Beispiel #1
 def from_color(self, color, size=(0, 0), bpp=32, masks=None):
     """Creates a sprite with a certain color.
     color = convert_to_color(color)
     if masks:
         rmask, gmask, bmask, amask = masks
         rmask = gmask = bmask = amask = 0
     sf = sdlsurface.create_rgb_surface(size[0], size[1], bpp, rmask, gmask, bmask, amask)
     fmt = sf.format
     if fmt.Amask != 0:
         # Target has an alpha mask
         c = pixels.map_rgba(fmt, color.r, color.g, color.b, color.a)
         c = pixels.map_rgb(fmt, color.r, color.g, color.b)
     sdlsurface.fill_rect(sf, None, c)
     return self.from_surface(sf, True)
Beispiel #2
def prepare_color(color, target):
    """Prepares the passed color for the passed target.
    color = convert_to_color(color)
    pformat = None
    # Software surfaces
    if isinstance(target, sdlpixels.SDL_PixelFormat):
        pformat = target
    elif isinstance(target, sdlsurface.SDL_Surface):
        pformat = target.format
    elif isinstance(target, SoftwareSprite):
        pformat = target.surface.format
    if pformat is None:
        raise TypeError("unsupported target type")
    if pformat.Amask != 0:
        # Target has an alpha mask
        return sdlpixels.map_rgba(pformat, color.r, color.g, color.b, color.a)
    return sdlpixels.map_rgb(pformat, color.r, color.g, color.b)
Beispiel #3
 def color(self, value):
     """The drawing color of the RenderContext."""
     c = convert_to_color(value)
     render.set_render_draw_color(self.renderer, c.r, c.g, c.b, c.a)
Beispiel #4
 def color(self):
     """The drawing color of the RenderContext."""
     return convert_to_color(render.get_render_draw_color(self.renderer))