# Load a mesh in OFF format igl.readOFF("../../tutorial/shared/camelhead.off", V, F) # Fix two points on the boundary bnd = igl.eigen.MatrixXi() b = igl.eigen.MatrixXi(2, 1) igl.boundary_loop(F, bnd) b[0] = bnd[0] b[1] = bnd[int(bnd.size() / 2)] bc = igl.eigen.MatrixXd([[0, 0], [1, 0]]) # LSCM parametrization igl.lscm(V, F, b, bc, V_uv) # Scale the uv V_uv *= 5 # Plot the mesh viewer = igl.viewer.Viewer() viewer.data.set_mesh(V, F) viewer.data.set_uv(V_uv) viewer.callback_key_down = key_down # Disable wireframe viewer.core.show_lines = False # Draw checkerboard texture viewer.core.show_texture = True
# Load a mesh in OFF format igl.readOFF(TUTORIAL_SHARED_PATH + "camelhead.off", V, F) # Fix two points on the boundary bnd = igl.eigen.MatrixXi() b = igl.eigen.MatrixXi(2, 1) igl.boundary_loop(F, bnd) b[0] = bnd[0] b[1] = bnd[int(bnd.size() / 2)] bc = igl.eigen.MatrixXd([[0, 0], [1, 0]]) # LSCM parametrization igl.lscm(V, F, b, bc, V_uv) # Scale the uv V_uv *= 5 # Plot the mesh viewer = igl.glfw.Viewer() viewer.data().set_mesh(V, F) viewer.data().set_uv(V_uv) viewer.callback_key_down = key_down # Disable wireframe viewer.data().show_lines = False # Draw checkerboard texture viewer.data().show_texture = True