def draw(self): pyxel.cls(1) pyxel.text(6, 6, "sound(snd).set(note,tone,volume,effect,speed)", 7) pyxel.rect(12, 14, 177, 35, 2) pyxel.text(16, 17, "note :[CDEFGAB] + [ #-] + [0-4] or [R]", 9) pyxel.text(16, 25, "tone :[T]riangle [S]quare [P]ulse [N]oise", 9) pyxel.text(16, 33, "volume:[0-7]", 9) pyxel.text(16, 41, "effect:[N]one [S]lide [V]ibrato [F]adeOut", 9) pyxel.text(6, 53, "music(msc).set(ch0,ch1,ch2,ch3)", 7) pyxel.text(6, 62, "play(ch,snd,loop=False)", 7) pyxel.text(6, 71, "playm(msc,loop=False)", 7) pyxel.text(6, 80, "stop([ch])", 7) pyxel.rectb(6, 97, 188, 47, 14) pyxel.rect(6, 91, 29, 7, 14) pyxel.text(7, 92, "CONTROL", 1) pyxel.text(12, 102, "1: Play all channels", 14) pyxel.text(12, 110, "2: Play channel #0 (Melody)", 14) pyxel.text(12, 118, "3: Play channel #1 (Bass)", 14) pyxel.text(12, 126, "4: Play channel #2 (Drums)", 14) pyxel.text(12, 134, "5: Stop playing", 14) pyxel.text(137, 107, "play_pos(ch)", 15) for i in range(3): x = 140 + i * 16 y = 123 + math.sin(pyxel.frame_count * 0.1 + i * 2.1) * 5 col = 15 if pyxel.play_pos(i) else 13 pyxel.pal(1, col) pyxel.blt(x, y, 0, 0, 0, 8, 8, 0) pyxel.pal()
def update(self): if pyxel.btn(pyxel.KEY_A): self.player.run(-1) if pyxel.btn(pyxel.KEY_D): self.player.run(1) if pyxel.btn(pyxel.KEY_I): self.test_val += 1 if pyxel.btn(pyxel.KEY_O): self.test_val -= 1 if pyxel.btnp(pyxel.KEY_S): if self.player.grounded: self.sound.sfx_buildup() if not pyxel.btn(pyxel.KEY_S): self.sound.sfx_stop() if pyxel.btnp(pyxel.KEY_S, 60, 30): print(pyxel.frame_count) if self.player.grounded: self.player.charge() if pyxel.btn(pyxel.KEY_SPACE): if self.player.grounded: self.player.jump() self.sound.sfx_jump() if pyxel.btn(pyxel.KEY_ESCAPE): pyxel.quit() if pyxel.btn(pyxel.KEY_T): pyxel.pal(1, 7) else: pyxel.pal() if pyxel.btn(pyxel.KEY_P): import pdb pdb.set_trace() self.camera.last_offset_x, self.camera.last_offset_y = self.camera.offset_x, self.camera.offset_y self.update_player()
def display(self): global MUSIC if MUSIC != 3: pyxel.stop() MUSIC = 3 pyxel.playm(MUSIC, loop=True) if (CURRENT_REALM == DEVA_REALM): tm, u, v, w, h = 0, 0, 0, MAP_SIZE_X, MAP_SIZE_Y pyxel.pal(11,7) elif (CURRENT_REALM == MANUSSA_REALM): tm, u, v, w, h = 0, 0, 0, MAP_SIZE_X, MAP_SIZE_Y pyxel.pal() elif (CURRENT_REALM == TIRAACCHANA_REALM): tm, u, v, w, h = 0, 0, 0, MAP_SIZE_X, MAP_SIZE_Y pyxel.pal(11,10) elif (CURRENT_REALM == PETA_REALM): tm, u, v, w, h = 0, 0, 0, MAP_SIZE_X, MAP_SIZE_Y pyxel.pal(11,8) elif (CURRENT_REALM == NIRAYA_REALM): tm, u, v, w, h = 0, 0, 0, MAP_SIZE_X, MAP_SIZE_Y pyxel.pal(11,5) # 指定したtm(template)番号の(u,v)座標から # サイズ(w,h)の大きさを(base_x,base_y)座標に描画する pyxel.bltm(self.base_x,self.base_y,tm,u,v,w,h)
def draw(self): # 上 pyxel.blt(self.x, self.y, 2, 96, 0, 160, -64, 3) # 中 # コア部分 if self.brokenState in (1, 2): Drawing.setBrightnessWithoutBlack(self.coreBrightness) BossLast1Core.drawCore(self.coreX, self.coreY, self.rad) pyxel.pal() if self.cnt & 3 == 0: if self.coreBrightState == 0: self.coreBrightness += 1 if self.coreBrightness >= 4: self.coreBrightState = 1 else: self.coreBrightness -= 1 if self.coreBrightness <= -3: self.coreBrightState = 0 pyxel.blt(self.x +32, self.y +64, 2, 0, 128, 96, 64, 3) if self.brokenState in (0,1): if self.hit: Drawing.setBrightnessWithoutBlack(1) pyxel.blt(self.x +32, self.y +64, 2, 0, self.brokenState* 64, 96, 64, 3) pyxel.pal() # 下 pyxel.blt(self.x, self.y +128, 2, 96, 0, 160, 64, 3)
def draw(self): pyxel.cls(7) pyxel.pal(1, 0) pyxel.text(200, 230, 'x: {}\ny: {}'.format(self.hero.x, self.hero.y), 1) self.one_bit.draw() self.hero.draw()
def draw_tile(x, y, image_num, color): i = image_num // 10 j = image_num % 10 pyxel.pal(7, color) pyxel.blt(x * TILE_SIZE, y * TILE_SIZE, 0, j * TILE_SIZE, i * TILE_SIZE, TILE_SIZE, TILE_SIZE) pyxel.pal()
def draw(self): pyxel.cls(1) pyxel.text(6, 6, 'sound(snd).set(note,tone,volume,effect,speed)', 7) pyxel.rect(12, 16, 188, 52, 2) pyxel.text(16, 20, 'note :[CDEFGAB] + [ #-] + [0-4] or [R]', 9) pyxel.text(16, 28, 'tone :[T]riangle [S]quare [P]ulse [N]oise', 9) pyxel.text(16, 36, 'volume:[0-7]', 9) pyxel.text(16, 44, 'effect:[N]one [S]lide [V]ibrato [F]adeOut', 9) pyxel.text(6, 62, 'play(ch,snd,loop=False)', 7) pyxel.text(6, 76, 'stop(ch)', 7) pyxel.rectb(6, 97, 193, 143, 14) pyxel.rect(6, 91, 34, 97, 14) pyxel.text(7, 92, 'CONTROL', 1) pyxel.text(12, 102, '1: Play all channels', 14) pyxel.text(12, 110, '2: Play channel #0 (Melody)', 14) pyxel.text(12, 118, '3: Play channel #1 (Bass)', 14) pyxel.text(12, 126, '4: Play channel #2 (Drums)', 14) pyxel.text(12, 134, '5: Stop playing', 14) for i, v in enumerate(self.is_playing): pyxel.pal(1, v and 15 or 13) pyxel.blt(140 + i * 16, 116 + math.sin(pyxel.frame_count * 0.1 + i * 2.1) * 5, 0, 0, 0, 8, 8, 0) pyxel.pal()
def on_draw(self): slider_pos = int(BUTTON_SIZE + self._bar_size * self.value / self._denominator + 0.5) if self._is_horizontal: x = self.x + slider_pos y = self.y + 2 pyxel.rect(x, y, x + self._slider_size - 1, y + 2, 1) else: x = self.x + 2 y = self.y + slider_pos pyxel.rect(x, y, x + 2, y + self._slider_size - 1, 1) if self._inc_blink_time > 0 or self._dec_blink_time > 0: if self._dec_blink_time > 0: x = self.x + 1 y = self.y + 1 elif self._is_horizontal: x = self.x + self.width - 5 y = self.y + 1 else: x = self.x + 1 y = self.y + self.height - 5 w, h = (4, 5) if self._is_horizontal else (5, 4) pyxel.pal(6, 7) pyxel.blt(x, y, 3, x, y + 16, w, h) pyxel.pal()
def on_draw(self): x = self.x + self._interval * (self.value % self._col) y = self.y + self._interval * (self.value // self._col) pyxel.pal(13, 7) pyxel.blt(x, y, 3, x, y + 16, BUTTON_SIZE, BUTTON_SIZE) pyxel.pal()
def on_draw(self): pyxel.pal(13, 7) x = self.x + self._interval * (self.index % self._col) y = self.y + self._interval * (self.index // self._col) pyxel.blt(x, y, 3, x, y + 16, BUTTON_SIZE, BUTTON_SIZE) pyxel.pal()
def on_draw(self): pyxel.pal(13, 7) x = self.x + self._interval * (self.value % self._col) y = self.y + self._interval * (self.value // self._col) pyxel.blt(x, y, 3, x, y + 16, self.width, self.height) pyxel.pal()
def draw(self): n = int(self.dr) #int(self.dr)+6 & 7 spmap = enemy1_spmap[n] spno = spmap[0] + int(gcommon.game_timer%8/4)*3*16 if gcommon.set_color_shadow(): pyxel.blt(self.x+16, self.y+16, 1, spno, 0, 16 * spmap[1], 16* spmap[2], gcommon.TP_COLOR) pyxel.pal() pyxel.blt(self.x, self.y, 1, spno, 0, 16 * spmap[1], 16* spmap[2], gcommon.TP_COLOR)
def draw(self): n = (self.cnt>>2) % len(__class__.lightTable) pyxel.pal(8, __class__.lightTable[n]) sp = __class__.spTable[self.shotState] pyxel.blt(gcommon.sint(self.x -11.5), gcommon.sint(self.y -11.5), 2, 0, 0, 24, 24, 3) if sp >= 0: pyxel.blt(gcommon.sint(self.x -11.5)+4, gcommon.sint(self.y -11.5)+4, 2, sp*16, 24, 16, 16) pyxel.pal()
def __on_draw(self): col = (BUTTON_PRESSED_COLOR if self.is_pressed else (BUTTON_ENABLED_COLOR if self.is_enabled else BUTTON_DISABLED_COLOR)) pyxel.pal(BUTTON_ENABLED_COLOR, col) pyxel.blt(self.x, self.y, self._img, self._sx, self._sy, self.width, self.height, 0) pyxel.pal()
def on_draw(self): if not self.is_enabled or self._blink_time > 0: pyxel.pal(13, 7 if self.is_enabled else 5) x = self.x y = self.y pyxel.blt(x, y, 3, x, y + 16, self.width, self.height) pyxel.pal()
def __on_draw(self): pyxel.pal(BUTTON_ENABLED_COLOR, BUTTON_PRESSED_COLOR) pyxel.blt( self.x + self.value * 9, self.y, self._img, self._sx + self.value * 9, self._sy, 7, 7, ) pyxel.pal()
def __on_draw(self): pyxel.pal(BUTTON_ENABLED_COLOR, self.button_color) pyxel.blt( self.x, self.y, self._img, self._u, self._v, self.width, self.height, 0, ) pyxel.pal()
def update(self): if self.palette_cycle_timer < 5: self.palette_cycle_timer += 1 else: self.palette_cycle_timer = 0 self.palette_cycle = (self.palette_cycle + 1) % COLOUR_CYCLE_LEN for i, colour in enumerate(COLOUR_CYCLE_BASE): pyxel.pal( colour, COLOUR_CYCLE[(self.palette_cycle + i) % COLOUR_CYCLE_LEN]) if pyxel.btnp(pyxel.KEY_SPACE) or pyxel.btnp(pyxel.GAMEPAD_1_A): state.game.set_state(STATE_GAME)
def draw(self): for c in range(palette.NUM_COLOURS): pyxel.pal(palette.DEFAULT[c], self.pal_control.get_col(c)) pyxel.cls(self.pal_control.get_col(0)) self.stage.draw(self.screen_shake.x, self.screen_shake.y) self.hud.draw(self.screen_shake.x, self.screen_shake.y) self.main_menu.draw(self.screen_shake.x, self.screen_shake.y) pyxel.pal()
def draw(self): pyxel.cls(0) self.drawStar() pyxel.pal() x1 = 72 x2 = MENU_VALUE_X Drawing.showTextHCenter(8, "OPTION") y = 50 gcommon.setMenuColor(OPTIONMENU_BGM_VOL, self.menuPos) Drawing.showText(x1, y, "BGM VOLUME") Drawing.showText(x2, y, str(Settings.bgmVolume).rjust(2)) if OPTIONMENU_BGM_VOL == self.menuPos: #gcommon.drawUpDownMarker(x2 -10, y) Drawing.drawUpDownMarker2(x2 -10, y, 0, 10, Settings.bgmVolume) y += 20 gcommon.setMenuColor(OPTIONMENU_SOUND_VOL, self.menuPos) Drawing.showText(x1, y, "SE VOLUME") se = "ON " if Settings.soundVolume > 0 else "OFF" Drawing.showText(x2, y, se) if OPTIONMENU_SOUND_VOL == self.menuPos: leftMarker = (Settings.soundVolume > 0) Drawing.drawLeftMarker(x2 -10, y, leftMarker) Drawing.drawRightMarker(x2 +len(se)*8 + 2, y, not leftMarker) y += 20 gcommon.setMenuColor(OPTIONMENU_MOUSE_ENABLED, self.menuPos) Drawing.showText(x1, y, "MOUSE") mouseOnOff = "ON " if Settings.mouseEnabled else "OFF" Drawing.showText(x2, y, mouseOnOff) if OPTIONMENU_MOUSE_ENABLED == self.menuPos: leftMarker = (Settings.mouseEnabled == True) Drawing.drawLeftMarker(x2 -10, y, leftMarker) Drawing.drawRightMarker(x2 +len(se)*8 + 2, y, not leftMarker) y += 20 gcommon.setMenuColor(OPTIONMENU_SCORE_RANKIG, self.menuPos) Drawing.showTextHCenter(y, "SCORE RANKING") y += 20 gcommon.setMenuColor(OPTIONMENU_EXIT, self.menuPos) Drawing.showTextHCenter(y, "EXIT") Drawing.setBrightness1() pyxel.blt(32, 48 + self.menuPos * 20, 4, 32, 48 + self.menuPos * 20, 192, 12) pyxel.pal() if self.mouseManager.visible: self.mouseManager.drawMenuCursor()
def draw100(self): self.drawStar() if self.state in (100, 200): self.drawTitleNormal() elif self.state == 102 or self.state == 103: pyxel.pal() # 文字枠 for c in TitleScene.colorTable1: pyxel.pal(c, 7) table = TitleScene.colorTable3[self.subState] for t in table: pyxel.pal(t[0], t[1]) pyxel.blt(0, __class__.title_y, 1, 0, 40, 256, 80, 0) # pyxel.pal() elif self.state == 104: self.drawTitleNormal() self.drawFlash(self.subCnt * 8, 32) self.drawMenu(self.state == 200, 1.0) pyxel.text(200, 188, "CREDIT(S) " + str(self.credits), 7) pyxel.blt(10, 186, 0, 88, 120, 8, 8, 0) pyxel.text(20, 188, "2021 ONTAKE44", 7) Drawing.showTextHCentor2(188, "VER " + gcommon.VERSION, 7) pyxel.pal() if self.mouseManager.visible: self.mouseManager.drawMenuCursor()
def _draw_sound_button(self, snd, col): pyxel.pal(13, col) x = (snd % 16) * 13 y = (snd // 16) * 9 pyxel.blt( self.x + x + 6, self.y + y + 5, EDITOR_IMAGE, x, y + 121, 11, 7, ) pyxel.pal()
def _draw_sound_button(self, snd, col): pyxel.pal(13, col) x = (snd % 16) * 13 y = (snd // 16) * 9 pyxel.blt( self.x + x + 6, self.y + y + 5, pyxel.IMAGE_BANK_FOR_SYSTEM, EDITOR_IMAGE_X + x, EDITOR_IMAGE_Y + y + 121, 11, 7, ) pyxel.pal()
def draw(self): if self.cnt & 4 == 0: if self.direction == 0: # 上 pyxel.blt(self.x - 7, self.y, 0, 0, 240, 15, 13, 0) else: # 下 pyxel.blt(self.x - 7, self.y - 13, 0, 0, 240, 15, -13, 0) if self.text != None and self.text != "": pyxel.pal(7, 8) if self.direction == 0: Drawing.showText(self.x + 10, self.y + 4, self.text) else: Drawing.showText(self.x + 10, self.y - 9, self.text) pyxel.pal()
def draw(self): if gcommon.set_color_shadow(): pyxel.blt(self.x+16, self.y+16, self.imageIndex, self.imageX, self.imageY, 48, 32, gcommon.TP_COLOR) pyxel.pal() pyxel.blt(self.x, self.y, self.imageIndex, self.imageX, self.imageY, 48, 32, gcommon.TP_COLOR) if self.cnt & 1 == 0: if self.cnt >= self.speedup: #spr(14,o.x+2,o.y-6) #spr(14,o.x+17,o.y-6) pyxel.blt(self.x+4, self.y-12, self.imageIndex, self.imageX+48, self.imageY, 10, 16, gcommon.TP_COLOR) pyxel.blt(self.x+34, self.y-12, self.imageIndex, self.imageX+48, self.imageY, 10, 16, gcommon.TP_COLOR) else: #spr(15,o.x+2,o.y-6) #spr(15,o.x+17,o.y-6) pyxel.blt(self.x+4, self.y-12, self.imageIndex, self.imageX+48, self.imageY+16, 10, 16, gcommon.TP_COLOR) pyxel.blt(self.x+34, self.y-12, self.imageIndex, self.imageX+48, self.imageY+16, 10, 16, gcommon.TP_COLOR)
def draw(self): Drawing.setBrightnessWithoutBlack(self.coreBrightness) if self.cycleCount & 1 == 0: BossLast1Core.drawCoreAngle(self.x, self.y, self.rad, self.angle) else: BossLast1Core.drawCoreAngle(self.x, self.y, self.rad, -self.angle) pyxel.pal() if self.cnt & 3 == 0: if self.coreBrightState == 0: self.coreBrightness += 1 if self.coreBrightness >= 4: self.coreBrightState = 1 else: self.coreBrightness -= 1 if self.coreBrightness <= -3: self.coreBrightState = 0
def set_color_shadow(): if game_timer & 1 == 1: for c in range(0, 13): pyxel.pal(c, 0) pyxel.pal(13, 0) pyxel.pal(14, 0) pyxel.pal(15, 0) return True else: return False
def draw(self): # 画面のクリア pyxel.cls(1) # 描画テスト for i in range(10): # 矩形 pyxel.rectb( random.randrange(0, pyxel.width), random.randrange(0, pyxel.height), random.randrange(0, pyxel.width), random.randrange(0, pyxel.height), random.randrange(0, 16)) # 線 pyxel.line( random.randrange(0, pyxel.width), random.randrange(0, pyxel.height), random.randrange(0, pyxel.width), random.randrange(0, pyxel.height), random.randrange(0, 16)) # 点 pyxel.pix( random.randrange(0, pyxel.width), random.randrange(0, pyxel.height), random.randrange(0, 16)) # 円 pyxel.circb( random.randrange(0, pyxel.width), random.randrange(0, pyxel.height), random.randrange(0, 16), random.randrange(0, 16)) # パレットの入れ替え pyxel.pal(random.randrange(0, 16), random.randrange(0, 16)) # 画像の描画 pyxel.blt((pyxel.width - self.cat['width']) / 2, (pyxel.height - self.cat['height']) / 2, 0, 0, 0, self.cat['width'], self.cat['height']) # パレットを戻す pyxel.pal()
def __init__(self): global alive_cells # create a glider on start alive_cells = [ simCell(25, 25), simCell(26, 26), simCell(24, 27), simCell(25, 27), simCell(26, 27) ] # x, y, alive # Initialize a window. Max size is 256x256 pixels. pyxel.init(50, 50) self.x = 50 self.y = 50 pyxel.mouse(False) pyxel.pal(12, pyxel.COLOR_RED) # set 12 to "red" pyxel.pal(5, pyxel.COLOR_WHITE) # is the set color of the living cells pyxel.cls(0) pyxel.run(self.update, self.draw)
def drawMenu(self, startFlag, rate): pyxel.pal() y = __class__.menu_top_y if rate < 1.0: gcommon.setMenuColor(0, -1) else: if (startFlag and self.cnt & 2 == 0) or (startFlag == False and self.menuPos == 0 and self.cnt & 16 == 0): pyxel.pal(7, 8) pyxel.pal(5, 4) else: gcommon.setMenuColor(0, self.menuPos) text = gcommon.difficultyText[self.difficulty] + " START" Drawing.showTextRateHCenter(y, text, rate) if rate == 1.0 and self.menuPos == 0: Drawing.drawLeftMarker(128 - 8 - 48 - 4, y, self.difficulty > 0) Drawing.drawRightMarker(128 + 48 + 4, y, self.difficulty < 2) pyxel.pal() y += 15 gcommon.setMenuColor(1, self.menuPos) Drawing.showTextRateHCenter(y, "CUSTOM START", rate) y += 15 gcommon.setMenuColor(2, self.menuPos) Drawing.showTextRateHCenter(y, "BOSS RUSH START", rate) y += 15 gcommon.setMenuColor(3, self.menuPos) Drawing.showTextRateHCenter(y, "OPTION", rate) y += 15 gcommon.setMenuColor(4, self.menuPos) Drawing.showTextRateHCenter(y, "EXIT", rate) if rate == 1.0: Drawing.setBrightness1() pyxel.blt(48, __class__.menu_top_y - 2 + self.menuPos * 15, 4, 48, __class__.menu_top_y - 2 + self.menuPos * 15, 160, 12) pyxel.pal()