Beispiel #1
0
def free_locations_around(level, location):
    """
    Get passable nodes around given location
    """
    # TODO: eventually remove this
    return [node for node in area_4_around(location)
            if not blocks_movement(level, location)]
Beispiel #2
0
def free_locations_around(level, location):
    """
    Get passable nodes around given location
    """
    # TODO: eventually remove this
    return [
        node for node in area_4_around(location)
        if not blocks_movement(level, location)
    ]
Beispiel #3
0
def get_target_in_direction(level, location, direction, attack_range=100):
    """
    Get target of the attack

    :param level: level to operate
    :type level: Level
    :param location: start location
    :type location: (int, int)
    :param direction: direction to follow
    :type direction: int
    :returns: target character if found, otherwise None
    :rtype: Character
    """
    target = None
    target_location = location
    target_data = None

    if direction == 9:
        return TargetData('void',
                          None,
                          None,
                          None)

    off_sets = [(0, 0),
                (0, -1), (1, -1), (1, 0), (1, 1),
                (0, 1), (-1, 1), (-1, 0), (-1, -1)]

    while (target is None
           and distance_between(location, target_location) <= attack_range):
        target_location = tuple([x for x in
                                 map(sum,
                                     zip(target_location,
                                         off_sets[direction]))])

        if blocks_movement(level, target_location):
            target_data = TargetData('wall',
                                     target_location,
                                     None,
                                     target_data)
            target = target_data
        else:
            target = get_character(level, target_location)
            if target:
                target_data = TargetData('character',
                                         target_location,
                                         target,
                                         target_data)
                target = target_data
            else:
                target_data = TargetData('void',
                                         target_location,
                                         None,
                                         target_data)

    return target_data
Beispiel #4
0
def get_target_in_direction(level, location, direction, attack_range=100):
    """
    Get target of the attack

    :param level: level to operate
    :type level: Level
    :param location: start location
    :type location: (int, int)
    :param direction: direction to follow
    :type direction: int
    :returns: target character if found, otherwise None
    :rtype: Character
    """
    target = None
    target_location = location
    target_data = None

    if direction == 9:
        return TargetData('void', None, None, None)

    off_sets = [(0, 0), (0, -1), (1, -1), (1, 0), (1, 1), (0, 1), (-1, 1),
                (-1, 0), (-1, -1)]

    while (target is None
           and distance_between(location, target_location) <= attack_range):
        target_location = tuple(
            [x for x in map(sum, zip(target_location, off_sets[direction]))])

        if blocks_movement(level, target_location):
            target_data = TargetData('wall', target_location, None,
                                     target_data)
            target = target_data
        else:
            target = get_character(level, target_location)
            if target:
                target_data = TargetData('character', target_location, target,
                                         target_data)
                target = target_data
            else:
                target_data = TargetData('void', target_location, None,
                                         target_data)

    return target_data