Beispiel #1
0
    def __init__(self, w: Window):
        self.w = w
        self.player = w.create_sprite(Player)
        self.ground = w.create_sprite(Platform, x=w.center.x, y=25)
        self.ground.width = w.width
        self.ground.height = 50

        w.create_sprite(Platform, x=w.center.x, y=225)
        w.create_sprite(Platform, x=w.center.x + 500, y=300)
        w.create_sprite(Platform, x=w.center.x - 300, y=150)
        w.create_sprite(Platform, x=w.center.x + 300, y=200)
        w.create_sprite(Button1, x=w.width - 25, y=70)
Beispiel #2
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from pycat.window import Window

window = Window()

s = window.create_sprite()
s.image = "bat-b.png"

s.x = 500
s.y = 220

print("The sprite is at the position(", s.x, s.y, ")", s.image)

window.run()
Beispiel #3
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            self.scale = self.scale + 0.1
        elif window.get_key(KeyCode.ENTER):
            self.scale = self.scale - 0.01
        if self.scale == 2 ():
            self.change_x(0)
        if self.touching_window_edge():
            print("owl win!")
            window.exit()


class Rooster(Sprite):
    def on_create(self):
        self.image = "rooster.png"
        self.x = 10
        self.y = 150

    def on_update(self, dt):
        if window.get_key_down(KeyCode.R):
            self.change_x(random.randrange(0, 100))
            self.scale = self.scale + 0.1
        elif window.get_key(KeyCode.SPACE):
            self.scale = self.scale - 0.01
        if self.touching_window_edge():
            print("rooster win!")
            window.exit()


window.create_sprite(Owl)
window.create_sprite(Rooster)
window.run()
Beispiel #4
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        if self.window.get_key(KeyCode.Y):
            self.y += 11
        if self.window.get_key(KeyCode.H):
            self.y -= 11


class Hi(Sprite):
    def on_create(self):
        self.image = "pig.png"
        self.x = 0
        self.y = 500

    def on_update(self, dt):
        if self.window.get_key(KeyCode.RIGHT):
            self.x += 12
        if self.window.get_key(KeyCode.LEFT):
            self.x -= 12
        if self.window.get_key(KeyCode.UP):
            self.y += 12
        if self.window.get_key(KeyCode.DOWN):
            self.y -= 12


w.create_sprite(Hi)
w.create_sprite(Me)
w.create_sprite(MySprite)

#if self.x>1000:
#print("pig win!")

w.run()
Beispiel #5
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            self.move_forward(10)
        if w.get_key(KeyCode.DOWN):
            self.scale_x = 1
            self.rotation = 270
            self.move_forward(10)
        if w.get_key(KeyCode.LEFT):
            self.rotation = 0
            self.scale_x = -1
            self.move_forward(-10)
        if w.get_key(KeyCode.RIGHT):
            self.rotation = 0
            self.scale_x = 1
            self.move_forward(10)


player = w.create_sprite(Cat)


class Gem(Sprite):
    def on_create(self):
        self.image = random.choice([
            "gem_shiny01.png", "gem_shiny02.png", "gem_shiny03.png",
            "gem_shiny04.png", "gem_shiny05.png"
        ])
        self.scale = float(0.34)
        self.goto_random_position()
        self.y = 600

    def on_update(self, dt):
        self.y -= 5
        if is_aabb_collision(self, player):
Beispiel #6
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class Spaceship(Sprite):
    def on_create(self):
        self.image = "saucer.png"
        self.y = 500
        self.scale = 0.3
        self.score = 0
        self.add_tag("spaceship")

    def on_update(self, dt):
        self.move_forward(8)
        if self.touching_window_edge():
            self.rotation += 180


spaceship = window.create_sprite(Spaceship)


class Aliens(Sprite):
    def on_create(self):
        self.image = random.choice(
            ['1.png', '2.png', '3.png', '4.png', '5.png'])
        self.goto_random_position()
        self.y = 50
        self.scale = 0.3
        self.is_moving = False

    def on_update(self, dt):
        if self.is_moving:
            self.y += 20
        if self.touching_any_sprite_with_tag("spaceship"):
Beispiel #7
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from pycat.window import Window

window = Window()

oh = input("what do you want to eat?:")

ohw = input(
    "Then where do you want to see it, left or right? Enter a number.:")

ohwo = input("Then where do you want to see it, up or down? Enter a number.:")

ohwow = input("Which size do you want? enter it.:")

w = window.create_sprite()
w.image = "forest_background.jpg"
w.scale = 1.125
w.x = 600
w.y = 325

wow = window.create_sprite()
wow.x = 600
wow.y = 300

ww = window.create_sprite()
ww.image = "fireball.gif"
ww.x = 800
ww.y = 180
ww.is_visible = False

www = window.create_sprite()
www.image = "rat.png"
Beispiel #8
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from pycat.window import Window
from pycat.sprite import Sprite
from random import randrange
window=Window()
class ClassSprite(Sprite):
    def on_create(self):
        self.image=("rooster.png")
        self.x=600
        self.y=300
        self.rotate(110)
        self.change_x(1)

for i in range(100):
    x=window.create_sprite(ClassSprite)

window.run()
Beispiel #9
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                sprite1.is_rotating = True
                sprite2.is_rotating = True
            else:
                no_match_sprite_sound.play()
                sprite1.is_visible = False
                sprite2.is_visible = False
            clicked_sprite.clear()


class Win(Sprite):
    def on_create(self):
        pass

    def on_update(self, dt):
        pass


avatar = 4 * [
    'avatar_01.png',
    'avatar_02.png',
    'avatar_03.png',
    'avatar_04.png',
]
random.shuffle(avatar)
for x in range(100, 500, 100):
    for y in range(100, 500, 100):
        window.create_sprite(Card, x=x, y=y, image=avatar.pop())

a = window.create_sprite(Button, x=800, y=200, image='button.png')

window.run()
Beispiel #10
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        self.scale=0.5
        self.x=500
        self.y=200
    def on_left_click(self):
        if len (check_sprite)==2:
            s1:Sprite=check_sprite[0]
            s2:Sprite=check_sprite[1]
            if s1.image==s2.image:
                s1.delete()
                s2.delete()
            else:
                s1.is_visible=False
                s2.is_visible=False
            check_sprite.clear()

        print (check_sprite)


w.create_sprite(Card, x=100, y=100, image=card[r])
w.create_sprite(Card, x=100, y=200, image=card[r1])
w.create_sprite(Card, x=200, y=100, image=card[r2])
w.create_sprite(Card, x=200, y=200, image=card[r3])
w.create_sprite(Card, x=300, y=200, image=card[r4])
w.create_sprite(Card, x=300, y=100, image=card[r5])
w.create_sprite(Card, x=300, y=300, image=card[r6])
w.create_sprite(Card, x=200, y=300, image=card[r7])
w.create_sprite(Card, x=100, y=300, image=card[r8])
w.create_sprite(Card, x=400, y=100, image=card[r9])

w.create_sprite(Button)
w.run()
Beispiel #11
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                score_label.text = 'BEST MATCH: ' + str(button.score)
                sprite1.is_rotated = True
                sprite2.is_rotated = True
            else:
                nomasound.play()
                sprite1.is_visible = False
                sprite2.is_visible = False
                button.health += 1
                score_label01.text = "WORST MATCH: " + str(button.health)
            cL_sprite.clear()

    def on_update(self, dt):
        self.rotation += 1


button = w.create_sprite(Button)
button.score = 0
button.health = 0

score_label = Label("BEST MATCH: 0", x=1000, y=400)
w.add_label(score_label)
score_label01 = Label("WORST MATCH: 0", x=1000, y=160)
w.add_label(score_label01)

# score_label0 = Label("YOU WIN!")
# w.add_label(score_label0)
# score_label00 = Label("YOU LOSE!")
# w.add_label(score_label00)

cL_sprite = 4 * [
    "avatar_01.png", "avatar_02.png", "avatar_03.png", "avatar_04.png"
Beispiel #12
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from os import waitpid
from types import BuiltinFunctionType
from pycat.window import Window
from pycat.sprite import Sprite
from pyglet import sprite

o = Window()

w = o.create_sprite()
w.image = "forest_background.jpg"
w.scale = 1.125
w.x = 600
w.y = 325


class Wow(Sprite):
    def on_create(self):
        self.image = "owl.png"
        self.y = 199

    def on_update(self, dt):
        self.x += 4
        if self.x <= 600:
            self.scale += 0.0025
        if self.x >= 600:
            self.scale -= 0.0025

    def on_left_click(self):
        print("wow")

Beispiel #13
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from os import waitpid
from types import BuiltinFunctionType
from pycat.window import Window
from pycat.sprite import Sprite
from pyglet import sprite


o = Window()

w = o.create_sprite()
w.image = "forest_background.jpg"
w.scale=1.125
w.x=600
w.y=325



class Wow(Sprite):
    def on_create (self):
        self.image="owl.png"
        self.y=300
    def on_update(self, dt):
        self.x +=1
        if self.x<=600:
            self.scale+=0.0025
        if self.x>=600:
            self.scale-=0.0025
    
    def on_left_click(self):
        print("wow") 
        
Beispiel #14
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        if w.get_key_down(KeyCode.A):
            self.rotation = 180
        if w.get_key_down(KeyCode.S):
            self.rotation = 270
        if w.get_key_down(KeyCode.D):
            self.rotation = 0
        if self.touching_any_sprite():
            print("You Lose!")
            w.close()
        if self.x > 1200:
            print("You Win!")
            w.close()
        self.move_forward(10)


player = w.create_sprite(Turn)


class Enemy(Sprite):
    def on_create(self):
        self.rotation_mode = RotationMode
        self.image = "ork1.png"
        self.scale = 0.5
        self.x = w.width
        self.y = w.height

    def on_update(self, dt):
        self.point_toward_sprite(player)
        self.move_forward(2)

Beispiel #15
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    def on_update(self, dt):
        if self.is_rotating:
            self.rotation += 2
            if self.rotation > 120:
                self.delete()

    def on_left_click(self):
        if self not in click_sprite:

            if len(click_sprite) < 2:
                select_sprite_sound.play()
                click_sprite.append(self)
                self.is_visible = True


w.create_sprite(Card)

# w.create_sprite(Card, x=100, y=100, image="avatar_01.png")
# w.create_sprite(Card, x=100, y=300, image="avatar_01.png")
# w.create_sprite(Card, x=200, y=300, image="avatar_02.png")
# w.create_sprite(Card, x=300, y=200, image="avatar_02.png")
# w.create_sprite(Card, x=200, y=200, image="avatar_03.png")
# w.create_sprite(Card, x=300, y=100, image="avatar_03.png")
# w.create_sprite(Card, x=100, y=200, image="avatar_04.png")
# w.create_sprite(Card, x=200, y=100, image="avatar_04.png")


class Checkbutton(Sprite):
    def on_create(self):
        self.image = "button.png"
        self.x = 600
Beispiel #16
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class Cat(Sprite):
    def on_create(self):
        self.image = "cat.png"
        self.x = 30
        self.y = 30

    def on_update(self, dt):
        if w.get_key(KeyCode.LEFT):
            self.x = self.x - 10
        if w.get_key(KeyCode.RIGHT):
            self.x = self.x + 10


cat = w.create_sprite(Cat)


class Gem(Sprite):
    def on_create(self):
        self.image = "gem_shiny01.png"
        self.goto_random_position()
        self.y = w.height
        self.scale = 0.25

    def on_update(self, dt):
        self.y = self.y - 7
        if self.y < 0:
            self.delete()
        #if self.touching_any_sprite():
        #  self.delete()
Beispiel #17
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    def on_left_click(self):
        if len(cL_sprite) == 2:
            sprite1: Sprite = cL_sprite[0]
            sprite2: Sprite = cL_sprite[1]
            if sprite1.image == sprite2.image:
                sprite1.delete()
                sprite2.delete()
                button.score += 1
                score_label.text = 'BEST MATCH: ' + str(button.score)
            else:
                sprite1.is_visible = False
                sprite2.is_visible = False
            cL_sprite.clear()


button = w.create_sprite(Button)
button.score = 0

score_label = Label("BEST MATCH: 0", x=1000, y=400)
w.add_label(score_label)

p1 = w.create_sprite(Card,
                     x=200,
                     y=100,
                     image="avatar_01.png",
                     scale=float(1.6))
p2 = w.create_sprite(Card,
                     x=200,
                     y=220,
                     image="avatar_02.png",
                     scale=float(1.6))
Beispiel #18
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from pycat.window import Window
from pycat.keyboard import KeyCode
from pycat.sprite import Sprite
w = Window(background_image="sea.png")


class Turn(Sprite):
    def on_create(self):
        self.image = "owl.png"

    def on_update(self, dt):
        if w.get_key_down(KeyCode.W):
            self.rotation = 90
        if w.get_key_down(KeyCode.A):
            self.rotation = 180
        if w.get_key_down(KeyCode.S):
            self.rotation = 270
        if w.get_key_down(KeyCode.D):
            self.rotation = 0
        self.move_forward(5)


w.create_sprite(Turn)

w.run()
Beispiel #19
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class Button(Sprite):
    def on_create(self):
        self.image = "button.png"
        self.scale = 0.5
        self.x = 600
        self.y = 300

    def on_left_click(self):
        if len(check_sprite) == 2:
            s1: Card = check_sprite[0]
            s2: Card = check_sprite[1]
            if s1.image == s2.image:
                s1.is_rotation = True
                s2.is_rotation = True
                point.play()
            else:
                laugh.play()
                s1.is_visible = False
                s2.is_visible = False
            check_sprite.clear()


random.shuffle(card)
for x in range(100, 500, 100):
    for y in range(100, 500, 100):
        w.create_sprite(Card, x=x, y=y, image=card.pop())

w.create_sprite(Button)
audio_loop.play()
w.run()
Beispiel #20
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class Wowow(Sprite):
    def on_create(self):
        self.image = "rooster.png"
        self.x = 1160
        self.y = 50

    def on_update(self, dt):
        if o.get_key(KeyCode.I):
            self.rotation = 90
            self.move_forward(10)
        if o.get_key(KeyCode.K):
            self.rotation = 270
            self.move_forward(10)
        if o.get_key(KeyCode.J):
            self.rotation = 180
            self.move_forward(10)
        if o.get_key(KeyCode.L):
            self.rotation = 0
            self.move_forward(10)
        if self.touching_any_sprite():
            print('Oh Yeah!')
            o.exit()


oh = o.create_sprite(Wow)

ohma = o.create_sprite(Wowow)

o.run()
Beispiel #21
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            print("You lose!")
            window.exit()


class Enemy(Sprite):
    def on_create(self):
        self.image = 'ork1.png'
        self.x = 1000
        self.y = 300
        self.scale = 0.5

    def on_update(self, dt):
        self.point_toward_sprite(self)


self = window.create_sprite(Enemy)

s = window.create_sprite()
s.image = 'fireball.gif'
s.x = 300
s.y = 300
s1 = window.create_sprite()
s1.image = 'fireball.gif'
s1.x = 600
s1.y = 500
s2 = window.create_sprite()
s2.image = 'fireball.gif'
s2.x = 1000
s2.y = 100
s3 = window.create_sprite()
s3.image = 'fireball.gif'
Beispiel #22
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class Ship(Sprite):
    def on_create(self):
        self.image = 'saucer.png'
        self.y = 490
        self.scale = float(0.25)
        self.rotation_mode = RotationMode.RIGHT_LEFT
        self.add_tag("spaceship")

    def on_update(self, dt):
        self.move_forward(4)
        if self.touching_window_edge():
            self.rotation += 180


ship = w.create_sprite(Ship)

scores = Label("How many Alien have been saved?:", x=400, y=600)
ship.score = 0
w.add_label(scores)


class Alien(Sprite):
    def on_create(self):
        self.image = random.choice(["1.png", "2.png", "3.png", "5.png"])
        self.scale = float(0.25)
        self.goto_random_position()
        self.y = 46
        self.is_moving_up = False

    def on_update(self, dt):
Beispiel #23
0
window=Window(background_image="img/beach_03.png")

class Player(Sprite):

    def on_create(self):
        self.image="img/cat.png"
        self.y=0
    def on_update(self, dt):
        if window.get_key(KeyCode.LEFT):
            self.scale_x=-1
            self.x-=10
        if window.get_key(KeyCode.RIGHT):
            self.scale_x=1
            self.x+=10

player = window.create_sprite(Player)

class Gem(Sprite):

    def on_create(self):
        self.image="img/gem_shiny01.png"
        self.goto_random_position()
        self.y=window.height
        self.scale=0.25

    def on_update(self, dt):
        self.y-=3
        if is_aabb_collision(self, player):
            self.delete()
        elif self.y<0:
            self.delete()
Beispiel #24
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from pycat.window import Window
from test.support import bigaddrspacetest
window = Window()

animal = input("Please enter the animal you want to see:")
size = input("Do you want your animal to be big or small or not?")
#x=input("How about the x?")
#y=input("How about the y?")
left = input("Do you want your animal at left or right or not?")
point = input("Do you want your animal point left or right?")
#placex=float(x)
#placey=float(y)
animal_png = window.create_sprite()
animal_png.opacity = 250
animal_png.x = animal_png.x + 650
animal_png.y = animal_png.y + 350
#animal_png.x=animal_png.x+placex
#animal_png.y=animal_png.y+placey
if animal == "elephant":
    animal_png.image = "elephant.png"
if animal == "owl":
    animal_png.image = "owl.gif"
if size == "big":
    animal_png.scale = 2
if size == "small":
    animal_png.scale = 0.5
if left == "left":
    animal_png.x = 550
if left == "right":
    animal_png.x = 750
if point == "left":
Beispiel #25
0
click_sprite = []


class Card(Sprite):
    def on_create(self):
        self.is_visible = False

    def on_left_click(self):
        if self not in click_sprite:
            if len(click_sprite) < 2:
                click_sprite.append(self)
                self.is_visible = True


w.create_sprite(Card)

w.create_sprite(Card, x=100, y=100, image="avatar_01.png")
w.create_sprite(Card, x=100, y=200, image="avatar_01.png")
w.create_sprite(Card, x=200, y=100, image="avatar_02.png")
w.create_sprite(Card, x=200, y=200, image="avatar_02.png")


class Checkbutton(Sprite):
    def on_create(self):
        self.image = "button.png"
        self.x = 450
        self.y = 100
        self.scale = 0.4

    def on_left_click(self):