Beispiel #1
0
 def importFile(solver, fh, s_game, self):
     s_game.endGame()
     s_game.random = constructRandom('Custom')
     s_game.newGame(shuffle=True,
                    random=constructRandom('Custom'),
                    dealer=lambda: solver.importFileHelper(fh, s_game))
     s_game.random = constructRandom('Custom')
Beispiel #2
0
 def importFile(solver, fh, s_game, self):
     s_game.endGame()
     s_game.random = constructRandom('Custom')
     s_game.newGame(
         shuffle=True,
         random=constructRandom('Custom'),
         dealer=lambda: solver.importFileHelper(fh, s_game))
     s_game.random = constructRandom('Custom')
Beispiel #3
0
def shlomif_main(args):

    plan(3)

    rand = constructRandom('24')
    game = Game("freecell", rand, True)
    # TEST
    got_s = game.print_layout()
    ok (got_s == '''4C 2C 9C 8C QS 4S 2H
5H QH 3C AC 3H 4H QD
QC 9S 6H 9H 3S KS 3D
5D 2S JC 5C JH 6D AS
2D KD TH TC TD 8D
7H JS KH TS KC 7C
AH 5S 6S AD 8H JD
7S 6C 7D 4D 8S 9D
''',
    'Deal 24',
);

    rand = constructRandom('ms123456')
    game = Game("freecell", rand, True)
    # TEST
    got_s = game.print_layout()
    ok (got_s == '''QD TC AS KC AH KH 6H
6D TD 8D TH 7C 2H 9C
AC AD 5C 5H 8C 9H 9D
JS 8S 4D 4C 2S 7D 3C
7H 7S 9S 2C JC 5S
5D 3S 3D 3H KD JH
6C QS 4S 2D KS TS
JD QH 6S 4H QC 8H
''',
    'Microsoft Deal 123456',
);

    rand = constructRandom('123456')
    game = Game("freecell", rand, True)
    # TEST
    got_s = game.print_layout()
    ok (got_s == '''3D 6C AS TS QC 8D 4D
2D TC 4H JD TD 2H 5C
2C 8S AH KD KH 5S 7C
9C 8C QH 3C 5D 9S QD
AC 9D 7H 6D KS JH
6H TH 8H QS 7D JC
4C 2S 3S 6S 5H 3H
KC JS 9H 4S 7S AD
''',
    'PySolFC deal No. 123456',
);
Beispiel #4
0
 def _mNewGameBySeed(self, seed, origin):
     try:
         random = constructRandom(seed)
         if random is None:
             return
         id = self.game.id
         if not self.app.getGameInfo(id):
             raise ValueError
     except (ValueError, TypeError), ex:
         d = MfxMessageDialog(self.top, title=_("Invalid game number"),
                              text=_("Invalid game number\n") + str(seed),
                              bitmap="error")
         return
Beispiel #5
0
 def _mNewGameBySeed(self, seed, origin):
     try:
         random = constructRandom(seed)
         if random is None:
             return
         id = self.game.id
         if not self.app.getGameInfo(id):
             raise ValueError
     except (ValueError, TypeError), ex:
         d = MfxMessageDialog(self.top,
                              title=_("Invalid game number"),
                              text=_("Invalid game number\n") + str(seed),
                              bitmap="error")
         return
Beispiel #6
0
 def _mNewGameBySeed(self, seed, origin):
     try:
         random = constructRandom(seed)
         if random is None:
             return
         id = self.game.id
         if not self.app.getGameInfo(id):
             raise ValueError
     except (ValueError, TypeError):
         MfxMessageDialog(self.top, title=_("Invalid game number"),
                          text=_("Invalid game number\n") + str(seed),
                          bitmap="error")
         return
     f = self.game.nextGameFlags(id, random)
     if f & 17 == 0:
         return
     random.origin = origin
     if f & 15 == 0:
         self.game.endGame()
         self.game.newGame(random=random)
     else:
         self.game.endGame()
         self.game.quitGame(id, random=random)
Beispiel #7
0
 def _mNewGameBySeed(self, seed, origin):
     try:
         random = constructRandom(seed)
         if random is None:
             return
         id = self.game.id
         if not self.app.getGameInfo(id):
             raise ValueError
     except (ValueError, TypeError):
         MfxMessageDialog(self.top, title=_("Invalid game number"),
                          text=_("Invalid game number\n") + str(seed),
                          bitmap="error")
         return
     f = self.game.nextGameFlags(id, random)
     if f & 17 == 0:
         return
     random.origin = origin
     if f & 15 == 0:
         self.game.endGame()
         self.game.newGame(random=random)
     else:
         self.game.endGame()
         self.game.quitGame(id, random=random)
Beispiel #8
0
    def test_main(self):
        def test_24(blurb):
            game = Game("freecell", 24, RandomBase.DEALS_PYSOLFC)
            got_s = game.calc_layout_string(ren)
            self.assertEqual(
                got_s, '''4C 2C 9C 8C QS 4S 2H
5H QH 3C AC 3H 4H QD
QC 9S 6H 9H 3S KS 3D
5D 2S JC 5C JH 6D AS
2D KD TH TC TD 8D
7H JS KH TS KC 7C
AH 5S 6S AD 8H JD
7S 6C 7D 4D 8S 9D
''', blurb)

        # TEST
        test_24('Deal 24')

        game = Game("freecell", 123456, RandomBase.DEALS_MS)
        # TEST
        got_s = game.calc_layout_string(ren)
        self.assertEqual(
            got_s, '''QD TC AS KC AH KH 6H
6D TD 8D TH 7C 2H 9C
AC AD 5C 5H 8C 9H 9D
JS 8S 4D 4C 2S 7D 3C
7H 7S 9S 2C JC 5S
5D 3S 3D 3H KD JH
6C QS 4S 2D KS TS
JD QH 6S 4H QC 8H
''', 'Microsoft Deal 123456')

        game = Game("freecell", 123456, True)
        # TEST
        self._cmp_board(
            game.calc_layout_string(ren), '''3D 6C AS TS QC 8D 4D
2D TC 4H JD TD 2H 5C
2C 8S AH KD KH 5S 7C
9C 8C QH 3C 5D 9S QD
AC 9D 7H 6D KS JH
6H TH 8H QS 7D JC
4C 2S 3S 6S 5H 3H
KC JS 9H 4S 7S AD
''', 'PySolFC deal No. 123456')

        rand = constructRandom('ms3000000000')
        self.assertEqual(rand.getSeedAsStr(), 'ms3000000000')
        game = Game("freecell", 3000000000, RandomBase.DEALS_MS)
        # TEST
        self._cmp_board(
            game.calc_layout_string(ren), '''8D TS JS TD JH JD JC
4D QS TH AD 4S TC 3C
9H KH QH 4C 5C KD AS
9D 5D 8S 4H KS 6S 9S
6H 2S 7H 3D KC 2C
9C 7C QC 7S QD 7D
6C 3H 8H AC 6D 3S
8C AH 2H 5H 2D 5S
''', 'Microsoft Deal #3E9 - long seed.')

        rand = constructRandom('ms6000000000')
        game = Game("freecell", 6000000000, RandomBase.DEALS_MS)
        # TEST
        got_s = game.calc_layout_string(ren)
        self.assertEqual(
            got_s, '''2D 2C QS 8D KD 8C 4C
3D AH 2H 4H TS 6H QD
4D JS AD 6S JH JC JD
KH 3H KS AS TC 5D AC
TD 7C 9C 7H 3C 3S
QH 9H 9D 5S 7S 6C
5C 5H 2S KC 9S 4S
6D QC 8S TH 7D 8H
''', 'Microsoft Deal #6E9 - extra long seed.')

        inp = 'ms12345678'
        got = random__int2str(random__str2int(inp))

        # TEST
        self.assertEqual(got, inp, 'long2str ms roundtrip.')

        inp = '246007891097'
        got = random__int2str(random__str2int(inp))

        # TEST
        self.assertEqual(got, inp, 'long2str PySolFC roundtrip.')

        proto_inp = '246007891097'
        inp = random__str2int(proto_inp)
        got = random__str2int(random__int2str(inp))

        # TEST
        self.assertEqual(got, inp, 'str2long PySolFC roundtrip.')

        rand = constructRandom('ms100000')
        seed = rand.increaseSeed(rand.initial_seed)
        seed = rand.str(seed)
        # TEST
        self.assertEqual(seed, 'ms100001', 'increaseSeed for ms deals')
        rand = constructRandom(seed)
        game = Game("freecell", int(seed[2:]), RandomBase.DEALS_MS)
        # TEST
        self._cmp_board(
            game.calc_layout_string(ren), '''5S AH 4H TD 4S JD JS
3C 8C 4C AC JC AS QS
7C QH 2D QD 8S 9D AD
KS 7S 5H 3H TS 3S 5D
9S 7H KC TH 8D 6S
5C KD 9H 2H 2S 6D
9C JH 8H 3D 4D QC
KH 6H 6C TC 2C 7D
''', 'ms100001')

        seed = 24000024
        rand = constructRandom(str(seed))
        expected0 = rand.randint(0, 100)
        expected1 = rand.randint(0, 100)
        rand.reset()
        got0 = rand.randint(0, 100)
        got1 = rand.randint(0, 100)
        # TEST
        self.assertEqual(
            [
                got0,
                got1,
            ],
            [
                expected0,
                expected1,
            ],
            "same results after reset()",
        )
Beispiel #9
0
    def test_main(self):

        rand = constructRandom('24')

        def test_24(blurb):
            game = Game("freecell", rand, True)
            got_s = game.print_layout()
            self.assertEqual(got_s, '''4C 2C 9C 8C QS 4S 2H
5H QH 3C AC 3H 4H QD
QC 9S 6H 9H 3S KS 3D
5D 2S JC 5C JH 6D AS
2D KD TH TC TD 8D
7H JS KH TS KC 7C
AH 5S 6S AD 8H JD
7S 6C 7D 4D 8S 9D
''', blurb)

        # TEST
        test_24('Deal 24')
        rand.reset()
        # TEST
        test_24('MS deal after reset.')

        rand = constructRandom('ms123456')
        game = Game("freecell", rand, True)
        # TEST
        got_s = game.print_layout()
        self.assertEqual(got_s, '''QD TC AS KC AH KH 6H
6D TD 8D TH 7C 2H 9C
AC AD 5C 5H 8C 9H 9D
JS 8S 4D 4C 2S 7D 3C
7H 7S 9S 2C JC 5S
5D 3S 3D 3H KD JH
6C QS 4S 2D KS TS
JD QH 6S 4H QC 8H
''', 'Microsoft Deal 123456')

        rand = constructRandom('123456')
        game = Game("freecell", rand, True)
        # TEST
        self._cmp_board(game.print_layout(), '''3D 6C AS TS QC 8D 4D
2D TC 4H JD TD 2H 5C
2C 8S AH KD KH 5S 7C
9C 8C QH 3C 5D 9S QD
AC 9D 7H 6D KS JH
6H TH 8H QS 7D JC
4C 2S 3S 6S 5H 3H
KC JS 9H 4S 7S AD
''', 'PySolFC deal No. 123456')

        rand = constructRandom('ms3000000000')
        game = Game("freecell", rand, True)
        # TEST
        self._cmp_board(game.print_layout(), '''8D TS JS TD JH JD JC
4D QS TH AD 4S TC 3C
9H KH QH 4C 5C KD AS
9D 5D 8S 4H KS 6S 9S
6H 2S 7H 3D KC 2C
9C 7C QC 7S QD 7D
6C 3H 8H AC 6D 3S
8C AH 2H 5H 2D 5S
''', 'Microsoft Deal #3E9 - long seed.')

        rand = constructRandom('ms6000000000')
        game = Game("freecell", rand, True)
        # TEST
        got_s = game.print_layout()
        self.assertEqual(got_s, '''2D 2C QS 8D KD 8C 4C
3D AH 2H 4H TS 6H QD
4D JS AD 6S JH JC JD
KH 3H KS AS TC 5D AC
TD 7C 9C 7H 3C 3S
QH 9H 9D 5S 7S 6C
5C 5H 2S KC 9S 4S
6D QC 8S TH 7D 8H
''', 'Microsoft Deal #6E9 - extra long seed.')

        inp = 'ms12345678'
        got = random__long2str(random__str2long(inp))

        # TEST
        self.assertEqual(got, inp, 'long2str ms roundtrip.')

        inp = '246007891097'
        got = random__long2str(random__str2long(inp))

        # TEST
        self.assertEqual(got, inp, 'long2str PySolFC roundtrip.')

        proto_inp = '246007891097'
        inp = random__str2long(proto_inp)
        got = random__str2long(random__long2str(inp))

        # TEST
        self.assertEqual(got, inp, 'str2long PySolFC roundtrip.')
Beispiel #10
0
    def test_main(self):

        rand = constructRandom('24')

        def test_24(blurb):
            game = Game("freecell", rand, True)
            got_s = game.print_layout()
            self.assertEqual(
                got_s, '''4C 2C 9C 8C QS 4S 2H
5H QH 3C AC 3H 4H QD
QC 9S 6H 9H 3S KS 3D
5D 2S JC 5C JH 6D AS
2D KD TH TC TD 8D
7H JS KH TS KC 7C
AH 5S 6S AD 8H JD
7S 6C 7D 4D 8S 9D
''', blurb)

        # TEST
        test_24('Deal 24')
        rand.reset()
        # TEST
        test_24('MS deal after reset.')

        rand = constructRandom('ms123456')
        game = Game("freecell", rand, True)
        # TEST
        got_s = game.print_layout()
        self.assertEqual(
            got_s, '''QD TC AS KC AH KH 6H
6D TD 8D TH 7C 2H 9C
AC AD 5C 5H 8C 9H 9D
JS 8S 4D 4C 2S 7D 3C
7H 7S 9S 2C JC 5S
5D 3S 3D 3H KD JH
6C QS 4S 2D KS TS
JD QH 6S 4H QC 8H
''', 'Microsoft Deal 123456')

        rand = constructRandom('123456')
        game = Game("freecell", rand, True)
        # TEST
        self._cmp_board(
            game.print_layout(), '''3D 6C AS TS QC 8D 4D
2D TC 4H JD TD 2H 5C
2C 8S AH KD KH 5S 7C
9C 8C QH 3C 5D 9S QD
AC 9D 7H 6D KS JH
6H TH 8H QS 7D JC
4C 2S 3S 6S 5H 3H
KC JS 9H 4S 7S AD
''', 'PySolFC deal No. 123456')

        rand = constructRandom('ms3000000000')
        game = Game("freecell", rand, True)
        # TEST
        self._cmp_board(
            game.print_layout(), '''8D TS JS TD JH JD JC
4D QS TH AD 4S TC 3C
9H KH QH 4C 5C KD AS
9D 5D 8S 4H KS 6S 9S
6H 2S 7H 3D KC 2C
9C 7C QC 7S QD 7D
6C 3H 8H AC 6D 3S
8C AH 2H 5H 2D 5S
''', 'Microsoft Deal #3E9 - long seed.')

        rand = constructRandom('ms6000000000')
        game = Game("freecell", rand, True)
        # TEST
        got_s = game.print_layout()
        self.assertEqual(
            got_s, '''2D 2C QS 8D KD 8C 4C
3D AH 2H 4H TS 6H QD
4D JS AD 6S JH JC JD
KH 3H KS AS TC 5D AC
TD 7C 9C 7H 3C 3S
QH 9H 9D 5S 7S 6C
5C 5H 2S KC 9S 4S
6D QC 8S TH 7D 8H
''', 'Microsoft Deal #6E9 - extra long seed.')

        inp = 'ms12345678'
        got = random__long2str(random__str2long(inp))

        # TEST
        self.assertEqual(got, inp, 'long2str ms roundtrip.')

        inp = '246007891097'
        got = random__long2str(random__str2long(inp))

        # TEST
        self.assertEqual(got, inp, 'long2str PySolFC roundtrip.')

        proto_inp = '246007891097'
        inp = random__str2long(proto_inp)
        got = random__str2long(random__long2str(inp))

        # TEST
        self.assertEqual(got, inp, 'str2long PySolFC roundtrip.')
Beispiel #11
0
    def mainproc(self):
        # copy startup options
        self.startup_opt = self.opt.copy()
        # try to load statistics
        try:
            self.loadStatistics()
        except Exception:
            traceback.print_exc()
            pass
        # startup information
        if self.getGameClass(self.opt.last_gameid):
            self.nextgame.id = self.opt.last_gameid
        # load a holded or saved game
        tmpgame = self.constructGame(self.gdb.getGamesIdSortedByName()[0])
        self._load_held_or_saved_game(tmpgame)
        if not self.nextgame.loadedgame:
            if self.commandline.loadgame:
                try:
                    self.nextgame.loadedgame = tmpgame._loadGame(
                        self.commandline.loadgame, self)
                    self.nextgame.loadedgame.gstats.holded = 0
                except Exception:
                    traceback.print_exc()
                    self.nextgame.loadedgame = None
            elif self.commandline.game is not None:
                gameid = self.gdb.getGameByName(self.commandline.game)
                if gameid is None:
                    print_err(
                        _("can't find game: %(game)s") %
                        {'game': self.commandline.game})
                    sys.exit(-1)
                else:
                    self.nextgame.id = gameid
                    deal = self.commandline.deal
                    self.nextgame.random = \
                        None if deal is None else constructRandom(deal)
            elif self.commandline.gameid is not None:
                self.nextgame.id, self.nextgame.random = \
                    self.commandline.gameid, None
        self.opt.game_holded = 0
        tmpgame.destruct()
        destruct(tmpgame)
        tmpgame = None
        #
        # widgets
        #
        # create the menubar
        if self.intro.progress:
            self.intro.progress.update(step=1)
        self.menubar = PysolMenubar(self,
                                    self.top,
                                    progress=self.intro.progress)
        # create the statusbar(s)
        self.statusbar = PysolStatusbar(self.top)
        self.statusbar.show(self.opt.statusbar)
        self.statusbar.config('gamenumber', self.opt.statusbar_game_number)
        self.statusbar.config('stuck', self.opt.statusbar_stuck)
        self.helpbar = HelpStatusbar(self.top)
        self.helpbar.show(self.opt.helpbar)
        # create the canvas
        self.scrolled_canvas = MfxScrolledCanvas(self.top, propagate=True)
        self.canvas = self.scrolled_canvas.canvas
        padx, pady = TkSettings.canvas_padding
        self.scrolled_canvas.grid(row=1,
                                  column=1,
                                  sticky='nsew',
                                  padx=padx,
                                  pady=pady)
        self.top.grid_columnconfigure(1, weight=1)
        self.top.grid_rowconfigure(1, weight=1)
        self.setTile(self.tabletile_index, force=True)
        # create the toolbar
        dirname = self.getToolbarImagesDir()
        self.toolbar = PysolToolbar(self.top,
                                    self.menubar,
                                    dir=dirname,
                                    size=self.opt.toolbar_size,
                                    relief=self.opt.toolbar_relief,
                                    compound=self.opt.toolbar_compound)
        self.toolbar.show(self.opt.toolbar)
        if TOOLKIT == 'tk':
            for w, v in self.opt.toolbar_vars.items():
                self.toolbar.config(w, v)
        #
        if self.intro.progress:
            self.intro.progress.update(step=1)
        #

        if TOOLKIT == 'kivy':
            self.gproc = self.gameproc()
            self.gproc.send(None)
        return self._main_loop()
Beispiel #12
0
    def mainproc(self):
        # copy startup options
        self.startup_opt = self.opt.copy()
        # try to load statistics
        try:
            self.loadStatistics()
        except Exception:
            traceback.print_exc()
            pass
        # startup information
        if self.getGameClass(self.opt.last_gameid):
            self.nextgame.id = self.opt.last_gameid
        # load a holded or saved game
        id = self.gdb.getGamesIdSortedByName()[0]
        tmpgame = self.constructGame(id)
        if self.opt.game_holded > 0 and not self.nextgame.loadedgame:
            game = None
            try:
                game = tmpgame._loadGame(self.fn.holdgame, self)
            except Exception:
                traceback.print_exc()
                game = None
            if game:
                if game.id == self.opt.game_holded and game.gstats.holded:
                    game.gstats.loaded = game.gstats.loaded - 1
                    game.gstats.holded = 0
                    self.nextgame.loadedgame = game
                else:
                    # not a holded game
                    game.destruct()
                    destruct(game)
            game = None
        if not self.nextgame.loadedgame:
            if self.commandline.loadgame:
                try:
                    self.nextgame.loadedgame = tmpgame._loadGame(
                        self.commandline.loadgame, self)
                    self.nextgame.loadedgame.gstats.holded = 0
                except Exception:
                    traceback.print_exc()
                    self.nextgame.loadedgame = None
            elif self.commandline.game is not None:
                gameid = self.gdb.getGameByName(self.commandline.game)
                if gameid is None:
                    print_err(_("can't find game: ") + self.commandline.game)
                    sys.exit(-1)
                else:
                    self.nextgame.id = gameid
                    deal = self.commandline.deal
                    self.nextgame.random = \
                        None if deal is None else constructRandom(deal)
            elif self.commandline.gameid is not None:
                self.nextgame.id, self.nextgame.random = \
                    self.commandline.gameid, None
        self.opt.game_holded = 0
        tmpgame.destruct()
        destruct(tmpgame)
        tmpgame = None
        #
        # widgets
        #
        # create the menubar
        if self.intro.progress:
            self.intro.progress.update(step=1)
        self.menubar = PysolMenubar(self,
                                    self.top,
                                    progress=self.intro.progress)
        # create the statusbar(s)
        self.statusbar = PysolStatusbar(self.top)
        self.statusbar.show(self.opt.statusbar)
        self.statusbar.config('gamenumber', self.opt.statusbar_game_number)
        self.statusbar.config('stuck', self.opt.statusbar_stuck)
        self.helpbar = HelpStatusbar(self.top)
        self.helpbar.show(self.opt.helpbar)
        # create the canvas
        self.scrolled_canvas = MfxScrolledCanvas(self.top, propagate=True)
        self.canvas = self.scrolled_canvas.canvas
        padx, pady = TkSettings.canvas_padding
        self.scrolled_canvas.grid(row=1,
                                  column=1,
                                  sticky='nsew',
                                  padx=padx,
                                  pady=pady)
        self.top.grid_columnconfigure(1, weight=1)
        self.top.grid_rowconfigure(1, weight=1)
        self.setTile(self.tabletile_index, force=True)
        # create the toolbar
        dir = self.getToolbarImagesDir()
        self.toolbar = PysolToolbar(self.top,
                                    self.menubar,
                                    dir=dir,
                                    size=self.opt.toolbar_size,
                                    relief=self.opt.toolbar_relief,
                                    compound=self.opt.toolbar_compound)
        self.toolbar.show(self.opt.toolbar)
        if TOOLKIT == 'tk':
            for w, v in self.opt.toolbar_vars.items():
                self.toolbar.config(w, v)
        #
        if self.intro.progress:
            self.intro.progress.update(step=1)
        #

        if TOOLKIT == 'kivy':
            self.gproc = self.gameproc()
            self.gproc.send(None)

        try:
            # this is the mainloop
            while 1:
                assert self.cardset is not None
                id_, random = self.nextgame.id, self.nextgame.random
                self.nextgame.id, self.nextgame.random = 0, None
                try:
                    if TOOLKIT == 'kivy':
                        self.gproc.send((id_, random))
                        logging.info('App: sent for game to start')
                        yield
                        logging.info('App: game proc stopped')
                    else:
                        self.runGame(id_, random)
                except Exception:
                    # try Klondike if current game fails
                    if id_ == 2:
                        raise  # internal error?
                    if DEBUG:
                        raise
                    traceback.print_exc()
                    self.nextgame.id = 2
                    self.freeGame()
                    continue
                if self.nextgame.holdgame:
                    assert self.nextgame.id <= 0
                    try:
                        self.game.gstats.holded = 1
                        self.game._saveGame(self.fn.holdgame)
                        self.opt.game_holded = self.game.id
                    except Exception:
                        traceback.print_exc()
                        pass
                self.wm_save_state()
                # save game geometry
                geom = (self.canvas.winfo_width(), self.canvas.winfo_height())
                if self.opt.save_games_geometry and not self.opt.wm_maximized:
                    self.opt.games_geometry[self.game.id] = geom
                self.opt.game_geometry = geom
                self.freeGame()
                #
                if self.nextgame.id <= 0:
                    break
                # load new cardset
                if self.nextgame.cardset is not self.cardset:
                    self.loadCardset(self.nextgame.cardset,
                                     id=self.nextgame.id,
                                     update=7 + 256)
                else:
                    self.requestCompatibleCardsetType(self.nextgame.id)

        except Exception:
            traceback.print_exc()
            pass

        finally:
            # hide main window
            self.wm_withdraw()
            #
            destroy_help_html()
            destroy_find_card_dialog()
            destroy_solver_dialog()
            # update options
            self.opt.last_gameid = id_
            # save options
            try:
                self.saveOptions()
            except Exception:
                traceback.print_exc()
                pass
            # save statistics
            try:
                self.saveStatistics()
            except Exception:
                traceback.print_exc()
                pass
            # shut down audio
            try:
                self.audio.destroy()
            except Exception:
                traceback.print_exc()
                pass
            if TOOLKIT == 'kivy':
                self.top.quit()
                while True:
                    logging.info('App: mainloop end position')
                    yield