def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+10*l.XS, l.YM+2*l.YS+12*l.YOFFSET+l.TEXT_HEIGHT) x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 's') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') x += l.XS for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4, max_cards=12)) x += l.XS x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT s.foundations.append(RK_FoundationStack(x, y, self, suit=ANY_SUIT, base_rank=KING, dir=0, max_cards=8)) x += 3*l.XS for i in range(6): s.rows.append(RK_RowStack(x, y, self, max_move=1)) x += l.XS l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+20*l.YOFFSET) x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 's') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') x += 3.5*l.XS s.foundations.append(FourByFour_Foundation(x, y, self, suit=ANY_SUIT, base_rank=ANY_RANK, max_cards=52, max_accept=1, max_move=0, mod=13)) stack = s.foundations[0] tx, ty, ta, tf = l.getTextAttr(stack, 'ne') font = self.app.getFont('canvas_default') stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x, y = l.XM+3*l.XS, l.YM+l.YS for i in range(4): stack = UD_RK_RowStack(x, y, self, mod=13) stack.getBottomImage = stack._getReserveBottomImage s.rows.append(stack) x += l.XS l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+8*l.XS, l.YM+4*l.YS) s.talon = Matrimony_Talon(l.XM, l.YM, self, max_rounds=17) l.createText(s.talon, 'se') l.createRoundText(s.talon, 'ne') x, y = l.XM+2*l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, base_rank=JACK, dir=-1, mod=13)) x += l.XS x, y = l.XM+2*l.XS, l.YM+l.YS for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, base_rank=QUEEN, dir=1, mod=13)) x += l.XS y = l.YM+2*l.YS for i in range(2): x = l.XM for j in range(8): stack = LadyOfTheManor_RowStack(x, y, self, max_accept=0) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0 s.rows.append(stack) x += l.XS y += l.YS l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s w, h = l.XM+8*l.XS, l.YM+4*l.YS self.setSize(w, h) x, y = l.XM, l.YM for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2, base_rank=KING, mod=13)) x += l.XS x, y = l.XM, l.YM+l.YS s.talon = TheSpark_Talon(x, y, self, max_rounds=1, num_deal=3) l.createText(s.talon, 'se') y += l.YS for i in (0,1): stack = WasteStack(x, y, self) s.reserves.append(stack) l.createText(stack, 'se') y += l.YS y = l.YM+l.YS*3/2 for i in range(2): x = l.XM+2*l.XS for j in range(6): stack = SS_RowStack(x, y, self, max_move=1) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0 s.rows.append(stack) x += l.XS y += l.YS l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+12*l.XS, l.YM+max(4.5*l.YS, 2*l.YS+12*l.YOFFSET)) x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 's') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') x += 2*l.XS for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2)) x += l.XS x, y = l.XM, l.YM+l.YS*3/2 for i in range(3): s.reserves.append(ReserveStack(x, y, self)) y += l.YS x, y = l.XM+2*l.XS, l.YM+l.YS for i in range(10): s.rows.append(SS_RowStack(x, y, self, max_move=1)) x += l.XS l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+10*l.XS, l.YM+5*l.YS) x, y = l.XM, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) s.foundations.append(SS_FoundationStack(x+6*l.XS, y, self, suit=i)) x += l.XS x, y = l.XM+4*l.XS, l.YM r = range(11) for i in range(5,0,-1): for j in r[i:-i]: x, y = l.XM+(j-0.5)*l.XS, l.YM+(5-i)*l.YS s.rows.append(BasicRowStack(x, y, self, max_accept=0)) x, y = l.XM, l.YM+1.5*l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'ne') y += l.YS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'ne') l.defaultStackGroups()
def createGame(self, rows=13): l, s = Layout(self), self.s w, h = l.XM+(rows+2)*l.XS, l.YM+max(l.YS+24*l.YOFFSET, 9*l.YS) self.setSize(w, h) x, y = l.XM, l.YM for i in range(rows): s.rows.append(self.RowStack_Class(x, y, self)) x += l.XS l.setRegion(s.rows, (-999, -999, l.XM+rows*l.XS-l.CW/2, 999999)) x = l.XM+rows*l.XS for i in range(2): y = l.YM for j in range(8): s.foundations.append(self.Foundation_Class(x, y, self)) y += l.YS x += l.XS x, y = w-1.5*l.XS, h-l.YS s.talon = self.Talon_Class(x, y, self) l.createText(s.talon, 'sw') l.defaultStackGroups() l.defaultRegions()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+8*l.XS, l.YM+4*l.YS) x, y = l.XM, l.YM for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2, base_rank=4, dir=-1, mod=13, max_cards=6)) x += l.XS x, y = l.XM, l.YM+l.YS for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2, base_rank=5, max_cards=7)) x += l.XS x, y = l.XM+3*l.XS, l.YM+3*l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=2) l.createText(s.talon, 'n') l.createRoundText(self.s.talon, 'nnn') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'n') l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM+8*l.XS, l.YM+5*l.YS) # create stacks x, y = l.XM, l.YM for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2, max_cards=10)) x += l.XS y = l.YM+l.YS for i in range(3): x = l.XM for j in range(8): ##stack = SS_RowStack(x, y, self, max_move=1) stack = ReserveStack(x, y, self) stack.CARD_YOFFSET = 0 s.rows.append(stack) x += l.XS y += l.YS x, y = self.width-l.XS, self.height-l.YS s.talon = DealRowTalonStack(x, y, self) l.createText(s.talon, 'sw') # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+9.5*l.XS, l.YM+4*l.YS) x, y = l.XM+l.XS, l.YM for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4, base_rank=JACK, dir=-1, max_cards=11)) x += l.XS x, y = l.XM+l.XS, l.YM+l.YS for i in range(8): s.foundations.append(Adela_Foundation(x, y, self, suit=i%4, base_rank=QUEEN, max_cards=1)) x += l.XS x, y = l.XM+l.XS, l.YM+2*l.YS for i in range(8): s.foundations.append(Adela_Foundation(x, y, self, suit=i%4, base_rank=KING, max_cards=1)) x += l.XS x, y = l.XM, l.YM+l.YS s.talon = DealRowTalonStack(x, y, self) l.createText(s.talon, 'n') x, y = l.XM+l.XS/2, l.YM+3*l.YS for i in range(9): stack = SS_RowStack(x, y, self, max_move=1, dir=1) s.rows.append(stack) stack.CARD_YOFFSET = 0 x += l.XS l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+5*l.XS, l.YM+4*l.YS) for i, j in ((1,0), (2,0), (3,0), (4,1.5), (3,3), (2,3), (1,3), (0,1.5), ): x, y = l.XM+i*l.XS, l.YM+j*l.YS stack = RK_RowStack(x, y, self, dir=1, mod=13, max_move=0) s.rows.append(stack) stack.CARD_YOFFSET = 0 x, y = l.XM+1.5*l.XS, l.YM+1.5*l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=2) l.createText(s.talon, 'nw') l.createRoundText(self.s.talon, 'nn') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'ne') l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM+10.5*l.XS, l.YM+2*l.YS+20*l.YOFFSET) # create stacks x, y = l.XM, l.YM+l.YS//2 for i in (0, 1): stack = ReserveStack(x, y, self, max_cards=4) s.reserves.append(stack) stack.CARD_YOFFSET = l.YOFFSET l.createText(stack, 'n') x += l.XS x, y = l.XM+2.5*l.XS, l.YM for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2)) x += l.XS x, y = l.XM+2.5*l.XS, l.YM+l.YS for i in range(8): s.rows.append(AC_RowStack(x, y, self)) x += l.XS x, y = l.XM, self.height-l.YS s.talon = InitialDealTalonStack(x, y, self) # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+8.5*l.XS, l.YM+4*l.YS) y = l.YM suit = 0 for i in (0,1,3,4): x = l.XM+(2+i)*l.XS s.foundations.append(SS_FoundationStack(x, y, self, suit=suit)) suit += 1 x, y = l.XM+4*l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) y += l.YS for i, j in ((0,0),(1,0),(2,0),(5,0),(6,0),(7,0), (0,1),(1,1),(2,1),(5,1),(6,1),(7,1), ): x, y = l.XM+(0.5+i)*l.XS, l.YM+(1.5+j)*l.YS stack = BasicRowStack(x, y, self, max_accept=0) s.rows.append(stack) stack.CARD_YOFFSET = 0 x, y = l.XM, l.YM s.talon = DealRowRedealTalonStack(x, y, self, max_rounds=3) l.createText(s.talon, 'se') l.createRoundText(s.talon, 'ne') l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+13*l.XS, l.YM+7*l.YS) self.base_rank = ANY_RANK x, y = l.XM+2.5*l.XS, l.YM for i in range(8): s.foundations.append(StepUp_Foundation(x, y, self, suit=i%4, mod=13, base_rank=ANY_RANK)) x += l.XS tx, ty, ta, tf = l.getTextAttr(s.foundations[0], "sw") font = self.app.getFont("canvas_default") self.texts.info = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x, y = l.XM, l.YM+l.YS for i in range(13): s.reserves.append(ReserveStack(x, y, self)) x += l.XS x, y = l.XM+2*l.XS, l.YM+2*l.YS for i in range(9): s.rows.append(StepUp_RowStack(x, y, self, max_move=1, mod=13)) x += l.XS x, y = l.XM, l.YM+2.5*l.YS s.talon = StepUp_Talon(x, y, self, max_rounds=1) l.createText(s.talon, 'se') y += l.YS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'se') l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+9*l.XS, l.YM+4*l.YS) x, y = l.XM, l.YM s.talon = SlyFox_Talon(x, y, self) s.waste = s.talon l.createText(s.talon, 'ne') tx, ty, ta, tf = l.getTextAttr(s.talon, "ss") font = self.app.getFont("canvas_default") self.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) y = l.YM for i in range(4): x = l.XM+1.5*l.XS for j in range(5): stack = SlyFox_RowStack(x, y, self, max_cards=UNLIMITED_CARDS) stack.CARD_YOFFSET = 0 s.rows.append(stack) x += l.XS y += l.YS x, y = self.width-2*l.XS, l.YM for i in range(4): s.foundations.append(SlyFox_Foundation(x, y, self, suit=i)) s.foundations.append(SlyFox_Foundation(x+l.XS, y, self, suit=i, base_rank=KING, dir=-1)) y += l.YS l.defaultStackGroups()
def createGame(self): playcards = 6 l, s = Layout(self), self.s self.setSize( l.XM+10*l.XS, l.YM+3*l.YS+2*playcards*l.YOFFSET+l.TEXT_HEIGHT) x, y = l.XM, l.YM s.talon = SlyFox_Talon(x, y, self) s.waste = s.talon l.createText(s.talon, 'ne') tx, ty, ta, tf = l.getTextAttr(s.talon, "ss") font = self.app.getFont("canvas_default") self.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x += 2*l.XS for i in range(4): s.foundations.append(SlyFox_Foundation(x, y, self, suit=i)) s.foundations.append(SlyFox_Foundation(x+4*l.XS, y, self, suit=i, base_rank=KING, dir=-1)) x += l.XS y = l.YM+l.YS+l.TEXT_HEIGHT for i in range(2): x = l.XM for j in range(10): stack = SlyFox_RowStack(x, y, self, max_cards=UNLIMITED_CARDS) s.rows.append(stack) stack.CARD_YOFFSET = l.YOFFSET x += l.XS y += l.YS+playcards*l.YOFFSET l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s w, h = l.XM+8*l.XS, 2*l.YM+3*l.YS self.setSize(w, h) x, y = l.XM+3*l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x += l.XS x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'se') y += l.YS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'se') y = 2*l.YM+l.YS for i in range(2): x = l.XM+2*l.XS for j in range(6): stack = SS_RowStack(x, y, self, max_move=1) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0 s.rows.append(stack) x += l.XS y += l.YS l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window w, h = l.XM+12*l.XS, l.YM+l.YS+16*l.YOFFSET self.setSize(w, h) # create stacks x, y = l.XM, l.YM s.talon = DealRowTalonStack(x, y, self) l.createText(s.talon, "s") x += l.XS for i in range(10): stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK, max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS) s.rows.append(stack) x += l.XS s.foundations.append(AbstractFoundationStack(x, y, self, suit=ANY_SUIT, max_accept=0, max_cards=104)) l.createText(s.foundations[0], "s") # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s h0 = l.YS+3*l.YOFFSET self.setSize(l.XM+10*l.XS, l.YM+l.YS+l.TEXT_HEIGHT+2*h0) x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 's') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') x += l.XS for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i % 4)) x += l.XS for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) x += l.XS y = l.YM+l.YS+l.TEXT_HEIGHT for i in range(2): x = l.XM for j in range(10): s.rows.append(DoubleLine_RowStack(x, y, self, max_cards=2, max_move=1, max_accept=1, base_rank=NO_RANK)) x += l.XS y += h0 l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + 8.5*l.XS, l.YM + 6*l.YS) # create stacks y = l.YM for d in ((1, 2.5), (2, 2), (3, 1.5), (4, 1), (5, 0.5), (5, 0.5)): x = l.XM + d[1] * l.XS for i in range(d[0]): s.rows.append(EiffelTower_RowStack(x, y, self)) x = x + l.XS y = y + l.YS x = l.XM + 6 * l.XS y = l.YM + 5 * l.YS // 2 s.waste = self.Waste_Class(x, y, self) l.createText(s.waste, "s") x = x + l.XS s.talon = self.Talon_Class(x, y, self, max_rounds=1) l.createText(s.talon, "s") # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+5.5*l.XS, l.YM+3*l.YS) x, y = l.XM, l.YM+l.YS/2 s.talon = WasteTalonStack(x, y, self, max_rounds=3) l.createText(s.talon, "se") l.createRoundText(s.talon, 'nn') y += l.YS s.waste = WasteStack(x, y, self) l.createText(s.waste, "se") x, y = l.XM+1.5*l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, mod=13, max_cards=6, base_rank=4, dir=-1)) x += l.XS x, y = l.XM+1.5*l.XS, l.YM+l.YS for i in range(4): s.foundations.append(AbstractFoundationStack(x, y, self, suit=i, max_cards=1, max_move=0, base_rank=QUEEN)) x += l.XS x, y = l.XM+1.5*l.XS, l.YM+2*l.YS for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, mod=13, max_cards=6, base_rank=5)) x += l.XS l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+9*l.XS, l.YM+5*l.YS) x, y = l.XM, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) y += l.YS x, y = self.width-l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) y += l.YS x, y = (self.width-l.XS)/2, self.height-l.YS s.talon = DealRowTalonStack(x, y, self) l.createText(s.talon, 'se') y = l.YM for i in range(4): x = l.XM+l.XS*3/2 for j in range(6): stack = UD_SS_RowStack(x, y, self, base_rank=NO_RANK) s.rows.append(stack) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0 x += l.XS y += l.YS l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+8*l.XS, l.YM+5*l.YS) y = l.YM for i in range(5): x = l.XM+(8-i)*l.XS/2 for j in range(i+1): s.rows.append(ReserveStack(x, y, self)) x += l.XS y += l.YS suit = 0 for xx, yy in ((1.5, 1.5), (1, 2.5), (6.5, 1.5), (7, 2.5)): x, y = l.XM+xx*l.XS, l.YM+yy*l.YS s.foundations.append(SS_FoundationStack(x, y, self, suit)) suit += 1 x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 's') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+5*l.XS, l.YM+5*l.YS) suit = 0 for x, y in ((0,0), (4,0), (0,4), (4,4)): x, y = l.XM+x*l.XS, l.YM+y*l.YS s.foundations.append(SS_FoundationStack(x, y, self, suit=suit)) suit += 1 x, y = l.XM+3*l.XS/2, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'nw') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'ne') y = l.YM+l.YS for i in range(3): x = l.XM+l.XS for j in range(3): stack = CornerSuite_RowStack(x, y, self, max_move=1) s.rows.append(stack) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0 x += l.XS y += l.YS l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s self.setSize(l.XM+8*l.XS, l.YM+2*l.YS+16*l.YOFFSET) # create stacks x, y = l.XM, l.YM s.talon = DealRowTalonStack(x, y, self) l.createText(s.talon, "s") x += 2*l.XS s.reserves.append(ReserveStack(x, y, self)) x += 2*l.XS for i in range(4): s.foundations.append(Spider_SS_Foundation(x, y, self, suit=ANY_SUIT)) x += l.XS x, y = l.XM+l.XS, l.YM+l.YS for i in range(7): s.rows.append(Spider_RowStack(x, y, self, base_rank=ANY_RANK)) x += l.XS # define stack-groups l.defaultStackGroups()
def createGame(self, max_rounds=2): l, s = Layout(self), self.s self.setSize(l.XM+8*l.XS, l.YM+4*l.YS) y = l.YM for i in range(2): x = l.XM for j in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=j, base_rank=6, max_cards=7)) x += l.XS y += l.YS for i in range(2): x = l.XM for j in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=j, base_rank=5, dir=-1, max_cards=6)) x += l.XS y += l.YS y = l.YM for i in range(3): x = l.XM+5*l.XS for j in range(3): s.rows.append(ReserveStack(x, y, self)) x += l.XS y += l.YS x, y = l.XM+5*l.XS, l.YM+3*l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'sw') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'se') l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s # Set window size self.setSize(l.XM * 3 + l.XS * 9, l.YM + l.YS * 6) # Create row stacks x = l.XM y = l.YM for i in range(8): s.rows.append(RK_RowStack(x, y, self, base_rank=11, max_move=12, max_cards=99)) x = x + l.XS # Create reserve stacks x = self.width - l.XS y = l.YM for i in range(6): s.reserves.append(ReserveStack(x, y, self)) y = y + l.YS y = y - l.YS for i in range(4): x = x - l.XS s.reserves.append(ReserveStack(x, y, self)) self.setRegion(s.rows, (0, 0, l.XM + l.XS * 8, l.YS * 5)) # Create talon s.talon = DealRowTalonStack(l.XM, self.height - l.YS, self) l.createText(s.talon, "n") # Define stack groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s w1 = l.XS+12*l.XOFFSET w, h = l.XM+2*l.XS+2*w1, l.YM+4*l.YS self.setSize(w, h) for x, y in ((l.XM, l.YM), (l.XM+w1+2*l.XS+l.XM, l.YM), (l.XM, l.YM+3*l.YS), (l.XM+w1+2*l.XS+l.XM, l.YM+3*l.YS),): stack = SS_RowStack(x, y, self, max_move=1) stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0 s.rows.append(stack) i = 0 for x, y in ((l.XM+w1, l.YM), (l.XM+w1+l.XS, l.YM), (l.XM+w1-2*l.XS-l.XS/2-l.XM, l.YM+1.5*l.YS), (l.XM+w1-l.XS-l.XS/2-l.XM, l.YM+1.5*l.YS), (l.XM+w1+2*l.XS+l.XS/2+l.XM, l.YM+1.5*l.YS), (l.XM+w1+3*l.XS+l.XS/2+l.XM, l.YM+1.5*l.YS), (l.XM+w1, l.YM+3*l.YS), (l.XM+w1+l.XS, l.YM+3*l.YS),): s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4)) i += 1 x, y = l.XM+w1, l.YM+1.5*l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=4) l.createText(s.talon, 's') l.createRoundText(s.talon, 'nn') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') l.defaultStackGroups()
def createGame(self, rows=7): l, s = Layout(self), self.s self.setSize(l.XM+10*l.XS, l.YM+3*l.YS+12*l.YOFFSET) y = l.YM for i in range(2): x = l.XM+2*l.XS for j in range(8): s.foundations.append(self.Foundation_Class(x, y, self, suit=j%4)) x += l.XS y += l.YS x, y = l.XM+(10-rows)*l.XS/2, l.YM+2*l.YS for i in range(rows): s.rows.append(AC_RowStack(x, y, self)) x += l.XS x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'ne') y += l.YS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'ne') l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+7*l.XS, l.YM+4*l.YS) x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=3) l.createText(s.talon, 's') l.createRoundText(s.talon, 'ne', dx=l.XS) x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') x0, y0 = l.XM+2*l.XS, l.YM k = 0 for i, j in((2, 0), (0, 1.5), (4, 1.5), (2, 3)): x, y = x0+i*l.XS, y0+j*l.YS s.foundations.append(RK_FoundationStack(x, y, self, ##suit=ANY_SUIT, base_rank=KING, dir=-1, max_move=0)) k += 1 k = 0 for i, j in((2, 1), (1, 1.5), (3, 1.5), (2, 2)): x, y = x0+i*l.XS, y0+j*l.YS s.foundations.append(RK_FoundationStack(x, y, self, ##suit=ANY_SUIT, base_rank=1, max_move=0, max_cards=12)) k += 1 k = 0 for i, j in((1, 0.2), (3, 0.2), (1, 2.8), (3, 2.8)): x, y = x0+i*l.XS, y0+j*l.YS s.foundations.append(IdleAces_AceFoundation(x, y, self, suit=k, max_cards=1, max_move=0)) k += 1 l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + self.COLS * l.XS, l.YM + 2 * l.YS + (self.COLCARDS + 6) * l.YOFFSET) # create stacks x, y = l.XM, l.YM for i in range(self.COLS): s.rows.append( self.RowStack_Class(x, y, self, max_move=1, max_accept=1, dir=0, base_rank=NO_RANK)) x += l.XS x, y = l.XM + ((self.COLS / 2) - 2) * l.XS, self.height - l.YS for i in range(4): s.rows.append( self.RowStack_Class(x, y, self, max_move=1, max_accept=1, dir=0, base_rank=NO_RANK)) x += l.XS x, y = self.width - l.XS, self.height - l.YS s.foundations.append( self.Foundation_Class(x, y, self, suit=ANY_SUIT, max_move=0, max_cards=(52 * self.gameinfo.decks), base_rank=ANY_RANK)) l.createText(s.foundations[0], "n") x, y = l.XM, self.height - l.YS s.talon = InitialDealTalonStack(x, y, self) # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+12*l.XS, l.YM+5.5*l.YS) y = l.YM for i in range(2): x = l.XM for j in range(6): s.rows.append(BigBen_RowStack(x, y, self, max_move=1, mod=13)) x += l.XS y += 2.75*l.YS x0, y0 = l.XM+6*l.XS, l.YM rank = 1 for xx, yy in ( (0, 1.5), (0.5, 0.5), (1.5, 0.15), (2.5, 0), (3.5, 0.15), (4.5, 0.5), (5, 1.5), (4.5, 2.5), (3.5, 2.85), (2.5, 3), (1.5, 2.85), (0.5, 2.5), ): x = int(x0 + xx*l.XS) y = int(y0 + yy*l.YS) suit=(3,0,2,1)[rank%4] max_cards = rank <= 4 and 8 or 9 s.foundations.append(SS_FoundationStack(x, y, self, suit=suit, max_cards=max_cards, base_rank=rank, mod=13, max_move=0)) rank += 1 x, y = self.width-l.XS, self.height-l.YS s.talon = BigBen_Talon(x, y, self, max_rounds=1) l.createText(s.talon, 'n') x -= l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'n') l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + 9 * l.XS, l.YM + 2 * l.YS + 12 * l.YOFFSET) # create stacks x, y = l.XM, l.YM for i in range(7): s.rows.append( self.RowStack_Class(x, y, self, max_move=1, max_accept=1, dir=0, base_rank=NO_RANK)) x += l.XS x, y = l.XM, self.height - l.YS for i in range(9): s.rows.append( self.RowStack_Class(x, y, self, max_move=1, max_accept=1, dir=0, base_rank=NO_RANK)) x += l.XS x, y = self.width - l.XS, l.YM s.foundations.append( self.Foundation_Class(x, y, self, suit=ANY_SUIT, max_move=0, max_cards=52, base_rank=ANY_RANK)) l.createText(s.foundations[0], "s") x -= l.XS s.talon = InitialDealTalonStack(x, y, self) # define stack-groups l.defaultStackGroups()
def createGame(self, rows=1, reserves=8, playcards=3): # create layout l, s = Layout(self), self.s # set window w, h = l.XM + 8 * l.XS, l.YM + 3.5 * l.YS + playcards * l.YOFFSET h += l.TEXT_HEIGHT self.setSize(w, h) # create stacks x, y, = l.XM, l.YM for i in range(4): s.foundations.append( SS_FoundationStack(x, y, self, suit=i, max_move=0)) x = x + l.XS for i in range(4): s.foundations.append( SS_FoundationStack(x, y, self, suit=i, max_move=0, base_rank=KING, dir=-1)) x = x + l.XS x, y, = l.XM + (8 - reserves) * l.XS / 2, y + l.YS for i in range(reserves): stack = OpenStack(x, y, self, max_accept=0) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET s.reserves.append(stack) x = x + l.XS x, y = l.XM + (8 - 1 - rows) * l.XS / 2, self.height - l.YS s.talon = Alhambra_Talon(x, y, self, max_rounds=3) if rows == 1: l.createText(s.talon, 'sw') else: l.createText(s.talon, 'n') anchor = 'nn' if rows > 1: anchor = 'nnn' l.createRoundText(s.talon, anchor) x += l.XS for i in range(rows): stack = self.RowStack_Class(x, y, self, mod=13, max_accept=1) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0 s.rows.append(stack) x += l.XS if rows == 1: l.createText(stack, 'se') else: l.createText(stack, 'n') # define stack-groups (non default) l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM + 9 * l.XS, l.YM + 6 * l.YS) # vertical rows x = l.XM + l.XS for i in (0, 1): y = l.YM + l.YS for j in range(4): stack = ReserveStack(x, y, self, base_suit=i) stack.getBottomImage = stack._getSuitBottomImage s.rows.append(stack) y += l.YS x += 6 * l.XS # horizontal rows y = l.YM + l.YS for i in (2, 3): x = l.XM + 2.5 * l.XS for j in range(4): stack = ReserveStack(x, y, self, base_suit=i) stack.getBottomImage = stack._getSuitBottomImage s.rows.append(stack) x += l.XS y += 3 * l.YS # foundations decks = self.gameinfo.decks for k in range(decks): suit = 0 for i, j in ((0, 3 - decks * 0.5 + k), (8, 3 - decks * 0.5 + k), (4.5 - decks * 0.5 + k, 0), (4.5 - decks * 0.5 + k, 5)): x, y = l.XM + i * l.XS, l.YM + j * l.YS s.foundations.append( SS_FoundationStack(x, y, self, suit=suit, max_move=0)) suit += 1 # talon & waste x, y = l.XM + 3.5 * l.XS, l.YM + 2.5 * l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=2) l.createText(s.talon, 's') l.createRoundText(self.s.talon, 'nn') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+8*l.XS, l.YM+5*l.YS) x0, y0 = l.XM+2*l.XS, l.YM # foundations (corners) suit = 0 for i, j in ((0,0),(5,0),(0,4),(5,4)): x, y = x0+i*l.XS, y0+j*l.YS s.foundations.append(Frames_Foundation(x, y, self, suit=suit, dir=0, max_cards=26)) suit += 1 # rows (frame) for i in (1,2,3,4): for j in (0,4): x, y = x0+i*l.XS, y0+j*l.YS stack = Frames_RowStack(x, y, self) s.rows.append(stack) stack.cap.addattr(column=i) stack.CARD_YOFFSET = 0 for i in (0,5): for j in (1,2,3): x, y = x0+i*l.XS, y0+j*l.YS stack = Frames_RowStack(x, y, self) s.rows.append(stack) stack.cap.addattr(row=j) stack.CARD_YOFFSET = 0 # reserves (picture) for j in (1,2,3): for i in (1,2,3,4): x, y = x0+i*l.XS, y0+j*l.YS stack = OpenStack(x, y, self) s.reserves.append(stack) stack.cap.addattr(column=i) stack.cap.addattr(row=j) # talon & waste x, y, = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'ne') y += l.YS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'ne') l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s ROWS = 7 # set size so that at least 2//3 of a card is visible with 20 cards h = l.CH * 2 // 27 * l.YOFFSET h = l.YM + max(h, 5 * l.YS) # create rows x, y = l.XM, l.YM w1, w2 = (7 * (l.XS + l.XM)), (2 * l.XS) if w2 + 13 * l.XOFFSET > w1: l.XOFFSET = int((w1 - w2) / 13) reserve = OpenStack(x * 3, y, self) reserve.CARD_XOFFSET = l.XOFFSET l.createText(reserve, "sw") s.reserves.append(reserve) y += l.YS for i in range(ROWS): self.s.rows.append(self.RowStack_Class(x, y, self)) x += l.XS # Don't know why this is necessary for the Yukon layout. # But we should probably figure out how to get this to work # like other games. self.setRegion(self.s.rows, (-999, -999, x - l.CW // 2, 999999)) # create foundations y = l.YM for suit in range(4): self.s.foundations.append(self.Foundation_Class( x, y, self, suit=suit, max_move=0)) y += l.YS x, y = l.XM, h - l.YS self.s.talon = self.Talon_Class(x, y, self) # set window self.setSize(l.XM + 8 * l.XS, h) l.defaultAll()
def createGame(self, **layout): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + 6 * l.XS, l.YM + 7 * l.YS) # create stacks x, y, = l.XM, l.YM s.talon = self.Talon_Class(x, y, self) l.createText(s.talon, "ss") x = x + 3 * l.XS // 2 for i in range(4): s.rows.append(self.RowStack_Class(x, y, self)) x = x + l.XS # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM + 7.5 * l.XS, l.YM + 3.8 * l.YS) x0, y0 = l.XM, l.YM for xx, yy in ( (4, 0.4), (3, 0.2), (2, 0.0), (1, 0.2), (0, 0.7), (1, 1.2), (2, 1.4), (3, 1.6), (4, 2.0), (3, 2.6), (2, 2.8), (1, 2.6), (0, 2.4), ): x, y = x0 + xx * l.XS, y0 + yy * l.YS s.foundations.append( RK_FoundationStack(x, y, self, suit=ANY_SUIT, max_cards=8, mod=13, max_move=0)) x, y = l.XM + 5.5 * l.XS, l.YM + 2 * l.YS for i in (0, 1): stack = Calculation_RowStack(x, y, self, max_move=1, max_accept=1) stack.CARD_YOFFSET = 0 s.rows.append(stack) l.createText(stack, 's') x += l.XS x, y = l.XM + 5.5 * l.XS, l.YM + l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'nw') x += l.XS s.waste = WasteStack(x, y, self, max_cards=1) l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM+7*l.XS, l.YM+5*l.YS) # create stacks y = l.YM for i in range(2): x = l.XM+3*l.XS for j in range(4): s.foundations.append(TwilightZone_Foundation(x, y, self, suit=j)) x += l.XS y += l.YS x, y = l.XM+3*l.XS, l.YM+2*l.YS for i in range(4): stack = TwilightZone_RowStack(x, y, self, max_move=1) stack.CARD_YOFFSET = 0 s.rows.append(stack) x += l.XS x, y = l.XM+3*l.XS, l.YM+4*l.YS for i in range(4): s.reserves.append(OpenStack(x, y, self)) x += l.XS x, y = l.XM, l.YM+l.YS/2 s.talon = TwilightZone_Talon(x, y, self, max_move=1, max_rounds=2) l.createText(s.talon, 's') l.createRoundText(s.talon, 'nn') x += l.XS s.waste = TwilightZone_Waste(x, y, self, max_accept=1) l.createText(s.waste, 's') # define stack-groups l.defaultStackGroups() self.sg.dropstacks.append(s.talon) self.sg.openstacks.append(s.waste)
def createGame(self, rows=3, cols=3, reserves=3, texts=False): l, s = Layout(self), self.s self.setSize(l.XM + (cols + 2) * l.XS, l.YM + (rows + 1.5) * l.YS) x, y = self.width - l.XS, l.YM s.talon = TalonStack(x, y, self) l.createText(s.talon, 's') x, y = self.width - l.XS, self.height - l.YS s.foundations.append( AbstractFoundationStack(x, y, self, suit=ANY_SUIT, max_accept=0, max_move=0, max_cards=52)) l.createText(s.foundations[0], 'n') y = l.YM for i in range(rows): x = l.XM for j in range(cols): s.rows.append(self.RowStack_Class(x, y, self, max_accept=1)) x += l.XS y += l.YS x, y = l.XM, self.height - l.YS for i in range(reserves): stack = self.Reserve_Class(x, y, self) s.reserves.append(stack) stack.CARD_XOFFSET = l.XOFFSET # for fifteens x += l.XS if texts: stack = s.reserves[0] tx, ty, ta, tf = l.getTextAttr(stack, "n") font = self.app.getFont("canvas_default") stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) l.defaultStackGroups()
def createGame(self, max_rounds=2): l, s = Layout(self), self.s self.setSize(l.XM+10*l.XS, l.YM+5*l.YS) lay = ( (1.5, 0), (2.5, 0.3), (3, 1.3), (2.5, 2.3), (1.5, 2.6), (0.5, 2.3), (0, 1.3), (0.5, 0.3), ) suit = 0 x0, y0 = l.XM+l.XS, l.YM for xx, yy in lay: x, y = x0+xx*l.XS, y0+yy*l.YS s.foundations.append(SS_FoundationStack(x, y, self, suit=suit//2, base_rank=6, max_cards=7)) suit += 1 suit = 0 x0, y0 = l.XM+5*l.XS, l.YM for xx, yy in lay: x, y = x0+xx*l.XS, y0+yy*l.YS s.foundations.append(SS_FoundationStack(x, y, self, suit=suit//2, base_rank=5, dir=-1, max_cards=6)) suit += 1 x, y = l.XM, l.YM+4*l.YS for i in range(8): stack = BasicRowStack(x, y, self) stack.CARD_YOFFSET = 0 s.rows.append(stack) x += l.XS x += l.XS s.talon = DealRowRedealTalonStack(x, y, self, max_rounds=2) l.createText(s.talon, 'nw') l.createRoundText(s.talon, 'sw') l.defaultStackGroups()
def createGame(self, rows=8): # create layout l, s = Layout(self), self.s # set window w, h = l.XM + (rows + 2) * l.XS, max( l.YM + 3 * l.XS + 10 * l.YOFFSET, l.YM + 2 * l.YS + self.RESERVE_CARDS * l.YOFFSET + l.TEXT_HEIGHT) self.setSize(w, h) # create stacks y = l.YM for i in range(4): x = l.XM + (rows - 8) * l.XS // 2 + i * l.XS s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x = l.XM + (rows // 2 + 2) * l.XS + i * l.XS s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x, y = l.XM + rows * l.XS // 2, l.YM s.reserves.append(Backbone_BraidStack(x, y, self, max_accept=0)) x += l.XS s.reserves.append(Backbone_BraidStack(x, y, self, max_accept=0)) x, y = l.XM + (rows + 1) * l.XS // 2, l.YM + self.RESERVE_CARDS * l.YOFFSET s.reserves.append(BasicRowStack(x, y, self, max_accept=0)) x, y = l.XM, l.YM + l.YS for i in range(rows // 2): s.rows.append(SS_RowStack(x, y, self, max_move=1)) x += l.XS x, y = l.XM + (rows // 2 + 2) * l.XS, l.YM + l.YS for i in range(rows // 2): s.rows.append(SS_RowStack(x, y, self, max_move=1)) x += l.XS x, y = l.XM + rows * l.XS // 2, h - l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, "n") x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, "n") # define stack-groups l.defaultStackGroups()
def createGame(self, texts=False): # create layout l, s = Layout(self, card_x_space=4), self.s # set window decks = self.gameinfo.decks if decks == 1: w = l.XM + 13 * l.XS dx = 0 else: w = l.XM + 15 * l.XS dx = l.XS h = l.YM + 5 * l.YS self.setSize(w, h) # create stacks for i in range(4): for j in range(13): x, y, = dx + l.XM + j * l.XS, l.YM + (i + 1) * l.YS s.rows.append( DerLetzteMonarch_RowStack(x, y, self, max_accept=1, max_cards=2)) for i in range(4): x, y, = l.XM + (i + 2) * l.XS, l.YM s.reserves.append( DerLetzteMonarch_ReserveStack(x, y, self, max_accept=0)) for i in range(4 * decks): x, y, = l.XM + (i + 7) * l.XS, l.YM s.foundations.append( DerLetzteMonarch_Foundation(x, y, self, suit=i % 4, max_move=0)) s.talon = self.Talon_Class(l.XM, l.YM, self) if texts: l.createText(s.talon, 'ne') # define stack-groups (non default) self.sg.talonstacks = [s.talon] self.sg.openstacks = s.foundations + s.rows self.sg.dropstacks = s.rows + s.reserves self.sg.reservestacks = s.reserves
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+6*l.XS, l.YM+2*l.YS+12*l.YOFFSET) x, y, = l.XM, l.YM s.talon = self.Talon_Class(x, y, self) l.createText(s.talon, "s") x, y = l.XM+2*l.XS, l.YM for i in range(4): s.foundations.append(Formic_Foundation(x, y, self, suit=ANY_SUIT, base_rank=ANY_RANK, max_cards=52, max_move=0)) x += l.XS x, y = l.XM+2*l.XS, l.YM+l.YS for i in range(4): s.rows.append(BasicRowStack(x, y, self, max_move=1, max_accept=0)) x += l.XS l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window h = l.YS + 7 * l.YOFFSET self.setSize(l.XM + 10 * l.XS, l.YM + l.YS + 2 * h) # create stacks x, y = self.width - l.XS, self.height - l.YS s.talon = InitialDealTalonStack(x, y, self) x, y = l.XM + l.XS, l.YM for i in range(8): s.rows.append( SS_RowStack(x, y, self, dir=1, max_move=1, max_accept=1)) x += l.XS x, y = l.XM + l.XS, l.YM + l.YS + h for i in range(8): s.rows.append( SS_RowStack(x, y, self, dir=-1, max_move=1, max_accept=1)) x += l.XS x, y = l.XM + l.XS, l.YM + h for i in range(8): stack = HeadsAndTails_Reserve(x, y, self) s.reserves.append(stack) l.createText(stack, "n") x += l.XS x, y = l.XM, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) y += l.YS x, y = l.XM + 9 * l.XS, l.YM for i in range(4): s.foundations.append( SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) y += l.YS # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM + 8 * l.XS, l.YM + 4 * l.YS) x0, y0 = l.XM + 2 * l.XS, l.YM rank = 0 for xx, yy in ( (3.5, 0.15), (4.5, 0.5), (5, 1.5), (4.5, 2.5), (3.5, 2.85), (2.5, 3), (1.5, 2.85), (0.5, 2.5), (0, 1.5), (0.5, 0.5), (1.5, 0.15), (2.5, 0), (2.5, 1.5), ): x = int(x0 + xx * l.XS) y = int(y0 + yy * l.YS) s.foundations.append( AC_FoundationStack(x, y, self, suit=ANY_SUIT, dir=0, max_cards=4, base_rank=rank, max_move=0)) rank += 1 x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=2) l.createText(s.talon, 's') l.createRoundText(s.talon, 'sss') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window n = m = max(self.ROWS) if self.ROWS[0] == m or self.ROWS[-1] == m: n = n + 1 self.setSize(l.XM + n*l.XS, l.YM + len(self.ROWS)*l.YS) # game extras 1) self.map = {} # create stacks for i in range(len(self.ROWS)): r = self.ROWS[i] for j in range(r): d = m - r + 2*j x, y = l.XM + d*l.XS//2, l.YM + i*l.YS stack = Pegged_RowStack(x, y, self) stack.pos = (d, 2*i) # print stack.id, stack.pos s.rows.append(stack) self.map[stack.pos] = stack x, y = self.width - l.XS, l.YM s.foundations.append( AbstractFoundationStack( x, y, self, ANY_SUIT, max_move=0, max_accept=0, max_cards=self.gameinfo.ncards)) l.createText(s.foundations[0], "s") y = self.height - l.YS s.talon = InitialDealTalonStack(x, y, self) s.internals.append(InvisibleStack(self)) # game extras 2) self.STEP_MAP = {} for step in self.STEPS: self.STEP_MAP[step] = 1 if self.EMPTY_STACK_ID < 0: self.EMPTY_STACK_ID = len(s.rows) // 2 # Define stack groups l.defaultStackGroups()
def createGame(self, rows=8, text=False): # create layout l, s = Layout(self), self.s # set window max_rows = max(rows, self.gameinfo.decks*4) w, h = 2*l.XM+l.XS+max_rows*l.XS+l.XS//2, l.YM+l.TEXT_HEIGHT+5*l.YS self.setSize(w, h) # create stacks x, y, = w-l.XS*self.gameinfo.decks*4, l.YM for j in range(self.gameinfo.decks): for i in range(4): s.foundations.append(self.Foundation_Class(x, y, self, suit=i)) x += l.XS if text: x, y = w-l.XS, l.YM tx, ty, ta, tf = l.getTextAttr(None, "ss") tx, ty = x+tx, y+ty font = self.app.getFont("canvas_default") self.texts.info = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x, y = w-rows*l.XS, l.YM+l.YS if text: y += l.TEXT_HEIGHT for i in range(rows): stack = self.RowStack_Class(x, y, self) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET s.rows.append(stack) x += l.XS x, y, = l.XM, l.YM s.talon = self.Talon_Class(x, y, self) l.createText(s.talon, "s") y += l.TEXT_HEIGHT for i in range(3): y += l.YS stack = self.ReserveStack_Class(x, y, self) s.reserves.append(stack) l.createText(stack, "se") # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM + 8.5 * l.XS, l.YM + 4 * l.YS) y = l.YM suit = 0 for i in (0, 1, 3, 4): x = l.XM + (2 + i) * l.XS s.foundations.append(SS_FoundationStack(x, y, self, suit=suit)) suit += 1 x, y = l.XM + 4 * l.XS, l.YM for i in range(4): s.foundations.append( SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) y += l.YS for i, j in ( (0, 0), (1, 0), (2, 0), (5, 0), (6, 0), (7, 0), (0, 1), (1, 1), (2, 1), (5, 1), (6, 1), (7, 1), ): x, y = l.XM + (0.5 + i) * l.XS, l.YM + (1.5 + j) * l.YS stack = BasicRowStack(x, y, self, max_accept=0) s.rows.append(stack) stack.CARD_YOFFSET = 0 x, y = l.XM, l.YM s.talon = DealRowRedealTalonStack(x, y, self, max_rounds=3) l.createText(s.talon, 'se') l.createRoundText(s.talon, 'ne') l.defaultStackGroups()
def createGame(self, rows=8): l, s = Layout(self), self.s w, h = l.XM+rows*l.XS, l.YM+2*l.YS+14*l.YOFFSET self.setSize(w, h) x, y = l.XM, l.YM for i in range(rows): s.rows.append(RK_RowStack(x, y, self, max_cards=13, mod=13, dir=1, max_move=1)) x += l.XS x, y = l.XM, h-l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'n') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'n') l.defaultStackGroups()
def createGame(self): layout, s = Layout(self), self.s self.setSize(layout.XM + 4 * layout.XS, layout.YM + 2 * layout.YS) x, y = layout.XM, layout.YM for i in range(4): s.foundations.append(Uintah_Foundation(x, y, self, suit=ANY_SUIT, dir=0, mod=13, max_cards=52, max_move=0)) x += layout.XS x, y = layout.XM + layout.XS, layout.YM + layout.YS s.talon = WasteTalonStack(x, y, self, max_rounds=UNLIMITED_REDEALS, num_deal=3) layout.createText(s.talon, 'nw') x += layout.XS s.waste = WasteStack(x, y, self) layout.createText(s.waste, 'ne') # define stack-groups layout.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + 12 * l.XS, l.YM + 3 * l.YS + 14 * l.YOFFSET) # create stacks x, y = l.XM, l.YM for i in range(12): stack = TwelveSleepingMaids_Reserve(x, y, self) stack.CARD_YOFFSET = l.YOFFSET s.reserves.append(stack) x += l.XS x, y = l.XM + 2 * l.XS, l.YM + l.YS + 3 * l.YOFFSET for i in range(8): s.foundations.append( SS_FoundationStack(x, y, self, suit=i // 2, base_rank=KING, mod=13)) x += l.XS x, y = l.XM + 2 * l.XS, l.YM + 2 * l.YS + 3 * l.YOFFSET for i in range(8): s.rows.append(SS_RowStack(x, y, self)) x += l.XS x, y = self.width - l.XS, self.height - l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=3) l.createText(s.talon, 'n') l.createRoundText(s.talon, 'nnn') x -= l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'n') # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM + 7 * l.XS, l.YM + 3 * l.YS) for i, j in ( (1, 0), (2, 0), (3, 0), (4, 0), (5, 1), (3.5, 2), (2.5, 2), (1.5, 2), (0, 1), ): x, y = l.XM + (1 + i) * l.XS, l.YM + j * l.YS stack = CircleNine_RowStack(x, y, self, max_accept=1, max_move=1, base_rank=NO_RANK) s.rows.append(stack) stack.CARD_YOFFSET = 0 x, y = l.XM + 3.5 * l.XS, l.YM + l.YS stack = RK_FoundationStack(x, y, self, suit=ANY_SUIT, max_cards=52, max_move=0, mod=13, base_rank=ANY_RANK) s.foundations.append(stack) l.createText(stack, 'ne') x, y = l.XM, l.YM s.talon = Strategerie_Talon(x, y, self) l.createText(s.talon, 'ne') l.defaultStackGroups() self.sg.dropstacks.append(s.talon)
def createGame(self): # create layout l, s = Layout(self), self.s # game extras self.other_stack = None self.closed_cards = -1 self.score = 0 # create text x, y = l.XM, self.ROWS * l.YS if self.preview <= 1: self.texts.score = MfxCanvasText( self.canvas, x, y, anchor="sw", font=self.app.getFont("canvas_large")) x = self.texts.score.bbox()[1][0] + 16 # set window w = max(2 * l.XS, x) self.setSize(l.XM + w + self.COLUMNS * l.XS, l.YM + self.ROWS * l.YS) # create stacks for i in range(self.ROWS): for j in range(self.COLUMNS): x, y = l.XM + w + j * l.XS, l.YM + i * l.YS s.rows.append( Memory_RowStack(x, y, self, max_move=0, max_accept=0, max_cards=1)) x, y = l.XM, l.YM s.talon = InitialDealTalonStack(x, y, self) l.createText(s.talon, anchor="n", text_format="%D") s.internals.append(InvisibleStack(self)) # define stack-groups l.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM + 8 * l.XS, l.YM + 4 * l.YS) s.talon = Matrimony_Talon(l.XM, l.YM, self, max_rounds=17) l.createText(s.talon, 'se') l.createRoundText(s.talon, 'ne') x, y = l.XM + 2 * l.XS, l.YM for i in range(4): s.foundations.append( SS_FoundationStack(x, y, self, suit=i, base_rank=JACK, dir=-1, mod=13)) x += l.XS x, y = l.XM + 2 * l.XS, l.YM + l.YS for i in range(4): s.foundations.append( SS_FoundationStack(x, y, self, suit=i, base_rank=QUEEN, dir=1, mod=13)) x += l.XS y = l.YM + 2 * l.YS for i in range(2): x = l.XM for j in range(8): stack = LadyOfTheManor_RowStack(x, y, self, max_accept=0) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0 s.rows.append(stack) x += l.XS y += l.YS l.defaultStackGroups()
def createGame(self): playcards = 6 l, s = Layout(self), self.s self.setSize( l.XM + 10 * l.XS, l.YM + 3 * l.YS + 2 * playcards * l.YOFFSET + l.TEXT_HEIGHT) x, y = l.XM, l.YM s.talon = SlyFox_Talon(x, y, self) s.waste = s.talon l.createText(s.talon, 'ne') tx, ty, ta, tf = l.getTextAttr(s.talon, "ss") font = self.app.getFont("canvas_default") self.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x += 2 * l.XS for i in range(4): s.foundations.append(SlyFox_Foundation(x, y, self, suit=i)) s.foundations.append( SlyFox_Foundation(x + 4 * l.XS, y, self, suit=i, base_rank=KING, dir=-1)) x += l.XS y = l.YM + l.YS + l.TEXT_HEIGHT for i in range(2): x = l.XM for j in range(10): stack = SlyFox_RowStack(x, y, self, max_cards=UNLIMITED_CARDS) s.rows.append(stack) stack.CARD_YOFFSET = l.YOFFSET x += l.XS y += l.YS + playcards * l.YOFFSET l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s help, text_width = self._getHelpText() text_width += 2*l.XM # set window self.setSize(5.5*l.XS+l.XM+text_width, l.YM+3*l.YS+l.TEXT_HEIGHT) # create stacks x0 = l.XM + l.XS * 3 // 2 x, y = x0, l.YM for i in range(4): stack = BetsyRoss_Foundation(x, y, self, base_rank=i, max_cards=1, max_move=0, max_accept=0) s.foundations.append(stack) x += l.XS x = x0 y = l.YM + l.YS for i in range(4): stack = BetsyRoss_Foundation(x, y, self, base_rank=2*i+1, mod=13, dir=i+1, max_cards=12, max_move=0) tx, ty, ta, tf = l.getTextAttr(stack, "s") font = self.app.getFont("canvas_default") stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) s.foundations.append(stack) x += l.XS self.texts.help = MfxCanvasText(self.canvas, x + l.XM, y + l.CH // 2, text=help, anchor="w", font=self.app.getFont("canvas_fixed")) x = l.XM s.talon = WasteTalonStack(x, y, self, max_rounds=3) l.createText(s.talon, "n") l.createRoundText(s.talon, 'nnn') y += l.YS s.waste = WasteStack(x, y, self) l.createText(s.waste, "s") # define stack-groups l.defaultStackGroups()
def createGame(self, rows=10, playcards=20): l, s = Layout(self), self.s self.setSize(l.XM + max(rows, 8) * l.XS, l.YM + 2 * l.YS + playcards * l.YOFFSET) x, y = l.XM, l.YM stack = OpenStack(x, y, self, max_move=1, max_accept=0) s.reserves.append(stack) l.createText(stack, 'ne') x, y = self.width - 8 * l.XS, l.YM for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i // 2)) x += l.XS x, y = self.width - rows * l.XS, l.YM + l.YS for i in range(rows): s.rows.append(Yukon_AC_RowStack(x, y, self)) x += l.XS x, y = l.XM, self.height - l.YS s.talon = InitialDealTalonStack(x, y, self) l.defaultStackGroups()
def createGame(self, max_rounds=3, width=10, playcards=14): l, s = Layout(self), self.s self.setSize(l.XM+width*l.XS, l.YM+2*l.YS+l.TEXT_HEIGHT+playcards*l.YOFFSET) x, y = l.XM, l.YM for i in range(10): s.rows.append(self.RowStack_Class(x, y, self, dir=1)) x += l.XS x, y = self.width-l.XS, self.height-l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=max_rounds) l.createText(s.talon, 'n') l.createRoundText(s.talon, 'nnn') x -= l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'n') l.defaultStackGroups()