Beispiel #1
0
def test_grasps(robot, block):
    for arm in ARMS:
        gripper_joints = get_gripper_joints(robot, arm)
        tool_link = link_from_name(robot, TOOL_LINK.format(arm))
        tool_pose = get_link_pose(robot, tool_link)
        #handles = draw_pose(tool_pose)
        #grasps = get_top_grasps(block, under=True, tool_pose=unit_pose())
        grasps = get_side_grasps(block, under=True, tool_pose=unit_pose())
        for i, grasp_pose in enumerate(grasps):
            block_pose = multiply(tool_pose, grasp_pose)
            set_pose(block, block_pose)
            close_until_collision(robot, gripper_joints, bodies=[block], open_conf=get_open_positions(robot, arm),
                                  closed_conf=get_closed_positions(robot, arm))
            handles = draw_pose(block_pose)
            wait_if_gui('Grasp {}'.format(i))
            remove_handles(handles)
Beispiel #2
0
def get_grasps(world, name, grasp_types=GRASP_TYPES, pre_distance=APPROACH_DISTANCE, **kwargs):
    use_width = world.robot_name == FRANKA_CARTER
    body = world.get_body(name)
    #fraction = 0.25
    obj_type = type_from_name(name)
    body_pose = REFERENCE_POSE.get(obj_type, unit_pose())
    center, extent = approximate_as_prism(body, body_pose)

    for grasp_type in grasp_types:
        if not implies(world.is_real(), is_valid_grasp_type(name, grasp_type)):
            continue
        #assert is_valid_grasp_type(name, grasp_type)
        if grasp_type == TOP_GRASP:
            grasp_length = 1.5 * FINGER_EXTENT[2]  # fraction = 0.5
            pre_direction = pre_distance * get_unit_vector([0, 0, 1])
            post_direction = unit_point()
            generator = get_top_grasps(body, under=True, tool_pose=TOOL_POSE, body_pose=body_pose,
                                       grasp_length=grasp_length, max_width=np.inf, **kwargs)
        elif grasp_type == SIDE_GRASP:
            # Take max of height and something
            grasp_length = 1.75 * FINGER_EXTENT[2]  # No problem if pushing a little
            x, z = pre_distance * get_unit_vector([3, -1])
            pre_direction = [0, 0, x]
            post_direction = [0, 0, z]
            top_offset = extent[2] / 2 if obj_type in MID_SIDE_GRASPS else 1.0*FINGER_EXTENT[0]
            # Under grasps are actually easier for this robot
            # TODO: bug in under in that it grasps at the bottom
            generator = get_side_grasps(body, under=False, tool_pose=TOOL_POSE, body_pose=body_pose,
                                        grasp_length=grasp_length, top_offset=top_offset, max_width=np.inf, **kwargs)
            # if world.robot_name == FRANKA_CARTER else unit_pose()
            generator = (multiply(Pose(euler=Euler(yaw=yaw)), grasp)
                         for grasp in generator for yaw in [0, np.pi])
        else:
            raise ValueError(grasp_type)
        grasp_poses = randomize(list(generator))
        if obj_type in CYLINDERS:
            # TODO: filter first
            grasp_poses = (multiply(grasp_pose, Pose(euler=Euler(
                yaw=random.uniform(-math.pi, math.pi)))) for grasp_pose in cycle(grasp_poses))
        for i, grasp_pose in enumerate(grasp_poses):
            pregrasp_pose = multiply(Pose(point=pre_direction), grasp_pose,
                                     Pose(point=post_direction))
            grasp = Grasp(world, name, grasp_type, i, grasp_pose, pregrasp_pose)
            with BodySaver(body):
                grasp.get_attachment().assign()
                with BodySaver(world.robot):
                    grasp.grasp_width = close_until_collision(
                        world.robot, world.gripper_joints, bodies=[body])
            #print(get_joint_positions(world.robot, world.arm_joints)[-1])
            #draw_pose(unit_pose(), parent=world.robot, parent_link=world.tool_link)
            #grasp.get_attachment().assign()
            #wait_for_user()
            ##for value in get_joint_limits(world.robot, world.arm_joints[-1]):
            #for value in [-1.8973, 0, +1.8973]:
            #    set_joint_position(world.robot, world.arm_joints[-1], value)
            #    grasp.get_attachment().assign()
            #    wait_for_user()
            if use_width and (grasp.grasp_width is None):
                continue
            yield grasp
Beispiel #3
0
def compute_grasp_width(robot, arm, body, grasp_pose, **kwargs):
    gripper_joints = get_gripper_joints(robot, arm)
    tool_link = link_from_name(robot, TOOL_FRAMES[arm])
    tool_pose = get_link_pose(robot, tool_link)
    body_pose = multiply(tool_pose, grasp_pose)
    set_pose(body, body_pose)
    return close_until_collision(robot,
                                 gripper_joints,
                                 bodies=[body],
                                 max_distance=0.0,
                                 **kwargs)
Beispiel #4
0
def plan_pull(world,
              door_joint,
              door_plan,
              base_conf,
              randomize=True,
              collisions=True,
              teleport=False,
              **kwargs):
    door_path, handle_path, handle_plan, tool_path = door_plan
    handle_link, handle_grasp, handle_pregrasp = handle_plan

    door_obstacles = get_descendant_obstacles(
        world.kitchen, door_joint)  # if collisions else set()
    obstacles = (world.static_obstacles | door_obstacles
                 )  # if collisions else set()

    base_conf.assign()
    world.open_gripper()
    world.carry_conf.assign()
    robot_saver = BodySaver(world.robot)  # TODO: door_saver?
    if not is_pull_safe(world, door_joint, door_plan):
        return

    arm_path = plan_workspace(world,
                              tool_path,
                              world.static_obstacles,
                              randomize=randomize,
                              teleport=collisions)
    if arm_path is None:
        return
    approach_paths = []
    for index in [0, -1]:
        set_joint_positions(world.kitchen, [door_joint], door_path[index])
        set_joint_positions(world.robot, world.arm_joints, arm_path[index])
        tool_pose = multiply(handle_path[index], invert(handle_pregrasp))
        approach_path = plan_approach(world,
                                      tool_pose,
                                      obstacles=obstacles,
                                      teleport=teleport,
                                      **kwargs)
        if approach_path is None:
            return
        approach_paths.append(approach_path)

    if MOVE_ARM:
        aq1 = FConf(world.robot, world.arm_joints, approach_paths[0][0])
        aq2 = FConf(world.robot, world.arm_joints, approach_paths[-1][0])
    else:
        aq1 = world.carry_conf
        aq2 = aq1

    set_joint_positions(world.kitchen, [door_joint], door_path[0])
    set_joint_positions(world.robot, world.arm_joints, arm_path[0])
    grasp_width = close_until_collision(world.robot,
                                        world.gripper_joints,
                                        bodies=[(world.kitchen, [handle_link])
                                                ])
    gripper_motion_fn = get_gripper_motion_gen(world,
                                               teleport=teleport,
                                               collisions=collisions,
                                               **kwargs)
    gripper_conf = FConf(world.robot, world.gripper_joints,
                         [grasp_width] * len(world.gripper_joints))
    finger_cmd, = gripper_motion_fn(world.open_gq, gripper_conf)

    objects = []
    commands = [
        ApproachTrajectory(objects, world, world.robot, world.arm_joints,
                           approach_paths[0]),
        DoorTrajectory(world, world.robot, world.arm_joints, arm_path,
                       world.kitchen, [door_joint], door_path),
        ApproachTrajectory(objects, world, world.robot, world.arm_joints,
                           reversed(approach_paths[-1])),
    ]
    door_path, _, _, _ = door_plan
    sign = world.get_door_sign(door_joint)
    pull = (sign * door_path[0][0] < sign * door_path[-1][0])
    if pull:
        commands.insert(1, finger_cmd.commands[0])
        commands.insert(3, finger_cmd.commands[0].reverse())
    cmd = Sequence(State(world, savers=[robot_saver]), commands, name='pull')
    yield (
        aq1,
        aq2,
        cmd,
    )