Beispiel #1
0
    def depth_image_to_skeleton(fDepthX, fDepthY, usDepthValue):
        """returns Vector4"""

        ##
        ##  Depth is in meters in skeleton space.
        ##  The depth image pixel format has depth in millimeters shifted left by 3.
        ##
    
        fSkeletonZ = (usDepthValue >> 3) / 1000.0
    
        ##
        ## Center of depth sensor is at (0,0,0) in skeleton space, and
        ## and (160,120) in depth image coordinates.  Note that positive Y
        ## is up in skeleton space and down in image coordinates.
        ##
    
        fSkeletonX = (fDepthX - 0.5) * (_NUI_CAMERA_DEPTH_IMAGE_TO_SKELETON_MULTIPLIER_320x240 * fSkeletonZ) * 320.0
        fSkeletonY = (0.5 - fDepthY) * (_NUI_CAMERA_DEPTH_IMAGE_TO_SKELETON_MULTIPLIER_320x240 * fSkeletonZ) * 240.0
    
        ##
        ## Return the result as a vector.
        ##
        
        v4 = Vector()    
        v4.x = fSkeletonX
        v4.y = fSkeletonY
        v4.z = fSkeletonZ
        v4.w = 1.0
        return v4
Beispiel #2
0
    def depth_image_to_skeleton(fDepthX, fDepthY, usDepthValue):
        """returns Vector4"""

        ##
        ##  Depth is in meters in skeleton space.
        ##  The depth image pixel format has depth in millimeters shifted left by 3.
        ##
    
        fSkeletonZ = (usDepthValue >> 3) / 1000.0
    
        ##
        ## Center of depth sensor is at (0,0,0) in skeleton space, and
        ## and (160,120) in depth image coordinates.  Note that positive Y
        ## is up in skeleton space and down in image coordinates.
        ##
    
        fSkeletonX = (fDepthX - 0.5) * (_NUI_CAMERA_DEPTH_IMAGE_TO_SKELETON_MULTIPLIER_320x240 * fSkeletonZ) * 320.0
        fSkeletonY = (0.5 - fDepthY) * (_NUI_CAMERA_DEPTH_IMAGE_TO_SKELETON_MULTIPLIER_320x240 * fSkeletonZ) * 240.0
    
        ##
        ## Return the result as a vector.
        ##
        
        v4 = Vector()    
        v4.x = fSkeletonX
        v4.y = fSkeletonY
        v4.z = fSkeletonZ
        v4.w = 1.0
        return v4
def create_vector_midpoint(one, two):
    mid = Vector()
    mid.x = (one.x + two.x)/2
    mid.y = (one.y + two.y)/2
    mid.z = one.z
    mid.w = one.w
    return mid