Beispiel #1
0
    def setup(self):
        """
        Setup the test case
        """
        self.rng = random.Random()
        self.level = Level((60, 40))
        self.level.set_location_type((10, 10), 'room')

        creature_config = CreatureConfigurations(self.rng)
        creature_config.add_creature(
                        CreatureConfiguration(name = 'rat',
                                              body = 4,
                                              finesse = 12,
                                              mind = 2,
                                              hp = 2,
                                              speed = 2,
                                              icons = 1,
                                              attack = 2,
                                              ai = None))

        creature_config.add_creature(
                        CreatureConfiguration(name = 'dragon',
                                              body = 4,
                                              finesse = 12,
                                              mind = 2,
                                              hp = 2,
                                              speed = 2,
                                              icons = 1,
                                              attack = 2,
                                              ai = None))

        self.mock_action_factory = mock()
        self.model = mock()
        self.creature_generator = CreatureGenerator(creature_config,
                                                    self.model,
                                                    self.mock_action_factory,
                                                    self.rng)

        self.configuration = CreatureAdderConfiguration(['crypt'])
        self.configuration.add_creature(min_amount = 3,
                                        max_amount = 4,
                                        name = 'rat')
        self.configuration.add_creature(min_amount = 1,
                                        max_amount = 1,
                                        name = 'dragon',
                                        location = 'room')
        self.creature_adder = CreatureAdder(self.creature_generator,
                                            self.configuration,
                                            self.rng)

        self.creature_adder.add_creatures(self.level)
def init_level(rng, item_generator, creature_generator, level_size):
    """
    Initialise upper crypt levels

    :returns: level configuration
    :rtype: LevelConfiguration
    """
    room_generators = [SquareRoomGenerator(FLOOR_NATURAL,
                                           WALL_EMPTY,
                                           ['upper crypt']),
                       SquareRoomGenerator(FLOOR_CONSTRUCTED,
                                           WALL_EMPTY,
                                           ['upper crypt'])]
    level_partitioners = [GridPartitioner(['upper crypt'],
                                          4,
                                          3,
                                          rng)]

    replacer_config = ReplacingDecoratorConfig(['upper crypt'],
                                    {FLOOR_NATURAL: FLOOR_ROCK,
                                    FLOOR_CONSTRUCTED: FLOOR_BRICK},
                                    {WALL_NATURAL: WALL_GROUND,
                                    WALL_CONSTRUCTED: WALL_ROCK})
    replacer = ReplacingDecorator(replacer_config)

    wallbuilder_config = WallBuilderDecoratorConfig(['upper crypt'],
                                        {WALL_NATURAL: WALL_CONSTRUCTED},
                                        WALL_EMPTY)
    wallbuilder = WallBuilderDecorator(wallbuilder_config)

    aggregate_decorator_config = AggregateDecoratorConfig(['upper crypt'],
                                                          [wallbuilder,
                                                          replacer])

    decorators = [AggregateDecorator(aggregate_decorator_config)]

    item_adder_config = ItemAdderConfiguration(['upper crypt'])
    item_adder_config.add_item(min_amount = 2,
                               max_amount = 4,
                               type = 'weapon',
                               location = 'room')
    item_adder_config.add_item(min_amount = 2,
                               max_amount = 4,
                               type = 'potion',
                               location = 'room')
    item_adder_config.add_item(min_amount = 0,
                               max_amount = 5,
                               type = 'food',
                               location = 'room')
    item_adders = [ItemAdder(item_generator,
                            item_adder_config,
                            rng)]

    creature_adder_config = CreatureAdderConfiguration(['upper crypt'])
    #creature_adder_config.add_creature(min_amount = 6,
    #                                   max_amount = 12,
    #                                   name = 'bat')
    creature_adder_config.add_creature(min_amount = 4,
                                       max_amount = 8,
                                       name = 'spider')
    #creature_adder_config.add_creature(min_amount = 4,
    #                                   max_amount = 8,
    #                                   name = 'skeleton',
    #                                   location = 'room')

    creature_adders = [CreatureAdder(creature_generator,
                                    creature_adder_config,
                                    rng)]

    portal_adder_configurations = [PortalAdderConfiguration(
                                        icons = (PORTAL_STAIRS_DOWN,
                                                 PORTAL_STAIRS_UP),
                                        level_type = 'upper catacombs',
                                        location_type = 'room',
                                        chance = 25,
                                        new_level = 'upper crypt',
                                        unique = True)]

    config = (LevelConfiguration()
                    .with_rooms(room_generators)
                    .with_partitioners(level_partitioners)
                    .with_decorators(decorators)
                    .with_items(item_adders)
                    .with_creatures(creature_adders)
                    .with_portals(portal_adder_configurations)
                    .with_level_size(level_size)
                    .build())
    return config
Beispiel #3
0
class TestCreatureAdder():
    """
    Tests for CreatureAdder
    """
    def __init__(self):
        """
        Default constructor
        """
        self.rng = None
        self.level = None
        self.mock_action_factory = None
        self.creature_generator = None
        self.configuration = None
        self.creature_adder = None

    def setup(self):
        """
        Setup the test case
        """
        self.rng = random.Random()
        self.level = Level((60, 40))
        self.level.set_location_type((10, 10), 'room')

        creature_config = CreatureConfigurations(self.rng)
        creature_config.add_creature(
                        CreatureConfiguration(name = 'rat',
                                              body = 4,
                                              finesse = 12,
                                              mind = 2,
                                              hp = 2,
                                              speed = 2,
                                              icons = 1,
                                              attack = 2,
                                              ai = None))

        creature_config.add_creature(
                        CreatureConfiguration(name = 'dragon',
                                              body = 4,
                                              finesse = 12,
                                              mind = 2,
                                              hp = 2,
                                              speed = 2,
                                              icons = 1,
                                              attack = 2,
                                              ai = None))

        self.mock_action_factory = mock()
        self.model = mock()
        self.creature_generator = CreatureGenerator(creature_config,
                                                    self.model,
                                                    self.mock_action_factory,
                                                    self.rng)

        self.configuration = CreatureAdderConfiguration(['crypt'])
        self.configuration.add_creature(min_amount = 3,
                                        max_amount = 4,
                                        name = 'rat')
        self.configuration.add_creature(min_amount = 1,
                                        max_amount = 1,
                                        name = 'dragon',
                                        location = 'room')
        self.creature_adder = CreatureAdder(self.creature_generator,
                                            self.configuration,
                                            self.rng)

        self.creature_adder.add_creatures(self.level)

    def test_adding_creatures(self):
        """
        Test basic case of adding creatures on the level
        """
        assert_that(self.level.creatures, has_length(greater_than(3)))
        assert_that(self.level.creatures, has_length(less_than(6)))

        assert_that(self.level, has_creature('rat',
                                             greater_than_or_equal_to(3)))
        assert_that(self.level, has_creature('dragon', 1))

    def test_adding_to_location(self):
        """
        Test that CreatureAdder will use location types passed to it
        """
        dragon = [x for x in self.level.creatures
                  if x.name == 'dragon'][0]

        location = dragon.location

        assert_that(located_in_room(dragon))