Beispiel #1
0
    def on_qPixmapItemBottom_clicked(self, ev):
        radius = 10
        pen = QPen(Qt.red, Qt.SolidPattern)
        pen.setWidth(5)
        qEllipse = self._qGraphicsSceneBottom.addEllipse(ev.pos().x() - radius, ev.pos().y() - radius, 2 * radius, 2 * radius, pen, QBrush())
        self._qEllipseObjects.append(qEllipse)

        self._widget.pushButton_reset.setEnabled(True)
        self._widget.pushButton_send.setEnabled(True)
Beispiel #2
0
 def paint(self, painter, option, widget):
     """Overwrites BlockItem.paint so that we can fill in the block rectangles"""
     brush = QBrush()
     brush.setStyle(Qt.SolidPattern)
     brush.setColor(self.bgcolor)
     painter.fillRect(self.rect(), brush)
     border_pen = QPen()
     border_pen.setBrush(self.border_color)
     border_pen.setStyle(Qt.SolidLine)
     border_pen.setWidth(self.border_width)
     painter.setPen(border_pen)
     painter.drawRect(self.rect())
Beispiel #3
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    def paint(self, painter, option, widget):
        # Paint background
        brush = QBrush()
        brush.setStyle(Qt.SolidPattern)
        brush.setColor(self.bgcolor)
        painter.fillRect(self.rect(), brush)
        # Paint border
        border_pen = QPen()
        border_pen.setBrush(self.border_color)
        border_pen.setStyle(Qt.SolidLine)
        border_pen.setWidth(self.border_width)
        painter.setPen(border_pen)
        painter.drawRect(self.rect())
        rect = self.geometry()
        # Create arrows
        arrow_scale = 0.25
        arrow_width = rect.width() * arrow_scale
        arrow_height = arrow_width * 0.8
        arrow_margin = (rect.width() - arrow_width) / 2.0

        brush.setColor(self.label_color)
        painter.setPen(Qt.NoPen)
        painter.setBrush(brush)
        arrow = None

        if self.topBand == self.dest_band_item:
            # Draw pointing up
            arrow = QPolygon([QPoint(0, arrow_height), QPoint(arrow_width, arrow_height), QPoint(arrow_width / 2.0, 0)])
            arrow.translate(self.rect().x() + arrow_margin, self.rect().y() + 1)
        else:
            # Draw pointing down
            arrow = QPolygon([QPoint(0, 0), QPoint(arrow_width, 0), QPoint(arrow_width / 2.0, arrow_height)])
            arrow.translate(self.rect().x() + arrow_margin, self.rect().y() + rect.height() - arrow_height)
        painter.drawPolygon(arrow)

        # Label
        painter.setPen(self.label_color)
        painter.rotate(-90)
        fm = painter.fontMetrics()
        elided = fm.elidedText(self.label, Qt.ElideRight, rect.height())
        twidth = fm.width(elided)
        painter.drawText(-twidth - (rect.height() - twidth) / 2, rect.width() - 2, elided)
Beispiel #4
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    def paint(self, painter, option, widget):
        # Paint background
        brush = QBrush()
        brush.setStyle(Qt.SolidPattern)
        brush.setColor(self.bgcolor)
        painter.fillRect(self.rect(), brush)
        # Paint border
        border_pen = QPen()
        border_pen.setBrush(self.border_color)
        border_pen.setStyle(Qt.SolidLine)
        border_pen.setWidth(self.border_width)
        painter.setPen(border_pen)
        painter.drawRect(self.rect())
        rect = self.geometry()
        # Create arrows
        arrow_scale = 0.25
        arrow_width = rect.width() * arrow_scale
        arrow_height = arrow_width * 0.8
        arrow_margin = (rect.width() - arrow_width) / 2.0

        brush.setColor(self.label_color)
        painter.setPen(Qt.NoPen)
        painter.setBrush(brush)
Beispiel #5
0
class EdgeItem(GraphItem):

    _qt_pen_styles = {
        'dashed': Qt.DashLine,
        'dotted': Qt.DotLine,
        'solid': Qt.SolidLine,
    }

    def __init__(self, highlight_level, spline, label_center, label, from_node, to_node, parent=None, penwidth=1, edge_color=None, style='solid'):
        super(EdgeItem, self).__init__(highlight_level, parent)

        self.from_node = from_node
        self.from_node.add_outgoing_edge(self)
        self.to_node = to_node
        self.to_node.add_incoming_edge(self)

        self._default_edge_color = self._COLOR_BLACK
        if edge_color is not None:
            self._default_edge_color = edge_color

        self._default_text_color = self._COLOR_BLACK
        self._default_color = self._COLOR_BLACK
        self._text_brush = QBrush(self._default_color)
        self._shape_brush = QBrush(self._default_color)
        if style in ['dashed', 'dotted']:
            self._shape_brush = QBrush(Qt.transparent)
        self._label_pen = QPen()
        self._label_pen.setColor(self._default_text_color)
        self._label_pen.setJoinStyle(Qt.RoundJoin)
        self._edge_pen = QPen(self._label_pen)
        self._edge_pen.setWidth(penwidth)
        self._edge_pen.setColor(self._default_edge_color)
        self._edge_pen.setStyle(self._qt_pen_styles.get(style, Qt.SolidLine))

        self._sibling_edges = set()

        self._label = None
        if label is not None:
            self._label = QGraphicsSimpleTextItem(label)
            label_rect = self._label.boundingRect()
            label_rect.moveCenter(label_center)
            self._label.setPos(label_rect.x(), label_rect.y())
            self._label.hoverEnterEvent = self._handle_hoverEnterEvent
            self._label.hoverLeaveEvent = self._handle_hoverLeaveEvent
            self._label.setAcceptHoverEvents(True)

        # spline specification according to http://www.graphviz.org/doc/info/attrs.html#k:splineType
        coordinates = spline.split(' ')
        # extract optional end_point
        end_point = None
        if (coordinates[0].startswith('e,')):
            parts = coordinates.pop(0)[2:].split(',')
            end_point = QPointF(float(parts[0]), -float(parts[1]))
        # extract optional start_point
        if (coordinates[0].startswith('s,')):
            parts = coordinates.pop(0).split(',')

        # first point
        parts = coordinates.pop(0).split(',')
        point = QPointF(float(parts[0]), -float(parts[1]))
        path = QPainterPath(point)

        while len(coordinates) > 2:
            # extract triple of points for a cubic spline
            parts = coordinates.pop(0).split(',')
            point1 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point2 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point3 = QPointF(float(parts[0]), -float(parts[1]))
            path.cubicTo(point1, point2, point3)

        self._arrow = None
        if end_point is not None:
            # draw arrow
            self._arrow = QGraphicsPolygonItem()
            polygon = QPolygonF()
            polygon.append(point3)
            offset = QPointF(end_point - point3)
            corner1 = QPointF(-offset.y(), offset.x()) * 0.35
            corner2 = QPointF(offset.y(), -offset.x()) * 0.35
            polygon.append(point3 + corner1)
            polygon.append(end_point)
            polygon.append(point3 + corner2)
            self._arrow.setPolygon(polygon)
            self._arrow.hoverEnterEvent = self._handle_hoverEnterEvent
            self._arrow.hoverLeaveEvent = self._handle_hoverLeaveEvent
            self._arrow.setAcceptHoverEvents(True)

        self._path = QGraphicsPathItem()
        self._path.setPath(path)
        self.addToGroup(self._path)

        self.set_node_color()
        self.set_label_color()

    def add_to_scene(self, scene):
        scene.addItem(self)
        if self._label is not None:
            scene.addItem(self._label)
        if self._arrow is not None:
            scene.addItem(self._arrow)

    def setToolTip(self, tool_tip):
        super(EdgeItem, self).setToolTip(tool_tip)
        if self._label is not None:
            self._label.setToolTip(tool_tip)
        if self._arrow is not None:
            self._arrow.setToolTip(tool_tip)

    def add_sibling_edge(self, edge):
        self._sibling_edges.add(edge)

    def set_node_color(self, color=None):
        if color is None:
            self._label_pen.setColor(self._default_text_color)
            self._text_brush.setColor(self._default_color)
            if self._shape_brush.isOpaque():
                self._shape_brush.setColor(self._default_color)
            self._edge_pen.setColor(self._default_edge_color)
        else:
            self._label_pen.setColor(color)
            self._text_brush.setColor(color)
            if self._shape_brush.isOpaque():
                self._shape_brush.setColor(color)
            self._edge_pen.setColor(color)

        self._path.setPen(self._edge_pen)
        if self._arrow is not None:
            self._arrow.setBrush(self._shape_brush)
            self._arrow.setPen(self._edge_pen)

    def set_label_color(self, color=None):
        if color is None:
            self._label_pen.setColor(self._default_text_color)
        else:
            self._label_pen.setColor(color)

        if self._label is not None:
            self._label.setBrush(self._text_brush)
            self._label.setPen(self._label_pen)

    def _handle_hoverEnterEvent(self, event):
        # hovered edge item in red
        self.set_node_color(self._COLOR_RED)

        if self._highlight_level > 1:
            if self.from_node != self.to_node:
                # from-node in blue
                self.from_node.set_node_color(self._COLOR_BLUE)
                # to-node in green
                self.to_node.set_node_color(self._COLOR_GREEN)
            else:
                # from-node/in-node in teal
                self.from_node.set_node_color(self._COLOR_TEAL)
                self.to_node.set_node_color(self._COLOR_TEAL)
        if self._highlight_level > 2:
            # sibling edges in orange
            for sibling_edge in self._sibling_edges:
                sibling_edge.set_node_color(self._COLOR_ORANGE)

    def _handle_hoverLeaveEvent(self, event):
        self.set_node_color()
        if self._highlight_level > 1:
            self.from_node.set_node_color()
            self.to_node.set_node_color()
        if self._highlight_level > 2:
            for sibling_edge in self._sibling_edges:
                sibling_edge.set_node_color()
Beispiel #6
0
class EdgeItem(GraphItem):

    _qt_pen_styles = {
        'dashed': Qt.DashLine,
        'dotted': Qt.DotLine,
        'solid': Qt.SolidLine,
    }

    def __init__(self,
                 highlight_level,
                 spline,
                 label_center,
                 label,
                 from_node,
                 to_node,
                 parent=None,
                 penwidth=1,
                 edge_color=None,
                 style='solid'):
        super(EdgeItem, self).__init__(highlight_level, parent)

        self.from_node = from_node
        self.from_node.add_outgoing_edge(self)
        self.to_node = to_node
        self.to_node.add_incoming_edge(self)

        self._default_edge_color = self._COLOR_BLACK
        if edge_color is not None:
            self._default_edge_color = edge_color

        self._default_text_color = self._COLOR_BLACK
        self._default_color = self._COLOR_BLACK
        self._text_brush = QBrush(self._default_color)
        self._shape_brush = QBrush(self._default_color)
        if style in ['dashed', 'dotted']:
            self._shape_brush = QBrush(Qt.transparent)
        self._label_pen = QPen()
        self._label_pen.setColor(self._default_text_color)
        self._label_pen.setJoinStyle(Qt.RoundJoin)
        self._edge_pen = QPen(self._label_pen)
        self._edge_pen.setWidth(penwidth)
        self._edge_pen.setColor(self._default_edge_color)
        self._edge_pen.setStyle(self._qt_pen_styles.get(style, Qt.SolidLine))

        self._sibling_edges = set()

        self._label = None
        if label is not None:
            self._label = QGraphicsSimpleTextItem(label)
            label_rect = self._label.boundingRect()
            label_rect.moveCenter(label_center)
            self._label.setPos(label_rect.x(), label_rect.y())
            self._label.hoverEnterEvent = self._handle_hoverEnterEvent
            self._label.hoverLeaveEvent = self._handle_hoverLeaveEvent
            self._label.setAcceptHoverEvents(True)

        # spline specification according to http://www.graphviz.org/doc/info/attrs.html#k:splineType
        coordinates = spline.split(' ')
        # extract optional end_point
        end_point = None
        if (coordinates[0].startswith('e,')):
            parts = coordinates.pop(0)[2:].split(',')
            end_point = QPointF(float(parts[0]), -float(parts[1]))
        # extract optional start_point
        if (coordinates[0].startswith('s,')):
            parts = coordinates.pop(0).split(',')

        # first point
        parts = coordinates.pop(0).split(',')
        point = QPointF(float(parts[0]), -float(parts[1]))
        path = QPainterPath(point)

        while len(coordinates) > 2:
            # extract triple of points for a cubic spline
            parts = coordinates.pop(0).split(',')
            point1 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point2 = QPointF(float(parts[0]), -float(parts[1]))
            parts = coordinates.pop(0).split(',')
            point3 = QPointF(float(parts[0]), -float(parts[1]))
            path.cubicTo(point1, point2, point3)

        self._arrow = None
        if end_point is not None:
            # draw arrow
            self._arrow = QGraphicsPolygonItem()
            polygon = QPolygonF()
            polygon.append(point3)
            offset = QPointF(end_point - point3)
            corner1 = QPointF(-offset.y(), offset.x()) * 0.35
            corner2 = QPointF(offset.y(), -offset.x()) * 0.35
            polygon.append(point3 + corner1)
            polygon.append(end_point)
            polygon.append(point3 + corner2)
            self._arrow.setPolygon(polygon)
            self._arrow.hoverEnterEvent = self._handle_hoverEnterEvent
            self._arrow.hoverLeaveEvent = self._handle_hoverLeaveEvent
            self._arrow.setAcceptHoverEvents(True)

        self._path = QGraphicsPathItem()
        self._path.setPath(path)
        self.addToGroup(self._path)

        self.set_node_color()
        self.set_label_color()

    def add_to_scene(self, scene):
        scene.addItem(self)
        if self._label is not None:
            scene.addItem(self._label)
        if self._arrow is not None:
            scene.addItem(self._arrow)

    def setToolTip(self, tool_tip):
        super(EdgeItem, self).setToolTip(tool_tip)
        if self._label is not None:
            self._label.setToolTip(tool_tip)
        if self._arrow is not None:
            self._arrow.setToolTip(tool_tip)

    def add_sibling_edge(self, edge):
        self._sibling_edges.add(edge)

    def set_node_color(self, color=None):
        if color is None:
            self._label_pen.setColor(self._default_text_color)
            self._text_brush.setColor(self._default_color)
            if self._shape_brush.isOpaque():
                self._shape_brush.setColor(self._default_color)
            self._edge_pen.setColor(self._default_edge_color)
        else:
            self._label_pen.setColor(color)
            self._text_brush.setColor(color)
            if self._shape_brush.isOpaque():
                self._shape_brush.setColor(color)
            self._edge_pen.setColor(color)

        self._path.setPen(self._edge_pen)
        if self._arrow is not None:
            self._arrow.setBrush(self._shape_brush)
            self._arrow.setPen(self._edge_pen)

    def set_label_color(self, color=None):
        if color is None:
            self._label_pen.setColor(self._default_text_color)
        else:
            self._label_pen.setColor(color)

        if self._label is not None:
            self._label.setBrush(self._text_brush)
            self._label.setPen(self._label_pen)

    def _handle_hoverEnterEvent(self, event):
        # hovered edge item in red
        self.set_node_color(self._COLOR_RED)

        if self._highlight_level > 1:
            if self.from_node != self.to_node:
                # from-node in blue
                self.from_node.set_node_color(self._COLOR_BLUE)
                # to-node in green
                self.to_node.set_node_color(self._COLOR_GREEN)
            else:
                # from-node/in-node in teal
                self.from_node.set_node_color(self._COLOR_TEAL)
                self.to_node.set_node_color(self._COLOR_TEAL)
        if self._highlight_level > 2:
            # sibling edges in orange
            for sibling_edge in self._sibling_edges:
                sibling_edge.set_node_color(self._COLOR_ORANGE)

    def _handle_hoverLeaveEvent(self, event):
        self.set_node_color()
        if self._highlight_level > 1:
            self.from_node.set_node_color()
            self.to_node.set_node_color()
        if self._highlight_level > 2:
            for sibling_edge in self._sibling_edges:
                sibling_edge.set_node_color()
Beispiel #7
0
class NodeItem(GraphItem):

    def __init__(self, highlight_level, bounding_box, label, shape, color=None, parent=None, label_pos=None, tooltip=None):
        super(NodeItem, self).__init__(highlight_level, parent)

        self._default_color = self._COLOR_BLACK if color is None else color
        self._brush = QBrush(self._default_color)
        self._label_pen = QPen()
        self._label_pen.setColor(self._default_color)
        self._label_pen.setJoinStyle(Qt.RoundJoin)
        self._ellipse_pen = QPen(self._label_pen)
        self._ellipse_pen.setWidth(1)

        self._incoming_edges = set()
        self._outgoing_edges = set()

        if shape == 'box':
            self._graphics_item = QGraphicsRectItem(bounding_box)
        else:
            self._graphics_item = QGraphicsEllipseItem(bounding_box)
        self.addToGroup(self._graphics_item)

        self._label = QGraphicsSimpleTextItem(label)
        label_rect = self._label.boundingRect()
        if label_pos is None:
            label_rect.moveCenter(bounding_box.center())
        else:
            label_rect.moveCenter(label_pos)
        self._label.setPos(label_rect.x(), label_rect.y())
        self.addToGroup(self._label)
        if tooltip is not None:
            self.setToolTip(tooltip)

        self.set_node_color()

        self.setAcceptHoverEvents(True)

        self.hovershape = None

    def set_hovershape(self, newhovershape):
        self.hovershape = newhovershape

    def shape(self):
        if self.hovershape is not None:
            path = QPainterPath()
            path.addRect(self.hovershape)
            return path
        else:
            return super(self.__class__, self).shape()

    def add_incoming_edge(self, edge):
        self._incoming_edges.add(edge)

    def add_outgoing_edge(self, edge):
        self._outgoing_edges.add(edge)

    def set_node_color(self, color=None):
        if color is None:
            color = self._default_color

        self._brush.setColor(color)
        self._ellipse_pen.setColor(color)
        self._label_pen.setColor(color)

        self._graphics_item.setPen(self._ellipse_pen)
        self._label.setBrush(self._brush)
        self._label.setPen(self._label_pen)

    def hoverEnterEvent(self, event):
        # hovered node item in red
        self.set_node_color(self._COLOR_RED)

        if self._highlight_level > 1:
            cyclic_edges = self._incoming_edges.intersection(self._outgoing_edges)
            # incoming edges in blue
            incoming_nodes = set()
            for incoming_edge in self._incoming_edges.difference(cyclic_edges):
                incoming_edge.set_node_color(self._COLOR_BLUE)
                if incoming_edge.from_node != self:
                    incoming_nodes.add(incoming_edge.from_node)
            # outgoing edges in green
            outgoing_nodes = set()
            for outgoing_edge in self._outgoing_edges.difference(cyclic_edges):
                outgoing_edge.set_node_color(self._COLOR_GREEN)
                if outgoing_edge.to_node != self:
                    outgoing_nodes.add(outgoing_edge.to_node)
            # incoming/outgoing edges in teal
            for edge in cyclic_edges:
                edge.set_node_color(self._COLOR_TEAL)

            if self._highlight_level > 2:
                cyclic_nodes = incoming_nodes.intersection(outgoing_nodes)
                # incoming nodes in blue
                for incoming_node in incoming_nodes.difference(cyclic_nodes):
                    incoming_node.set_node_color(self._COLOR_BLUE)
                # outgoing nodes in green
                for outgoing_node in outgoing_nodes.difference(cyclic_nodes):
                    outgoing_node.set_node_color(self._COLOR_GREEN)
                # incoming/outgoing nodes in teal
                for node in cyclic_nodes:
                    node.set_node_color(self._COLOR_TEAL)

    def hoverLeaveEvent(self, event):
        self.set_node_color()
        if self._highlight_level > 1:
            for incoming_edge in self._incoming_edges:
                incoming_edge.set_node_color()
                if self._highlight_level > 2 and incoming_edge.from_node != self:
                    incoming_edge.from_node.set_node_color()
            for outgoing_edge in self._outgoing_edges:
                outgoing_edge.set_node_color()
                if self._highlight_level > 2 and outgoing_edge.to_node != self:
                    outgoing_edge.to_node.set_node_color()
class NodeItem(GraphItem):

    def __init__(self, highlight_level, bounding_box, label, shape, color=None, parent=None, label_pos=None,
                 tooltip=None):
        super(NodeItem, self).__init__(highlight_level, parent)
        self._topic, self._node = False, False

        self._default_color = self._COLOR_BLACK if color is None else color
        self._brush = QBrush(self._default_color)
        self._label_pen = QPen()
        self._label_pen.setColor(self._default_color)
        self._label_pen.setJoinStyle(Qt.RoundJoin)
        self._ellipse_pen = QPen(self._label_pen)
        self._ellipse_pen.setWidth(1)

        self._incoming_edges = set()
        self._outgoing_edges = set()

        self.parse_shape(shape, bounding_box, label)
        self.addToGroup(self._graphics_item)

        self._label = QGraphicsSimpleTextItem(label)
        self._label.setFont(GraphItem._LABEL_FONT)
        label_rect = self._label.boundingRect()
        if label_pos is None:
            label_rect.moveCenter(bounding_box.center())
        else:
            label_rect.moveCenter(label_pos)
        self._label.setPos(label_rect.x(), label_rect.y())
        self.addToGroup(self._label)
        if tooltip is not None:
            self.setToolTip(tooltip)

        self.set_node_color()

        self.setAcceptHoverEvents(True)

        self.hovershape = None

    def parse_shape(self, shape, bounding_box, label):
        if shape in ('box', 'rect', 'rectangle'):
            self._graphics_item = QGraphicsRectItem(bounding_box)
            self._topic = label in [topic_info[0] for topic_info in rp.get_published_topics()]
        elif shape in ('ellipse', 'oval', 'circle'):
            self._graphics_item = QGraphicsEllipseItem(bounding_box)
            self._node = label in get_node_names("/")
        elif shape in ('box3d',):
            self._graphics_item = QGraphicsBox3dItem(bounding_box)
        else:
            print("Invalid shape '%s', defaulting to ellipse" % shape, file=sys.stderr)
            self._graphics_item = QGraphicsEllipseItem(bounding_box)

    def set_hovershape(self, newhovershape):
        self.hovershape = newhovershape

    def shape(self):
        if self.hovershape is not None:
            path = QPainterPath()
            path.addRect(self.hovershape)
            return path
        else:
            return super(self.__class__, self).shape()

    def add_incoming_edge(self, edge):
        self._incoming_edges.add(edge)

    def add_outgoing_edge(self, edge):
        self._outgoing_edges.add(edge)

    def set_node_color(self, color=None):
        if color is None:
            color = self._default_color

        self._brush.setColor(color)
        self._ellipse_pen.setColor(color)
        self._label_pen.setColor(color)

        self._graphics_item.setPen(self._ellipse_pen)
        self._label.setBrush(self._brush)
        self._label.setPen(self._label_pen)

    def hoverEnterEvent(self, event):
        # hovered node item in red
        self.set_node_color(self._COLOR_RED)

        if self._highlight_level > 1:
            cyclic_edges = self._incoming_edges.intersection(self._outgoing_edges)
            # incoming edges in blue
            incoming_nodes = set()
            for incoming_edge in self._incoming_edges.difference(cyclic_edges):
                incoming_edge.set_node_color(self._COLOR_BLUE)
                incoming_edge.set_label_color(self._COLOR_BLUE)
                if incoming_edge.from_node != self:
                    incoming_nodes.add(incoming_edge.from_node)
            # outgoing edges in green
            outgoing_nodes = set()
            for outgoing_edge in self._outgoing_edges.difference(cyclic_edges):
                outgoing_edge.set_node_color(self._COLOR_GREEN)
                outgoing_edge.set_label_color(self._COLOR_GREEN)
                if outgoing_edge.to_node != self:
                    outgoing_nodes.add(outgoing_edge.to_node)
            # incoming/outgoing edges in teal
            for edge in cyclic_edges:
                edge.set_node_color(self._COLOR_TEAL)

            if self._highlight_level > 2:
                cyclic_nodes = incoming_nodes.intersection(outgoing_nodes)
                # incoming nodes in blue
                for incoming_node in incoming_nodes.difference(cyclic_nodes):
                    incoming_node.set_node_color(self._COLOR_BLUE)
                # outgoing nodes in green
                for outgoing_node in outgoing_nodes.difference(cyclic_nodes):
                    outgoing_node.set_node_color(self._COLOR_GREEN)
                # incoming/outgoing nodes in teal
                for node in cyclic_nodes:
                    node.set_node_color(self._COLOR_TEAL)

    def hoverLeaveEvent(self, event):
        self.set_node_color()
        if self._highlight_level > 1:
            for incoming_edge in self._incoming_edges:
                incoming_edge.set_node_color()
                incoming_edge.set_label_color()
                if self._highlight_level > 2 and incoming_edge.from_node != self:
                    incoming_edge.from_node.set_node_color()
            for outgoing_edge in self._outgoing_edges:
                outgoing_edge.set_node_color()
                outgoing_edge.set_label_color()
                if self._highlight_level > 2 and outgoing_edge.to_node != self:
                    outgoing_edge.to_node.set_node_color()

    def mouseDoubleClickEvent(self, event):
        if self._topic:
            system("terminator --title {} -e \"rostopic echo -c {} -w 6\" &".format(str(self._label.text()),
                                                                                    str(self._label.text())))
        elif self._node:
            system("terminator -hold --title {} -e \"rosnode info {}\" &".format(str(self._label.text()),
                                                                                 str(self._label.text())))
Beispiel #9
0
class NodeItem(GraphItem):

    def __init__(self, highlight_level, bounding_box, label, shape, color=None, parent=None, label_pos=None, tooltip=None):
        super(NodeItem, self).__init__(highlight_level, parent)

        self._default_color = self._COLOR_BLACK if color is None else color
        self._brush = QBrush(self._default_color)
        self._label_pen = QPen()
        self._label_pen.setColor(self._default_color)
        self._label_pen.setJoinStyle(Qt.RoundJoin)
        self._ellipse_pen = QPen(self._label_pen)
        self._ellipse_pen.setWidth(1)

        self._incoming_edges = set()
        self._outgoing_edges = set()

        if shape == 'box':
            self._graphics_item = QGraphicsRectItem(bounding_box)

        # Since we don't have unique GraphicsItems other than Ellipse and Rect,
        # Using Polygon to draw the following using bounding_box

        elif shape == 'octagon':
            rect = bounding_box.getRect()
            octagon_polygon = QPolygonF([QPointF(rect[0], rect[1] + 3 * rect[3] / 10),
                                         QPointF(rect[0], rect[1] + 7 * rect[3] / 10),
                                         QPointF(rect[0] + 3 * rect[2] / 10, rect[1] + rect[3]),
                                         QPointF(rect[0] + 7 * rect[2] / 10, rect[1] + rect[3]),
                                         QPointF(rect[0] + rect[2], rect[1] + 7 * rect[3] / 10),
                                         QPointF(rect[0] + rect[2], rect[1] + 3 * rect[3] / 10),
                                         QPointF(rect[0] + 7 * rect[2] / 10, rect[1]),
                                         QPointF(rect[0] + 3 * rect[2] / 10, rect[1])])
            self._graphics_item = QGraphicsPolygonItem(octagon_polygon)

        elif shape == 'doubleoctagon':
            rect = bounding_box.getRect()
            inner_fold = 3.0

            octagon_polygon = QPolygonF([QPointF(rect[0], rect[1] + 3 * rect[3] / 10),
                                         QPointF(rect[0], rect[1] + 7 * rect[3] / 10),
                                         QPointF(rect[0] + 3 * rect[2] / 10, rect[1] + rect[3]),
                                         QPointF(rect[0] + 7 * rect[2] / 10, rect[1] + rect[3]),
                                         QPointF(rect[0] + rect[2], rect[1] + 7 * rect[3] / 10),
                                         QPointF(rect[0] + rect[2], rect[1] + 3 * rect[3] / 10),
                                         QPointF(rect[0] + 7 * rect[2] / 10, rect[1]),
                                         QPointF(rect[0] + 3 * rect[2] / 10, rect[1]),
                                         # inner
                                         QPointF(rect[0], rect[1] + 3 * rect[3] / 10),
                                         QPointF(rect[0] + inner_fold, rect[1] + 3 * rect[3] / 10 + inner_fold / 2),
                                         QPointF(rect[0] + inner_fold, rect[1] + 7 * rect[3] / 10 - inner_fold / 2),
                                         QPointF(rect[0] + 3 * rect[2] / 10, rect[1] + rect[3] - inner_fold),
                                         QPointF(rect[0] + 7 * rect[2] / 10, rect[1] + rect[3] - inner_fold),
                                         QPointF(rect[0] + rect[2] - inner_fold, rect[1] + 7 * rect[3] / 10 - inner_fold / 2),
                                         QPointF(rect[0] + rect[2] - inner_fold, rect[1] + 3 * rect[3] / 10 + inner_fold / 2),
                                         QPointF(rect[0] + 7 * rect[2] / 10, rect[1] + inner_fold),
                                         QPointF(rect[0] + 3 * rect[2] / 10, rect[1] + inner_fold),
                                         QPointF(rect[0] + inner_fold, rect[1] + 3 * rect[3] / 10 + inner_fold / 2)
                                         ])

            self._graphics_item = QGraphicsPolygonItem(octagon_polygon)

        elif shape == 'note':
            rect = bounding_box.getRect()
            note_polygon = QPolygonF([QPointF(rect[0] + 9 * rect[2] / 10, rect[1]),
                                      QPointF(rect[0], rect[1]),
                                      QPointF(rect[0], rect[1] + rect[3]),
                                      QPointF(rect[0] + rect[2], rect[1] + rect[3]),
                                      QPointF(rect[0] + rect[2], rect[1] + rect[3] / 5),
                                      QPointF(rect[0] + 9 * rect[2] / 10, rect[1] + rect[3] / 5),
                                      QPointF(rect[0] + 9 * rect[2] / 10, rect[1]),
                                      QPointF(rect[0] + rect[2], rect[1] + rect[3] / 5),
                                      QPointF(rect[0] + rect[2], rect[1] + rect[3] / 5)])
            self._graphics_item = QGraphicsPolygonItem(note_polygon)

        else:
            self._graphics_item = QGraphicsEllipseItem(bounding_box)
        self.addToGroup(self._graphics_item)

        self._label = QGraphicsSimpleTextItem(label)
        label_rect = self._label.boundingRect()
        if label_pos is None:
            label_rect.moveCenter(bounding_box.center())
        else:
            label_rect.moveCenter(label_pos)
        self._label.setPos(label_rect.x(), label_rect.y())
        self.addToGroup(self._label)
        if tooltip is not None:
            self.setToolTip(tooltip)

        self.set_node_color()

        self.setAcceptHoverEvents(True)

        self.hovershape = None

    def set_hovershape(self, newhovershape):
        self.hovershape = newhovershape

    def shape(self):
        if self.hovershape is not None:
            path = QPainterPath()
            path.addRect(self.hovershape)
            return path
        else:
            return super(self.__class__, self).shape()

    def add_incoming_edge(self, edge):
        self._incoming_edges.add(edge)

    def add_outgoing_edge(self, edge):
        self._outgoing_edges.add(edge)

    def set_node_color(self, color=None):
        if color is None:
            color = self._default_color

        self._brush.setColor(color)
        self._ellipse_pen.setColor(color)
        self._label_pen.setColor(color)

        self._graphics_item.setPen(self._ellipse_pen)
        self._label.setBrush(self._brush)
        self._label.setPen(self._label_pen)

    def hoverEnterEvent(self, event):
        # hovered node item in red
        self.set_node_color(self._COLOR_RED)

        if self._highlight_level > 1:
            cyclic_edges = self._incoming_edges.intersection(self._outgoing_edges)
            # incoming edges in blue
            incoming_nodes = set()
            for incoming_edge in self._incoming_edges.difference(cyclic_edges):
                incoming_edge.set_node_color(self._COLOR_BLUE)
                if incoming_edge.from_node != self:
                    incoming_nodes.add(incoming_edge.from_node)
            # outgoing edges in green
            outgoing_nodes = set()
            for outgoing_edge in self._outgoing_edges.difference(cyclic_edges):
                outgoing_edge.set_node_color(self._COLOR_GREEN)
                if outgoing_edge.to_node != self:
                    outgoing_nodes.add(outgoing_edge.to_node)
            # incoming/outgoing edges in teal
            for edge in cyclic_edges:
                edge.set_node_color(self._COLOR_TEAL)

            if self._highlight_level > 2:
                cyclic_nodes = incoming_nodes.intersection(outgoing_nodes)
                # incoming nodes in blue
                for incoming_node in incoming_nodes.difference(cyclic_nodes):
                    incoming_node.set_node_color(self._COLOR_BLUE)
                # outgoing nodes in green
                for outgoing_node in outgoing_nodes.difference(cyclic_nodes):
                    outgoing_node.set_node_color(self._COLOR_GREEN)
                # incoming/outgoing nodes in teal
                for node in cyclic_nodes:
                    node.set_node_color(self._COLOR_TEAL)

    def hoverLeaveEvent(self, event):
        self.set_node_color()
        if self._highlight_level > 1:
            for incoming_edge in self._incoming_edges:
                incoming_edge.set_node_color()
                if self._highlight_level > 2 and incoming_edge.from_node != self:
                    incoming_edge.from_node.set_node_color()
            for outgoing_edge in self._outgoing_edges:
                outgoing_edge.set_node_color()
                if self._highlight_level > 2 and outgoing_edge.to_node != self:
                    outgoing_edge.to_node.set_node_color()