def render(self, mode='human'): if not (self.play_mode == True): raise Exception('Please set play_mode=True to render') if not self.render_setup: if False: vis_camera = sens.ChCameraSensor( self.chassis_body, # body camera is attached to 30, # scanning rate in Hz chrono.ChFrameD( chrono.ChVectorD(0, 0, 25), chrono.Q_from_AngAxis(chrono.CH_C_PI / 2, chrono.ChVectorD(0, 1, 0))), # offset pose 1280, # number of horizontal samples 720, # number of vertical channels chrono.CH_C_PI / 3, # horizontal field of view (720 / 1280) * chrono.CH_C_PI / 3. # vertical field of view ) vis_camera.SetName("Birds Eye Camera Sensor") # self.camera.FilterList().append(sens.ChFilterVisualize(self.camera_width, self.camera_height, "RGB Camera")) # vis_camera.FilterList().append(sens.ChFilterVisualize(1280, 720, "Visualization Camera")) if False: self.camera.FilterList().append(sens.ChFilterSave()) self.manager.AddSensor(vis_camera) if True: vis_camera = sens.ChCameraSensor( self.chassis_body, # body camera is attached to 30, # scanning rate in Hz chrono.ChFrameD( chrono.ChVectorD(-8, 0, 3), chrono.Q_from_AngAxis(chrono.CH_C_PI / 20, chrono.ChVectorD(0, 1, 0))), # offset pose 1280, # number of horizontal samples 720, # number of vertical channels chrono.CH_C_PI / 3, # horizontal field of view (720 / 1280) * chrono.CH_C_PI / 3. # vertical field of view ) vis_camera.SetName("Follow Camera Sensor") # self.camera.FilterList().append(sens.ChFilterVisualize(self.camera_width, self.camera_height, "RGB Camera")) # vis_camera.FilterList().append(sens.ChFilterVisualize(1280, 720, "Visualization Camera")) if True: vis_camera.FilterList().append(sens.ChFilterSave()) # self.camera.FilterList().append(sens.ChFilterSave()) self.manager.AddSensor(vis_camera) # ----------------------------------------------------------------- # Create a filter graph for post-processing the data from the lidar # ----------------------------------------------------------------- # self.camera.FilterList().append(sens.ChFilterVisualize("RGB Camera")) # vis_camera.FilterList().append(sens.ChFilterVisualize("Visualization Camera")) self.render_setup = True if (mode == 'rgb_array'): return self.get_ob()
def render(self, mode='human'): if not (self.play_mode == True): raise Exception('Please set play_mode=True to render') if not self.render_setup: vis = True save = False birds_eye = False third_person = True width = 1280 height = 720 if birds_eye: body = chrono.ChBodyAuxRef() body.SetBodyFixed(True) self.system.AddBody(body) vis_camera = sens.ChCameraSensor( body, # body camera is attached to 20, # scanning rate in Hz chrono.ChFrameD(chrono.ChVectorD(0, 0, 200), chrono.Q_from_AngAxis(chrono.CH_C_PI / 2, chrono.ChVectorD(0, 1, 0))), # offset pose width, # number of horizontal samples height, # number of vertical channels chrono.CH_C_PI / 3 # horizontal field of view ) vis_camera.SetName("Birds Eye Camera Sensor") if vis: vis_camera.PushFilter(sens.ChFilterVisualize(width, height, "Visualization Camera")) if save: vis_camera.PushFilter(sens.ChFilterSave()) self.manager.AddSensor(vis_camera) if third_person: vis_camera = sens.ChCameraSensor( self.chassis_body, # body camera is attached to 20, # scanning rate in Hz chrono.ChFrameD(chrono.ChVectorD(-8, 0, 3), chrono.Q_from_AngAxis(chrono.CH_C_PI / 20, chrono.ChVectorD(0, 1, 0))), # offset pose width, # number of horizontal samples height, # number of vertical channels chrono.CH_C_PI / 3 # horizontal field of view ) vis_camera.SetName("Follow Camera Sensor") if vis: vis_camera.PushFilter(sens.ChFilterVisualize(width, height, "Visualization Camera")) if save: vis_camera.PushFilter(sens.ChFilterSave()) self.manager.AddSensor(vis_camera) # ----------------------------------------------------------------- # Create a filter graph for post-processing the data from the lidar # ----------------------------------------------------------------- # self.camera.PushFilter(sens.ChFilterVisualize("RGB Camera")) # vis_camera.PushFilter(sens.ChFilterVisualize("Visualization Camera")) self.render_setup = True if (mode == 'rgb_array'): return self.get_ob()
def Transform(self, pos, scale=1, ang=0): self.mesh.body.SetPos(pos) self.mesh.mesh.Transform(chrono.ChVectorD(0, 0, 0), chrono.ChMatrix33D(scale)) self.mesh.body.SetRot(chrono.Q_from_AngAxis(ang, chrono.ChVectorD(0, 0, 1))) self.pos = pos self.scale = scale self.ang = ang self.rot = chrono.Q_from_AngAxis(ang, chrono.ChVectorD(0, 0, 1)) self.mesh.Scale(scale)
def render(self, mode='human'): if not (self.play_mode == True): raise Exception('Please set play_mode=True to render') if not self.render_setup: vis_camera = sens.ChCameraSensor( self.chassis_body, # body camera is attached to 30, # scanning rate in Hz chrono.ChFrameD( chrono.ChVectorD(-8, 0, 3), chrono.Q_from_AngAxis(chrono.CH_C_PI / 20, chrono.ChVectorD(0, 1, 0))), # offset pose 1280, # number of horizontal samples 720, # number of vertical channels chrono.CH_C_PI / 3, # horizontal field of view #(720/1280) * chrono.CH_C_PI / 3. # vertical field of view ) vis_camera.SetName("Vis Camera Sensor") vis_camera.PushFilter(sens.ChFilterVisualize(1280, 720)) self.manager.AddSensor(vis_camera) self.render_setup = True if (mode == 'rgb_array'): return self.get_ob() """
def AddFixedObstacles(system): # Create contact material, of appropriate type. Use default properties material = None if (NSC_SMC == chrono.ChContactMethod_NSC): matNSC = chrono.ChMaterialSurfaceNSC() #Change NSC material properties as desired material = matNSC elif (NSC_SMC == chrono.ChContactMethod_SMC): matSMC = chrono.ChMaterialSurfaceSMC() # Change SMC material properties as desired material = matSMC else: raise ("Unvalid Contact Method") radius = 3 length = 10 obstacle = chrono.ChBodyEasyCylinder(radius, length, 2000, True, True, material) obstacle.SetPos(chrono.ChVectorD(-20, 0, -2.7)) obstacle.SetBodyFixed(True) system.AddBody(obstacle) for i in range(8): stoneslab = chrono.ChBodyEasyBox(0.5, 2.5, 0.25, 2000, True, True, material) stoneslab.SetPos(chrono.ChVectorD(-1.2 * i + 22, -1.5, -0.05)) stoneslab.SetRot( chrono.Q_from_AngAxis(15 * chrono.CH_C_DEG_TO_RAD, chrono.VECT_Y)) stoneslab.SetBodyFixed(True) system.AddBody(stoneslab)
def GenerateFrame(self, pos, ang, scale): # Calculate quaternion rot = chrono.Q_from_AngAxis(ang, chrono.ChVectorD(0, 0, 1)) # Generate ChFrame which will then be scaled frame = chrono.ChFrameD(pos, rot) # Scale frame mat = frame.GetA().GetMatr() mat = [[x * scale for x in z] for z in mat] frame.GetA().SetMatr(mat) return frame
def reset(self): n = 2 * np.random.randint(0, 4) b1 = 0 b2 = 0 r1 = n r2 = n r3 = n r4 = n r5 = n t1 = 0 t2 = 0 t3 = 0 c = 0 self.assets = AssetList(b1, b2, r1, r2, r3, r4, r5, t1, t2, t3, c) # Create systems self.system = chrono.ChSystemNSC() self.system.Set_G_acc(chrono.ChVectorD(0, 0, -9.81)) self.system.SetSolverType(chrono.ChSolver.Type_BARZILAIBORWEIN) self.system.SetSolverMaxIterations(150) self.system.SetMaxPenetrationRecoverySpeed(4.0) # Create the terrain rigid_terrain = True self.terrain = veh.RigidTerrain(self.system) if rigid_terrain: patch_mat = chrono.ChMaterialSurfaceNSC() patch_mat.SetFriction(0.9) patch_mat.SetRestitution(0.01) patch = self.terrain.AddPatch(patch_mat, chrono.ChVectorD(0, 0, 0), chrono.ChVectorD(0, 0, 1), self.terrain_length * 1.5, self.terrain_width * 1.5) else: self.bitmap_file = os.path.dirname( os.path.realpath(__file__)) + "/../utils/height_map.bmp" self.bitmap_file_backup = os.path.dirname( os.path.realpath(__file__)) + "/../utils/height_map_backup.bmp" shape = (252, 252) generate_random_bitmap(shape=shape, resolutions=[(2, 2)], mappings=[(-1.5, 1.5)], file_name=self.bitmap_file) try: patch = self.terrain.AddPatch( chrono.CSYSNORM, # position self.bitmap_file, # heightmap file (.bmp) "test", # mesh name self.terrain_length * 1.5, # sizeX self.terrain_width * 1.5, # sizeY self.min_terrain_height, # hMin self.max_terrain_height) # hMax except Exception: print('Corrupt Bitmap File') patch = self.terrain.AddPatch( chrono.CSYSNORM, # position self.bitmap_file_backup, # heightmap file (.bmp) "test", # mesh name self.terrain_length * 1.5, # sizeX self.terrain_width * 1.5, # sizeY self.min_terrain_height, # hMin self.max_terrain_height) # hMax patch.SetTexture(veh.GetDataFile("terrain/textures/grass.jpg"), 200, 200) patch.SetColor(chrono.ChColor(0.8, 0.8, 0.5)) self.terrain.Initialize() ground_body = patch.GetGroundBody() ground_asset = ground_body.GetAssets()[0] visual_asset = chrono.CastToChVisualization(ground_asset) visual_asset.SetStatic(True) vis_mat = chrono.ChVisualMaterial() vis_mat.SetKdTexture(veh.GetDataFile("terrain/textures/grass.jpg")) visual_asset.material_list.append(vis_mat) theta = random.random() * 2 * np.pi x, y = self.terrain_length * 0.5 * np.cos( theta), self.terrain_width * 0.5 * np.sin(theta) z = self.terrain.GetHeight(chrono.ChVectorD(x, y, 0)) + 0.25 ang = np.pi + theta self.initLoc = chrono.ChVectorD(x, y, z) self.initRot = chrono.Q_from_AngZ(ang) self.vehicle = veh.Gator(self.system) self.vehicle.SetContactMethod(chrono.ChContactMethod_NSC) self.vehicle.SetChassisCollisionType(veh.ChassisCollisionType_NONE) self.vehicle.SetChassisFixed(False) self.m_inputs = veh.Inputs() self.vehicle.SetInitPosition( chrono.ChCoordsysD(self.initLoc, self.initRot)) self.vehicle.SetTireType(veh.TireModelType_TMEASY) self.vehicle.SetTireStepSize(self.timestep) self.vehicle.Initialize() if self.play_mode: self.vehicle.SetChassisVisualizationType( veh.VisualizationType_MESH) self.vehicle.SetWheelVisualizationType(veh.VisualizationType_MESH) self.vehicle.SetTireVisualizationType(veh.VisualizationType_MESH) else: self.vehicle.SetChassisVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetWheelVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetTireVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSuspensionVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSteeringVisualizationType( veh.VisualizationType_PRIMITIVES) self.chassis_body = self.vehicle.GetChassisBody() # self.chassis_body.GetCollisionModel().ClearModel() # size = chrono.ChVectorD(3,2,0.2) # self.chassis_body.GetCollisionModel().AddBox(0.5 * size.x, 0.5 * size.y, 0.5 * size.z) # self.chassis_body.GetCollisionModel().BuildModel() self.chassis_collision_box = chrono.ChVectorD(3, 2, 0.2) # Driver self.driver = veh.ChDriver(self.vehicle.GetVehicle()) # create goal # pi/4 ang displ delta_theta = (random.random() - 0.5) * 1.0 * np.pi gx, gy = self.terrain_length * 0.5 * np.cos( theta + np.pi + delta_theta), self.terrain_width * 0.5 * np.sin(theta + np.pi + delta_theta) self.goal = chrono.ChVectorD( gx, gy, self.terrain.GetHeight(chrono.ChVectorD(gx, gy, 0)) + 1.0) i = 0 while (self.goal - self.initLoc).Length() < 15: gx = random.random() * self.terrain_length - self.terrain_length / 2 gy = random.random() * self.terrain_width - self.terrain_width / 2 self.goal = chrono.ChVectorD(gx, gy, self.max_terrain_height + 1) if i > 100: print('Break') break i += 1 # self.goal = chrono.ChVectorD(75, 0, 0) # Origin in Madison WI self.origin = chrono.ChVectorD(43.073268, -89.400636, 260.0) self.goal_coord = chrono.ChVectorD(self.goal) sens.Cartesian2GPS(self.goal_coord, self.origin) self.goal_sphere = chrono.ChBodyEasySphere(.55, 1000, True, False) self.goal_sphere.SetBodyFixed(True) sphere_asset = self.goal_sphere.GetAssets()[0] visual_asset = chrono.CastToChVisualization(sphere_asset) vis_mat = chrono.ChVisualMaterial() vis_mat.SetAmbientColor(chrono.ChVectorF(0, 0, 0)) vis_mat.SetDiffuseColor(chrono.ChVectorF(.2, .2, .9)) vis_mat.SetSpecularColor(chrono.ChVectorF(.9, .9, .9)) visual_asset.material_list.append(vis_mat) visual_asset.SetStatic(True) self.goal_sphere.SetPos(self.goal) if self.play_mode: self.system.Add(self.goal_sphere) # create obstacles # start = t.time() self.assets.Clear() self.assets.RandomlyPositionAssets(self.system, self.initLoc, self.goal, self.terrain, self.terrain_length * 1.5, self.terrain_width * 1.5, should_scale=False) # Set the time response for steering and throttle inputs. # NOTE: this is not exact, since we do not render quite at the specified FPS. steering_time = 0.75 # time to go from 0 to +1 (or from 0 to -1) throttle_time = .5 # time to go from 0 to +1 braking_time = 0.3 # time to go from 0 to +1 self.SteeringDelta = (self.timestep / steering_time) self.ThrottleDelta = (self.timestep / throttle_time) self.BrakingDelta = (self.timestep / braking_time) self.manager = sens.ChSensorManager(self.system) self.manager.scene.AddPointLight(chrono.ChVectorF(100, 100, 100), chrono.ChVectorF(1, 1, 1), 5000.0) self.manager.scene.AddPointLight(chrono.ChVectorF(-100, -100, 100), chrono.ChVectorF(1, 1, 1), 5000.0) # Let's not, for the moment, give a different scenario during test """ if self.play_mode: self.manager.scene.GetBackground().has_texture = True; self.manager.scene.GetBackground().env_tex = "sensor/textures/qwantani_8k.hdr" self.manager.scene.GetBackground().has_changed = True; """ # ----------------------------------------------------- # Create a self.camera and add it to the sensor manager # ----------------------------------------------------- #chrono.ChFrameD(chrono.ChVectorD(1.5, 0, .875), chrono.Q_from_AngAxis(0, chrono.ChVectorD(0, 1, 0))), self.camera = sens.ChCameraSensor( self.chassis_body, # body camera is attached to 20, # scanning rate in Hz chrono.ChFrameD( chrono.ChVectorD(.65, 0, .75), chrono.Q_from_AngAxis(0, chrono.ChVectorD(0, 1, 0))), # offset pose self.camera_width, # number of horizontal samples self.camera_height, # number of vertical channels chrono.CH_C_PI / 2, # horizontal field of view 6 # supersampling factor ) self.camera.SetName("Camera Sensor") self.camera.PushFilter(sens.ChFilterRGBA8Access()) if self.play_mode: self.camera.PushFilter( sens.ChFilterVisualize(self.camera_width, self.camera_height, "RGB Camera")) self.manager.AddSensor(self.camera) # ----------------------------------------------------- # Create a self.gps and add it to the sensor manager # ----------------------------------------------------- gps_noise_none = sens.ChGPSNoiseNone() self.gps = sens.ChGPSSensor( self.chassis_body, 15, chrono.ChFrameD( chrono.ChVectorD(0, 0, 0), chrono.Q_from_AngAxis(0, chrono.ChVectorD(0, 1, 0))), self.origin, gps_noise_none) self.gps.SetName("GPS Sensor") self.gps.PushFilter(sens.ChFilterGPSAccess()) self.manager.AddSensor(self.gps) # have to reconstruct scene because sensor loads in meshes separately (ask Asher) # start = t.time() if self.assets.GetNum() > 0: # self.assets.TransformAgain() # start = t.time() for asset in self.assets.assets: if len(asset.frames) > 0: self.manager.AddInstancedStaticSceneMeshes( asset.frames, asset.mesh.shape) # self.manager.ReconstructScenes() # self.manager.AddInstancedStaticSceneMeshes(self.assets.frames, self.assets.shapes) # self.manager.Update() # print('Reconstruction :: ', t.time() - start) self.old_dist = (self.goal - self.initLoc).Length() self.step_number = 0 self.c_f = 0 self.isdone = False self.render_setup = False self.dist0 = (self.goal - self.chassis_body.GetPos()).Length() if self.play_mode: self.render() # print(self.get_ob()[1]) return self.get_ob()
chrono.ChVectorD(0, 0, 0), # start point chrono.ChVectorD(beam_L, 0, 0), # end point chrono.VECT_Y, # suggested Y direction of section 1) # order (3 = cubic, etc) node_mid = builder.GetLastBeamNodes()[m.floor( builder.GetLastBeamNodes().size() / 2.0)] # Create the flywheel and attach it to the center of the beam mbodyflywheel = chrono.ChBodyEasyCylinder(0.24, 0.05, 7800) # R, h, density mbodyflywheel.SetCoord( chrono.ChCoordsysD( node_mid.GetPos() + chrono.ChVectorD( 0, 0.05, 0), # flywheel initial center (plus Y offset) chrono.Q_from_AngAxis(CH_C_PI / 2.0, chrono.VECT_Z) ) # flywheel initial alignment (rotate 90° so cylinder axis is on X) ) my_system.Add(mbodyflywheel) myjoint = chrono.ChLinkMateFix() myjoint.Initialize(node_mid, mbodyflywheel) my_system.Add(myjoint) # Create the truss truss = chrono.ChBody() truss.SetBodyFixed(True) my_system.Add(truss) # Create the end bearing bearing = chrono.ChLinkMateGeneric(False, True, True, False, True, True)
def reset(self): x_half_length = 90 y_half_length = 40 self.path = BezierPath(x_half_length, y_half_length, 0.5, self.interval) pos, rot = self.path.getPosRot(self.path.current_t - self.interval) self.initLoc = chrono.ChVectorD(pos) self.initRot = chrono.ChQuaternionD(rot) self.vehicle = veh.HMMWV_Reduced() self.vehicle.SetContactMethod(chrono.ChContactMethod_NSC) self.surf_material = chrono.ChMaterialSurfaceNSC() self.vehicle.SetChassisCollisionType( veh.ChassisCollisionType_PRIMITIVES) self.vehicle.SetChassisFixed(False) self.vehicle.SetInitPosition( chrono.ChCoordsysD(self.initLoc, self.initRot)) self.vehicle.SetPowertrainType(veh.PowertrainModelType_SHAFTS) self.vehicle.SetDriveType(veh.DrivelineType_AWD) # self.vehicle.SetSteeringType(veh.SteeringType_PITMAN_ARM) self.vehicle.SetTireType(veh.TireModelType_TMEASY) self.vehicle.SetTireStepSize(self.timestep) self.vehicle.Initialize() if self.play_mode == True: # self.vehicle.SetChassisVisualizationType(veh.VisualizationType_MESH) self.vehicle.SetChassisVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetWheelVisualizationType(veh.VisualizationType_MESH) self.vehicle.SetTireVisualizationType(veh.VisualizationType_MESH) else: self.vehicle.SetChassisVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetWheelVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSuspensionVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSteeringVisualizationType( veh.VisualizationType_PRIMITIVES) self.chassis_body = self.vehicle.GetChassisBody() self.chassis_body.GetCollisionModel().ClearModel() size = chrono.ChVectorD(3, 2, 0.2) self.chassis_body.GetCollisionModel().AddBox(self.surf_material, 0.5 * size.x, 0.5 * size.y, 0.5 * size.z) self.chassis_body.GetCollisionModel().BuildModel() self.m_inputs = veh.Inputs() self.system = self.vehicle.GetVehicle().GetSystem() self.manager = sens.ChSensorManager(self.system) self.manager.scene.AddPointLight(chrono.ChVectorF(100, 100, 100), chrono.ChVectorF(1, 1, 1), 5000.0) self.manager.scene.AddPointLight(chrono.ChVectorF(-100, -100, 100), chrono.ChVectorF(1, 1, 1), 5000.0) # Driver #self.driver = veh.ChDriver(self.vehicle.GetVehicle()) self.terrain = veh.RigidTerrain(self.system) patch_mat = chrono.ChMaterialSurfaceNSC() patch_mat.SetFriction(0.9) patch_mat.SetRestitution(0.01) patch = self.terrain.AddPatch(patch_mat, chrono.ChVectorD(0, 0, 0), chrono.ChVectorD(0, 0, 1), self.terrainLength * 1.5, self.terrainWidth * 1.5) patch.SetTexture(veh.GetDataFile("terrain/textures/grass.jpg"), 200, 200) patch.SetColor(chrono.ChColor(0.8, 0.8, 0.5)) self.terrain.Initialize() self.groundBody = patch.GetGroundBody() ground_asset = self.groundBody.GetAssets()[0] visual_asset = chrono.CastToChVisualization(ground_asset) vis_mat = chrono.ChVisualMaterial() vis_mat.SetKdTexture(veh.GetDataFile("terrain/textures/grass.jpg")) visual_asset.material_list.append(vis_mat) self.leaders.addLeaders(self.system, self.path) self.leader_box = self.leaders.getBBox() self.lead_pos = (self.chassis_body.GetPos() - self.leaders[0].GetPos()).Length() # Add obstacles: self.obstacles = [] self.placeObstacle(8) # for leader in self.leaders: # ------------------------------------------------ # Create a self.camera and add it to the sensor manager # ------------------------------------------------ self.camera = sens.ChCameraSensor( self.chassis_body, # body camera is attached to 10, # scanning rate in Hz chrono.ChFrameD(chrono.ChVectorD(1.5, 0, .875)), # offset pose self.camera_width, # number of horizontal samples self.camera_height, # number of vertical channels chrono.CH_C_PI / 2, # horizontal field of view 6) self.camera.SetName("Camera Sensor") self.camera.PushFilter(sens.ChFilterRGBA8Access()) self.manager.AddSensor(self.camera) # ----------------------------------------------------- # Create a self.gps and add it to the sensor manager # ----------------------------------------------------- gps_noise_none = sens.ChGPSNoiseNone() self.AgentGPS = sens.ChGPSSensor( self.chassis_body, 10, chrono.ChFrameD( chrono.ChVectorD(0, 0, 0), chrono.Q_from_AngAxis(0, chrono.ChVectorD(0, 1, 0))), self.origin, gps_noise_none) self.AgentGPS.SetName("AgentGPS Sensor") self.AgentGPS.PushFilter(sens.ChFilterGPSAccess()) self.manager.AddSensor(self.AgentGPS) ### Target GPS self.TargetGPS = sens.ChGPSSensor( self.leaders[0], 10, chrono.ChFrameD( chrono.ChVectorD(0, 0, 0), chrono.Q_from_AngAxis(0, chrono.ChVectorD(0, 1, 0))), self.origin, gps_noise_none) self.TargetGPS.SetName("TargetGPS Sensor") self.TargetGPS.PushFilter(sens.ChFilterGPSAccess()) self.manager.AddSensor(self.TargetGPS) self.step_number = 0 self.num_frames = 0 self.num_updates = 0 self.c_f = 0 self.old_ac = [0, 0] self.isdone = False self.render_setup = False if self.play_mode: self.render() return self.get_ob()
def reset(self): self.generate_track() self.vehicle = veh.Sedan() self.vehicle.SetContactMethod(chrono.ChMaterialSurface.NSC) self.vehicle.SetChassisCollisionType(veh.ChassisCollisionType_NONE) self.vehicle.SetChassisFixed(False) self.vehicle.SetInitPosition( chrono.ChCoordsysD(self.initLoc, self.initRot)) self.vehicle.SetTireType(veh.TireModelType_RIGID) self.vehicle.SetTireStepSize(self.timestep) self.vehicle.Initialize() self.vehicle.SetChassisVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetWheelVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSuspensionVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSteeringVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetTireVisualizationType(veh.VisualizationType_PRIMITIVES) self.system = self.vehicle.GetSystem() self.chassis_body = self.vehicle.GetChassisBody() # Create contact model self.chassis_body.GetCollisionModel().ClearModel() size = chrono.ChVectorD(3, 2, 0.2) self.chassis_body.GetCollisionModel().AddBox(0.5 * size.x, 0.5 * size.y, 0.5 * size.z) self.chassis_body.GetCollisionModel().BuildModel() # Driver self.driver = Driver(self.vehicle.GetVehicle()) # Throttle controller #self.throttle_controller = PIDThrottleController() #self.throttle_controller.SetGains(Kp=0.4, Ki=0, Kd=0) #self.throttle_controller.SetTargetSpeed(speed=self.target_speed) # Rigid terrain self.terrain = veh.RigidTerrain(self.system) patch = self.terrain.AddPatch( chrono.ChCoordsysD(chrono.ChVectorD(0, 0, self.terrainHeight - 5), chrono.QUNIT), chrono.ChVectorD(self.terrainLength, self.terrainWidth, 10)) patch.SetContactFrictionCoefficient(0.9) patch.SetContactRestitutionCoefficient(0.01) patch.SetContactMaterialProperties(2e7, 0.3) patch.SetTexture(veh.GetDataFile("terrain/textures/tile4.jpg"), 200, 200) patch.SetColor(chrono.ChColor(0.8, 0.8, 0.5)) self.terrain.Initialize() ground_body = patch.GetGroundBody() ground_asset = ground_body.GetAssets()[0] visual_asset = chrono.CastToChVisualization(ground_asset) vis_mat = chrono.ChVisualMaterial() vis_mat.SetKdTexture(chrono.GetChronoDataFile("concrete.jpg")) visual_asset.material_list.append(vis_mat) # create barriers self.barriers = [] self.DrawBarriers(self.track.left.points) self.DrawBarriers(self.track.right.points) # Set the time response for steering and throttle inputs. # NOTE: this is not exact, since we do not render quite at the specified FPS. steering_time = 0.5 # time to go from 0 to +1 (or from 0 to -1) throttle_time = 0.5 # time to go from 0 to +1 braking_time = 0.3 # time to go from 0 to +1 self.driver.SetSteeringDelta(self.timestep / steering_time) self.driver.SetThrottleDelta(self.timestep / throttle_time) self.driver.SetBrakingDelta(self.timestep / braking_time) self.manager = sens.ChSensorManager(self.system) self.manager.scene.AddPointLight(chrono.ChVectorF(100, 100, 100), chrono.ChVectorF(1, 1, 1), 500.0) self.manager.scene.AddPointLight(chrono.ChVectorF(-100, -100, 100), chrono.ChVectorF(1, 1, 1), 500.0) # ----------------------------------------------------- # Create a self.camera and add it to the sensor manager # ----------------------------------------------------- self.camera = sens.ChCameraSensor( self.chassis_body, # body camera is attached to 50, # scanning rate in Hz chrono.ChFrameD( chrono.ChVectorD(1.5, 0, .875), chrono.Q_from_AngAxis(0, chrono.ChVectorD(0, 1, 0))), # offset pose self.camera_width, # number of horizontal samples self.camera_height, # number of vertical channels chrono.CH_C_PI / 2, # horizontal field of view (self.camera_height / self.camera_width) * chrono.CH_C_PI / 3. # vertical field of view ) self.camera.SetName("Camera Sensor") self.camera.FilterList().append(sens.ChFilterRGBA8Access()) self.manager.AddSensor(self.camera) self.old_dist = self.track.center.calcDistance( self.chassis_body.GetPos()) self.step_number = 0 self.c_f = 0 self.isdone = False self.render_setup = False if self.play_mode: self.render() return self.get_ob()
npmat = np.asarray(ma.GetMatr( )) # Create a 2D npy array from the list extracted from ChMatrixDynamic w, v = LA.eig(npmat) # get eigenvalues and eigenvectors using numpy mb = chrono.ChMatrixDynamicD(4, 4) prod = v * npmat # you can perform linear algebra operations with numpy and then feed results into a ChMatrixDynamicD using SetMatr mb.SetMatr(v.tolist()) # create a ChMatrixDynamicD from the numpy eigenvectors mr = chrono.ChMatrix33D() mr.SetMatr([[1, 2, 3], [4, 5, 6], [7, 8, 9]]) print(mr * my_vect1) # Test frames - # create a frame representing a translation and a rotation # of 20 degrees on X axis my_frame = chrono.ChFrameD( my_vect2, chrono.Q_from_AngAxis(20 * chrono.CH_C_DEG_TO_RAD, chrono.ChVectorD(1, 0, 0))) my_vect5 = my_vect1 >> my_frame # Print the class hierarchy of a chrono class import inspect inspect.getmro(chrono.ChStreamOutAsciiFile) # Use the ChFunction classes my_funct = chrono.ChFunction_Sine(0, 0.5, 3) print('function f(0.2)=', my_funct.Get_y(0.2)) # Inherit from the ChFunction, from the Python side, # (do not forget the __init__ constructor) class MySquareFunct(chrono.ChFunction):
def __init__(self, sys, gravity, material, width, height, position_base, position_tip, damping, elements, torque=10, origin=True, stator_constraint=None): self.mesh = fea.ChMesh() self.mesh.SetAutomaticGravity(gravity) self.section = fea.ChBeamSectionAdvanced() self.section.SetAsRectangularSection(width, height) self.section.SetYoungModulus(material.modulus) self.section.SetGshearModulus(material.shear) self.section.SetDensity(material.density) self.section.SetBeamRaleyghDamping(damping) self.position_base = chrono.ChVectorD(*position_base) self.position_tip = chrono.ChVectorD(*position_tip) self.builder = fea.ChBuilderBeamEuler( ) #Use the beam builder assembly method to assembly each beam self.builder.BuildBeam( self.mesh, self.section, elements, self.position_base, self.position_tip, chrono.ChVectorD(0, 1, 0), ) self.stator = chrono.ChBodyEasyCylinder(0.01, 0.01, 1000) self.stator.SetPos(self.position_base) self.stator.SetBodyFixed(origin) self.frame = chrono.ChFrameD(self.stator) sys.Add(self.stator) if (origin == False) and ( stator_constraint is not None ): #If the beam is not located at the origin, it must need to be constrained to another beam self.constraint = chrono.ChLinkMateGeneric() self.constraint.Initialize(self.stator, stator_constraint, False, chrono.ChFrameD(self.stator), chrono.ChFrameD(stator_constraint)) self.constraint.SetConstrainedCoords(True, True, True, True, True, True) sys.Add(self.constraint) self.frame = chrono.ChFrameD(self.stator) self.rotor = chrono.ChBodyEasyCylinder(0.011, 0.011, 1000) self.rotor.SetPos(self.position_base) sys.Add(self.rotor) self.frame.SetRot( chrono.Q_from_AngAxis(chrono.CH_C_PI_2, chrono.VECT_X) ) #Rotate the direction of rotation to be planar (x-z plane) self.motor = chrono.ChLinkMotorRotationTorque() self.motor.Initialize(self.rotor, self.stator, self.frame) sys.Add(self.motor) self.motor.SetTorqueFunction(chrono.ChFunction_Const(torque)) self.arm_base = (self.builder.GetLastBeamNodes().front()) self.arm_tip = (self.builder.GetLastBeamNodes().back()) self.mate = chrono.ChLinkMateGeneric() self.mate.Initialize(self.builder.GetLastBeamNodes().front(), self.rotor, chrono.ChFrameD(self.builder.GetLastBeamNodes( ).front().GetPos())) #constrain beam to rotor self.mate.SetConstrainedCoords( True, True, True, True, True, True ) #constraints must be in format: (True,True,True,True,True,True) to constrain x,y,z,rotx,roty,rotz coordinates sys.Add(self.mate) self.visual = fea.ChVisualizationFEAmesh(self.mesh) self.visual.SetFEMdataType( fea.ChVisualizationFEAmesh.E_PLOT_ELEM_BEAM_MZ) self.visual.SetColorscaleMinMax(-1.4, 1.4) self.visual.SetSmoothFaces(True) self.visual.SetWireframe(False) self.mesh.AddAsset(self.visual) sys.Add(self.mesh)
def main(): print("Copyright (c) 2017 projectchrono.org" + "\n\n") # Create systems # Create the HMMWV vehicle, set parameters, and initialize my_hmmwv = veh.HMMWV_Full() my_hmmwv.SetContactMethod(contact_method) my_hmmwv.SetChassisCollisionType(chassis_collision_type) my_hmmwv.SetChassisFixed(False) my_hmmwv.SetInitPosition(chrono.ChCoordsysD(initLoc, initRot)) my_hmmwv.SetPowertrainType(powertrain_model) my_hmmwv.SetDriveType(drive_type) my_hmmwv.SetSteeringType(steering_type) my_hmmwv.SetTireType(tire_model) my_hmmwv.SetTireStepSize(tire_step_size) my_hmmwv.Initialize() my_hmmwv.SetChassisVisualizationType(chassis_vis_type) my_hmmwv.SetSuspensionVisualizationType(suspension_vis_type) my_hmmwv.SetSteeringVisualizationType(steering_vis_type) my_hmmwv.SetWheelVisualizationType(wheel_vis_type) my_hmmwv.SetTireVisualizationType(tire_vis_type) # Create the terrain terrain = veh.RigidTerrain(my_hmmwv.GetSystem()) if (contact_method == chrono.ChContactMethod_NSC): patch_mat = chrono.ChMaterialSurfaceNSC() patch_mat.SetFriction(0.9) patch_mat.SetRestitution(0.01) elif (contact_method == chrono.ChContactMethod_SMC): patch_mat = chrono.ChMaterialSurfaceSMC() patch_mat.SetFriction(0.9) patch_mat.SetRestitution(0.01) patch_mat.SetYoungModulus(2e7) patch = terrain.AddPatch(patch_mat, chrono.ChVectorD(0, 0, 0), chrono.ChVectorD(0, 0, 1), terrainLength, terrainWidth) patch.SetTexture(veh.GetDataFile("terrain/textures/tile4.jpg"), 200, 200) patch.SetColor(chrono.ChColor(0.8, 0.8, 0.5)) terrain.Initialize() # Create the vehicle Irrlicht interface app = veh.ChWheeledVehicleIrrApp(my_hmmwv.GetVehicle(), 'HMMWV', irr.dimension2du(1000, 800)) app.SetSkyBox() app.AddTypicalLights(irr.vector3df(30, -30, 100), irr.vector3df(30, 50, 100), 250, 130) app.AddTypicalLogo(chrono.GetChronoDataFile('logo_pychrono_alpha.png')) app.SetChaseCamera(trackPoint, 6.0, 0.5) app.SetTimestep(step_size) app.AssetBindAll() app.AssetUpdateAll() # Initialize output try: os.mkdir(out_dir) except: print("Error creating directory ") # Set up vehicle output my_hmmwv.GetVehicle().SetChassisOutput(True) my_hmmwv.GetVehicle().SetSuspensionOutput(0, True) my_hmmwv.GetVehicle().SetSteeringOutput(0, True) my_hmmwv.GetVehicle().SetOutput(veh.ChVehicleOutput.ASCII, out_dir, "output", 0.1) # Generate JSON information with available output channels my_hmmwv.GetVehicle().ExportComponentList(out_dir + "/component_list.json") # Create the interactive driver system driver = veh.ChIrrGuiDriver(app) # Set the time response for steering and throttle keyboard inputs. steering_time = 1.0 # time to go from 0 to +1 (or from 0 to -1) throttle_time = 1.0 # time to go from 0 to +1 braking_time = 0.3 # time to go from 0 to +1 driver.SetSteeringDelta(render_step_size / steering_time) driver.SetThrottleDelta(render_step_size / throttle_time) driver.SetBrakingDelta(render_step_size / braking_time) driver.Initialize() # Simulation loop # Number of simulation steps between miscellaneous events render_steps = m.ceil(render_step_size / step_size) debug_steps = m.ceil(debug_step_size / step_size) # Initialize simulation frame counter and simulation time step_number = 0 render_frame = 0 if (contact_vis): app.SetSymbolscale(1e-4) # app.SetContactsDrawMode(irr.eCh_ContactsDrawMode::CONTACT_FORCES); # --------------------------------------------- # Create a sensor manager and add a point light # --------------------------------------------- manager = sens.ChSensorManager(my_hmmwv.GetSystem()) manager.scene.AddPointLight(chrono.ChVectorF(0, 0, 100), chrono.ChVectorF(2, 2, 2), 5000) manager.SetKeyframeSizeFromTimeStep(.001, 1 / 5) # ------------------------------------------------ # Create a camera and add it to the sensor manager # ------------------------------------------------ fov = 1.408 lag = 0 update_rate = 5 exposure_time = 1 / update_rate offset_pose = chrono.ChFrameD(chrono.ChVectorD(-5, 0, 2)) cam = sens.ChCameraSensor( my_hmmwv.GetChassisBody(), # body camera is attached to update_rate, # update rate in Hz offset_pose, # offset pose image_width, # image width image_height, # image height fov # camera's horizontal field of view ) cam.SetName("Camera Sensor") # cam.SetLag(0); # cam.SetCollectionWindow(0); # Visualizes the image if vis: cam.PushFilter( sens.ChFilterVisualize(image_width, image_height, "HMMWV Camera")) # Save the current image to a png file at the specified path if save: cam.PushFilter(sens.ChFilterSave(out_dir + "cam/")) # Add a camera to a sensor manager manager.AddSensor(cam) # ---------------------------------------------- # Create an IMU sensor and add it to the manager # ---------------------------------------------- offset_pose = chrono.ChFrameD( chrono.ChVectorD(-8, 0, 1), chrono.Q_from_AngAxis(0, chrono.ChVectorD(0, 1, 0))) imu = sens.ChIMUSensor( my_hmmwv.GetChassisBody(), # body imu is attached to imu_update_rate, # update rate in Hz offset_pose, # offset pose imu_noise_none # noise model ) imu.SetName("IMU Sensor") imu.SetLag(imu_lag) imu.SetCollectionWindow(imu_collection_time) # Provides the host access to the imu data imu.PushFilter(sens.ChFilterIMUAccess()) # Add the imu to the sensor manager manager.AddSensor(imu) # ---------------------------------------------- # Create an GPS sensor and add it to the manager # ---------------------------------------------- offset_pose = chrono.ChFrameD( chrono.ChVectorD(-8, 0, 1), chrono.Q_from_AngAxis(0, chrono.ChVectorD(0, 1, 0))) gps = sens.ChGPSSensor( my_hmmwv.GetChassisBody(), # body imu is attached to gps_update_rate, # update rate in Hz offset_pose, # offset pose gps_reference, gps_noise_none # noise model ) gps.SetName("GPS Sensor") gps.SetLag(gps_lag) gps.SetCollectionWindow(gps_collection_time) # Provides the host access to the gps data gps.PushFilter(sens.ChFilterGPSAccess()) # Add the gps to the sensor manager manager.AddSensor(gps) realtime_timer = chrono.ChRealtimeStepTimer() while (app.GetDevice().run()): time = my_hmmwv.GetSystem().GetChTime() #End simulation if (time >= t_end): break if (step_number % render_steps == 0): app.BeginScene(True, True, irr.SColor(255, 140, 161, 192)) app.DrawAll() app.EndScene() #Debug logging if (debug_output and step_number % debug_steps == 0): print("\n\n============ System Information ============\n") print("Time = " << time << "\n\n") #my_hmmwv.DebugLog(OUT_SPRINGS | OUT_SHOCKS | OUT_CONSTRAINTS) marker_driver = my_hmmwv.GetChassis().GetMarkers()[0].GetAbsCoord( ).pos marker_com = my_hmmwv.GetChassis().GetMarkers()[1].GetAbsCoord( ).pos print("Markers\n") print(" Driver loc: ", marker_driver.x, " ", marker_driver.y, " ", marker_driver.z) print(" Chassis COM loc: ", marker_com.x, " ", marker_com.y, " ", marker_com.z) # Get driver inputs driver_inputs = driver.GetInputs() # Update modules (process inputs from other modules) driver.Synchronize(time) terrain.Synchronize(time) my_hmmwv.Synchronize(time, driver_inputs, terrain) app.Synchronize(driver.GetInputModeAsString(), driver_inputs) # Advance simulation for one timestep for all modules driver.Advance(step_size) terrain.Advance(step_size) my_hmmwv.Advance(step_size) app.Advance(step_size) # Update sensor manager # Will render/save/filter automatically manager.Update() # Increment frame number step_number += 1 # Spin in place for real time to catch up realtime_timer.Spin(step_size) return 0
def reset(self): self.generate_track(starting_index=350, z=.40) self.vehicle = veh.RCCar() self.vehicle.SetContactMethod(chrono.ChMaterialSurface.NSC) self.vehicle.SetChassisCollisionType(veh.ChassisCollisionType_NONE) self.vehicle.SetChassisFixed(False) self.vehicle.SetInitPosition( chrono.ChCoordsysD(self.initLoc, self.initRot)) self.vehicle.SetTireType(veh.TireModelType_RIGID) self.vehicle.SetTireStepSize(self.timestep) self.vehicle.Initialize() self.vehicle.SetChassisVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetWheelVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSuspensionVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSteeringVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetTireVisualizationType(veh.VisualizationType_PRIMITIVES) self.chassis_body = self.vehicle.GetChassisBody() self.system = self.vehicle.GetVehicle().GetSystem() # Driver self.driver = Driver(self.vehicle.GetVehicle()) # Set the time response for steering and throttle inputs. # NOTE: this is not exact, since we do not render quite at the specified FPS. steering_time = .65 # time to go from 0 to +1 (or from 0 to -1) throttle_time = .5 # time to go from 0 to +1 braking_time = 0.3 # time to go from 0 to +1 self.driver.SetSteeringDelta(self.timestep / steering_time) self.driver.SetThrottleDelta(self.timestep / throttle_time) self.driver.SetBrakingDelta(self.timestep / braking_time) # Longitudinal controller (throttle and braking) self.long_controller = PIDLongitudinalController( self.vehicle, self.driver) self.long_controller.SetGains(Kp=0.4, Ki=0, Kd=0) self.long_controller.SetTargetSpeed(speed=self.target_speed) # Mesh hallway y_max = 5.65 x_max = 23 offset = chrono.ChVectorD(-x_max / 2, -y_max / 2, .21) offsetF = chrono.ChVectorF(offset.x, offset.y, offset.z) self.terrain = veh.RigidTerrain(self.system) coord_sys = chrono.ChCoordsysD(offset, chrono.ChQuaternionD(1, 0, 0, 0)) patch = self.terrain.AddPatch( coord_sys, chrono.GetChronoDataFile("sensor/textures/hallway_contact.obj"), "mesh", 0.01, False) vis_mesh = chrono.ChTriangleMeshConnected() vis_mesh.LoadWavefrontMesh( chrono.GetChronoDataFile("sensor/textures/hallway.obj"), True, True) trimesh_shape = chrono.ChTriangleMeshShape() trimesh_shape.SetMesh(vis_mesh) trimesh_shape.SetName("mesh_name") trimesh_shape.SetStatic(True) patch.GetGroundBody().AddAsset(trimesh_shape) patch.SetContactFrictionCoefficient(0.9) patch.SetContactRestitutionCoefficient(0.01) patch.SetContactMaterialProperties(2e7, 0.3) self.terrain.Initialize() f = 0 start_light = 0 end_light = 8 self.manager = sens.ChSensorManager(self.system) for i in range(8): f += 3 if i < start_light or i > end_light: continue self.manager.scene.AddPointLight( chrono.ChVectorF(f, 1.25, 2.3) + offsetF, chrono.ChVectorF(1, 1, 1), 5) self.manager.scene.AddPointLight( chrono.ChVectorF(f, 3.75, 2.3) + offsetF, chrono.ChVectorF(1, 1, 1), 5) # ----------------------------------------------------- # Create a self.camera and add it to the sensor manager # ----------------------------------------------------- self.camera = sens.ChCameraSensor( self.chassis_body, # body camera is attached to 50, # scanning rate in Hz chrono.ChFrameD( chrono.ChVectorD(-.075, 0, .15), chrono.Q_from_AngAxis(0, chrono.ChVectorD(0, 1, 0))), # offset pose self.camera_width, # number of horizontal samples self.camera_height, # number of vertical channels chrono.CH_C_PI / 2, # horizontal field of view (self.camera_height / self.camera_width) * chrono.CH_C_PI / 3. # vertical field of view ) self.camera.SetName("Camera Sensor") self.camera.FilterList().append(sens.ChFilterRGBA8Access()) self.manager.AddSensor(self.camera) # create obstacles self.cones = [] self.DrawCones(self.track.left.points, 'green', z=.31) self.DrawCones(self.track.right.points, 'red', z=.31) self.old_dist = self.track.center.calcDistance( self.chassis_body.GetPos()) self.step_number = 0 self.isdone = False self.render_setup = False if self.play_mode: self.render() return self.get_ob()
# Test matrices ma = chrono.ChMatrixDynamicD(4,4) ma.FillDiag(-2) mb = chrono.ChMatrixDynamicD(4,4) mb.FillElem(10) mc = (ma-mb)*0.1; # operator overloading of +,-,* is supported print (mc); mr = chrono.ChMatrix33D() mr.FillDiag(20) print (mr*my_vect1); # Test frames - # create a frame representing a translation and a rotation # of 20 degrees on X axis my_frame = chrono.ChFrameD(my_vect2, chrono.Q_from_AngAxis(20*chrono.CH_C_DEG_TO_RAD, chrono.ChVectorD(1,0,0))) my_vect5 = my_vect1 >> my_frame # Print the class hierarchy of a chrono class import inspect inspect.getmro(chrono.ChStreamOutAsciiFile) # Use matrices my_matr = chrono.ChMatrixDynamicD(6,4) my_matr[1,2]=4 my_matrb = chrono.ChMatrixDynamicD(4,6) my_matrb.FillRandom(-2,2) print ( my_matrb * 4 ) # Use the ChFunction classes
# 1) a FEA tetrahedron(s): # Create a material, that must be assigned to each solid element in the mesh, # and set its parameters mmaterial = fea.ChContinuumElastic() mmaterial.Set_E(0.01e9) # rubber 0.01e9, steel 200e9 mmaterial.Set_v(0.3) mmaterial.Set_RayleighDampingK(0.003) mmaterial.Set_density(1000) for i in range(4): try: cdown = chrono.ChCoordsysD(chrono.ChVectorD(0, -0.4, 0)) crot = chrono.ChCoordsysD( chrono.VNULL, chrono.Q_from_AngAxis(chrono.CH_C_2PI * chrono.ChRandom(), chrono.VECT_Y) * chrono.Q_from_AngAxis(chrono.CH_C_PI_2, chrono.VECT_X)) cydisp = chrono.ChCoordsysD(chrono.ChVectorD(-0.3, 0.1 + i * 0.1, -0.3)) ctot = cydisp.TransformLocalToParent( crot.TransformLocalToParent(cdown)) mrot = chrono.ChMatrix33D(ctot.rot) fea.ChMeshFileLoader.FromTetGenFile( my_mesh, chrono.GetChronoDataFile("fea/beam.node"), chrono.GetChronoDataFile("fea/beam.ele"), mmaterial, ctot.pos, mrot) except: print('Error Loading meshes') break # Create the contact surface(s).