Beispiel #1
0
    def createGame(self, rows=9):
        l, s = Layout(self), self.s
        self.setSize(l.XM+11*l.XS, l.YM+4*l.YS+12*l.YOFFSET)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        y = l.YM
        for i in range(2):
            x = l.XM+2.5*l.XS
            for j in range(8):
                s.foundations.append(
                    SS_FoundationStack(x, y, self, suit=j % 4, max_move=1))
                x += l.XS
            y += l.YS
        x, y = l.XM, l.YM+2*l.YS
        stack = ReserveStack(x, y, self, max_cards=8)
        s.reserves.append(stack)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
        l.createText(stack, 'n')

        x, y = l.XM+2*l.XS, l.YM+2*l.YS
        for i in range(rows):
            s.rows.append(RK_RowStack(x, y, self, max_move=1, base_rank=KING))
            x += l.XS

        l.defaultStackGroups()
Beispiel #2
0
    def createGame(self, rows=9):
        l, s = Layout(self), self.s
        self.setSize(l.XM+11*l.XS, l.YM+4*l.YS+12*l.YOFFSET)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        y = l.YM
        for i in range(2):
            x = l.XM+2.5*l.XS
            for j in range(8):
                s.foundations.append(
                    SS_FoundationStack(x, y, self, suit=j % 4, max_move=1))
                x += l.XS
            y += l.YS
        x, y = l.XM, l.YM+2*l.YS
        stack = ReserveStack(x, y, self, max_cards=8)
        s.reserves.append(stack)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
        l.createText(stack, 'n')

        x, y = l.XM+2*l.XS, l.YM+2*l.YS
        for i in range(rows):
            s.rows.append(RK_RowStack(x, y, self, max_move=1, base_rank=KING))
            x += l.XS

        l.defaultStackGroups()
Beispiel #3
0
    def createGame(self, rows=5, playcards=16):
        l, s = Layout(self), self.s

        decks = self.gameinfo.decks
        max_rows = max(2+decks*4, 2+rows)
        w, h = l.XM+max_rows*l.XS, l.YM+l.YS+playcards*l.YOFFSET
        self.setSize(w, h)

        x, y = l.XM, l.YM
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, 'ne')

        x += (max_rows-decks*4)*l.XS
        for i in range(decks*4):
            s.foundations.append(Spider_SS_Foundation(x, y, self))
            x += l.XS

        x, y = l.XM, l.YM+l.YS
        stack = ReserveStack(x, y, self, max_cards=UNLIMITED_CARDS)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
        s.reserves.append(stack)
        l.createText(stack, 'ne')

        x += 2*l.XS
        for i in range(rows):
            s.rows.append(Spider_RowStack(x, y, self))
            x += l.XS

        l.defaultStackGroups()
Beispiel #4
0
    def createGame(self, rows=8, reserves=6, playcards=12):
        # create layout
        l, s = Layout(self), self.s

        # set window
        decks = self.gameinfo.decks
        foundations = decks * 4
        max_rows = max(foundations, rows)
        w, h = l.XM + (max_rows +
                       1) * l.XS, l.YM + 3 * l.YS + playcards * l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM + l.XS + (max_rows - foundations) * l.XS // 2, l.YM
        for fclass in self.Foundation_Classes:
            for i in range(4):
                s.foundations.append(fclass(x, y, self, suit=i))
                x += l.XS

        x, y = l.XM + l.XS + (max_rows - rows) * l.XS // 2, l.YM + l.YS
        for i in range(rows):
            s.rows.append(
                self.RowStack_Class(x, y, self, max_move=1, max_accept=1))
            x += l.XS
        self.setRegion(s.rows,
                       (-999, y - l.CH // 2, 999999, h - l.YS - l.CH // 2))

        d = (w - reserves * l.XS) // reserves
        x, y = l.XM, h - l.YS
        for i in range(reserves):
            stack = ReserveStack(x, y, self)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 2, 0
            s.reserves.append(stack)
            x += l.XS + d

        s.talon = self.Talon_Class(l.XM, l.YM, self)
        l.createText(s.talon, "s")

        # define stack-groups
        l.defaultStackGroups()
Beispiel #5
0
    def createGame(self, rows=8, reserves=6, playcards=12):
        # create layout
        l, s = Layout(self), self.s

        # set window
        decks = self.gameinfo.decks
        foundations = decks*4
        max_rows = max(foundations, rows)
        w, h = l.XM+(max_rows+1)*l.XS, l.YM+3*l.YS+playcards*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM+l.XS+(max_rows-foundations)*l.XS//2, l.YM
        for fclass in self.Foundation_Classes:
            for i in range(4):
                s.foundations.append(fclass(x, y, self, suit=i))
                x += l.XS

        x, y = l.XM+l.XS+(max_rows-rows)*l.XS//2, l.YM+l.YS
        for i in range(rows):
            s.rows.append(self.RowStack_Class(x, y, self,
                                              max_move=1, max_accept=1))
            x += l.XS
        self.setRegion(s.rows, (-999, y-l.CH//2, 999999, h-l.YS-l.CH//2))

        d = (w-reserves*l.XS)//reserves
        x, y = l.XM, h-l.YS
        for i in range(reserves):
            stack = ReserveStack(x, y, self)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 2, 0
            s.reserves.append(stack)
            x += l.XS+d

        s.talon = self.Talon_Class(l.XM, l.YM, self)
        l.createText(s.talon, "s")

        # define stack-groups
        l.defaultStackGroups()