Beispiel #1
0
 def SetItems(parentItem, fictiveObjects, level):
     level += 1
     for object in fictiveObjects:
         type = object.type
         if not type in showTypes:
             continue
         # Construct text
         if type in ('cell', '##', '#%%', '# %%'):
             type = 'cell:'
         elif type == 'attribute':
             type = 'attr'
         #
         if type == 'import':
             text = "%s (%s)" % (object.name, object.text)
         elif type == 'todo':
             text = object.name
         else:
             text = "%s %s" % (type, object.name)
         # Create item
         thisItem = QtWidgets.QTreeWidgetItem(parentItem, [text])
         color = QtGui.QColor(colours[object.type])
         thisItem.setForeground(0, QtGui.QBrush(color))
         font = thisItem.font(0)
         font.setBold(True)
         thisItem.setFont(0, font)
         thisItem.linenr = object.linenr
         # Is this the current item?
         if ln and object.linenr <= ln and object.linenr2 > ln:
             selectedItem[0] = thisItem
         # Any children that we should display?
         if object.children:
             SetItems(thisItem, object.children, level)
         # Set visibility
         thisItem.setExpanded(bool(level < showLevel))
Beispiel #2
0
        def SetItems(parentItem, fictiveObjects, level):
            level += 1
            for object in fictiveObjects:
                type = object.type
                if type not in showTypes and type != "nameismain":
                    continue
                # Construct text
                if type == "import":
                    text = "→ %s (%s)" % (object.name, object.text)
                elif type == "todo":
                    text = object.name
                elif type == "nameismain":
                    text = object.text
                elif type == "class":
                    text = object.name
                elif type == "def":
                    text = object.name + "()"
                elif type == "attribute":
                    text = "- " + object.name
                elif type in ("cell", "##", "#%%", "# %%"):
                    type = "cell"
                    text = "## " + object.name + " " * 120
                else:
                    text = "%s %s" % (type, object.name)
                # Create item
                thisItem = QtWidgets.QTreeWidgetItem(parentItem, [text])
                color = QtGui.QColor(colours[object.type])
                bold = bolds[object.type]
                thisItem.setForeground(0, QtGui.QBrush(color))
                font = thisItem.font(0)

                if bold == "yes":
                    font.setBold(True)
                else:
                    font.setBold(False)

                if type == "cell":
                    font.setUnderline(True)
                thisItem.setFont(0, font)
                thisItem.linenr = object.linenr
                # Is this the current item?
                if ln and object.linenr <= ln and object.linenr2 > ln:
                    selectedItem[0] = thisItem
                # Any children that we should display?
                if object.children:
                    SetItems(thisItem, object.children, level)
                # Set visibility
                thisItem.setExpanded(bool(level < showLevel))
Beispiel #3
0
 def data(self, index, role):
     if role == QtCore.Qt.ForegroundRole:
         text = super().data(index, QtCore.Qt.DisplayRole)
         if text.lstrip().startswith('#'):
             return QtGui.QBrush(QtGui.QColor('#007F00'))
     return super().data(index, role)
Beispiel #4
0
    def updateStructure(self):
        """ Updates the tree. 
        """

        # Get editor
        editor = pyzo.editors.getCurrentEditor()
        if not editor:
            return

        # Something to show
        result = pyzo.parser._getResult()
        if result is None:
            return

        # Do the ids match?
        id0, id1, id2 = self._currentEditorId, id(editor), result.editorId
        if id0 != id1 or id0 != id2:
            return

        # Get current line number and the structure
        ln = editor.textCursor().blockNumber()
        ln += 1  # is ln as in line number area

        # Define colours
        colours = {
            'cell': '#007F00',
            'class': '#0000FF',
            'def': '#007F7F',
            'attribute': '#444444',
            'import': '#8800BB',
            'todo': '#FF3333'
        }

        # Define what to show
        showTypes = self._config.showTypes

        # Define to what level to show (now is also a good time to save)
        showLevel = int(self._slider.value())
        self._config.level = showLevel

        # Define function to set items
        selectedItem = [None]

        def SetItems(parentItem, fictiveObjects, level):
            level += 1
            for object in fictiveObjects:
                type = object.type
                if not type in showTypes:
                    continue
                # Construct text
                if type in ('cell', '##', '#%%', '# %%'):
                    type = 'cell:'
                elif type == 'attribute':
                    type = 'attr'
                #
                if type == 'import':
                    text = "%s (%s)" % (object.name, object.text)
                elif type == 'todo':
                    text = object.name
                else:
                    text = "%s %s" % (type, object.name)
                # Create item
                thisItem = QtWidgets.QTreeWidgetItem(parentItem, [text])
                color = QtGui.QColor(colours[object.type])
                thisItem.setForeground(0, QtGui.QBrush(color))
                font = thisItem.font(0)
                font.setBold(True)
                thisItem.setFont(0, font)
                thisItem.linenr = object.linenr
                # Is this the current item?
                if ln and object.linenr <= ln and object.linenr2 > ln:
                    selectedItem[0] = thisItem
                # Any children that we should display?
                if object.children:
                    SetItems(thisItem, object.children, level)
                # Set visibility
                thisItem.setExpanded(bool(level < showLevel))

        # Go
        self._tree.setUpdatesEnabled(False)
        self._tree.clear()
        SetItems(self._tree, result.rootItem.children, 0)
        self._tree.setUpdatesEnabled(True)

        # Handle selected item
        selectedItem = selectedItem[0]
        if selectedItem:
            selectedItem.setBackground(0, QtGui.QBrush(QtGui.QColor('#CCC')))
            self._tree.scrollToItem(selectedItem)  # ensure visible
Beispiel #5
0
    def updateStructure(self):
        """Updates the tree."""

        # Get editor
        editor = pyzo.editors.getCurrentEditor()
        if not editor:
            return

        # Something to show
        result = pyzo.parser._getResult()
        if result is None:
            return

        # Do the ids match?
        id0, id1, id2 = self._currentEditorId, id(editor), result.editorId
        if id0 != id1 or id0 != id2:
            return

        # Get current line number and the structure
        ln = editor.textCursor().blockNumber()
        ln += 1  # is ln as in line number area

        # Define colours
        colours = {
            "cell": "#b58900",
            "class": "#cb4b16",
            "def": "#073642",
            "attribute": "#657b83",
            "import": "#268bd2",
            "todo": "#d33682",
            "nameismain": "#859900",
        }
        # colours = {'cell':'#007F00', 'class':'#0000FF', 'def':'#007F7F',
        #            'attribute':'#444444', 'import':'#8800BB', 'todo':'#FF3333',
        #            'nameismain':'#007F00'}

        # Define what to show
        showTypes = self._config.showTypes

        # Define to what level to show (now is also a good time to save)
        showLevel = int(self._slider.value())
        self._config.level = showLevel
        showLevel = showLevel if showLevel < 5 else 99

        # Define function to set items
        selectedItem = [None]

        def SetItems(parentItem, fictiveObjects, level):
            level += 1
            for object in fictiveObjects:
                type = object.type
                if type not in showTypes and type != "nameismain":
                    continue
                # Construct text
                if type == "import":
                    text = "→ %s (%s)" % (object.name, object.text)
                elif type == "todo":
                    text = object.name
                elif type == "nameismain":
                    text = object.text
                elif type == "class":
                    text = object.name
                elif type == "def":
                    text = object.name + "()"
                elif type == "attribute":
                    text = "- " + object.name
                elif type in ("cell", "##", "#%%", "# %%"):
                    type = "cell"
                    text = "## " + object.name + " " * 120
                else:
                    text = "%s %s" % (type, object.name)
                # Create item
                thisItem = QtWidgets.QTreeWidgetItem(parentItem, [text])
                color = QtGui.QColor(colours[object.type])
                thisItem.setForeground(0, QtGui.QBrush(color))
                font = thisItem.font(0)
                font.setBold(True)
                if type == "cell":
                    font.setUnderline(True)
                thisItem.setFont(0, font)
                thisItem.linenr = object.linenr
                # Is this the current item?
                if ln and object.linenr <= ln and object.linenr2 > ln:
                    selectedItem[0] = thisItem
                # Any children that we should display?
                if object.children:
                    SetItems(thisItem, object.children, level)
                # Set visibility
                thisItem.setExpanded(bool(level < showLevel))

        # Go
        self._tree.setUpdatesEnabled(False)
        self._tree.clear()
        SetItems(self._tree, result.rootItem.children, 0)
        self._tree.setUpdatesEnabled(True)

        # Handle selected item
        selectedItem = selectedItem[0]
        if selectedItem:
            selectedItem.setBackground(0, QtGui.QBrush(QtGui.QColor("#CCC")))
            self._tree.scrollToItem(selectedItem)  # ensure visible