Beispiel #1
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 def testInverse(self):
     # test verified with matlab
     # 1,0,0,0,0,0.4, -0.4, 0 ,0 , 0.1 , 0.4 0 ,0,0,0,1
     test = pyngl.Mat3(1, 0, 0, 0, 2, 2, 0, -0.5, 2)
     test = test.inverse()
     result = pyngl.Mat3(1.0, 0.0, 0.0, 0.0, 0.4, 0.1, 0.0, -0.4, 0.4)
     self.assertTrue(test == result)
Beispiel #2
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 def testMat3xEquals2(self):
     test = pyngl.Mat3()
     t2 = pyngl.Mat3()
     test.rotateX(45.0)
     t2.rotateY(35.0)
     test *= t2
     r = pyngl.Mat3()
     r.rotateX(45.0)
     self.assertTrue(test == (t2 * r))
Beispiel #3
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 def testSetAt(self):
     test = pyngl.Mat3()
     value = 0.0
     for y in range(0, 3):
         for x in range(0, 3):
             test.setAtXY(x, y, value)
             value += 1.0
     result = pyngl.Mat3(0, 3, 6, 1, 4, 7, 2, 5, 8)
     self.assertTrue(test == result)
Beispiel #4
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 def testMat3xMat3(self):
     t1 = pyngl.Mat3()
     t2 = pyngl.Mat3()
     t1.rotateX(45.0)
     t2.rotateY(35.0)
     test = t1 * t2
     result = pyngl.Mat3(0.819152, 0, -0.573577, 0.40558, 0.707107,
                         0.579228, 0.40558, -0.707107, 0.579228)
     self.assertTrue(test == result)
Beispiel #5
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 def testPlus(self):
     t1 = pyngl.Mat3()
     t2 = pyngl.Mat3()
     t1.rotateX(45.0)
     t2.rotateY(35.0)
     res = t1 + t2
     result = pyngl.Mat3(1.81915, 0, -0.573577, 0, 1.70711, 0.707107,
                         0.573577, -0.707107, 1.52626)
     self.assertTrue(res == result)
Beispiel #6
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 def testMat3xEquals(self):
     test = pyngl.Mat3()
     t2 = pyngl.Mat3()
     test.rotateX(45.0)
     t2.rotateY(35.0)
     test *= t2
     result = pyngl.Mat3(0.819152, 0.40558, -0.40558, 0, 0.707107, 0.707107,
                         0.573577, -0.579228, 0.579228)
     self.assertTrue(test == result)
Beispiel #7
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  def testSetUniform(self) :
    # note how the API changes here to be more pythonic as 
    # we have no pass by reference here
    shader=pyngl.ShaderLib.instance()
    shaderName='TestUniform'
    self.assertTrue(shader.loadShader(shaderName,sourcedir+'testUniformVertex.glsl',sourcedir+'testUniformFragment.glsl',pyngl.ErrorExit.OFF))
    shader.use(shaderName);
    shader.setUniform('testFloat',2.25)
    result=shader.getUniform1f('testFloat')
    
    self.assertAlmostEqual(result,2.25,delta=3)

    shader.setUniform("testVec2",0.5,2.0)
    resultVec2=shader.getUniformVec2("testVec2")
    self.assertAlmostEqual(resultVec2.m_x,0.5,delta=3)
    self.assertAlmostEqual(resultVec2.m_y,2.0,delta=3)

    x,y=shader.getUniform2f("testVec2")
    self.assertAlmostEqual(resultVec2.m_x,0.5,delta=3)
    self.assertAlmostEqual(resultVec2.m_y,2.0,delta=3)

    shader.setUniform('testVec3',0.5,2.0,-22.2)
    resultF1,resultF2,resultF3=shader.getUniform3f('testVec3')
    self.assertAlmostEqual(resultF1,0.5,delta=3)
    self.assertAlmostEqual(resultF2,2.0,delta=3)
    self.assertAlmostEqual(resultF3,-22.2,delta=3)
    resultVec3=shader.getUniformVec3('testVec3');
    self.assertAlmostEqual(resultVec3.m_x,0.5,delta=3)
    self.assertAlmostEqual(resultVec3.m_y,2.0,delta=3)
    self.assertAlmostEqual(resultVec3.m_z,-22.2,delta=3)

    shader.setUniform('testVec4',0.5,2.0,-22.2,1230.4)
    resultF1,resultF2,resultF3,resultF4=shader.getUniform4f('testVec4')
    self.assertAlmostEqual(resultF1,0.5,delta=3)
    self.assertAlmostEqual(resultF2,2.0,delta=3)
    self.assertAlmostEqual(resultF3,-22.2,delta=3)
    self.assertAlmostEqual(resultF4,1230.4,delta=3)

    resultVec4=shader.getUniformVec4('testVec4');
    self.assertAlmostEqual(resultVec4.m_x,0.5,delta=3)
    self.assertAlmostEqual(resultVec4.m_y,2.0,delta=3)
    self.assertAlmostEqual(resultVec4.m_z,-22.2,delta=3)
    self.assertAlmostEqual(resultVec4.m_w,1230.4,delta=3)
    shader.setUniform('testMat2',pyngl.Mat2())    
    result=shader.getUniformMat2('testMat2')
    self.assertTrue(result==pyngl.Mat2())

    shader.setUniform('testMat3',pyngl.Mat3())    
    result=shader.getUniformMat3('testMat3')
    self.assertTrue(result==pyngl.Mat3())

    shader.setUniform('testMat4',pyngl.Mat4())    
    result=shader.getUniformMat4('testMat4')
    self.assertTrue(result==pyngl.Mat4())
Beispiel #8
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 def testMat3xReal(self):
     test = pyngl.Mat3()
     value = 0.0
     for y in range(0, 3):
         for x in range(0, 3):
             test.setAtXY(x, y, value)
             value += 1.0
     test *= 4.2
     result = pyngl.Mat3(0, 12.599999427795, 25.199998855591,
                         4.199999809265, 16.799999237061, 29.399997711182,
                         8.399999618530, 21.000000000000, 33.599998474121)
     self.assertTrue(test == result)
Beispiel #9
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 def testVec3xMat3(self):
     t1 = pyngl.Mat3()
     t1.rotateX(45.0)
     test = pyngl.Vec3(2, 1, 2)
     test = test * t1
     result = pyngl.Vec3(2, -0.707107, 2.12132)
     self.assertTrue(test == result)
Beispiel #10
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 def testAssignOperator(self):
     test = pyngl.Mat3(2.0)
     copy = test
     result = pyngl.Mat3(2, 0, 0, 0, 2, 0, 0, 0, 2)
     self.assertTrue(copy == result)
Beispiel #11
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 def testdefaultCtor(self):
     test = pyngl.Mat3()
     result = pyngl.Mat3(1, 0, 0, 0, 1, 0, 0, 0, 1)
     self.assertTrue(test == result)
Beispiel #12
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 def testNull(self):
     test = pyngl.Mat3()
     test.null()
     result = pyngl.Mat3(0, 0, 0, 0, 0, 0, 0, 0, 0)
     self.assertTrue(test == result)
Beispiel #13
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 def testrotateZ(self):
     test = pyngl.Mat3()
     test.rotateZ(-36.0)
     result = pyngl.Mat3(0.809017, -0.587785, 0, 0.587785, 0.809017, 0, 0,
                         0, 1)
     self.assertTrue(test == result)
Beispiel #14
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 def testrotateY(self):
     test = pyngl.Mat3()
     test.rotateY(25.0)
     result = pyngl.Mat3(0.906308, 0, -0.422618, 0, 1, 0, 0.422618, 0,
                         0.906308)
     self.assertTrue(test == result)
Beispiel #15
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 def testrotateX(self):
     test = pyngl.Mat3()
     test.rotateX(45.0)
     result = pyngl.Mat3(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107,
                         0.707107)
     self.assertTrue(test == result)
Beispiel #16
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 def testScale(self):
     test = pyngl.Mat3()
     test.scale(1.0, 2.0, 3.0)
     result = pyngl.Mat3(1, 0, 0, 0, 2, 0, 0, 0, 3)
     self.assertTrue(test == result)
Beispiel #17
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 def testTranspose(self):
     test = pyngl.Mat3(1, 2, 3, 4, 5, 6, 7, 8, 9)
     test.transpose()
     result = pyngl.Mat3(1, 4, 7, 2, 5, 8, 3, 6, 9)
     self.assertTrue(test == result)
Beispiel #18
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 def testCopyCtor(self):
     test = pyngl.Mat3(2.0)
     copy = pyngl.Mat3(test)
     result = pyngl.Mat3(2, 0, 0, 0, 2, 0, 0, 0, 2)
     self.assertTrue(copy == result)
Beispiel #19
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 def testDeterminant(self):
     test = pyngl.Mat3(1, 0, 0, 0, 2, 2, 0, -0.5, 2)
     det = test.determinant()
     self.assertEqual(det, 5.0)
Beispiel #20
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 def testFloatCtor(self):
     test = pyngl.Mat3(2.0)
     result = pyngl.Mat3(2, 0, 0, 0, 2, 0, 0, 0, 2)
     self.assertTrue(test == result)
Beispiel #21
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 def testIdentity(self):
     test = pyngl.Mat3(1, 2, 3, 4, 5, 6, 7, 8, 9)
     test.identity()
     result = pyngl.Mat3(1, 0, 0, 0, 1, 0, 0, 0, 1)
     self.assertTrue(test == result)