Beispiel #1
0
 def getglyphinfo(self, glyph, flex=True):
     logger.warning("We are about to extract font information for the Type 1 font '%s' from its pfb file. This is bad practice (and it's slow). You should use an afm file instead." % self.name)
     context = T1context(self, flex=flex)
     p = path()
     self.updateglyphpath(glyph, p, trafo.trafo(), context)
     bbox = p.bbox()
     return context.wx, context.wy, bbox.llx_pt, bbox.lly_pt, bbox.urx_pt, bbox.ury_pt
Beispiel #2
0
 def getglyphinfo(self, glyph):
     warnings.warn("We are about to extract font information for the Type 1 font '%s' from its pfb file. This is bad practice (and it's slow). You should use an afm file instead." % self.name)
     context = T1context(self)
     p = path()
     self.updateglyphpath(glyph, p, trafo.trafo(), context)
     bbox = p.bbox()
     return context.wx, context.wy, bbox.llx_pt, bbox.lly_pt, bbox.urx_pt, bbox.ury_pt
Beispiel #3
0
 def _offset(self):
     """
     :return: The drawing offset for the Window canvas
     :rtype:  ``vector``
     """
     from pyx import trafo
     return trafo.trafo(vector=(self.width / 2.0, self.height / 2.0))
Beispiel #4
0
 def embed(self, canvas, x=0, y=0):
     """
     Embeds this Window into the parent canvas at position (x,y)
     
     The Window will be scaled according to the current scaling factor
     
     :param canvas: the parent canvas
     :type canvas:  ``canvas``
     
     :param x: window x-coordinate in the parent canvas (default 0)
     :type x:  ``int`` or ``float``
     
     :param y: window y-coordinate in the parent canvas (default 0)
     :type x:  ``int`` or ``float``
     """
     from pyx import trafo
     offset = trafo.trafo(matrix=((self.scale, 0), (0, self.scale)),
                          vector=(x, y))
     canvas.insert(self._canvas, [offset])
Beispiel #5
0
def draw_continent_circle(con,
                          name="",
                          draw_upper_landscape=True,
                          draw_lower_landscape=False,
                          draw_upper_green=True,
                          draw_lower_purple=False,
                          draw_train_tracks=False,
                          draw_foliation=True,
                          foliation_style_old=False,
                          foliation_style_split=False,
                          foliation_style_cusp_leaves=True,
                          foliation_style_boundary_leaves=True,
                          shade_triangles=False,
                          draw_fund_domain=False,
                          fund_dom_tets=None,
                          draw_fund_domain_edges=False,
                          draw_tetrahedron_rectangles=[]):

    global_scale_up = 10.0
    edge_thickness = 0.02
    track_thickness = 0.02
    leaf_thickness = 0.03
    edge_colours = {
        True: color.rgb(0.9, 0.3, 0),
        False: color.rgb(0, 0.3, 0.9)
    }
    green = color.rgb(0.0, 0.5, 0.0)
    purple = color.rgb(0.5, 0.0, 0.5)

    scl = trafo.trafo(matrix=((global_scale_up, 0), (0, global_scale_up)),
                      vector=(0, 0))
    canv = canvas.canvas()
    canv.stroke(path.circle(0, 0, global_scale_up), [style.linewidth(0.02)])

    n = len(con.coast)
    for v in con.coast:
        i = v.coastal_index
        t = 2 * pi * float(i) / float(n)
        v.circle_pos = complex(cos(t), sin(t))
        vert_pos = v.circle_pos * 1.01 * global_scale_up
        canv.text(vert_pos.real,
                  vert_pos.imag,
                  "$" + str(con.vertices.index(v)) + "$",
                  textattrs=[
                      text.size(-4), text.halign.left, text.valign.middle,
                      trafo.rotate(
                          (180 / pi) * atan2(vert_pos.imag, vert_pos.real))
                  ])

        # vert_pos2 = v.circle_pos * 1.2 * global_scale_up
        # p = path.path(path.moveto(vert_pos.real, vert_pos.imag), path.lineto(vert_pos2.real, vert_pos2.imag))
        # canv.stroke(p, [deco.curvedtext("$"+str(con.vertices.index(v))+"$")])

    ### highlight vertices of tetrahedra in a fundamental domain
    if draw_fund_domain:
        if fund_dom_tets == None:
            fund_dom_tets = get_fund_domain_tetrahedra(con)
        for con_tet in fund_dom_tets:
            if type(
                    con_tet
            ) == continent_tetrahedron:  ### could be an integer if we didnt find this tet
                if draw_fund_domain_edges:
                    for e in con_tet.edges():
                        col = edge_colours[e.is_red]
                        u, v = e.vertices
                        p = make_arc(u.circle_pos, v.circle_pos)
                        p = p.transformed(scl)
                        canv.stroke(p, [
                            style.linewidth(edge_thickness),
                            style.linecap.round, col
                        ])

        update_fund_dom_tet_nums(con, fund_dom_tets)
        for v in [v for v in con.coast if v.fund_dom_tet_nums != []]:
            vert_pos = v.circle_pos * 1.03 * global_scale_up
            canv.text(vert_pos.real,
                      vert_pos.imag,
                      "$" + str(v.fund_dom_tet_nums) + "$",
                      textattrs=[
                          text.size(-4), text.halign.left, text.valign.middle,
                          trafo.rotate(
                              (180 / pi) * atan2(vert_pos.imag, vert_pos.real))
                      ])

    # lower_colours = {True: color.rgb(0.5,0.3,0), False: color.rgb(0,0.3,0.5)}
    # upper_colours = {True: color.rgb(0.9,0.3,0), False: color.rgb(0,0.3,0.9)}

    landscape_edges = [con.lower_landscape_edges, con.upper_landscape_edges]

    # colours = [lower_colours, upper_colours]

    upper_tris = con.upper_landscape_triangles
    lower_tris = con.lower_landscape_triangles
    boundary_tris = [lower_tris, upper_tris]

    if shade_triangles:
        u, v, w = con.triangle_path[0].vertices
        p = make_arc(u.circle_pos, v.circle_pos)
        q = make_arc(v.circle_pos, w.circle_pos)
        r = make_arc(w.circle_pos, u.circle_pos)
        p.append(q[1])
        p.append(r[1])  ### remove extraneous moveto commands
        p = p.transformed(scl)
        canv.stroke(
            p, [deco.filled([color.transparency(0.8)]),
                style.linewidth(0)])
        u, v, w = con.triangle_path[-1].vertices
        p = make_arc(u.circle_pos, v.circle_pos)
        q = make_arc(v.circle_pos, w.circle_pos)
        r = make_arc(w.circle_pos, u.circle_pos)
        p.append(q[1])
        p.append(r[1])  ### remove extraneous moveto commands
        p = p.transformed(scl)
        canv.stroke(
            p, [deco.filled([color.transparency(0.8)]),
                style.linewidth(0)])
        # for triangle in con.triangle_path:
        #     u,v,w = triangle.vertices
        #     p = make_arc(u.circle_pos, v.circle_pos)
        #     q = make_arc(v.circle_pos, w.circle_pos)
        #     r = make_arc(w.circle_pos, u.circle_pos)
        #     p.append(q[1])
        #     p.append(r[1])  ### remove extraneous moveto commands
        #     p = p.transformed(scl)
        #     canv.stroke(p, [deco.filled([color.transparency(0.8)]), style.linewidth(0)])

    to_do = []
    if draw_lower_landscape:
        to_do.append(0)
    if draw_upper_landscape:
        to_do.append(1)
    for i in to_do:
        for e in landscape_edges[i]:
            col = edge_colours[e.is_red]
            transp = []
            if i == 0:
                transp = [color.transparency(0.75)]
            u, v = e.vertices
            p = make_arc(u.circle_pos, v.circle_pos)
            p = p.transformed(scl)
            canv.stroke(
                p,
                [style.linewidth(edge_thickness), style.linecap.round, col] +
                transp)
        for tri in boundary_tris[i]:
            center = incenter(tri.vertices[0].circle_pos,
                              tri.vertices[1].circle_pos,
                              tri.vertices[2].circle_pos)
            # canv.fill(path.circle(global_scale_up*center[0], global_scale_up*center[1], 0.1))
            canv.text(global_scale_up * center[0],
                      global_scale_up * center[1],
                      "$" + str(tri.index) + "$",
                      textattrs=[
                          text.size(-2), text.halign.center, text.valign.middle
                      ] + transp)

    ### train tracks...

    purple_train_routes = [
    ]  ### pairs of coastal edges corresponding to a train route
    green_train_routes = []
    if draw_lower_purple:
        if draw_train_tracks:
            for tri in lower_tris:
                midpts = []
                is_reds = []
                for e in tri.edges:
                    is_reds.append(e.is_red)
                    u, v = e.vertices
                    p, midpt = make_arc(u.circle_pos,
                                        v.circle_pos,
                                        return_midpt=True)
                    midpts.append(midpt)
                for i in range(3):
                    if (is_reds[i] == is_reds[(i + 1) % 3]) or (
                            not is_reds[i] and is_reds[(i + 1) % 3]):
                        p = make_arc(midpts[i], midpts[(i + 1) % 3])
                        p = p.transformed(scl)
                        canv.stroke(p, [
                            style.linewidth(track_thickness),
                            style.linecap.round, purple
                        ])
        if draw_foliation:
            for edge in con.lower_landscape_edges:
                leaf_end_edges = []
                if edge.is_coastal():
                    if not edge.is_coastal_sink(upper=False):
                        leaf_end_edges.append(edge)
                        for tri in edge.boundary_triangles:
                            if not tri.is_upper:
                                last_tri = con.flow(tri)[0]
                                last_edge = last_tri.edges[
                                    last_tri.downriver_index()]
                                leaf_end_edges.append(last_edge)
                else:
                    if edge.is_watershed():
                        for tri in edge.boundary_triangles:
                            last_tri = con.flow(tri)[0]
                            last_edge = last_tri.edges[
                                last_tri.downriver_index()]
                            leaf_end_edges.append(last_edge)
                if len(leaf_end_edges) == 2:
                    purple_train_routes.append(leaf_end_edges)
                    if foliation_style_old:
                        leaf_ends = []
                        for e in leaf_end_edges:
                            endpts = e.vertices
                            _, midpt = make_arc(endpts[0].circle_pos,
                                                endpts[1].circle_pos,
                                                return_midpt=True)
                            leaf_ends.append(midpt)
                        p = make_arc(leaf_ends[0], leaf_ends[1])
                        p = p.transformed(scl)
                        canv.stroke(p, [
                            style.linewidth(leaf_thickness),
                            style.linecap.round, purple
                        ])

    if draw_upper_green:
        if draw_train_tracks:
            for tri in upper_tris:
                midpts = []
                is_reds = []
                for e in tri.edges:
                    is_reds.append(e.is_red)
                    u, v = e.vertices
                    p, midpt = make_arc(u.circle_pos,
                                        v.circle_pos,
                                        return_midpt=True)
                    midpts.append(midpt)
                for i in range(3):
                    if (is_reds[i] == is_reds[(i + 1) % 3]) or (
                            is_reds[i] and not is_reds[(i + 1) % 3]):
                        p = make_arc(midpts[i], midpts[(i + 1) % 3])
                        p = p.transformed(scl)
                        canv.stroke(p, [
                            style.linewidth(track_thickness),
                            style.linecap.round, green
                        ])
        if draw_foliation:
            for edge in con.upper_landscape_edges:
                leaf_end_edges = []
                if edge.is_coastal():
                    if not edge.is_coastal_sink(upper=True):
                        leaf_end_edges.append(edge)
                        for tri in edge.boundary_triangles:
                            if tri.is_upper:
                                last_tri = con.flow(tri)[0]
                                last_edge = last_tri.edges[
                                    last_tri.downriver_index()]
                                leaf_end_edges.append(last_edge)
                else:
                    if edge.is_watershed():
                        for tri in edge.boundary_triangles:
                            last_tri = con.flow(tri)[0]
                            last_edge = last_tri.edges[
                                last_tri.downriver_index()]
                            leaf_end_edges.append(last_edge)
                if len(leaf_end_edges) == 2:
                    green_train_routes.append(leaf_end_edges)
                    if foliation_style_old:
                        leaf_ends = []
                        for e in leaf_end_edges:
                            endpts = e.vertices
                            _, midpt = make_arc(endpts[0].circle_pos,
                                                endpts[1].circle_pos,
                                                return_midpt=True)
                            leaf_ends.append(midpt)
                        p = make_arc(leaf_ends[0], leaf_ends[1])
                        p = p.transformed(scl)
                        canv.stroke(p, [
                            style.linewidth(leaf_thickness),
                            style.linecap.round, green
                        ])

    if draw_foliation and (foliation_style_split or foliation_style_cusp_leaves
                           or foliation_style_boundary_leaves):
        for e in con.coastal_edges:
            e.purple_ends = []
            e.green_ends = []
        for e1, e2 in purple_train_routes:
            e1.purple_ends.append(e2)
            e2.purple_ends.append(e1)
        for e1, e2 in green_train_routes:
            e1.green_ends.append(e2)
            e2.green_ends.append(e1)
        for i, e in enumerate(con.coastal_edges):
            rotated_coastal_edges = con.coastal_edges[
                i:] + con.coastal_edges[:i]
            e.purple_ends.sort(
                key=lambda e_other: rotated_coastal_edges.index(e_other),
                reverse=True)
            e.green_ends.sort(
                key=lambda e_other: rotated_coastal_edges.index(e_other),
                reverse=True)
            if e.is_red:
                e.ends = e.green_ends + e.purple_ends
            else:
                e.ends = e.purple_ends + e.green_ends
        if foliation_style_split:
            for e1, e2 in purple_train_routes:
                p1 = end_pos(e2, e1)
                p2 = end_pos(e1, e2)
                p = make_arc(p1, p2)
                p = p.transformed(scl)
                canv.stroke(p, [
                    style.linewidth(leaf_thickness), style.linecap.round,
                    purple
                ])
            for e1, e2 in green_train_routes:
                p1 = end_pos(e2, e1)
                p2 = end_pos(e1, e2)
                p = make_arc(p1, p2)
                p = p.transformed(scl)
                canv.stroke(p, [
                    style.linewidth(leaf_thickness), style.linecap.round, green
                ])
        if foliation_style_cusp_leaves or foliation_style_boundary_leaves:
            for i, c in enumerate(con.coast):
                c.purple_thorn_end_positions = []  ### complex numbers
                c.purple_thorn_ends = [
                ]  ### [coastal arc, position along that arc]
                e = con.coastal_edges[i]
                e1 = e.purple_ends[0]
                while True:
                    index = e1.purple_ends.index(e)
                    if index == len(e1.purple_ends) - 1:
                        break
                    else:
                        c.purple_thorn_end_positions.append(
                            end_pos(e, e1, offset=0.5))
                        c.purple_thorn_ends.append((e1, e1.ends.index(e)))
                        e, e1 = e1, e1.purple_ends[index + 1]

                if foliation_style_boundary_leaves:
                    e_before = con.coastal_edges[(i - 1) % len(con.coast)]
                    e_after = con.coastal_edges[i]
                    first_pos = end_pos(e_after.purple_ends[0],
                                        e_after,
                                        offset=-0.25)
                    last_pos = end_pos(e_before.purple_ends[-1],
                                       e_before,
                                       offset=0.25)
                    c.purple_thorn_end_positions = [
                        first_pos
                    ] + c.purple_thorn_end_positions + [last_pos]
                    arcs = []
                    for i in range(len(c.purple_thorn_end_positions) - 1):
                        arcs.append(
                            make_arc(c.purple_thorn_end_positions[i],
                                     c.purple_thorn_end_positions[i + 1]))
                    for p in arcs:
                        p = p.transformed(scl)
                        canv.stroke(p, [
                            style.linewidth(leaf_thickness),
                            style.linecap.round, purple
                        ])

                if foliation_style_cusp_leaves:
                    for thorn_end in c.purple_thorn_ends:
                        thorn_end_pos = end_pos2(thorn_end)
                        p = make_arc(c.circle_pos, thorn_end_pos)
                        p = p.transformed(scl)
                        canv.stroke(p, [
                            style.linewidth(leaf_thickness),
                            style.linecap.round, purple
                        ])

            for i, c in enumerate(con.coast):
                c.green_thorn_end_positions = []  ### complex numbers
                c.green_thorn_ends = [
                ]  ### [coastal arc, position along that arc]
                e = con.coastal_edges[i]
                e1 = e.green_ends[0]
                while True:
                    index = e1.green_ends.index(e)
                    if index == len(e1.green_ends) - 1:
                        break
                    else:
                        c.green_thorn_end_positions.append(
                            end_pos(e, e1, offset=0.5))
                        c.green_thorn_ends.append((e1, e1.ends.index(e)))
                        e, e1 = e1, e1.green_ends[index + 1]
                if foliation_style_boundary_leaves:
                    e_before = con.coastal_edges[(i - 1) % len(con.coast)]
                    e_after = con.coastal_edges[i]
                    first_pos = end_pos(e_after.green_ends[0],
                                        e_after,
                                        offset=-0.25)
                    last_pos = end_pos(e_before.green_ends[-1],
                                       e_before,
                                       offset=0.25)
                    c.green_thorn_end_positions = [
                        first_pos
                    ] + green_thorn_end_positions + [last_pos]
                    arcs = []
                    for i in range(len(c.green_thorn_end_positions) - 1):
                        arcs.append(
                            make_arc(c.green_thorn_end_positions[i],
                                     c.green_thorn_end_positions[i + 1]))
                    for p in arcs:
                        p = p.transformed(scl)
                        canv.stroke(p, [
                            style.linewidth(leaf_thickness),
                            style.linecap.round, green
                        ])

                if foliation_style_cusp_leaves:
                    for thorn_end in c.green_thorn_ends:
                        thorn_end_pos = end_pos2(thorn_end)
                        p = make_arc(c.circle_pos, thorn_end_pos)
                        p = p.transformed(scl)
                        canv.stroke(p, [
                            style.linewidth(leaf_thickness),
                            style.linecap.round, green
                        ])

            for tet in draw_tetrahedron_rectangles:
                purple_sides = tet_purple_rectangle_sides(
                    tet, actually_do_green=False)
                green_sides = tet_purple_rectangle_sides(
                    tet, actually_do_green=True)
                for side in purple_sides:
                    for cusp_leaf in side:
                        if cusp_leaf != None:
                            v, thorn_end = cusp_leaf
                            thorn_end_pos = end_pos2(thorn_end)
                            p = make_arc(v.circle_pos, thorn_end_pos)
                            p = p.transformed(scl)
                            canv.stroke(p, [
                                style.linewidth(2 * leaf_thickness),
                                style.linecap.round, purple
                            ])
                for side in green_sides:
                    for cusp_leaf in side:
                        if cusp_leaf != None:
                            v, thorn_end = cusp_leaf
                            thorn_end_pos = end_pos2(thorn_end)
                            p = make_arc(v.circle_pos, thorn_end_pos)
                            p = p.transformed(scl)
                            canv.stroke(p, [
                                style.linewidth(2 * leaf_thickness),
                                style.linecap.round, green
                            ])

    output_filename = 'Images/CircleContinent/' + name + '.pdf'
    canv.writePDFfile(output_filename)