def itemChange(self, change, val): if change == self.ItemPositionHasChanged: for k, t in self.terminals.items(): t[1].nodeMoved() return GraphicsObject.itemChange(self, change, val)
def itemChange(self, change, val): if change == self.ItemPositionHasChanged: for k, t in self.terminals.items(): t[1].nodeMoved() return GraphicsObject.itemChange(self, change, val)