Beispiel #1
0
 def reset(self):
     self.switched = False
     EpisodicTask.reset(self)
     if self.opponent.color == EuphoriaGame.BLACK:
         # first move by opponent
         self.opponent.game = self.env
         EpisodicTask.performAction(self, (EuphoriaGame.BLACK,self.opponent.getAction()))
Beispiel #2
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    def reset(self):
        self.current_time = self.prev_time = 0.0
        if const.USE_PERIODS:
            self.current_time = self.prev_time = random.uniform(0,const.PERIODS)
        self.current_time = const.MID_DAY
        #print "ST", self.current_time
        self.start_time = self.current_time
        self.counter = 0
        #choose a random node that is not the destination
        node = grid.node_number(const.DESTINATION)
        while(node == grid.node_number(const.DESTINATION)):       
            node = random.randint(0, const.NODES - 1)
        #See what happens
        if const.SAME_START:
            node = 0
        
#        while(node == grid.node_number(const.DESTINATION)):
#            node = random.randint(0, const.NODES - 1)
        self.start_node = node 
        self.env.reset_grid(self.current_time, node)
        EpisodicTask.reset(self)
Beispiel #3
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    def reset(self):
        self.current_time = self.prev_time = 0.0
        if const.USE_PERIODS:
            self.current_time = self.prev_time = random.uniform(
                0, const.PERIODS)
        self.current_time = const.MID_DAY
        #print "ST", self.current_time
        self.start_time = self.current_time
        self.counter = 0
        #choose a random node that is not the destination
        node = grid.node_number(const.DESTINATION)
        while (node == grid.node_number(const.DESTINATION)):
            node = random.randint(0, const.NODES - 1)
        #See what happens
        if const.SAME_START:
            node = 0

#        while(node == grid.node_number(const.DESTINATION)):
#            node = random.randint(0, const.NODES - 1)
        self.start_node = node
        self.env.reset_grid(self.current_time, node)
        EpisodicTask.reset(self)
Beispiel #4
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 def reset(self):
     self.switched = False
     EpisodicTask.reset(self)
     if self.opponent.color == CaptureGame.BLACK:
         # first move by opponent
         EpisodicTask.performAction(self, self.opponent.getAction())
 def reset(self):
     self.switched = False
     EpisodicTask.reset(self)
     if self.opponent.color == CaptureGame.BLACK:
         # first move by opponent
         EpisodicTask.performAction(self, self.opponent.getAction())
Beispiel #6
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 def reset(self):
     #i suppose this is the proper way to do it?
     EpisodicTask.reset(self)
     self.env.reset()
Beispiel #7
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 def reset(self):
     EpisodicTask.reset(self)
     self.env.reset()
     self._ended = False
Beispiel #8
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 def reset(self):
     EpisodicTask.reset(self)
     self.env.reset()
     self._ended = False
Beispiel #9
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 def reset(self):
     EpisodicTask.reset(self)
     self.counter = 0
Beispiel #10
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 def reset(self):
     #i suppose this is the proper way to do it?
     EpisodicTask.reset(self)
     self.env.reset()