit_method="kT"):
        if self._scene is None:
            self._make_scene()
        scene = self._scene

        # Simulate can be called multiple time to append rays to the store
        if self._store is None:
            store = {"entrance_rays": [], "exit_rays": []}

        vis = self._renderer
        count = 0
        for ray in scene.emit(n):
            history = photon_tracer.follow(scene, ray, emit_method=emit_method)
            rays, events = zip(*history)
            store["entrance_rays"].append((rays[1], events[1]))
            if events[-1] in (Event.ABSORB, Event.KILL):
                # final event is a lost store path information at final event
                store["exit_rays"].append((rays[-1], events[-1]))
            elif events[-1] == Event.EXIT:
                # final event hits the world node. Store path information at
                # penultimate location
                store["exit_rays"].append((rays[-2], events[-2]))

            # Update visualiser
            if vis:
                vis.add_history(history, **self._add_history_kwargs)

            # Progress callback
            if progress:
                count += 1
                progress(count)

        self._store = store
        print("Tracing finished.")
        print("Preparing results.")
        df = self._make_dataframe()
        df = self.expand_coords(df, "direction")
        df = self.expand_coords(df, "position")
        df = self.label_facets(df, *self.size)
        self._df = df
def test_follow_embedded_lumophore_scene_1():
    
    ray = Ray(
        position=(0.0, 0.0, -1.0),
        direction=(0.0, 0.0, 1.0),
        wavelength=555.0,
        is_alive=True
    )
    scene, world, box = make_embedded_lumophore_scene()
    np.random.seed(0)
    path = follow(ray, scene)
    path, decisions = zip(*path)
    positions = [x.position for x in path]
    # First two are before box
    expected_positions = [
        (0.00, 0.00, -1.00), # Starting
        (0.00, 0.00, -0.50), # Refraction into box
    ]
    assert len(expected_positions) < len(positions[:-1])
    print("Expected: {}".format(expected_positions))
    assert all([
        np.allclose(expected, actual, atol=EPS_ZERO)
        for (expected, actual) in zip(expected_positions, positions[0:2])
    ])
Beispiel #6
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                                  radius=1.0,
                                  material=Dielectric.glass()),
                parent=world)

# A light source with 60-deg divergence
light = Node(name="light (555nm laser)",
             light=Light(divergence_delegate=functools.partial(
                 Light.cone_divergence, np.radians(60))),
             parent=world)
light.translate((0.0, 0.0, -1.0))

# Make a renderer object and scene for tracing
viewer = MeshcatRenderer(open_browser=True)
scene = Scene(world)
viewer.render(scene)

# Generate some rays from the light source and trace them through the scene
for ray in light.emit(10):
    info = photon_tracer.follow(ray, scene)
    rays, events = zip(*info)
    viewer.add_ray_path(rays)

# Wait for Ctrl-C to terminate the script; keep the window open
print("Ctrl-C to close")
while True:
    try:
        time.sleep(.3)
    except KeyboardInterrupt:
        print("Bye")
        sys.exit()
Beispiel #7
0
)

# Light source
light = Light(
    divergence_delegate=functools.partial(
        Light.cone_divergence,
        np.radians(20)
    )
)
light_node = Node(
    name='light',
    parent=world_node,
    location=(0.0, 0.0, 1.0)
)
light_node.rotate(np.radians(180), (1, 0, 0))
light_node.light = light
scene = Scene(root=world_node)
renderer = MeshcatRenderer(max_histories=None, open_browser=True)
renderer.render(scene)


if __name__ == "__main__":
    np.random.seed(1)
    for light_node in scene.light_nodes:
        for ray in light.emit(20):
            ray = ray.representation(light_node, world_node)
            steps = photon_tracer.follow(ray, scene, renderer=renderer)
            path, decisions = zip(*steps)
            print(decisions)
            renderer.add_ray_path(path)