Beispiel #1
0
    def __init__(my, sobject):
        super(FlashFinalSequenceRenderContext,my).__init__()
        my.set_sobject(sobject)
        my.set_context("publish")

        # set a default render polixy
        my.set_policy(None)


        shot = FlashShot.get_by_code(sobject.get_value('shot_code'))
        my.set_shot(shot)
Beispiel #2
0
 def execute(self):
     self.add_description('Add flash shots in bulk')
     # add from shot 00001 to 00050 if they do not exist already
     count = 0
     for x in xrange(1, 51):
         shot_code = '%0.5d'%x
         shot_code = "%s-%s" %(self.seq_code, shot_code)
         shot = FlashShot.get_by_code(shot_code)
         if not shot:
             print "[%s] to be created." %shot_code
             shot = FlashShot.create(shot_code, self.seq_code, 'Shot %s' %shot_code)
             # assuming this is one of the values in project settings
             # shot_status
             shot.set_value('status', 'online')
             shot.commit()
             count += 1
         else:
             print "[%s] already exists." %shot_code
     print "%d shot(s) created." %count