def main(argv):
  if len(argv) > 1:
    raise app.UsageError("Too many command-line arguments.")

  w = pydiffphys.TinyWorld()

  w.gravity = pydiffphys.TinyVector3(0, 0, -9.81)
  g = w.gravity
  print("g=", g.z)
  plane = pydiffphys.TinyPlane()
  sphere = pydiffphys.TinySphere(5.0)
  d = w.get_collision_dispatcher()
  mass = 0.0
  b1 = pydiffphys.TinyRigidBody(mass, plane)
  mass = 1.0
  b2 = pydiffphys.TinyRigidBody(mass, sphere)

  print("b.linear_velocity=", b1.linear_velocity)
  pos_a = pydiffphys.TinyVector3(0, 0, 0)
  orn_a = pydiffphys.TinyQuaternion(0, 0, 0, 1)
  pos_b = pydiffphys.TinyVector3(0, 0, 50)
  orn_b = pydiffphys.TinyQuaternion(0, 0, 0, 1)

  pose_a = pydiffphys.TinyPose(pos_a, orn_a)
  pose_b = pydiffphys.TinyPose(pos_b, orn_b)
  b1.world_pose = pose_a
  b2.world_pose = pose_b

  steps = 1000
  for step in range(steps):
    b2.apply_gravity(g)
    dt = 1. / 240.
    b2.apply_force_impulse(dt)
    b2.clear_forces()
    bodies = [b1, b2]
    rb_contacts = w.compute_contacts_rigid_body(bodies, d)
    num_iter = 50
    solver = pydiffphys.TinyConstraintSolver()
    for _ in range(num_iter):
      for contact in rb_contacts:
        solver.resolve_collision(contact, dt)
    for body in bodies:
      body.integrate(dt)

    print("step=", step, ": b2.world_pose.position=", b2.world_pose.position,
          ", b2.linear_velocity=", b2.linear_velocity)
Beispiel #2
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def create_multi_body(mass, collision_shapes, is_floating, world):
  urdf = pd.TinyUrdfStructures()
  base_link = pd.TinyUrdfLink()
  base_link.link_name = "plane_link"
  inertial = pd.TinyUrdfInertial()
  inertial.mass = mass 
  inertial.inertia_xxyyzz = pd.TinyVector3(mass,mass,mass)
  base_link.urdf_inertial = inertial
  
  base_link.urdf_collision_shapes = collision_shapes
  urdf.base_links = [base_link]
  mb = pd.TinyMultiBody(is_floating)
  urdf2mb = pd.UrdfToMultiBody2()
  res = urdf2mb.convert2(urdf, world, mb)  
  return mb
Beispiel #3
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def create_multi_body(link_name, mass, collision_shapes, visual_shapes,
                      is_floating, mc, world):
    urdf = pd.TinyUrdfStructures()
    base_link = pd.TinyUrdfLink()
    base_link.link_name = link_name
    inertial = pd.TinyUrdfInertial()
    inertial.mass = mass
    inertial.inertia_xxyyzz = pd.TinyVector3(mass, mass, mass)
    base_link.urdf_inertial = inertial

    base_link.urdf_collision_shapes = collision_shapes
    base_link.urdf_visual_shapes = visual_shapes

    urdf.base_links = [base_link]
    mb = pd.TinyMultiBody(is_floating)
    urdf2mb = pd.UrdfToMultiBody2()
    res = urdf2mb.convert2(urdf, world, mb)
    b2vis = meshcat_utils_dp.convert_visuals(urdf, None, vis)

    return mb, b2vis
Beispiel #4
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def main(argv):
  if len(argv) > 1:
    raise app.UsageError("Too many command-line arguments.")

  w = pydiffphys.TinyWorld()

  w.gravity = pydiffphys.TinyVector3(0, 0, -9.81)
  g = w.gravity
  print("g=", g.z)
  s = pydiffphys.TinySphere(2.0)
  p = pydiffphys.TinyPlane()
  mass = 1.0
  b = pydiffphys.TinyRigidBody(mass, s)
  b.world_pose.position.z = 10

  #print(s.get_radius())
  print("s.get_type()=", s.get_type())
  print("p.get_type()=", p.get_type())
  for i in range(10):
    w.step(0.1)
    print("b.m_world_pose", b.world_pose.position.z)
Beispiel #5
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 def convert_vec(self, vec):
     vec = dp.TinyVector3(vec[0], vec[1], vec[2])
     return vec
Beispiel #6
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  inertial.mass = mass 
  inertial.inertia_xxyyzz = pd.TinyVector3(mass,mass,mass)
  base_link.urdf_inertial = inertial
  
  base_link.urdf_collision_shapes = collision_shapes
  urdf.base_links = [base_link]
  mb = pd.TinyMultiBody(is_floating)
  urdf2mb = pd.UrdfToMultiBody2()
  res = urdf2mb.convert2(urdf, world, mb)  
  return mb

world = pd.TinyWorld()
collision_shape = pd.TinyUrdfCollision()

collision_shape.geometry.geom_type = pd.PLANE_TYPE
collision_shape.origin_xyz = pd.TinyVector3(0.,0.,2.)
plane_mb = create_multi_body(0, [collision_shape], False, world)

collision_shape = pd.TinyUrdfCollision()
collision_shape.geometry.geom_type = pd.SPHERE_TYPE
collision_shape.geometry.sphere.radius = 2.0
sphere_mb = create_multi_body(2.0, [collision_shape], True, world)
sphere_mb.set_base_position(pd.TinyVector3(0.,0.,25.))
dt = 1./240.

mb_solver = pd.TinyMultiBodyConstraintSolver()

while 1:
  sphere_mb.forward_kinematics()
  print("sphere_mb.q=",sphere_mb.q)
  
#now convert urdf structs to diffphys urdf structs
med0.convert_urdf_structures()
print("conversion to TinyUrdfStructures done!")

texture_path = os.path.join(pd.getDataPath(), "laikago/laikago_tex.jpg")

laikago_vis = meshcat_utils_dp.convert_visuals(med0.urdf_structs, texture_path,
                                               vis)
print("convert_visuals done")

urdf2mb = dp.UrdfToMultiBody2()
is_floating = True
laikago_mb = dp.TinyMultiBody(is_floating)

res = urdf2mb.convert2(med0.urdf_structs, world, laikago_mb)
laikago_mb.set_base_position(dp.TinyVector3(0., 0., 2.))
mb_solver = dp.TinyMultiBodyConstraintSolver()

dt = 1. / 1000.
#p0.setGravity(0,0,-10)

while p0.isConnected():
    laikago_mb.forward_kinematics()
    laikago_mb.forward_dynamics(dp.TinyVector3(0., 0., -10.))
    laikago_mb.integrate_q(dt)

    multi_bodies = [plane_mb, laikago_mb]

    contacts = world.compute_contacts_multi_body(multi_bodies, dispatcher)

    #collision solver