Beispiel #1
0
 def createUI(self):
     w, h = gdata.scrnSize
     self.win = ui.Window(
         self.app,
         title=_('Unhandled exception'),
         modal=1,
         escKeyClose=1,
         movable=0,
         rect=ui.Rect((w - 724) / 2, (h - 443) / 2, 724, 443),
         layoutManager=ui.SimpleGridLM(),
     )
     self.win.subscribeAction('*', self)
     s = ui.Scrollbar(self.win, layout=(35, 0, 1, 20))
     t = ui.Text(self.win, layout=(0, 0, 35, 20), id="vText")
     t.attachVScrollbar(s)
     ui.Button(self.win,
               layout=(0, 20, 9, 1),
               text=_('Continue'),
               action='onContinue')
     ui.Button(self.win,
               layout=(9, 20, 9, 1),
               text=_('Close Application'),
               action='onClose')
     ui.Button(self.win,
               layout=(18, 20, 9, 1),
               text=_('Abort Application'),
               action='onAbort')
     ui.Button(self.win,
               layout=(27, 20, 9, 1),
               text=_('Send to server'),
               action='onSend',
               id='vSend',
               enabled=0)
Beispiel #2
0
    def __init__(self):
        ui.Scene.__init__(self)

        self.on17_button = ui.Button(ui.Rect(MARGIN, MARGIN, 130, 60), '17 on')
        self.on17_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.on17_button)

        self.on4_button = ui.Button(ui.Rect(170, MARGIN, 130, 60), '4 on')
        self.on4_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.on4_button)

        self.off17_button = ui.Button(ui.Rect(MARGIN, 100, 130, 60), '17 off')
        self.off17_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.off17_button)

        self.off4_button = ui.Button(ui.Rect(170, 100, 130, 60), '4 off')
        self.off4_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.off4_button)

        self.progress_view = ui.ProgressView(ui.Rect(MARGIN, 200, 280, 40))
        self.add_child(self.progress_view)

        self.volts_value = ui.Label(ui.Rect(135, 170, 50, 30), 'Hi!')
        self.add_child(self.volts_value)

        self.progress = 0
Beispiel #3
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 def createUI(self):
     w, h = gdata.scrnSize
     self.win = ui.Window(self.app,
         modal = 1,
         movable = 0,
         title = _('Outer Space Login'),
         rect = ui.Rect((w - 424) / 2, (h - 164) / 2, 424, 164),
         layoutManager = ui.SimpleGridLM(),
         tabChange = True,
     )
     self.win.subscribeAction('*', self)
     ui.Label(self.win,
         text = _('Universe'),
         align = ui.ALIGN_E,
         layout = (5, 0, 6, 1)
     )
     ui.Button(self.win, id = 'vUniverse',
         align = ui.ALIGN_W,
         layout = (11, 0, 10, 1),
         action = "onUniverse",
     )
     ui.Label(self.win,
         text = _('Login'),
         align = ui.ALIGN_E,
         layout = (5, 1, 6, 1)
     )
     ui.Entry(self.win, id = 'vLogin',
         align = ui.ALIGN_W,
         layout = (11, 1, 10, 1),
         orderNo = 1
     )
     ui.Label(self.win,
         text = _('Password'),
         align = ui.ALIGN_E,
         layout = (5, 2, 6, 1),
     )
     ui.Entry(self.win, id = 'vPassword',
         align = ui.ALIGN_W,
         showChar = '*',
         layout = (11, 2, 10, 1),
         orderNo = 2
     )
     ui.Check(self.win, layout = (16.5,3,5,1), text = _('Auto-login'), id = 'vAutoLogin',
         checked = 0, action = "onAutoLogin")
     ui.Check(self.win, layout = (11.25,3,5,1), text = _('Remember'), id = 'vSavePassword',
         checked = 0, action = "onSavePassword")
     ui.Button(self.win, layout = (11, 4, 10, 1), text = _("Options"), action = "onOptions", id = "vOptions")
     ui.Button(self.win, layout = (11, 5, 10, 1), text = _("New account"),
         action = "onCreateAccount", id = "vCreate")
     ui.Title(self.win, layout = (0, 6, 11, 1), id = 'vMessage', align = ui.ALIGN_W)
     ui.TitleButton(self.win, layout = (11, 6, 5, 1), text = _('Exit'), action = 'onCancel')
     loginBtn = ui.TitleButton(self.win, layout = (16, 6, 5, 1), text = _('Login'), action = 'onLogin')
     ui.Label(self.win, layout = (0, 0, 5, 4), icons = ((res.loginLogoImg, ui.ALIGN_W),))
     self.win.acceptButton = loginBtn
     # Universe selection
     self.universeMenu = ui.Menu(self.app, title = _("Universes"),
         width = 10,
     )
     self.universeMenu.subscribeAction("*", self)
Beispiel #4
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 def createUI(self):
     w, h = gdata.scrnSize
     self.win = ui.Window(self.app,
         modal = 1,
         escKeyClose = 1,
         titleOnly = w == 800 and h == 600,
         movable = 0,
         title = _("Messages and events"),
         rect = ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)),
         layoutManager = ui.SimpleGridLM(),
     )
     self.win.subscribeAction('*', self)
     # forums
     ui.Listbox(self.win, layout = (0, 0, 10, 27), id = "vForums",
         columns = ((_("Channel"), "text", 5.5, ui.ALIGN_W), (_("#"), "tMsgs", 4.5, ui.ALIGN_E)),
         columnLabels = 1, action = "onForumSelected", sortable = 0)
     # topics
     ui.Listbox(self.win, layout = (10, 0, 30, 15), id = "vMessages",
         columns = (
             (_(" "), "tState", 1, ui.ALIGN_NONE),
             (_("Date"), "tDate", 4, ui.ALIGN_W),
             (_("Sender"), "tSender", 7, ui.ALIGN_W),
             (_("Subject"), "text", 0, ui.ALIGN_W),
         ),
         columnLabels = 1, action = "onMessageSelected", rmbAction = "onPostMenu")
     # messages
     ui.Title(self.win, layout = (10, 15, 5, 1),
         font = "normal-bold", align = ui.ALIGN_W)
     ui.Button(self.win, layout = (15, 15, 5, 1), text = _("New subject"),
         action = "onNewTopic", id = "vNewTopic", enabled = 0)
     ui.Button(self.win, layout = (20, 15, 5, 1), text = _("Reply"),
         action = "onReply", id = "vReply", enabled = 0)
     ui.Button(self.win, layout = (25, 15, 5, 1), text = _("Read all"),
         action = "onAllReaded", id = "vAllReaded", enabled = 0)
     ui.Button(self.win, layout = (30, 15, 5, 1), text = _("Delete"),
         action = "onDelete", id = "vDelete", enabled = 0)
     ui.Button(self.win, layout = (35, 15, 5, 1), text = _("Delete all"),
         action = "onDeleteAll", id = "vDeleteAll", enabled = 0)
     s = ui.Scrollbar(self.win, layout = (39, 16, 1, 11))
     t = ui.Text(self.win, layout = (10, 16, 29, 11), id = "vMessage", editable = 0)
     t.attachVScrollbar(s)
     # status bar
     ui.TitleButton(self.win, layout = (30, 27, 5, 1), text = _('Refresh'), action = 'onRefresh')
     ui.TitleButton(self.win, layout = (35, 27, 5, 1), text = _('Close'), action = 'onClose')
     ui.Title(self.win, id = 'vStatusBar', layout = (0, 27, 30, 1), align = ui.ALIGN_W)
     #@self.win.statusBar = self.win.vStatusBar
     # event menu
     self.eventPopup = ui.Menu(self.app, title = _("Message actions"),
         items = [
             ui.Item(_("Show location"), action = "onShowLoc"),
             ui.Item(_("Show source"), action = "onShowSource"),
             ui.Item(_("Show location and delete msg"), action = "onShowLocDel"),
             ui.Item(_("Show source and delete msg"), action = "onShowSourceDel"),
             ui.Item(_("Delete"), action = "onDelete"),
         ]
     )
     self.eventPopup.subscribeAction("*", self)
Beispiel #5
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 def createUI(self):
     screenWidth, screenHeight = gdata.scrnSize
     # size of dialog in layout metrics (for SimpleGridLM)
     cols = 20
     rows = 24
     # dialog width and height in pixels
     width = cols * 20 + 5
     height = rows * 20 + 4
     #creating dialog window
     self.win = ui.Window(
         self.app,
         modal=1,
         escKeyClose=1,
         movable=0,
         title=_("Fleet Details"),
         rect=ui.Rect((screenWidth - width) / 2,
                      (screenHeight - height) / 2, width, height),
         layoutManager=ui.SimpleGridLM(),
     )
     self.win.subscribeAction('*', self)
     # playets listbox
     ui.Listbox(self.win,
                layout=(0, 0, cols, rows - 3),
                id='vClassData',
                columns=[(_('Class'), 'text', 8, ui.ALIGN_W),
                         (_('Small'), 'tSm', 4, ui.ALIGN_E),
                         (_('Medium'), 'tMed', 4, ui.ALIGN_E),
                         (_('Large'), 'tLg', 4, ui.ALIGN_E)],
                columnLabels=1,
                sortable=0)
     ui.Button(self.win,
               layout=(0, rows - 3, 10, 1),
               text=_('Use Dmg Inheritance'),
               id="vInherit",
               toggle=1,
               action="onToggleCondition",
               data="showInheritance")
     ui.Button(self.win,
               layout=(10, rows - 3, 10, 1),
               text=_('Use Max HPs'),
               id="vMaxHP",
               toggle=1,
               action="onToggleCondition",
               data="showMaxHPs")
     # status bar + submit/cancel
     ui.TitleButton(self.win,
                    layout=(cols - 5, rows - 2, 5, 1),
                    text=_('Close'),
                    action='onClose')
     ui.Title(self.win,
              id='vStatusBar',
              layout=(0, rows - 2, cols - 5, 1),
              align=ui.ALIGN_W)
Beispiel #6
0
class PiTft(ui.Scene):
    def __init__(self):
        ui.Scene.__init__(self)

    #Double-click button
    self.motor_button = ui.Button(ui.Rect(MARGIN, MARGIN, 130, 90), 'DOUBLE')
    self.motor_button.on_clicked.connect(self.gpi_button)
    self.add_child(self.motor_button)

    #Single-click button
    self.pmd_button = ui.Button(ui.Rect(170, MARGIN, 130, 90), 'SINGLE')
    self.pmd_button.on_clicked.connect(self.gpi_button)
    self.add_child(self.pmd_button)

    #Back button
    self.back_button = ui.Button(ui.Rect(MARGIN, 130, 130, 90), '<--')
    self.back_button.on_clicked.connect(self.gpi_button)
    self.add_child(self.back_button)

    #Play button
    self.play_button = ui.Button(ui.Rect(170, 130, 130, 90), 'PLAY')
    self.play_button.on_clicked.connect(self.gpi_button)
    self.add_child(self.play_button)

    #Haptic effects
    effects = (5, 25, 35, 36)
    current_effect = effect[0]

    def gpi_button(self, btn, mbtn):
        logger.info(btn.text)

        if btn.text == 'DOUBLE':
            #print("double click")
            if current_effect in [5, 25, 35]:
                current_effect = effects[3]
            elif current_effect in [5, 25, 36]:
                current_effect = effects[2]
            drv.drv_effect_run(current_effect)
        elif btn.text == 'SINGLE':
            #print("single click")
            if current_effect in [5, 35, 36]:
                current_effect = effects[1]
            elif current_effect in [25, 35, 36]:
                current_effect = effects[0]
            drv.drv_effect_run(current_effect)
        elif btn.text == '<--':
            #print("BACK")
            drv.drv_effect_run(effects[0])
            pygame.quit()
        elif btn.text == 'PLAY':
            #print("PLAY")
            drv.drv_effect_run(current_effect)
Beispiel #7
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 def createUI(self):
     w, h = gdata.scrnSize
     self.win = ui.Window(self.app,
                          modal=1,
                          movable=0,
                          title=_('Select gaming session'),
                          rect=ui.Rect((w - 564) / 2, (h - 264) / 2, 564,
                                       264),
                          layoutManager=ui.SimpleGridLM(),
                          tabChange=True)
     ui.Listbox(self.win,
                layout=(0, 0, 28, 10),
                id='vPos',
                columns=((_('Type'), 'type', 4,
                          ui.ALIGN_W), (_('Galaxy'), 'text', 8, ui.ALIGN_W),
                         (_('Position'), 'tPos', 0, ui.ALIGN_W)),
                action='onListSelect',
                columnLabels=1)
     self.win.subscribeAction('*', self)
     ui.Button(
         self.win,
         layout=(20, 10, 8, 1),
         text=_('Book New Game'),
         action='onBooking',
         tooltipTitle=_("New galaxy"),
         tooltip=
         _("Allows you to either start new single player galaxy, or get in a queue for\ngame with other players. That game will start when queue fills the capacity,\nand will show up in this dialog as active.\n\nYou can queue for multiple galaxies. Only single player games has account limit."
           ))
     ui.Button(
         self.win,
         layout=(0, 10, 8, 1),
         id='vToggle',
         text=_('Show Open Slots'),
         action='onToggleNew',
         tooltipTitle=_("Open slots"),
         tooltip=
         _("Slots available in already running galaxies, there is no telling\nwhat state the game or the empire is in."
           ))
     ui.Title(self.win,
              layout=(0, 11, 20, 1),
              id='vStatusBar',
              align=ui.ALIGN_W)
     ui.TitleButton(self.win,
                    layout=(20, 11, 4, 1),
                    text=_('Exit'),
                    action='onCancel')
     ui.TitleButton(self.win,
                    layout=(24, 11, 4, 1),
                    text=_('Select'),
                    action='onSelect')
     self.win.statusBar = self.win.vStatusBar
Beispiel #8
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    def set_ui(self):

        titles = ['Organization', 'Genre', 'Title', 'Status', 'Volume']
        [
            self.add_child(
                ui.Label(create_rect(y=MARGIN + i * LABEL_HEIGHT),
                         '{} :'.format(x),
                         halign=ui.RIGHT)) for i, x in enumerate(titles)
        ]
        for i, x in enumerate(titles):
            setattr(
                self, LABEL_MASK.format(x.lower()),
                ui.Label(create_rect(MARGIN * 2 + TITLES_WIDTH,
                                     MARGIN + i * LABEL_HEIGHT,
                                     TITLES_WIDTH * 2),
                         'some_text_{}'.format(x.lower()),
                         halign=ui.LEFT))
            self.add_child(getattr(self, LABEL_MASK.format(x.lower())))

        buttons = ['Previous', 'Play', 'Next', 'Random', 'VolDown', 'VolUp']
        for i, x in enumerate(buttons):
            x_coord = BUTTON_MARGIN + (BUTTON_WIDTH + BUTTON_MARGIN) * i
            setattr(
                self, BUTTON_MASK.format(x.lower()),
                ui.Button(
                    create_rect(x=x_coord,
                                y=250,
                                width=BUTTON_WIDTH,
                                height=BUTTON_HEIGHT), x))
            button = getattr(self, BUTTON_MASK.format(x.lower()))
            button.on_clicked.connect(
                getattr(self, BUTTON_CLICK_MASK.format(x.lower())))
            self.add_child(button)
        self.set_playing()
Beispiel #9
0
    def __init__(self):
        ui.Scene.__init__(self)

        self.sceneId = 2

        self.greet_button = ui.Button(ui.Rect(140, 110, 40, 20), 'back')
        self.greet_button.on_clicked.connect(self.greet)
        self.add_child(self.greet_button)
 def createUI(self):
     w, h = gdata.scrnSize
     self.win = ui.Window(self.app,
                          modal=1,
                          escKeyClose=1,
                          titleOnly=w == 800 and h == 600,
                          movable=0,
                          title=_('Systems Overview'),
                          rect=ui.Rect((w - 800 - 4 * (w != 800)) / 2,
                                       (h - 600 - 4 * (h != 600)) / 2,
                                       800 + 4 * (w != 800),
                                       580 + 4 * (h != 600)),
                          layoutManager=ui.SimpleGridLM(),
     )
     self.win.subscribeAction('*', self)
     # playets listbox
     ui.Listbox(self.win, layout=(0, 0, 40, 26), id='vPlanets',
                columns=[(_('System'), 'text', 5.75, ui.ALIGN_W),
                (_('# Pl'), 'tSyPnum', 2, ui.ALIGN_E),
                (_('Mine'), 'tSyPYnum', 2, ui.ALIGN_E),
                (_('Other'), 'tSyPTnum', 2, ui.ALIGN_E),
                (_('Biomatter'), 'tSyBioRes', 3, ui.ALIGN_E),
                (_('Bio+-'), 'tSyBio', 2, ui.ALIGN_E),
                (_('En'), 'tSyEnRes', 3, ui.ALIGN_E),
                (_('En+-'), 'tSyEn', 2, ui.ALIGN_E),
                (_('%Fuel'), 'tSyRefuel', 2.25, ui.ALIGN_E),
                (_('%Max'), 'tSyRefuelMax', 2.25, ui.ALIGN_E),
                (_('%Repair'), 'tSyRepair', 3, ui.ALIGN_E),
                (_('Upgrade'), 'tSyUpgrade', 3, ui.ALIGN_E),
                (_('+Gate %'), 'tSyGate', 3, ui.ALIGN_E),
                (_('Strat Res'), 'tStRes', 3.75, ui.ALIGN_E)],
                columnLabels=1, action='onSelectSystem', rmbAction="onShowLocation")
     ui.Button(self.win, layout=(0, 26, 5, 1), text=_('My Systems'), id="vMine",
               toggle=1, action="onToggleCondition", data="showMine")
     ui.Button(self.win, layout=(5, 26, 5, 1), text=_('Other Cmdrs'), id="vOtherPlayers",
               toggle=1, action="onToggleCondition", data="showOtherPlayers")
     ui.Button(self.win, layout=(10, 26, 5, 1), text=_('Colonizable'), id="vColonizable",
               toggle=1, action="onToggleCondition", data="showColonizable")
     ui.Button(self.win, layout=(15, 26, 5, 1), text=_('Uncolonizable'), id="vUncolonizable",
               toggle=1, action="onToggleCondition", data="showUncolonizable")
     ui.Button(self.win, layout=(20, 26, 5, 1), text=_('Show Problems'), id="vProblems",
               toggle=1, action="onToggleCondition", data="showProblems")
     # status bar + submit/cancel
     ui.TitleButton(self.win, layout=(35, 27, 5, 1), text=_('Close'), action='onClose')
     ui.Title(self.win, id='vStatusBar', layout=(0, 27, 35, 1), align=ui.ALIGN_W)
Beispiel #11
0
    def __init__(self):
        ui.Scene.__init__(self)

        self.one_button = ui.Button(ui.Rect(MARGIN, MARGIN, 130, 90), '1')
        self.one_button.on_clicked.connect(self.print_button)
        self.add_child(self.one_button)

        self.two_button = ui.Button(ui.Rect(170, MARGIN, 130, 90), '2')
        self.two_button.on_clicked.connect(self.print_button)
        self.add_child(self.two_button)

        self.three_button = ui.Button(ui.Rect(MARGIN, 130, 130, 90), '3')
        self.three_button.on_clicked.connect(self.print_button)
        self.add_child(self.three_button)

        self.four_button = ui.Button(ui.Rect(170, 130, 130, 90), '4')
        self.four_button.on_clicked.connect(self.print_button)
        self.add_child(self.four_button)
Beispiel #12
0
    def __init__(self):
        ui.Scene.__init__(self)

        self.on17_button = ui.Button(ui.Rect(MARGIN, MARGIN, 130, 90), 'Next')
        self.on17_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.on17_button)

        self.on4_button = ui.Button(ui.Rect(170, MARGIN, 130, 90), 'red')
        self.on4_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.on4_button)

        self.off17_button = ui.Button(ui.Rect(MARGIN, 130, 130, 90), 'green')
        self.off17_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.off17_button)

        self.off4_button = ui.Button(ui.Rect(170, 130, 130, 90), 'off')
        self.off4_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.off4_button)
        logger.info("Finished Init")
Beispiel #13
0
    def __init__(self, a, b, c, d, e):
        ui.Scene.__init__(self)
        self.callback = e

        self.off_button = ui.Button(ui.Rect(MARGIN, MARGIN, 130, 90), a)
        self.off_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.off_button)

        self.quit_button = ui.Button(ui.Rect(170, MARGIN, 130, 90), b)
        self.quit_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.quit_button)

        self.x_button = ui.Button(ui.Rect(MARGIN, 130, 130, 90), c)
        self.x_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.x_button)

        self.menu_button = ui.Button(ui.Rect(170, 130, 130, 90), d)
        self.menu_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.menu_button)
Beispiel #14
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 def createUI(self):
     w, h = gdata.scrnSize
     self.win = ui.Window(self.app,
                          modal=1,
                          escKeyClose=1,
                          titleOnly=w == 800 and h == 600,
                          movable=0,
                          title=_('Planets Overview'),
                          rect=ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)),
                          layoutManager=ui.SimpleGridLM())
     self.win.subscribeAction('*', self)
     # playets listbox
     ui.Listbox(self.win, layout=(0, 0, 40, 26), id='vPlanets',
                columns=[(_('Planet'), 'text', 6, ui.ALIGN_W),
                (_('Type'), 'tPlType', 3.5, ui.ALIGN_W),
                (_('Env'), 'tPlBio', 1.5, ui.ALIGN_E),
                (_('Min'), 'tPlMin', 1.5, ui.ALIGN_E),
                (_('En'), 'tPlEn', 1.5, ui.ALIGN_E),
                (_('Bio+-'), 'tChangeBio', 2.0, ui.ALIGN_E),
                (_('En+-'), 'tChangeEn', 2.0, ui.ALIGN_E),
                (_('Free'), 'tFree', 2.0, ui.ALIGN_E),
                (_('Sl.'), 'tSpace', 1.5, ui.ALIGN_E),
                (_('D.'), 'tDiam', 1.5, ui.ALIGN_E),
                (_('Mrl'), 'tMorale', 2, ui.ALIGN_E),
                (_('CP'), 'tProd', 2, ui.ALIGN_E),
                (_('RP'), 'tSci', 2, ui.ALIGN_E),
                (_('ETC'), 'tETC', 2.5, ui.ALIGN_E),
                (_('Tot.ETC'), 'tTotalETC', 2.5, ui.ALIGN_E),
                (_('Constructing'), 'tConstrInfo', 7.0, ui.ALIGN_W)],
                columnLabels=1, action='onSelectPlanet', rmbAction="onShowLocation")
     ui.Button(self.win, layout=(0, 26, 5, 1), text=_('My planets'), id="vMine",
               toggle=1, action="onToggleCondition", data="showMine")
     ui.Button(self.win, layout=(5, 26, 5, 1), text=_('Other cmdrs'), id="vOtherPlayers",
               toggle=1, action="onToggleCondition", data="showOtherPlayers")
     ui.Button(self.win, layout=(10, 26, 5, 1), text=_('Colonizable'), id="vColonizable",
               toggle=1, action="onToggleCondition", data="showColonizable")
     ui.Button(self.win, layout=(15, 26, 5, 1), text=_('Uncolonizable'), id="vUncolonizable",
               toggle=1, action="onToggleCondition", data="showUncolonizable")
     # status bar + submit/cancel
     ui.TitleButton(self.win, layout=(35, 27, 5, 1), text=_('Close'), action='onClose')
     ui.Title(self.win, id='vStatusBar', layout=(0, 27, 35, 1), align=ui.ALIGN_W)
Beispiel #15
0
    def __init__(self):

        self.chan = 0

        ui.Scene.__init__(self)

        self.previousChan_button = ui.Button(ui.Rect(MARGIN, MARGIN, 130, 60),
                                             'Previous Chan')
        self.previousChan_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.previousChan_button)

        self.nextChan_button = ui.Button(ui.Rect(170, MARGIN, 130, 60),
                                         'Next Chan')
        self.nextChan_button.on_clicked.connect(self.gpi_button)
        self.add_child(self.nextChan_button)

        self.chan_value = ui.Label(ui.Rect(MARGIN, 170, 100, 30), '')
        self.add_child(self.chan_value)

        self.progress_view = ui.ProgressView(ui.Rect(MARGIN, 200, 280, 40))
        self.add_child(self.progress_view)

        self.volts_value = ui.Label(ui.Rect(170, 170, 50, 30), '')
        self.add_child(self.volts_value)
Beispiel #16
0
 def __init__(self):
     ui.Scene.__init__(self)
     LEFT = 5
     TOP = 5
     COUNT = 0
     for switch in GetDevices():
         if "..." not in switch['name']:
             COUNT += 1
             LEFT = LEFT + 35
             if COUNT > 8:
                 TOP = TOP + 320
                 LEFT = 40
             relays[switch['name']] = Relay(switch['name'], switch['id'],
                                            switch['state'])
             self.buttonas = ui.Button(ui.Rect(TOP, LEFT, 300, 30),
                                       switch['name'])
             if switch['state'] == 0:
                 logger.info(switch['name'] + ' yra ijungtas')
                 self.buttonas.background_color = (
                     64, 64, 62
                 )  # FIXME, does not change the color as necesarry
             self.buttonas.on_clicked.connect(self.gpi_button)
             self.add_child(self.buttonas)
Beispiel #17
0
	def createUI(self):
		w, h = gdata.scrnSize
		self.win = ui.Window(self.app,
			modal = 1,
			escKeyClose = 1,
			titleOnly = w == 800 and h == 600,
			movable = 0,
			title = _('Split Fleet'),
			rect = ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)),
			layoutManager = ui.SimpleGridLM(),
		)
		self.win.subscribeAction('*', self)
		# tech data
		ui.Title(self.win, layout = (0, 0, 18, 1), text = _('Data'),
			align = ui.ALIGN_W, font = 'normal-bold')
		ui.Listbox(self.win, layout = (0, 1, 18, 25), id = 'vData',
			columns = ((_('Property'), 'text', 11, ui.ALIGN_W),
			(_('Value'), 'tValue', 7, ui.ALIGN_E)),
			columnLabels = 0)
		ui.Button(self.win, layout = (1, 26, 4, 1), text = _('Structure'),
			id = 'vStruct', toggle = 1, action = 'onShowType', data = V_STRUCT)
		ui.Button(self.win, layout = (5, 26, 4, 1), text = _('Ship Hull'),
			id = 'vHull', toggle = 1, action = 'onShowType', data = V_HULL)
		ui.Button(self.win, layout = (9, 26, 4, 1), text = _('Ship Eq.'),
			id = 'vSEquip', toggle = 1, action = 'onShowType', data = V_SEQUIP)
		ui.Button(self.win, layout = (13, 26, 4, 1), text = _('Project'),
			id = 'vProject', toggle = 1, action = 'onShowType', data = V_PROJECT)
		ui.Button(self.win, layout = (17, 26, 1, 1), text = '',
			id = 'vEmpty1', toggle = 0)
		ui.Button(self.win, layout = (0, 26, 1, 1), text = '',
			id = 'vEmpty2', toggle = 0)
		# text field
		ui.Title(self.win, layout = (18, 0, 22, 1), text = _('Description'),
			align = ui.ALIGN_W, font = 'normal-bold')
		s = ui.Scrollbar(self.win, layout = (39, 1, 1, 26))
		t = ui.Text(self.win, layout = (18, 1, 21, 26), id = 'vDescr', editable = 0)
		t.attachVScrollbar(s)
		# status bar + submit/cancel
		ui.TitleButton(self.win, layout = (35, 27, 5, 1), text = _('Close'), action = 'onClose')
		ui.Title(self.win, id = 'vStatusBar', layout = (0, 27, 35, 1), align = ui.ALIGN_W)
Beispiel #18
0
    def __init__(self):
        ui.Scene.__init__(self)

        label_height = ui.theme.current.label_height
        scrollbar_size = ui.SCROLLBAR_SIZE

        self.controller = SwitchController(self)

        # Light Color Buttons
        self.day_button = ui.Button(
            ui.Rect(MARGIN, 88, BUTTON_WIDTH, BUTTON_HEIGHT), 'Day')
        self.day_button.on_clicked.connect(self.controller.day)
        self.add_child(self.day_button)

        self.night_button = ui.Button(
            ui.Rect((MARGIN) + 120, 88, BUTTON_WIDTH, BUTTON_HEIGHT), 'Night')
        self.night_button.on_clicked.connect(self.controller.night)
        self.add_child(self.night_button)

        self.theater_button = ui.Button(
            ui.Rect(MARGIN, (MARGIN) + 60 + 88, BUTTON_WIDTH, BUTTON_HEIGHT),
            'Theater')
        self.theater_button.on_clicked.connect(self.controller.theater)
        self.add_child(self.theater_button)

        self.chill_button = ui.Button(
            ui.Rect((MARGIN) + 120, (MARGIN) + 60 + 88, BUTTON_WIDTH,
                    BUTTON_HEIGHT), 'Chill')
        self.chill_button.on_clicked.connect(self.controller.chill)
        self.add_child(self.chill_button)

        # Power Button
        self.power_button = ui.Button(ui.Rect(MARGIN, MARGIN, 80, 60), "Power")
        self.power_button.on_clicked.connect(self.controller.power)
        self.add_child(self.power_button)

        # Brightness Buttons
        self.brightness_up_button = ui.Button(
            ui.Rect(self.chill_button.frame.right + 2 * MARGIN,
                    self.night_button.frame.top, BUTTON_HEIGHT, BUTTON_HEIGHT),
            '+')
        self.brightness_up_button.on_clicked.connect(
            self.controller.brightness_up)
        self.add_child(self.brightness_up_button)

        self.brightness_down_button = ui.Button(
            ui.Rect(self.chill_button.frame.right + 2 * MARGIN,
                    self.chill_button.frame.top, BUTTON_HEIGHT, BUTTON_HEIGHT),
            '-')
        self.brightness_down_button.on_clicked.connect(
            self.controller.brightness_down)
        self.add_child(self.brightness_down_button)

        # Light Enabled Checkboxes
        self.enabled_box = ui.Checkbox(
            ui.Rect(self.power_button.frame.right + 15, 3 * MARGIN, 20, 40),
            "1")
        self.add_child(self.enabled_box)
        self.enabled_box.on_checked.connect(self.controller.toggle_light0)
        self.enabled_box.on_unchecked.connect(self.controller.toggle_light0)
        self.enabled_box.stylize()

        self.enabled_box1 = ui.Checkbox(
            ui.Rect(self.enabled_box.frame.right + 15, 3 * MARGIN, 20, 40),
            "2")
        self.add_child(self.enabled_box1)
        self.enabled_box1.on_checked.connect(self.controller.toggle_light1)
        self.enabled_box1.on_unchecked.connect(self.controller.toggle_light1)
        self.enabled_box1.stylize()

        self.enabled_box2 = ui.Checkbox(
            ui.Rect(self.enabled_box1.frame.right + 15, 3 * MARGIN, 20, 40),
            "3")
        self.add_child(self.enabled_box2)
        self.enabled_box2.on_checked.connect(self.controller.toggle_light2)
        self.enabled_box2.on_unchecked.connect(self.controller.toggle_light2)
        self.enabled_box2.stylize()

        self.checkboxes = [
            self.enabled_box, self.enabled_box1, self.enabled_box2
        ]
        self.controller.initialize_checkboxes()
    def __init__(self):
        ui.Scene.__init__(self)

        label_height = ui.theme.current.label_height
        scrollbar_size = ui.SCROLLBAR_SIZE

        frame = ui.Rect(MARGIN, MARGIN, 200, label_height)
        self.name_textfield = ui.TextField(frame, placeholder='Your name')
        self.name_textfield.centerx = self.frame.centerx
        self.add_child(self.name_textfield)

        gridview = ui.GridView(ui.Rect(0, 0, 500, 500))
        self.scroll_gridview = ui.ScrollView(ui.Rect(
            MARGIN, self.name_textfield.frame.bottom + MARGIN,
            200 - scrollbar_size, 250), gridview)
        self.add_child(self.scroll_gridview)

        items = ['Apples', 'Bananas', 'Grapes', 'Cheese', 'Goats', 'Beer']
        labels = [ui.Label(ui.Rect(
            0, 0, LIST_WIDTH, label_height), item, halign=ui.LEFT)
            for item in items]
        list_view = ui.ListView(ui.Rect(0, 0, LIST_WIDTH, 400), labels)
        list_view.on_selected.connect(self.item_selected)
        list_view.on_deselected.connect(self.item_deselected)
        self.scroll_list = ui.ScrollView(ui.Rect(
            MARGIN, self.scroll_gridview.frame.bottom + MARGIN,
            LIST_WIDTH, 80), list_view)
        self.add_child(self.scroll_list)

        self.greet_button = ui.Button(ui.Rect(
            self.name_textfield.frame.right + SMALL_MARGIN,
            self.name_textfield.frame.top, 0, 0), 'Submit')
        self.greet_button.on_clicked.connect(self.greet)
        self.add_child(self.greet_button)

        self.image_view = ui.view_for_image_named('logo')
        self.image_view.frame.right = self.frame.right - MARGIN
        self.image_view.frame.top = MARGIN
        self.add_child(self.image_view)

        self.checkbox = ui.Checkbox(ui.Rect(
            self.scroll_gridview.frame.right + MARGIN,
            self.scroll_gridview.frame.top,
            200, label_height), 'I eat food')
        self.add_child(self.checkbox)

        self.checkbox1 = ui.Checkbox(ui.Rect(
            self.checkbox.frame.left,
            self.checkbox.frame.bottom + SMALL_MARGIN,
            200, label_height), 'I drink water')
        self.add_child(self.checkbox1)

        self.checkbox2 = ui.Checkbox(ui.Rect(
            self.checkbox.frame.left,
            self.checkbox1.frame.bottom + SMALL_MARGIN,
            200, label_height), 'I exercise regularly')
        self.add_child(self.checkbox2)

        info_image = ui.get_image('info')
        self.info_button = ui.ImageButton(ui.Rect(
            self.checkbox2.frame.left,
            self.checkbox2.frame.bottom + MARGIN,
            0, 0), info_image)
        self.info_button.on_clicked.connect(self.show_alert)
        self.add_child(self.info_button)

        notify_image = ui.get_image('star')
        self.notify_button = ui.ImageButton(ui.Rect(
            self.info_button.frame.right + MARGIN,
            self.info_button.frame.top,
            0, 0), notify_image)
        self.notify_button.on_clicked.connect(self.show_notification)
        self.add_child(self.notify_button)

        self.task_button = ui.Button(ui.Rect(
            self.info_button.frame.left,
            self.info_button.frame.bottom + MARGIN,
            0, 0), 'Consume!')
        self.task_button.on_clicked.connect(self.run_fake_task)
        self.add_child(self.task_button)

        self.running_task = False
        self.progress_view = ui.ProgressView(ui.Rect(
            self.frame.right - MARGIN - 180,
            self.task_button.frame.centery - scrollbar_size // 2,
            180, scrollbar_size))
        self.add_child(self.progress_view)
        self.progress_view.hidden = True

        labels2 = [ui.Label(
            ui.Rect(0, 0, LIST_WIDTH, label_height),
            'Item %d' % (i + 1)) for i in range(10)]
        for l in labels2:
            l.halign = ui.LEFT
        self.select_view = ui.SelectView(ui.Rect(
            self.task_button.frame.left,
            self.task_button.frame.bottom + MARGIN,
            LIST_WIDTH, label_height), labels2)
        self.select_view.on_selection_changed.connect(self.selection_changed)
        self.add_child(self.select_view)

        self.hslider = ui.SliderView(ui.Rect(
            self.select_view.frame.left,
            self.select_view.frame.bottom + MARGIN*2,
            100, scrollbar_size), ui.HORIZONTAL, 0, 100)
        self.hslider.on_value_changed.connect(self.value_changed)
        self.add_child(self.hslider)

        self.vslider = ui.SliderView(ui.Rect(
            self.hslider.frame.right + SMALL_MARGIN,
            self.hslider.frame.centery,
            scrollbar_size, 100), ui.VERTICAL, 0, 100)
        self.vslider.on_value_changed.connect(self.value_changed)
        self.add_child(self.vslider)

        self.slider_value = ui.Label(ui.Rect(
            self.hslider.frame.centerx - 25,
            self.hslider.frame.bottom + MARGIN,
            50, label_height), '')
        self.add_child(self.slider_value)

        self.spinner = ui.SpinnerView(ui.Rect(
            self.frame.right - MARGIN - ui.SpinnerView.size,
            self.frame.bottom - MARGIN - ui.SpinnerView.size,
            0, 0))
        self.add_child(self.spinner)
 def createUI(self):
     w, h = gdata.scrnSize
     self.win = ui.Window(
         self.app,
         modal=1,
         escKeyClose=1,
         titleOnly=w == 800 and h == 600,
         movable=0,
         rect=ui.Rect((w - 800 - 4 * (w != 800)) / 2,
                      (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800),
                      580 + 4 * (h != 600)),
         layoutManager=ui.SimpleGridLM(),
     )
     self.win.subscribeAction('*', self)
     ui.Title(self.win,
              layout=(0, 27, 35, 1),
              id='vStatusBar',
              align=ui.ALIGN_W)
     ui.TitleButton(self.win,
                    layout=(35, 27, 5, 1),
                    text=_('Close'),
                    action='onCloseDlg')
     # fleet selection
     ui.Listbox(self.win,
                id='vShips',
                layout=(0, 0, 20, 12),
                columns=(
                    (_('Name'), 'text', 6.5, ui.ALIGN_W),
                    (_('Lvl'), 'tLevel', 1.5, ui.ALIGN_NONE),
                    (_('Class'), 'tClass', 3, ui.ALIGN_E),
                    (_('HP'), 'tHP', 4, ui.ALIGN_E),
                    (_('Exp'), 'tExp', 2, ui.ALIGN_E),
                    (_('Spd'), 'tSpeed', 2, ui.ALIGN_E),
                ),
                columnLabels=1,
                action='onShipSelected')
     # fleet data
     ui.Label(self.win,
              text=_('Coordinates'),
              layout=(20, 0, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vFCoordinates',
              layout=(25, 0, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Orbiting'),
              layout=(30, 0, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vFOrbiting',
              layout=(35, 0, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Max speed'),
              layout=(20, 1, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vFMaxSpeed',
              layout=(25, 1, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Signature'),
              layout=(30, 1, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vFSignature',
              layout=(35, 1, 5, 1),
              align=ui.ALIGN_E)
     # commands
     ui.Title(self.win,
              text=_('Commands'),
              align=ui.ALIGN_W,
              font='normal-bold',
              layout=(20, 12, 20, 1))
     ui.Listbox(self.win,
                layout=(20, 13, 20, 10),
                id='vCommands',
                columns=(('', 'current', 1, 0), (_('#'), 'tIndex', 1, 0),
                         (_('Command'), 'text', 5, ui.ALIGN_W),
                         (_('Target'), 'targetName', 7,
                          ui.ALIGN_W), (_('Info'), 'data', 7, ui.ALIGN_W)),
                columnLabels=1,
                action='onSelectCommand',
                sortable=False)
     ui.Button(self.win,
               text=_('New cmd'),
               layout=(20, 23, 4, 1),
               action='onNewCommand')
     ui.Button(self.win,
               text=_('Set active'),
               layout=(24, 23, 4, 1),
               id='vCommandSetActive',
               action='onSetActiveCommand')
     ui.Button(self.win,
               text=_('Delete cmd'),
               layout=(28, 23, 4, 1),
               id='vCommandDel',
               action='onDeleteCommand')
     ui.Button(self.win,
               text=_('Delete All'),
               layout=(32, 23, 4, 1),
               action='onDeleteAllCommands')
     ui.ArrowButton(self.win,
                    layout=(36, 23, 1, 1),
                    direction=ui.ALIGN_N,
                    id='vCommandUp',
                    action='onCommandMove',
                    data=-1)
     ui.ArrowButton(self.win,
                    layout=(37, 23, 1, 1),
                    direction=ui.ALIGN_S,
                    id='vCommandDown',
                    action='onCommandMove',
                    data=1)
     ui.Title(self.win,
              text=_('Other commands'),
              align=ui.ALIGN_W,
              font='normal-bold',
              layout=(20, 24, 20, 1))
     ui.Button(self.win,
               text=_('Split fleet'),
               id='vSplitButton',
               layout=(20, 25, 5, 1),
               action='onSplitFleet')
     ui.Button(self.win,
               text=_('Rename fleet'),
               id='vRenameButton',
               layout=(25, 25, 5, 1),
               action='onRenameFleet')
     ui.Button(self.win,
               text=_('Fleet Specs'),
               id='vFleetSpecs',
               layout=(30, 25, 5, 1),
               action='onFleetSpecs')
     ui.Button(self.win,
               text=_('Auto delete'),
               id='vAutoDeleteButton',
               layout=(35, 25, 5, 1),
               action='onAutoDelete')
     ui.Button(self.win,
               text=_('Scout wave'),
               id='vScoutWaveButton',
               layout=(20, 26, 5, 1),
               action='onScoutWaveFleet')
     ui.Button(self.win,
               text=_('Scrap fleet'),
               id='vScrapButton',
               layout=(25, 26, 5, 1),
               action='onScrapFleet')
     # ship data
     ui.Title(self.win,
              text=_('Ship Data'),
              layout=(0, 12, 15, 1),
              align=ui.ALIGN_W,
              font='normal-bold')
     ui.Button(self.win,
               text=_("Scrap"),
               layout=(15, 12, 5, 1),
               action="onDeleteSelectedShip")
     ui.Label(self.win,
              text=_('Name'),
              layout=(0, 13, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipModel',
              layout=(5, 13, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Class'),
              layout=(10, 13, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipClass',
              layout=(15, 13, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Attack eff'),
              layout=(0, 14, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipAtt',
              layout=(5, 14, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Defence eff'),
              layout=(10, 14, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipDef',
              layout=(15, 14, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Max speed'),
              layout=(0, 15, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipMaxSpeed',
              layout=(5, 15, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Scanner Pwr'),
              layout=(10, 15, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipScannerPwr',
              layout=(15, 15, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Tanks'),
              layout=(0, 16, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipStorages',
              layout=(5, 16, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Signature'),
              layout=(10, 16, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipSignature',
              layout=(15, 16, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Support'),
              layout=(0, 17, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipSupport',
              layout=(5, 17, 5, 1),
              align=ui.ALIGN_E)
     ui.Label(self.win,
              text=_('Max HP'),
              layout=(10, 17, 5, 1),
              align=ui.ALIGN_W)
     ui.Label(self.win,
              id='vShipMaxHP',
              layout=(15, 17, 5, 1),
              align=ui.ALIGN_E)
     ui.Title(self.win,
              text=_("Equipment"),
              layout=(0, 18, 20, 1),
              align=ui.ALIGN_W,
              font='normal-bold')
     ui.Listbox(self.win,
                id='vShipEquipment',
                layout=(0, 19, 20, 8),
                columns=((_('Name'), 'text', 8, ui.ALIGN_W),
                         (_('Data'), 'tData', 0, ui.ALIGN_W)),
                columnLabels=1)
	def createUI(self):
		w, h = gdata.scrnSize
		self.win = ui.Window(self.app,
			modal = 1,
			escKeyClose = 1,
			titleOnly = w == 800 and h == 600,
			movable = 0,
			title = _('Construction Centre'),
			rect = ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)),
			layoutManager = ui.SimpleGridLM(),
		)
		self.win.subscribeAction('*', self)
		# player listing
		ui.Title(self.win, layout = (0, 0, 15, 1), text = _('Ship Designs'),
			font = 'normal-bold', align = ui.ALIGN_W)
		ui.Listbox(self.win, layout = (0, 1, 15, 25), id = 'vDesigns',
			columns = (
				(_('#'), 'tNumber', 2, ui.ALIGN_E),
				(_('B'), 'tInBuild', 2, ui.ALIGN_E),
				(_('Name'), 'text', 8, ui.ALIGN_W),
				(_('Class'), 'tClass', 2, ui.ALIGN_W),
			),
			columnLabels = 1, action = "onSelectDesign",
		)
		ui.Button(self.win, layout = (0, 26, 7, 1), text = _("New design"),
			action = "onNewDesign")
		ui.Button(self.win, layout = (7, 26, 7, 1), text = _("Dupl. design"),
			action = "onDuplDesign", enabled = 0, id = "vDuplDesign")
		# current design
		ui.Title(self.win, layout = (15, 0, 25, 1), text = _('Design'),
			font = 'normal-bold', align = ui.ALIGN_W)
		# info
		ui.Label(self.win, layout = (15, 1, 5, 1), text = _("Name"),
			align = ui.ALIGN_W)
		ui.Entry(self.win, layout = (20, 1, 10, 1), id = "vName",
			align = ui.ALIGN_E)
		ui.Label(self.win, layout = (15, 2, 5, 1), text = _("Hull type"),
			align = ui.ALIGN_W)
		ui.ActiveLabel(self.win, layout = (20, 2, 10, 1), id = "vHull",
			align = ui.ALIGN_E, action = "onSelectHull")
		ui.Label(self.win, layout = (15, 3, 5, 1), text = _("Control unit"),
			align = ui.ALIGN_W)
		ui.ActiveLabel(self.win, layout = (20, 3, 10, 1), id = "vCtrl",
			align = ui.ALIGN_E, action = "onSelectCtrl")
		ui.Title(self.win, layout = (15, 4, 15, 1), text = _('Equipment'),
			font = 'normal-bold', align = ui.ALIGN_W)
		ui.Listbox(self.win, layout = (15, 5, 15, 19), id = 'vEquipment',
			columns = (
				(_('#'), 'tNumber', 2, ui.ALIGN_E),
				(_('Name'), 'text', 8, ui.ALIGN_W),
				(_('Data'), 'tData', 4, ui.ALIGN_W),
			),
			columnLabels = 1, action = "onEqSelectedInList"
		)
		ui.Button(self.win, layout = (15, 24, 1.2, 1), text = _("++"),
			action = "onIncrEquipment5", rmbAction = "onIncrEquipment20")
		ui.Button(self.win, layout = (16.2, 24, 1.8, 1), text = _("+"),
			action = "onIncrEquipment")
		ui.Button(self.win, layout = (18, 24, 1.8, 1), text = _("-"),
			action = "onDecrEquipment")
		ui.Button(self.win, layout = (19.8, 24, 1.2, 1), text = _("--"),
			action = "onDecrEquipment5", rmbAction = "onDecrEquipment20")
		ui.Button(self.win, layout = (21, 24, 4.5, 1), text = _("Add"),
			action = "onAddEquipment")
		ui.Button(self.win, layout = (25.5, 24, 4.5, 1), text = _("Remove"),
			action = "onRemoveEquipment")
		# ship's attrs
		ui.Label(self.win, layout = (30, 1, 5, 1), text = _("Class"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 1, 5, 1), id = "vAClass", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 2, 5, 1), text = _("Signature"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 2, 5, 1), id = "vASignature", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 3, 5, 1), text = _("Speed"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 3, 5, 1), id = "vASpeed", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 4, 5, 1), text = _("HP"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 4, 5, 1), id = "vAHP", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 5, 5, 1), text = _("Base attack"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 5, 5, 1), id = "vAAttack", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 6, 5, 1), text = _("Base defence"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 6, 5, 1), id = "vADefence", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 7, 5, 1), text = _("Military power"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 7, 5, 1), id = "vACombatPwr", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 8, 5, 1), text = _("Base exp pts"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 8, 5, 1), id = "vABaseExp", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 10, 3, 1), text = _("Tanks"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (33, 10, 7, 1), id = "vATanks", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 11, 7, 1), text = _("Support (fuel)"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (37, 11, 3, 1), id = "vASupport", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 12, 7, 1), text = _("Support (const. pts)"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (37, 12, 3, 1), id = "vACSup", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 13, 5, 1), text = _("Max. range"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 13, 5, 1), id = "vARange", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 15, 5, 1), text = _("Unused payload"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 15, 5, 1), id = "vAPayload", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 16, 5, 1), text = _("Free slots"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 16, 5, 1), id = "vASlots", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 18, 5, 1), text = _("Constr. pts"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 18, 5, 1), id = "vACCPts", align = ui.ALIGN_E)
		ui.Label(self.win, layout = (30, 20, 5, 1), text = _("Upgrade to"), align = ui.ALIGN_W)
		ui.Label(self.win, layout = (35, 20, 5, 1), id = "vAUpgrade", align = ui.ALIGN_E)
		# actions
		ui.Title(self.win, layout = (15, 25, 25, 1), text = _('Design Actions'),
			font = 'normal-bold', align = ui.ALIGN_W)
		ui.Button(self.win, layout = (15, 26, 5, 1), text = _("Upgrade"),
			id = "vUpgrade", action = "onUpgrade")
		ui.Button(self.win, layout = (20, 26, 5, 1), text = _("Scrap"),
			id = "vScrap", action = "onScrap")
		ui.Button(self.win, layout = (35, 26, 5, 1), text = _("Construct"),
			id = "vConstruct", action = "onConstruct")
		# status bar + submit/cancel
		ui.TitleButton(self.win, layout = (35, 27, 5, 1), text = _('Close'), action = 'onClose')
		ui.Title(self.win, id = 'vStatusBar', layout = (0, 27, 35, 1), align = ui.ALIGN_W)
Beispiel #22
0
        win.idButton.text = 'Oh, thank you'
        win.idButton.tooltip = 'Press ESC to quit.'
        win.idButton.action = 'action1'


ui.SkinableTheme.setSkin("../OSSkin")
app = ui.Application()

win = ui.Window(app,
                title='Hello',
                rect=pygame.Rect(0, 0, 170, 120),
                layoutManager=ui.SimpleGridLM(),
                rightButtonClose=1)
ui.Button(win,
          id='idButton',
          text='Press Me',
          layout=(1, 1, 6, 1),
          tooltip='This is tooltip.',
          action='action1')
ui.Label(
    win,
    text='Press ESC to quit.',
    layout=(1, 3, 6, 1),
)
win.subscribeAction('*', actionHandler)
win.show()

# event loop
while 1:
    evt = pygame.event.wait()

    evt = app.processEvent(evt)
Beispiel #23
0
 def createUI(self):
     w, h = gdata.scrnSize
     self.win = ui.Window(self.app,
         modal = 1,
         escKeyClose = 1,
         titleOnly = w == 800 and h == 600,
         movable = 0,
         title = _('New Command'),
         rect = ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)),
         layoutManager = ui.SimpleGridLM(),
         tabChange = True
     )
     self.win.subscribeAction('*', self)
     StarMapWidget(self.win, layout = (0, 0, 40, 24),
         id = 'vStarMap', action = 'onSelectMapObj')
     # order buttons
     ui.Title(self.win, layout = (0, 24, 40, 1), text = _('Select command'),
         font = 'normal-bold', align = ui.ALIGN_W)
     ui.Button(self.win, layout = (0, 25, 5, 1), text = _('Move'), toggle = 1,
         id = 'vMoveBtn', action = 'onSelectCommand', data = Const.FLACTION_MOVE)
     ui.Button(self.win, layout = (5, 25, 5, 1), text = _('Refuel at'), toggle = 1,
         id = 'vRefuelBtn', action = 'onSelectCommand', data = Const.FLACTION_REFUEL)
     ui.Button(self.win, layout = (10, 25, 5, 1), text = _('Deploy'), toggle = 1,
         id = 'vDeplShipBtn', action = 'onSelectCommand', data = Const.FLACTION_DEPLOY)
     ui.Button(self.win, layout = (15, 25, 5, 1), text = _('Wait'), toggle = 1,
         id = 'vWaitBtn', action = 'onSelectCommand', data = Const.FLACTION_WAIT)
     ui.Button(self.win, layout = (20, 25, 5, 1), text = _('Declare War'), toggle = 1,
         id = 'vAttackBtn', action = 'onSelectCommand', data = Const.FLACTION_DECLAREWAR)
     ui.Button(self.win, layout = (25, 25, 5, 1), text = _('Repeat'), toggle = 1,
         id = 'vRepeatBtn', action = 'onSelectCommand', data = Const.FLACTION_REPEATFROM)
     ui.Button(self.win, layout = (30, 25, 5, 1), text = _('Use Wormhole'), toggle = 1,
         id = 'vWormholeBtn', action = 'onSelectCommand', data = Const.FLACTION_ENTERWORMHOLE)
     # Target indicator
     ui.Label(self.win, layout = (0, 26, 5, 1), text = _('Target'),
         align = ui.ALIGN_W, tags = [Const.FLACTION_MOVE, Const.FLACTION_DEPLOY, Const.FLACTION_REFUEL, Const.FLACTION_ENTERWORMHOLE])
     ui.Label(self.win, layout = (0, 26, 5, 1), text = _('At commander'),
         align = ui.ALIGN_W, tags = [Const.FLACTION_DECLAREWAR])
     ui.Label(self.win, layout = (5, 26, 10, 1), id = 'vTarget',
         align = ui.ALIGN_E, tags = [Const.FLACTION_MOVE, Const.FLACTION_DEPLOY,
         Const.FLACTION_DECLAREWAR, Const.FLACTION_REFUEL, Const.FLACTION_ENTERWORMHOLE])
     # Delay indicator
     ui.Label(self.win, layout = (0, 26, 5, 1), text = _('Turns'),
         align = ui.ALIGN_W, tags = [Const.FLACTION_WAIT])
     ui.Entry(self.win, layout = (5, 26, 5, 1), id = 'vTurns', text = '1',
         align = ui.ALIGN_E, tags = [Const.FLACTION_WAIT], orderNo = 1)
     # Ship to deploy
     ui.Label(self.win, layout = (15, 26, 5, 1), text = _('Ship'),
         align = ui.ALIGN_E, tags = [Const.FLACTION_DEPLOY])
     ui.Button(self.win, layout = (20, 26, 10, 1), id = 'vDeplShip',
         align = ui.ALIGN_NONE, tags = [Const.FLACTION_DEPLOY], action = 'onDeplShipChange')
     # Repeat
     ui.Label(self.win, layout = (0, 26, 10, 1), text = _('Start from command #'),
         align = ui.ALIGN_W, tags = [Const.FLACTION_REPEATFROM])
     ui.Entry(self.win, layout = (10, 26, 5, 1), id = 'vStartFrom', text = _('1'),
         align = ui.ALIGN_E, tags = [Const.FLACTION_REPEATFROM], orderNo = 2)
     ui.Label(self.win, layout = (36, 26, 2, 1), text = _("ETA:"), align = ui.ALIGN_W)
     ui.Label(self.win, layout = (38, 26, 2, 1), id = 'vEta', align = ui.ALIGN_E)
     # status bar + submit/cancel
     ui.TitleButton(self.win, layout = (35, 27, 5, 1), text = _('Order'), action = 'onOrder')
     ui.TitleButton(self.win, layout = (30, 27, 5, 1), text = _('Cancel'), action = 'onCancel')
     ui.Title(self.win, id = 'vStatusBar', layout = (0, 27, 30, 1), align = ui.ALIGN_W)
Beispiel #24
0
    def createUI(self):
        w, h = gdata.scrnSize
        cols = 32
        rows = 20
        dlgWidth = cols * 20 + 4
        dlgHeight = rows * 20 + 4
        self.win = ui.Window(self.app,
                             modal=1,
                             escKeyClose=1,
                             movable=0,
                             title=_('Select structure to construct'),
                             rect=ui.Rect((w - dlgWidth) / 2,
                                          (h - dlgHeight) / 2, dlgWidth,
                                          dlgHeight),
                             layoutManager=ui.SimpleGridLM())
        self.win.subscribeAction('*', self)
        rows -= 1  # title

        ui.Title(self.win,
                 layout=(0, 0, cols, 1),
                 text=_('Production planet'),
                 align=ui.ALIGN_W,
                 font='normal-bold')
        ui.ButtonArray(self.win,
                       layout=(0, 1, cols, 3),
                       id='vPlanets',
                       buttonSize=(8, 1),
                       showSlider=0,
                       action='onSelectPlanet')

        ui.Title(self.win,
                 layout=(0, 4, cols - 10, 1),
                 text=_('Structures to construct'),
                 align=ui.ALIGN_W,
                 font='normal-bold')
        ui.Title(self.win,
                 layout=(cols - 10, 4, 10, 1),
                 text=_('(right click for technology info)'),
                 align=ui.ALIGN_E,
                 font='normal')
        ui.ButtonArray(self.win,
                       layout=(0, 5, cols, 9),
                       id='vTechs',
                       buttonSize=(2, 3),
                       showSlider=0,
                       action='onConstruct',
                       rmbAction='onInfo')

        ui.Title(self.win,
                 layout=(0, 14, 18, 1),
                 text=_('Filters'),
                 align=ui.ALIGN_W,
                 font='normal-bold')
        ui.Label(self.win,
                 layout=(0, 15, 6, 1),
                 text=_('Technology levels:'),
                 align=ui.ALIGN_W)
        ui.Button(self.win,
                  layout=(6, 15, 1, 1),
                  text=_('1'),
                  id='vLevel1',
                  toggle=1,
                  action='onToggleLevel',
                  data=1)
        ui.Button(self.win,
                  layout=(7, 15, 1, 1),
                  text=_('2'),
                  id='vLevel2',
                  toggle=1,
                  action='onToggleLevel',
                  data=2)
        ui.Button(self.win,
                  layout=(8, 15, 1, 1),
                  text=_('3'),
                  id='vLevel3',
                  toggle=1,
                  action='onToggleLevel',
                  data=3)
        ui.Button(self.win,
                  layout=(9, 15, 1, 1),
                  text=_('4'),
                  id='vLevel4',
                  toggle=1,
                  action='onToggleLevel',
                  data=4)
        ui.Button(self.win,
                  layout=(10, 15, 1, 1),
                  text=_('5'),
                  id='vLevel5',
                  toggle=1,
                  action='onToggleLevel',
                  data=5)
        ui.Button(self.win,
                  layout=(11, 15, 1, 1),
                  text=_('6'),
                  id='vLevel6',
                  toggle=1,
                  action='onToggleLevel',
                  data=6)
        ui.Button(self.win,
                  layout=(12, 15, 1, 1),
                  text=_('7'),
                  id='vLevel7',
                  toggle=1,
                  action='onToggleLevel',
                  data=7)
        ui.Button(self.win,
                  layout=(13, 15, 1, 1),
                  text=_('8'),
                  id='vLevel8',
                  toggle=1,
                  action='onToggleLevel',
                  data=8)
        ui.Button(self.win,
                  layout=(14, 15, 1, 1),
                  text=_('9'),
                  id='vLevel9',
                  toggle=1,
                  action='onToggleLevel',
                  data=9)

        ui.Check(self.win,
                 layout=(0, 16, 6, 1),
                 text=_('Bio production'),
                 id='vBioProduction',
                 checked=1,
                 align=ui.ALIGN_W,
                 action='onFilter')
        ui.Check(self.win,
                 layout=(0, 17, 6, 1),
                 text=_('En production'),
                 id='vEnProduction',
                 checked=1,
                 align=ui.ALIGN_W,
                 action='onFilter')
        ui.Check(self.win,
                 layout=(6, 16, 6, 1),
                 text=_('CP production'),
                 id='vCPProduction',
                 checked=1,
                 align=ui.ALIGN_W,
                 action='onFilter')
        ui.Check(self.win,
                 layout=(6, 17, 6, 1),
                 text=_('RP production'),
                 id='vRPProduction',
                 checked=1,
                 align=ui.ALIGN_W,
                 action='onFilter')
        ui.Check(self.win,
                 layout=(12, 16, 6, 1),
                 text=_('Military'),
                 id='vMilitary',
                 checked=1,
                 align=ui.ALIGN_W,
                 action='onFilter')
        ui.Check(self.win,
                 layout=(12, 17, 6, 1),
                 text=_('Morale'),
                 id='vMorale',
                 checked=1,
                 align=ui.ALIGN_W,
                 action='onFilter')

        ui.Title(self.win,
                 layout=(18, 14, 6, 1),
                 text=_('Sort'),
                 align=ui.ALIGN_W,
                 font='normal-bold')
        ui.Check(self.win,
                 layout=(18, 15, 6, 1),
                 text=_('Type'),
                 id='vSortType',
                 checked=1,
                 align=ui.ALIGN_W,
                 action='onSort',
                 data='type')
        ui.Check(self.win,
                 layout=(18, 16, 6, 1),
                 text=_('Tech Level'),
                 id='vSortTL',
                 checked=0,
                 align=ui.ALIGN_W,
                 action='onSort',
                 data='tl')
        ui.Check(self.win,
                 layout=(18, 17, 6, 1),
                 text=_('Name'),
                 id='vSortNone',
                 checked=0,
                 align=ui.ALIGN_W,
                 action='onSort',
                 data='none')

        ui.Title(self.win,
                 layout=(24, 14, 8, 1),
                 text=_('Options'),
                 align=ui.ALIGN_W,
                 font='normal-bold')
        ui.Label(self.win,
                 layout=(24, 15, 3, 1),
                 text=_('Quantity'),
                 align=ui.ALIGN_W)
        ui.Entry(self.win,
                 layout=(27, 15, 5, 1),
                 id='vQuantity',
                 align=ui.ALIGN_E)
        ui.Check(self.win,
                 layout=(26, 16, 8, 1),
                 id='vReportFin',
                 text=_('Report finalization'),
                 align=ui.ALIGN_W)

        ui.Title(self.win, layout=(0, rows - 1, cols - 5, 1), align=ui.ALIGN_W)
        ui.TitleButton(self.win,
                       layout=(cols - 5, rows - 1, 5, 1),
                       text=_('Cancel'),
                       action='onCancel')
Beispiel #25
0
 def createUI(self):
     w, h = gdata.scrnSize
     cols = 38
     rows = 24  #was 23
     dlgWidth = cols * 20 + 4
     dlgHeight = rows * 20 + 4
     self.win = ui.Window(self.app,
                          modal=1,
                          escKeyClose=1,
                          movable=0,
                          title=_('Select new task'),
                          rect=ui.Rect((w - dlgWidth) / 2,
                                       (h - dlgHeight) / 2, dlgWidth,
                                       dlgHeight),
                          layoutManager=ui.SimpleGridLM(),
                          tabChange=True)
     self.win.subscribeAction('*', self)
     ui.Title(self.win,
              layout=(0, 0, 22, 1),
              text=_('Technology'),
              align=ui.ALIGN_W,
              font='normal-bold')
     ui.Listbox(self.win,
                layout=(0, 1, 22, 19),
                id='vTechs',
                columns=((_('Name'), 'text', 13,
                          ui.ALIGN_W), (_('Lvl'), 'tLevel', 2, ui.ALIGN_E),
                         (_('Constr'), 'tProd', 3,
                          ui.ALIGN_E), (_('ETC'), 'tETC', 3, ui.ALIGN_E)),
                columnLabels=1,
                action='onSelectTech')
     # filter
     ui.Button(self.win,
               layout=(0, 20, 3, 1),
               text=_('Stucts'),
               toggle=1,
               id='vStructuresToggle',
               action='onToggleStructures')
     ui.Button(self.win,
               layout=(3, 20, 3, 1),
               text=_('Ships'),
               toggle=1,
               id='vShipsToggle',
               action='onToggleShips')
     ui.Button(self.win,
               layout=(6, 20, 3, 1),
               text=_('Misc'),
               toggle=1,
               id='vOtherToggle',
               action='onToggleOther')
     ui.Button(self.win,
               layout=(9, 20, 1, 1),
               text=_('1'),
               id='vLevel1',
               toggle=1,
               action='onToggleLevel',
               data=1)
     ui.Button(self.win,
               layout=(10, 20, 1, 1),
               text=_('2'),
               id='vLevel2',
               toggle=1,
               action='onToggleLevel',
               data=2)
     ui.Button(self.win,
               layout=(11, 20, 1, 1),
               text=_('3'),
               id='vLevel3',
               toggle=1,
               action='onToggleLevel',
               data=3)
     ui.Button(self.win,
               layout=(12, 20, 1, 1),
               text=_('4'),
               id='vLevel4',
               toggle=1,
               action='onToggleLevel',
               data=4)
     ui.Button(self.win,
               layout=(13, 20, 1, 1),
               text=_('5'),
               id='vLevel5',
               toggle=1,
               action='onToggleLevel',
               data=5)
     ui.Button(self.win,
               layout=(14, 20, 1, 1),
               text=_('6'),
               id='vLevel6',
               toggle=1,
               action='onToggleLevel',
               data=6)
     ui.Button(self.win,
               layout=(18, 20, 4, 1),
               text=_('Info'),
               action='onInfo',
               id='vInfo')
     # targets
     ui.Title(self.win,
              layout=(22, 0, 16, 1),
              text=_('Target planet'),
              align=ui.ALIGN_W,
              font='normal-bold')
     ui.Listbox(self.win,
                layout=(22, 1, 16, 10),
                id='vTargets',
                columns=((_('Planet'), 'text', 10, ui.ALIGN_W),
                         (_('Owner'), 'plOwner', 5, ui.ALIGN_W)),
                columnLabels=1,
                action='onSelectPlanet')
     ui.Listbox(self.win,
                layout=(22, 11, 16, 7),
                id='vTSlots',
                columns=((_('Target slots'), 'text', 15, ui.ALIGN_W), ),
                columnLabels=1,
                action='onSelectSlot')
     # prod types
     ui.Check(self.win,
              layout=(0, 21, 6, 1),
              text=_('Bio production'),
              tags=['struct'],
              id='vBioProduction',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     ui.Check(self.win,
              layout=(6, 21, 6, 1),
              text=_('En production'),
              tags=['struct'],
              id='vEnProduction',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     ui.Check(self.win,
              layout=(12, 21, 6, 1),
              text=_('CP production'),
              tags=['struct'],
              id='vCPProduction',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     ui.Check(self.win,
              layout=(18, 21, 6, 1),
              text=_('RP production'),
              tags=['struct'],
              id='vRPProduction',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     ui.Check(self.win,
              layout=(24, 21, 6, 1),
              text=_('Military'),
              tags=['struct'],
              id='vMilitary',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     ui.Check(self.win,
              layout=(30, 21, 6, 1),
              text=_('Morale'),
              tags=['struct'],
              id='vMorale',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     # ship types
     ui.Check(self.win,
              layout=(0, 21, 6, 1),
              text=_('Small'),
              tags=['ship'],
              id='vSmall',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     ui.Check(self.win,
              layout=(6, 21, 6, 1),
              text=_('Medium'),
              tags=['ship'],
              id='vMedium',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     ui.Check(self.win,
              layout=(12, 21, 6, 1),
              text=_('Large'),
              tags=['ship'],
              id='vLarge',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     ui.Check(self.win,
              layout=(18, 21, 6, 1),
              text=_('Civilian'),
              tags=['ship'],
              id='vCivShip',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     ui.Check(self.win,
              layout=(24, 21, 6, 1),
              text=_('Military'),
              tags=['ship'],
              id='vMilShip',
              checked=1,
              align=ui.ALIGN_W,
              action='onFilter')
     # build
     ui.Title(self.win,
              layout=(22, 18, 16, 1),
              text=_('Options'),
              align=ui.ALIGN_W,
              font='normal-bold')
     ui.Label(self.win,
              layout=(22, 19, 10, 1),
              text=_('Quantity'),
              align=ui.ALIGN_W)
     ui.Entry(self.win,
              layout=(33, 19, 5, 1),
              id='vQuantity',
              align=ui.ALIGN_E,
              orderNo=1)
     ui.Check(self.win,
              layout=(31, 20, 7, 1),
              id='vReportFin',
              text=_('Report finalization'))
     ui.Title(self.win,
              layout=(0, 22, 28, 1),
              id='vStatusBar',
              align=ui.ALIGN_W)
     ui.TitleButton(self.win,
                    layout=(28, 22, 5, 1),
                    text=_('Cancel'),
                    action='onCancel')
     ui.TitleButton(self.win,
                    layout=(33, 22, 5, 1),
                    text=_('Construct'),
                    action='onConstruct')
Beispiel #26
0
    def createUI(self):
        w, h = gdata.scrnSize
        self.win = ui.Window(self.app,
                             modal=1,
                             escKeyClose=1,
                             titleOnly=w == 800 and h == 600,
                             movable=0,
                             title=_('Construction Centre'),
                             rect=ui.Rect((w - 800 - 4 * (w != 800)) / 2,
                                          (h - 600 - 4 * (h != 600)) / 2,
                                          800 + 4 * (w != 800),
                                          580 + 4 * (h != 600)),
                             layoutManager=ui.SimpleGridLM())
        self.win.subscribeAction('*', self)
        # player listing
        ui.Title(self.win,
                 layout=(0, 0, 15, 1),
                 text=_('Ship Designs'),
                 font='normal-bold',
                 align=ui.ALIGN_W)
        ui.Listbox(self.win,
                   layout=(0, 1, 15, 25),
                   id='vDesigns',
                   columns=((_('#'), 'tNumber', 2,
                             ui.ALIGN_E), (_('B'), 'tInBuild', 2, ui.ALIGN_E),
                            (_('Name'), 'text', 8, ui.ALIGN_W),
                            (_('Class'), 'tClass', 2, ui.ALIGN_W)),
                   columnLabels=1,
                   action="onSelectDesign",
                   hoverAction="onHighlightDesign")
        ui.Button(self.win,
                  layout=(0, 26, 7, 1),
                  text=_("New design"),
                  action="onNewDesign")
        ui.Button(self.win,
                  layout=(7, 26, 7, 1),
                  text=_("Dupl. design"),
                  action="onDuplDesign",
                  enabled=0,
                  id="vDuplDesign")
        # current design
        ui.Title(self.win,
                 layout=(15, 0, 25, 1),
                 text=_('Design'),
                 font='normal-bold',
                 align=ui.ALIGN_W)
        # info
        ui.Label(self.win,
                 layout=(15, 1, 5, 1),
                 text=_("Name"),
                 align=ui.ALIGN_W)
        ui.Entry(self.win, layout=(20, 1, 10, 1), id="vName", align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(15, 2, 5, 1),
                 text=_("Hull type"),
                 align=ui.ALIGN_W)
        ui.ActiveLabel(self.win,
                       layout=(20, 2, 10, 1),
                       id="vHull",
                       align=ui.ALIGN_E,
                       action="onSelectHull")
        ui.Label(self.win,
                 layout=(15, 3, 5, 1),
                 text=_("Control unit"),
                 align=ui.ALIGN_W)
        ui.ActiveLabel(self.win,
                       layout=(20, 3, 10, 1),
                       id="vCtrl",
                       align=ui.ALIGN_E,
                       action="onSelectCtrl")
        ui.Button(self.win,
                  layout=(15, 4, 6, 1),
                  text=_('Engines'),
                  id="vEnginesButton",
                  font='normal-bold',
                  action="onAddEngine")
        ui.Title(
            self.win,
            layout=(21, 4, 19, 1),
        )
        ui.Listbox(self.win,
                   layout=(15, 5, 25, 3),
                   id='vEngines',
                   columns=((_('#'), 'tNumber', 2,
                             ui.ALIGN_E), (_('Name'), 'text', 8, ui.ALIGN_W),
                            (_('Data'), 'tData', 14, ui.ALIGN_W)),
                   columnLabels=0,
                   action="onEqSelectedInListInc",
                   rmbAction="onEqSelectedInListDec")
        ui.Button(self.win,
                  layout=(15, 8, 6, 1),
                  text=_('Weapons'),
                  id="vWeaponsButton",
                  font='normal-bold',
                  action="onAddWeapon")
        ui.Title(
            self.win,
            layout=(21, 8, 19, 1),
        )
        ui.Listbox(self.win,
                   layout=(15, 9, 25, 4),
                   id='vWeapons',
                   columns=((_('#'), 'tNumber', 2,
                             ui.ALIGN_E), (_('Name'), 'text', 8, ui.ALIGN_W),
                            (_('Data'), 'tData', 14, ui.ALIGN_W)),
                   columnLabels=0,
                   action="onEqSelectedInListInc",
                   rmbAction="onEqSelectedInListDec")
        ui.Button(self.win,
                  layout=(15, 13, 6, 1),
                  text=_('Equipment'),
                  id="vEquipmentButton",
                  font='normal-bold',
                  action="onAddEquipment")
        ui.Title(
            self.win,
            layout=(21, 13, 19, 1),
        )
        ui.Listbox(self.win,
                   layout=(15, 14, 25, 5),
                   id='vEquipment',
                   columns=((_('#'), 'tNumber', 2,
                             ui.ALIGN_E), (_('Name'), 'text', 8, ui.ALIGN_W),
                            (_('Data'), 'tData', 14, ui.ALIGN_W)),
                   columnLabels=0,
                   action="onEqSelectedInListInc",
                   rmbAction="onEqSelectedInListDec")

        ui.Button(self.win,
                  layout=(15, 19, 6, 1),
                  text=_("Upgrade to"),
                  id="vUpgrade",
                  font='normal-bold',
                  action="onUpgrade")
        ui.Label(self.win,
                 layout=(21, 19, 6, 1),
                 id="vAUpgrade",
                 align=ui.ALIGN_E)
        ui.Title(self.win, layout=(27.5, 19, 12.5, 1))

        # ship's attrs
        ui.Label(self.win,
                 layout=(30.5, 1, 4.5, 1),
                 text=_("Class"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(35, 1, 4.75, 1),
                 id="vAClass",
                 align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(30.5, 2, 6.5, 1),
                 text=_("Free slots"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(37, 2, 2.75, 1),
                 id="vASlots",
                 align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(30.5, 3, 6.5, 1),
                 text=_("Unused payload"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(37, 3, 2.75, 1),
                 id="vAPayload",
                 align=ui.ALIGN_E)

        ui.Label(self.win,
                 layout=(17, 21, 4, 1),
                 text=_("HP"),
                 align=ui.ALIGN_W)
        ui.Label(self.win, layout=(21, 21, 5, 1), id="vAHP", align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(17, 22, 4, 1),
                 text=_("Base attack"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(21, 22, 5, 1),
                 id="vAAttack",
                 align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(17, 23, 3, 1),
                 text=_("Base defence"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(20, 23, 6, 1),
                 id="vADefence",
                 align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(17, 24, 5, 1),
                 text=_("Military power"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(22, 24, 4, 1),
                 id="vACombatPwr",
                 align=ui.ALIGN_E)

        ui.Label(self.win,
                 layout=(28, 20, 5, 1),
                 text=_("Signature"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(33, 20, 5, 1),
                 id="vASignature",
                 align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(28, 21, 5, 1),
                 id="vSpeed",
                 text=_("Speed"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(34, 21, 5, 1),
                 id="vASpeed",
                 align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(28, 22, 5, 1),
                 text=_("Tanks"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(33, 22, 5, 1),
                 id="vATanks",
                 align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(28, 23, 5, 1),
                 text=_("Max. range"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(33, 23, 5, 1),
                 id="vARange",
                 align=ui.ALIGN_E)
        ui.Label(self.win,
                 layout=(28, 24, 5, 1),
                 text=_("Constr. pts"),
                 align=ui.ALIGN_W)
        ui.Label(self.win,
                 layout=(33, 24, 5, 1),
                 font='normal-bold',
                 id="vACCPts",
                 align=ui.ALIGN_E)

        # actions
        ui.Title(self.win, layout=(15, 25, 25, 1))
        ui.Button(self.win,
                  layout=(15, 26, 5, 1),
                  text=_("Scrap"),
                  id="vScrap",
                  action="onScrap")
        ui.Button(self.win,
                  layout=(35, 26, 5, 1),
                  text=_("Construct"),
                  id="vConstruct",
                  action="onConstruct",
                  enabled=0)
        # status bar + submit/cancel
        ui.TitleButton(self.win,
                       layout=(35, 27, 5, 1),
                       text=_('Close'),
                       action='onClose')
        ui.Title(self.win,
                 id='vStatusBar',
                 layout=(0, 27, 35, 1),
                 align=ui.ALIGN_W)
Beispiel #27
0
 def createUI(self):
     w, h = gdata.scrnSize
     lw, lh = w / 20, h / 20
     self.win = ui.Window(
         self.app,
         modal=1,
         decorated=0,
         alwaysInBackground=1,
         movable=0,
         rect=ui.Rect(0, 0, w, h),
         layoutManager=ui.SimpleGridLM(),
     )
     self.win.subscribeAction('*', self)
     # map
     self.mapWidget = StarMapWidget(self.win,
                                    id='vStarMap',
                                    action='onSelectMapObj',
                                    layout=(0, 1, lw, lh - 2))
     self.searchDlg.mapWidget = self.mapWidget
     self.win.callEventHandler = self.mapWidget
     self.mapWidget.callEventHandler = self
     # bottom
     ui.Label(
         self.win,
         id='vStatus',
         align=ui.ALIGN_W,
         layout=(0, lh - 1, lw - 16, 1),
     )
     ui.Label(
         self.win,
         id='vTurn',
         align=ui.ALIGN_E,
         text='????.??',
         font='normal-bold',
         layout=(lw - 4, lh - 1, 4, 1),
     )
     # top
     ui.Button(self.win,
               layout=(0, 0, 4, 1),
               text=_('Messages'),
               action='onMessages',
               id="vMessages")
     ui.Button(self.win,
               layout=(4, 0, 4, 1),
               text=_('Research'),
               action='onResearch')
     ui.Button(self.win,
               layout=(8, 0, 4, 1),
               text=_('Diplomacy'),
               id="vDiplomacy",
               action='onDiplomacy',
               enabled=0)
     ui.Button(self.win,
               layout=(12, 0, 4, 1),
               text=_('Constr'),
               id="vConstruction",
               action='onConstruction',
               enabled=0)
     ui.Button(self.win,
               layout=(16, 0, 4, 1),
               text=_('Planets'),
               id="vPlanetsMenu",
               action='onPlanetsMenu',
               enabled=1)
     ui.Button(self.win,
               layout=(20, 0, 4, 1),
               text=_('Fleets'),
               id="vFleetsMenu",
               action='onFleetsMenu',
               enabled=1)
     ui.Button(self.win,
               layout=(24, 0, 4, 1),
               text=_('Overview'),
               id="vOverview",
               action='onOverview',
               enabled=1)
     ui.Title(self.win, layout=(28, 0, lw - 37, 1))
     ui.Button(self.win,
               layout=(lw - 9, 0, 4, 1),
               text=_('Problems'),
               action='onProblems')
     ui.Button(self.win,
               layout=(lw - 5, 0, 5, 1),
               text=_('Menu'),
               action='onMenu')
     self.app.statusBar = self.win.vStatus
     self.app.setStatus(_('Ready.'))
     # system menu
     self.systemMenu = ui.Menu(
         self.app,
         title=_("Menu"),
         width=5,
         items=[
             ui.Item(_("Find system"), action="onSearch",
                     hotkey=u'\x66'),  # F
             ui.Item(_("Statistics"), action="onStats",
                     hotkey=u'\x73'),  # S
             ui.Item(_("Save View"), action="onSaveView",
                     hotkey=u'\x76'),  # V
             ui.Item(_("Save Starmap"), action="onSaveStarmap"),
             ui.Item(_("Options"), action="onOptions", hotkey=u'\x6F'),  # O
             ui.Item(_("--------"), enabled=False),
             ui.Item(
                 _("Finish galaxy"),
                 action="galaxyFinishButton",
                 enabled=False,
                 data=True
             ),  # no hotkey; if this position moved, you need to update finishGalaxy's "self.systemMenu.items" lines to reference new index position
             ui.Item(_("Resign"), action="onResign"),  # no hotkey
             ui.Item(_("--------"), enabled=False),
             ui.Item(_("Exit"), action="onExit",
                     hotkey=u'\x71'),  # Q (also directly CTRL+F12)
         ])
     self.systemMenu.subscribeAction("*", self)
     self.systemFleetMenu = ui.Menu(
         self.app,
         title=_("Fleets"),
         width=4,
         items=[
             ui.Item(_("Fleet List"), action="onFleets",
                     hotkey=u'\x66'),  # F
             ui.Item(_("Analysis"),
                     action="onFleetAnalysis",
                     hotkey=u'\x61'),  # A
         ])
     self.systemFleetMenu.subscribeAction("*", self)
     self.systemPlanetMenu = ui.Menu(
         self.app,
         title=_("Planets"),
         width=5,
         items=[
             ui.Item(_("Planet List"), action="onPlanets",
                     hotkey=u'\x70'),  # P
             ui.Item(_("System List"), action="onSystems",
                     hotkey=u'\x73'),  # S
             ui.Item(_("Global queues"), action="onGlobalQueues"),
             ui.Item(_("Analysis"),
                     action="onPlanetAnalysis",
                     hotkey=u'\x61'),  #A
         ])
     self.systemPlanetMenu.subscribeAction("*", self)
Beispiel #28
0
    def createUI(self):
        w, h = gdata.scrnSize
        self.win = ui.Window(self.app,
            modal = 1,
            movable = 0,
            title = _('Select, which galaxy types do you want to play'),
            rect = ui.Rect((w - 564) / 2, (h - 404) / 2, 564, 404),
            layoutManager = ui.SimpleGridLM(),
            tabChange = True
        )
        ui.Listbox(self.win, layout = (0, 0, 28, 7), id = 'vBookingPublic',
                        sortedBy = ('text', 1),
                        columns = (
                                ('', 'tChoice', 1, ui.ALIGN_NONE),
                                (_('Galaxy type'), 'text', 6, ui.ALIGN_NONE),
                                (_('Scenario'), 'tScenario', 6, ui.ALIGN_NONE),
                                (_('Queue'), 'tCur', 3, ui.ALIGN_NONE),
                                (_('Capacity'), 'tPos', 3, ui.ALIGN_NONE),
                                (_('Last start'), 'tTime', 8, ui.ALIGN_E)
                                ),
                        columnLabels = 1,
                        action = 'onSelect',
                        )
        ui.Listbox(self.win, layout = (0, 0, 28, 7), id = 'vBookingPrivate',
                        sortedBy = ('tOwner', 1),
                        columns = (
                                ('', 'tChoice', 1, ui.ALIGN_NONE),
                                (_('Galaxy type'), 'text', 6, ui.ALIGN_NONE),
                                (_('Scenario'), 'tScenario', 6, ui.ALIGN_NONE),
                                (_('Queue'), 'tCur', 3, ui.ALIGN_NONE),
                                (_('Capacity'), 'tPos', 3, ui.ALIGN_NONE),
                                (_('Owner'), 'tOwner', 8, ui.ALIGN_E)
                                ),
                        columnLabels = 1,
                        action = 'onSelect',
                        )
        self.win.subscribeAction('*', self)

        ui.Button(self.win, layout = (0, 7, 8, 1), id = "vPublicToggle", text = _('Show personal bookings'), action = 'onPublicToggle',
            tooltipTitle = _("Booking types"),
            tooltip = _("Public Bookings\nPublic bookings are recommended way how to jump into new game.\nWhen queue is full, galaxy creation is triggered, and you can start adventure with group of strangers.\n\nPrivate Bookings\nPrivate bookings are the way to start game with group of your friends.\nEvery private booking requires password chosen by the owner.\nSingle player games cannot be privately booked (as they are private by definition).")
                )
        ui.Button(self.win, layout = (20, 7, 8, 1), id = "vCreatePrivate", text = _('Create private booking'), action = 'onCreatePrivate',
                tooltipTitle = _("Create Private Booking"),
                tooltip = _("Private bookings are way how to create games for group of friends.\n\
Every booking has to be created password protected, so you have to tell others\n\
what the password is.\n\n\
Account has limit of {0} private bookings at the time. Created galaxies\n\
no longers counts into the limit.".format(Const.BOOKING_PRIVATE_LIMIT))
                )

        ui.Button(self.win, layout = (20, 7, 8, 1), id = "vDeletePrivate", text = _('Delete private booking'), action = 'onDeletePrivate',
                tooltipTitle = _("Delete Private Booking"),
                tooltip = _("As the author of the booking, you can delete it at any time. No further warning will be issued.")
                )

        ui.Button(self.win, layout = (7, 8.5, 14, 1.5), id = "vToggle", text = _('Toggle booking'), action = 'onToggleBooking')
        scrollBarInfo = ui.Scrollbar(self.win, layout = (27, 10.3, 1, 4.7))
        textBox = ui.Text(self.win, layout = (9, 10.3, 18, 4.7), id = "vInfo", editable = 0)
        textBox.attachVScrollbar(scrollBarInfo)

        ui.Button(self.win, layout = (0.5, 10.5, 8, 1), id = "vGoalToggle", text = _('Display Goals'), action = 'onGoalToggle')
        ui.Label(self.win, layout = (0, 12, 4, 1), text = _("Planets:"), align = ui.ALIGN_W,
                tooltipTitle = _("Planets"),
                tooltip = _("Range of number of planets. About half of them is not colonizable at the beginning.")
                )
        ui.Label(self.win, layout = (4, 12, 4.5, 1), id = "vPlanets", align = ui.ALIGN_E,
                tooltipTitle = _("Planets"),
                tooltip = _("Range of number of planets. About half of them is not colonizable at the beginning.")
                )
        ui.Label(self.win, layout = (0, 13, 4, 1), text = _("Radius:"), align = ui.ALIGN_W,
                tooltipTitle = _("Radius"),
                tooltip = _("Galaxy radius, implies speed of game.")
                )
        ui.Label(self.win, layout = (4, 13, 4.5, 1), id = "vRadius", align = ui.ALIGN_E,
                tooltipTitle = _("Radius"),
                tooltip = _("Galaxy radius, implies speed of game.")
                )
        ui.Label(self.win, layout = (0, 14, 4, 1), text = _("Grouping:"), align = ui.ALIGN_W,
                tooltipTitle = _("Grouping"),
                tooltip = _("How many starting positions are grouped together in vicinity.")
                )
        ui.Label(self.win, layout = (4, 14, 4.5, 1), id = "vPlayerGroup", align = ui.ALIGN_E,
                tooltipTitle = _("Grouping"),
                tooltip = _("How many starting positions are grouped together.")
                )

        ui.Label(self.win, layout = (0, 15.2, 4, 1), text = _("Resources:"), align = ui.ALIGN_W)
        ui.Text (self.win, layout = (4, 15.2, 23, 1.6), id = "vResources", editable = 0)
        ui.Label(self.win, layout = (0, 17, 4, 1), text = _("Challenges:"), align = ui.ALIGN_W)
        ui.Label(self.win, layout = (4, 17, 24, 1), id = "vChallenges", align = ui.ALIGN_W)

        ui.Title(self.win, layout = (0, 18, 24, 1), id = 'vStatusBar', align = ui.ALIGN_W)
        ui.TitleButton(self.win, layout = (24, 18, 4, 1), text = _('Exit'), action = 'onCancel')
        self.win.statusBar = self.win.vStatusBar