Beispiel #1
0
def remove_sub_frames(obj_list):
    '''
    Sets a key on every whole frame over the keyed range of all objects, then removes all subframe keys.

    Args:
        obj_list (list<PyNode>): List of all objects to remove sub frames on
    '''
    #pm.select(None)
    #for model_panel in pm.getPanel(type='modelPanel'):
    #    pm.isolateSelect(model_panel, state=True)
    #pm.refresh(su=True)

    try:
        key_frame_list = list(set(pm.keyframe(obj_list, q=True)))
        key_frame_list.sort()
        first_keyframe = get_first_or_default(key_frame_list)
        last_keyframe = get_last_or_default(key_frame_list)

        time_range = (int(first_keyframe), int(last_keyframe))
        current_time = pm.currentTime()
        for frame in xrange(time_range[0], time_range[1] + 1):
            pm.currentTime(frame)
            pm.setKeyframe(obj_list)
    except:
        pass
    finally:
        pm.refresh(su=False)
        for model_panel in pm.getPanel(type='modelPanel'):
            pm.isolateSelect(model_panel, state=False)

    pm.currentTime(current_time)
    pm.select(obj_list, r=True)

    for frame in [x for x in key_frame_list if x % 1 > 0]:
        pm.cutKey(obj_list, t=frame)
Beispiel #2
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def toggleIsolateSelected():
    """Toggle isolated view of selection"""

    newState = not pm.isolateSelect( 'modelPanel4', query=True, state=True )

    for i in range( 1, 5 ):
        pm.isolateSelect( 'modelPanel%s' % i, state=newState )
        pm.isolateSelect( 'modelPanel%s' % i, addSelected=True )
Beispiel #3
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def isolate_current_panel(add=False, *args):
    panel = pm.paneLayout('viewPanes', q=1, pane1=1)
    state = pm.isolateSelect(panel, q=1, state=1)
    pm.editor(panel, e=1, mainListConnection="activeList")
    pm.isolateSelect(panel, loadSelected=1)
    pm.isolateSelect(panel, state=not state)
    if add:
        pm.editor(panel, e=1, unlockMainConnection=1)
    else:
        pm.editor(panel, e=1, lockMainConnection=1)
Beispiel #4
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def isolateSelect(sel, *args, **kwargs):
    view = pm.paneLayout('viewPanes', q=True, pane1=True)
    # inverting a query of the current boolean state returns the toggled value
    new_state = 1 - int(pm.isolateSelect(view, q=True, state=True))
    pm.isolateSelect(view, state=new_state)

    if new_state == 1:  # when toggling on....
        pm.isolateSelect(view, u=True)  # update with the current selection
        pm.mel.eval('enableIsolateSelect ' + view +
                    ' true;')  # and use this MEL script for some reason
Beispiel #5
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def openTransform():
    controlObj = pm.ls(selection=True)
    parentObject = pm.listRelatives(controlObj[0], parent=True)[0]
    print("parentObject= %s" % parentObject)
    constraint = pm.listConnections(controlObj[0], type="parentConstraint")[0]
    print("constraint= %s" % constraint)
    joints = pm.listConnections(constraint, type="joint")[0]
    print("joints= %s" % joints)
    skinCluster = pm.listConnections(joints, type="skinCluster")[0]
    print("skinCluster= %s" % skinCluster)
    geometry = pm.listConnections(skinCluster, type="mesh")[0]
    print("geometry= %s" % geometry)
    pm.select(geometry, replace=True)
    pm.select(parentObject, add=True)
    pm.isolateSelect("modelPanel4", state=1)
    pm.isolateSelect("modelPanel4", loadSelected=1)
    print("isolating = \n%s, \n%s" % (geometry, parentObject))
    pm.select(parentObject, replace=True)
    pm.delete(constraint)
    return joints, controlObj
def IsolateSelected(state=True, showSelected=False):

    if state:  # turn ON isolation
        if not showSelected:  # hide everything ( useful during point cache )
            pm.select(clear=True)

        allModelPanels = pm.getPanel(type='modelPanel')

        for onePanel in allModelPanels:

            if pm.isolateSelect(onePanel, q=True, state=True):
                pm.isolateSelect(onePanel, loadSelected=True)
                #pm.isolateSelect( onePanel, update=True )
                mel.eval('doReload %s;' % onePanel)
            else:
                pm.isolateSelect(onePanel, state=True)
                #pm.isolateSelect( onePanel, update=True )
                mel.eval('doReload %s;' % onePanel)

    else:  # turn OFF isolation
        allModelPanels = pm.getPanel(type='modelPanel')
        for onePanel in allModelPanels:
            pm.isolateSelect(onePanel, state=False)
def IsolateSelected( state=True, showSelected=False ):

	if state: # turn ON isolation
		if not showSelected: # hide everything ( useful during point cache )
			pm.select( clear=True )
			
		allModelPanels = pm.getPanel( type='modelPanel' )

		for onePanel in allModelPanels:
				
			if pm.isolateSelect( onePanel, q=True, state=True ):
				pm.isolateSelect( onePanel, loadSelected=True )
				#pm.isolateSelect( onePanel, update=True )
				mel.eval( 'doReload %s;'%onePanel )
			else:
				pm.isolateSelect( onePanel, state=True )
				#pm.isolateSelect( onePanel, update=True )
				mel.eval( 'doReload %s;'%onePanel )
	
	else: # turn OFF isolation
		allModelPanels = pm.getPanel( type='modelPanel' )
		for onePanel in allModelPanels:
			pm.isolateSelect( onePanel, state=False )
Beispiel #8
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def isoSel(mode=0, focus=False):
    sel = pm.ls(sl=True)

    # Store current focus panel
    currentPanel = getFocusPanel() or []

    # Get the modelPanel from current scene
    visPanels = pm.getPanel(vis=True) or []
    modelPanels = []
    if visPanels:
        for each in visPanels:
            if "modelPanel" in each:
                modelPanels.append(each)

    if modelPanels:
        for each in modelPanels:
            # If focus = True, will only add/remove selected objects for the isolate select
            if focus:
                # If the model panel does not equal the current panel, continue the loop
                if each != currentPanel:
                    continue

            # Add selected objects for the isolate select
            if sel:
                # mode == 0 : Add selected mode
                if mode == 0:
                    pm.isolateSelect(each, addSelected=1)

                # mode == 1 : Remove selected mode
                if mode == 1:
                    pm.isolateSelect(each, removeSelected=1)

            # If noting selected will turn off the isolate select
            else:
                pm.isolateSelect(each, state=0)

    # Return to previous focus panel
    setFocusPanel(currentPanel)
Beispiel #9
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    def previewSaver(self, name, assetDirectory):
        """
        Saves the preview files under the Asset Directory
        Args:
            name: (Unicode) Name of the Asset
            assetDirectory: (Unicode) Directory of Asset

        Returns:
            (Tuple) Thumbnail path, Screenshot path, Wireframe path

        """
        logger.info("Saving Preview Images")
        selection = pm.ls(sl=True)

        validShapes = pm.listRelatives(selection,
                                       ad=True,
                                       type=["mesh", "nurbsSurface"])
        thumbPath = os.path.join(assetDirectory, '%s_thumb.jpg' % name)
        SSpath = os.path.join(assetDirectory, '%s_s.jpg' % name)
        WFpath = os.path.join(assetDirectory, '%s_w.jpg' % name)

        # make sure the viewport display is suitable
        panel = pm.getPanel(wf=True)

        if pm.getPanel(to=panel) != "modelPanel":
            logger.warning(
                "The focus is not on a model panel, using the perspective view"
            )
            panel = pm.getPanel(wl="Persp View")
            # Somehot wl dont return a regular string, convert it to a regular string
            t = ""
            for z in panel:
                t += z
            panel = t

        pm.modelEditor(panel, e=1, allObjects=1)
        pm.modelEditor(panel, e=1, da="smoothShaded")
        pm.modelEditor(panel, e=1, displayTextures=1)
        pm.modelEditor(panel, e=1, wireframeOnShaded=0)
        pm.viewFit()

        pm.isolateSelect(panel, state=1)
        pm.isolateSelect(panel, addSelected=True)
        # temporarily deselect
        pm.select(d=True)
        pm.setAttr("defaultRenderGlobals.imageFormat",
                   8)  # This is the value for jpeg

        frame = pm.currentTime(query=True)
        # thumb
        pm.playblast(completeFilename=thumbPath,
                     forceOverwrite=True,
                     format='image',
                     width=200,
                     height=200,
                     showOrnaments=False,
                     frame=[frame],
                     viewer=False)

        # screenshot
        pm.playblast(completeFilename=SSpath,
                     forceOverwrite=True,
                     format='image',
                     width=1600,
                     height=1600,
                     showOrnaments=False,
                     frame=[frame],
                     viewer=False)

        # Wireframe
        pm.modelEditor(panel, e=1, displayTextures=0)
        pm.modelEditor(panel, e=1, wireframeOnShaded=1)
        pm.playblast(completeFilename=WFpath,
                     forceOverwrite=True,
                     format='image',
                     width=1600,
                     height=1600,
                     showOrnaments=False,
                     frame=[frame],
                     viewer=False)

        pm.select(selection)
        # UV Snapshot -- It needs
        logger.info("Saving UV Snapshots")
        for i in range(0, len(validShapes)):
            print "validShape", validShapes[i]
            # transformNode = validShapes[i].getParent()
            objName = validShapes[i].name()
            UVpath = os.path.join(assetDirectory, '%s_uv.jpg' % objName)
            pm.select(validShapes[i])
            try:
                pm.uvSnapshot(o=True, ff="jpg", n=UVpath, xr=1600, yr=1600)
            except:
                logger.warning("UV snapshot is missed for %s" % validShapes[i])

        pm.isolateSelect(panel, state=0)
        pm.isolateSelect(panel, removeSelected=True)

        # TODO // store the scene defaults (camera position, imageFormat, etc.

        return thumbPath, SSpath, WFpath
Beispiel #10
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    def one_cam_to_shots(self):
        # make sure selected object is a camera
        sel = pm.selected()
        if len(sel) != 1:
            raise RuntimeError('Select just 1 camera.')
        the_cam = sel[0]
        if the_cam.getShape().type() != 'camera':
            message = 'Select just 1 Camera.\r\n'
            pm.confirmDialog(title='Error', message=message, button='OK')
            raise RuntimeError('Select just 1 camera.')

        # unlock locked attrs
        attributes_locked = []
        for attr in pm.listAttr(the_cam, locked=1):
            attributes_locked.append(attr)
        for attr in pm.listAttr(the_cam.getShape(), locked=1):
            attributes_locked.append(attr)

        for attr in attributes_locked:
            the_cam.attr(attr).unlock()

        id = 0
        for shot in self.shots_descending:
            s_frame = shot.getStartTime()
            e_frame = shot.getEndTime()

            # duplicate, clear parents and unparent shot cam from original
            pm.currentTime(s_frame)
            id += 1
            shot_camera = pm.duplicate(the_cam,
                                       rr=1,
                                       name='camera__shotExp_%s' % str(id))
            tr_parents = shot_camera[0].listRelatives(type='transform')
            for tr in tr_parents:
                pm.delete(tr)
            pm.parent(shot_camera, w=1)

            # connect animation curves from original to duplicated shot cam
            anim_curves = []
            connections = the_cam.getShape().listConnections()
            for connection in connections:
                if 'animCurve' in str(connection.type()):
                    attribute_name = str(
                        connection.listConnections(p=1)[0].split('.')[-1:][0])
                    new_key = pm.duplicate(connection, rr=1)
                    anim_curves.append(new_key[0])
                    pm.connectAttr(
                        '%s.output' % new_key[0],
                        '%s.%s' % (shot_camera[0].getShape(), attribute_name))

            # parent constraint shot cam to original
            constraint = pm.parentConstraint(the_cam,
                                             shot_camera[0],
                                             mo=0,
                                             weight=1)

            # isolate none to speed things up
            panel_list = pm.getPanel(type='modelPanel')
            pm.select(None)
            for panel in panel_list:
                pm.isolateSelect(panel, state=1)

            # bake all keyable attrs between shot frame range
            pm.mel.eval(
                'bakeResults -simulation true -t "%s:%s" -sampleBy 1 -disableImplicitControl true '
                '-preserveOutsideKeys true -sparseAnimCurveBake false -removeBakedAttributeFromLayer false '
                '-bakeOnOverrideLayer false -minimizeRotation true -controlPoints false -shape true %s;'
                % (int(s_frame), int(e_frame), shot_camera[0]))

            # restore isolation
            for panel in panel_list:
                pm.isolateSelect(panel, state=0)

            # set some forced attrs
            shot_camera[0].disconnectAttr('scaleX')
            shot_camera[0].setAttr('scaleX', 1)
            shot_camera[0].disconnectAttr('scaleY')
            shot_camera[0].setAttr('scaleY', 1)
            shot_camera[0].disconnectAttr('scaleZ')
            shot_camera[0].setAttr('scaleZ', 1)
            shot_camera[0].disconnectAttr('visibility')
            shot_camera[0].setAttr('visibility', 1)
            shot_camera[0].getShape().disconnectAttr('farClipPlane')
            shot_camera[0].getShape().setAttr('farClipPlane', 10000000)

            # make all camera anim curves linear
            for curve in shot_camera[0].listAttr(k=1):
                pm.selectKey(curve, add=1, k=1)
                pm.keyTangent(itt='linear', ott='linear')
            for curve in shot_camera[0].getShape().listAttr(k=1):
                pm.selectKey(curve, add=1, k=1)
                pm.keyTangent(itt='linear', ott='linear')

            # no need for constraint node
            pm.delete(constraint)

            # lock previously unlocked attrs again
            for attr in attributes_locked:
                the_cam.attr(attr).lock()

            # set shot camera
            pm.select(cl=1)
            shot.set_camera(shot_camera[0])
Beispiel #11
0
	def BakeTransform( self, bakeOnNewLocator=True, *args ): # BakeTransform( bakeOnNewLocator=False )
		'''
		Useful for exporting translate and rotate animation to other 3D packages.	
		
		if bakeOnNewLocator in True: For every selected object, creates a locator and bakes object's animation on this locator.
		if bakeOnNewLocator in False: For every selected object, bakes their translate, rotate and scale animations in world space.
		
		'''
		objs = pm.ls( sl=True )
		
		if not objs:
			pm.warning( "ehm_tools...BakeAnimation: Select an object to bake it's transform animation." )
			return


		try: # get info from UI, if in UI mode
			selectedItem = pm.radioCollection( self.bakeModeRC, q=True, select=True )
			bakeOnNewLocatorState = pm.radioButton( selectedItem, q=True, label=True )
			
			if bakeOnNewLocatorState == 'Bake On New Locator':
				bakeOnNewLocator=True
			else:
				bakeOnNewLocator=False
		except:
			pass
		
		
		timeRange = self.getTimeRange()
	
	

		locs = []
		cons = []
		
		
					
		# for each selected object...
		for obj in objs: # bake it's animation on a new locator
			if obj.type() in [ 'transform', 'joint' ]:
				loc = pm.spaceLocator( name= '%s_SRT'%obj.name() )
				cons.append( pm.pointConstraint( obj, loc ) )
				cons.append( pm.orientConstraint( obj, loc ) )
				cons.append( pm.scaleConstraint( obj, loc ) )
				
				# hide all objects to increase speed of baking animation, 
				IsolateSelected(  state=True, showSelected=False  )
				
				locs.append( loc )				
		
			
		pm.bakeResults( locs , simulation=True, t=timeRange, disableImplicitControl=True, preserveOutsideKeys=True, removeBakedAttributeFromLayer=False, bakeOnOverrideLayer=False, controlPoints=False, shape=False )

		
		# unhide all objects
		allModelPanels = pm.getPanel( type='modelPanel' )
		for onePanel in allModelPanels:
			pm.isolateSelect( onePanel, state=False )
		
		pm.delete( cons )

		pm.select( locs )
		
		
		cons = []
		
		# for each selected object...	
		if not bakeOnNewLocator: # bake keys on selected objects themseleves not on new locators
			bakedObjects = pm.group( empty=True, name='baked_objects_grp')
			
			for i in range( len(objs) ):
				UnlockUnhideAttrs( objs = objs[i] )
				self.removeConnections( objs = objs[i] )
				pm.parent( objs[i], bakedObjects )
				
				cons.append( pm.pointConstraint( locs[i], objs[i] ) )
				cons.append( pm.orientConstraint( locs[i], objs[i] ) )
				cons.append( pm.scaleConstraint( locs[i], objs[i] ) )			
				
				# hide all objects to increase speed of baking animation, 
				IsolateSelected(  state=True, showSelected=False )
					

			pm.bakeResults( objs , simulation=True, t=timeRange, disableImplicitControl=True, preserveOutsideKeys=True, removeBakedAttributeFromLayer=False, bakeOnOverrideLayer=False, controlPoints=False, shape=False )
					
			
			# unhide all objects
			for onePanel in allModelPanels:
				pm.isolateSelect( onePanel, state=False )
		
			pm.delete( cons )
			pm.delete( locs )	
			pm.select( objs )
Beispiel #12
0
    def createTargetIcons(self):
        self.deleteTargetIcons()

        panel = getCurrentPannel()
        isolateState = pymel.isolateSelect(panel, query=True, state=True)
        radius = 1

        if not self.targetIconsShaderA:    # make lambert for A spheres
            lambertA = pymel.shadingNode('lambert', asShader=True, name='DELETE_ME__TEMP_rightLambert')
            lambertA.addAttr('createColoredVertexSpheres_tempType', dt='string')
            lambertA.color.set( [0,0,0] )
            lambertA.transparency.set( [0.5,0.5,0.5] )

            shadingEngineA = pymel.sets(renderable=True, noSurfaceShader=True, empty=True, name='DELETE_ME__TEMP_rightshadingEngine')
            shadingEngineA.addAttr('createColoredVertexSpheres_tempType', dt='string')
            pymel.connectAttr(lambertA+".outColor", shadingEngineA+".surfaceShader", force=True)
            self.targetIconsShaderA = (lambertA, shadingEngineA)


        if not self.targetIconsShaderB:    # make lambert for B spheres
            lambertB = pymel.shadingNode('lambert', asShader=True, name='DELETE_ME__TEMP_rightLambert')
            lambertB.addAttr('createColoredVertexSpheres_tempType', dt='string')
            lambertB.color.set( [0,0,0] )
            lambertB.transparency.set( [0.5,0.5,0.5] )

            shadingEngineB = pymel.sets(renderable=True, noSurfaceShader=True, empty=True, name='DELETE_ME__TEMP_rightshadingEngine')
            shadingEngineB.addAttr('createColoredVertexSpheres_tempType', dt='string')
            pymel.connectAttr(lambertB+".outColor", shadingEngineB+".surfaceShader", force=True)
            self.targetIconsShaderB = (lambertB, shadingEngineB)

        # create Icon A
        targetIconAOrig = pymel.sphere(name='DELETE_ME__targetASpheres', radius=radius, sections=1, startSweep=180, spans=2)[0]
        #targetIconAOrig = pymel.torus(axis=(0,0,-1), radius=radius*.666, heightRatio=0.33, sections=1, startSweep=20, endSweep=160, spans=4)[0]
        targetIconAOrig.rename('DELETE_ME__targetASpheres')
        targetIconAOrig.overrideEnabled.set(1)
        targetIconAOrig.drawOverride.overrideColor.set(2)

        targetIconAOrig.addAttr('createColoredVertexSpheres_tempType', dt='string')
        pymel.sets( shadingEngineA, forceElement=targetIconAOrig, )

        # create Icon B
        targetIconBOrig = pymel.sphere(name='DELETE_ME__targetBSpheres', radius=radius, sections=1, startSweep=180, spans=2)[0]
        #targetIconBOrig = pymel.torus(axis=(0,0,-1), radius=radius*.666, heightRatio=0.33, sections=1, startSweep=20, endSweep=160, spans=4)[0]
        targetIconBOrig.rename('DELETE_ME__targetBSpheres')
        targetIconBOrig.overrideEnabled.set(1)
        targetIconBOrig.drawOverride.overrideColor.set(2)

        targetIconBOrig.addAttr('createColoredVertexSpheres_tempType', dt='string')
        pymel.sets( shadingEngineB, forceElement=targetIconBOrig, )



        for shapeID in self.strandSequenceDict:
            for strandID in self.strandSequenceDict[shapeID]:

                for point in self.strandSequenceDict[shapeID][strandID]['targetSequences']:
                    targetPointSets = self.strandSequenceDict[shapeID][strandID]['currentTargetSequence'][point]
                    targetPointSetsA = targetPointSets[0]
                    targetPointSetsB = targetPointSets[1]

                    # Instance Sphere A
                    targetIcons = []
                    for targetA in targetPointSetsA:
                        if targetA is not None:
                            targetIconA = pymel.instance(targetIconAOrig,)[0]
                            targetIconA.rename('DELETE_ME__targetASpheres')

                            targetIcons.append(targetIconA)

                            if isolateState:
                                pymel.isolateSelect(panel, addDagObject=targetIconA)

                        else:
                            targetIcons.append(None)

                    self.strandSequenceDict[shapeID][strandID]['iconsA'][point] = tuple(targetIcons)

                    # Instance Sphere B
                    targetIcons = []
                    for targetB in targetPointSetsB:
                        if targetB is not None:
                            targetIconB = pymel.instance(targetIconBOrig,)[0]
                            targetIconB.rename('DELETE_ME__targetBSpheres')

                            targetIcons.append(targetIconB)

                            if isolateState:
                                pymel.isolateSelect(panel, addDagObject=targetIconB)

                        else:
                            targetIcons.append(None)

                    self.strandSequenceDict[shapeID][strandID]['iconsB'][point] = tuple(targetIcons)


        targetIconAOrig.v.set(0)
        targetIconBOrig.v.set(0)

        self.setTargetIconPositions()

        #pymel.select(self.pointsInNodesDict.keys())
        #pymel.select(clear=True)
        pymel.select(self.selection)
        for shapeID in self.strandInfoDict:
            shapeNode = self.strandInfoDict[shapeID]['componentInfoDict']['pyShape']
            mel.eval( 'hilite %s' % str(shapeNode))
Beispiel #13
0
    def one_cam_to_shots(self):
        # make sure selected object is a camera
        sel = pm.selected()
        if len(sel) != 1:
            raise RuntimeError('Select just 1 camera.')
        the_cam = sel[0]
        if the_cam.getShape().type() != 'camera':
            message = 'Select just 1 Camera.\r\n'
            pm.confirmDialog(title='Error', message=message, button='OK')
            raise RuntimeError('Select just 1 camera.')

        # unlock locked attrs
        attributes_locked = []
        for attr in pm.listAttr(the_cam, locked=1):
            attributes_locked.append(attr)
        for attr in pm.listAttr(the_cam.getShape(), locked=1):
            attributes_locked.append(attr)

        for attr in attributes_locked:
            the_cam.attr(attr).unlock()

        id = 0
        for shot in self.shots_descending:
            s_frame = shot.getStartTime()
            e_frame = shot.getEndTime()

            # duplicate, clear parents and unparent shot cam from original
            pm.currentTime(s_frame)
            id += 1
            shot_camera = pm.duplicate(the_cam, rr=1, name='camera__shotExp_%s' % str(id))
            tr_parents = shot_camera[0].listRelatives(type='transform')
            for tr in tr_parents:
                pm.delete(tr)
            pm.parent(shot_camera, w=1)

            # connect animation curves from original to duplicated shot cam
            anim_curves = []
            connections = the_cam.getShape().listConnections()
            for connection in connections:
                if 'animCurve' in str(connection.type()):
                    attribute_name = str(connection.listConnections(p=1)[0].split('.')[-1:][0])
                    new_key = pm.duplicate(connection, rr=1)
                    anim_curves.append(new_key[0])
                    pm.connectAttr('%s.output' % new_key[0], '%s.%s' % (shot_camera[0].getShape(), attribute_name))

            # parent constraint shot cam to original
            constraint = pm.parentConstraint(the_cam, shot_camera[0], mo=0, weight=1)

            # isolate none to speed things up
            panel_list = pm.getPanel(type='modelPanel')
            pm.select(None)
            for panel in panel_list:
                pm.isolateSelect(panel, state=1)

            # bake all keyable attrs between shot frame range
            pm.mel.eval('bakeResults -simulation true -t "%s:%s" -sampleBy 1 -disableImplicitControl true '
                            '-preserveOutsideKeys true -sparseAnimCurveBake false -removeBakedAttributeFromLayer false '
                            '-bakeOnOverrideLayer false -minimizeRotation true -controlPoints false -shape true %s;'
                            % (int(s_frame), int(e_frame), shot_camera[0]))

            # restore isolation
            for panel in panel_list:
                pm.isolateSelect(panel, state=0)

            # set some forced attrs
            shot_camera[0].disconnectAttr('scaleX')
            shot_camera[0].setAttr('scaleX', 1)
            shot_camera[0].disconnectAttr('scaleY')
            shot_camera[0].setAttr('scaleY', 1)
            shot_camera[0].disconnectAttr('scaleZ')
            shot_camera[0].setAttr('scaleZ', 1)
            shot_camera[0].disconnectAttr('visibility')
            shot_camera[0].setAttr('visibility', 1)
            shot_camera[0].getShape().disconnectAttr('farClipPlane')
            shot_camera[0].getShape().setAttr('farClipPlane', 10000000)

            # make all camera anim curves linear
            for curve in shot_camera[0].listAttr(k=1):
                pm.selectKey(curve, add=1, k=1)
                pm.keyTangent(itt='linear', ott='linear')
            for curve in shot_camera[0].getShape().listAttr(k=1):
                pm.selectKey(curve, add=1, k=1)
                pm.keyTangent(itt='linear', ott='linear')

            # no need for constraint node
            pm.delete(constraint)

            # lock previously unlocked attrs again
            for attr in attributes_locked:
                the_cam.attr(attr).lock()

            # set shot camera
            pm.select(cl=1)
            shot.set_camera(shot_camera[0])
Beispiel #14
0
def closeTransform(controlObj, joints):
    pm.makeIdentity(eachObject, apply=True, t=1)
    pm.parentConstraint(controlObj, joints, mo=True)
    pm.isolateSelect("modelPanel4", state=0)