def __init__(self, parent=None, rows=[], name='ListBox', columns=[]): self.__clist_rows__ = rows if len(self.__clist_rows__): test_row = self.__clist_rows__[0] if not (hasattr(test_row, '_keylist_') or hasattr(test_row, '_desc_')): if columns: if len(columns) == 1: nrows = [[x] for x in self.__clist_rows__] self.__clist_rows__ = nrows dbrows = [ DbBaseRow(columns, x) for x in self.__clist_rows__ ] self.__clist_rows__ = dbrows self.__clist_row_desc = self.__clist_rows__[0]._keylist_ self.__col_titles__ = self.__clist_row_desc else: self.__clist_row_desc = None self.__col_titles__ = ['nothing'] else: if hasattr(test_row, '_desc_'): self.__clist_row_desc = [x[0] for x in test_row._desc_] else: self.__clist_row_desc = test_row._keylist_ self.__col_titles__ = self.__clist_row_desc else: self.__col_titles__ = ['nothing'] self.__clist_rows__ = [] QListView.__init__(self, None) self.__setup_listbox() self.show() self.append_rows()
def __init__(self, parent=None, rows=[], name='ListBox', columns=[]): self.__clist_rows__ = rows if len(self.__clist_rows__): test_row = self.__clist_rows__[0] if not (hasattr(test_row, '_keylist_') or hasattr(test_row, '_desc_')): if columns: if len(columns) == 1: nrows = [[x] for x in self.__clist_rows__] self.__clist_rows__ = nrows dbrows = [DbBaseRow(columns, x) for x in self.__clist_rows__] self.__clist_rows__ = dbrows self.__clist_row_desc = self.__clist_rows__[0]._keylist_ self.__col_titles__ = self.__clist_row_desc else: self.__clist_row_desc = None self.__col_titles__ = ['nothing'] else: if hasattr(test_row, '_desc_'): self.__clist_row_desc = [x[0] for x in test_row._desc_] else: self.__clist_row_desc = test_row._keylist_ self.__col_titles__ = self.__clist_row_desc else: self.__col_titles__ = ['nothing'] self.__clist_rows__ = [] QListView.__init__(self, None) self.__setup_listbox() self.show() self.append_rows()
def __init__(self, scene): QListView.__init__(self) self.scene = scene decorateWindow(self, m18n("Explain Scores").replace("&", "")) self.setGeometry(0, 0, 300, 400) self.model = QStringListModel() self.setModel(self.model) StateSaver(self) self.refresh()
def __init__(self, scene): QListView.__init__(self) self.scene = scene decorateWindow(self, i18n('Explain Scores').replace('&', '')) self.setGeometry(0, 0, 300, 400) self.model = QStringListModel() self.setModel(self.model) StateSaver(self) self.refresh()
def __init__(self, parent=None): QListView.__init__(self, parent) self.data = None self.col2str = None self.setRootIsDecorated(True) self.setSorting(-1) self.clipBoard = None self.accelFilter = None self.keyBindingDescriptor = { "Ctrl+N": "new", "Ctrl+A": "attach", "Ctrl+I,Ctrl+L": "insertLeft", "Ctrl+I,Ctrl+R": "insertRight", "Ctrl+P": "prune", "Ctrl+S": "splice" } self.setKeyBindings(self.keyBindingDescriptor)
def __init__(self, parent=None): QListView.__init__(self, parent) self.data = None self.col2str = None self.setRootIsDecorated(True) self.setSorting(-1) self.clipBoard = None self.accelFilter = None self.keyBindingDescriptor = { "Ctrl+N": "new", "Ctrl+A": "attach", "Ctrl+I,Ctrl+L": "insertLeft", "Ctrl+I,Ctrl+R": "insertRight", "Ctrl+P": "prune", "Ctrl+S": "splice", } self.setKeyBindings(self.keyBindingDescriptor)
def __init__(self, parent): QMainWindow.__init__(self, parent, 'PyQt Dosbox Frontend') # setup app pointer self.app = qApp self._init_common() self.splitView = QSplitter(self, 'splitView') self.listView = QListView(self.splitView, 'games_view') self.initlistView() x, y = self.config.get_xy('mainwindow', 'mainwindow_size') self.splitView.setSizes([int(.1*x), int(.9*x)]) self.connect(self.listView, SIGNAL('selectionChanged()'), self.selectionChanged) self.textView = InfoBrowser(self.splitView) self.setCentralWidget(self.splitView)
def __init__(self, parent=None): QSplitter.__init__(self, parent, 'hsplit') self.setOrientation(QSplitter.Horizontal) self.listbox = QListView(self) #self.insertWidget(self.listbox) self.notebook = QTabBar(self)
class MainWindow(MainWindowCommon, QMainWindow): def __init__(self, parent): QMainWindow.__init__(self, parent, 'PyQt Dosbox Frontend') # setup app pointer self.app = qApp self._init_common() self.splitView = QSplitter(self, 'splitView') self.listView = QListView(self.splitView, 'games_view') self.initlistView() x, y = self.config.get_xy('mainwindow', 'mainwindow_size') self.splitView.setSizes([int(.1*x), int(.9*x)]) self.connect(self.listView, SIGNAL('selectionChanged()'), self.selectionChanged) self.textView = InfoBrowser(self.splitView) self.setCentralWidget(self.splitView) def initActions(self): self.quitAction = QuitAction(self.close, self) self.newGameAction = NewGame(self.slotNewGame, self) self.launchDosboxAction = LaunchDosbox(self.slotLaunchDosbox, self) self.flatViewAction = FlatView(self.slotFlatView, self) self.treeViewAction = TreeView(self.slotTreeView, self) self.nameViewAction = NameView(self.slotNameView, self) self.titleViewAction = TitleView(self.slotTitleView, self) self.prepareAllGamesAction = PrepareAllGames(self.slotPrepareAllGames, self) self.cleanAllGamesAction = CleanAllGames(self.slotCleanAllGames, self) self.archiveAllGamesAction = ArchiveAllGames(self.slotArchiveAllGames, self) self.filterAllGamesAction = FilterAllGames(self.slotFilterAllGames, self) self.filterAvailableGamesAction = \ FilterAvailableGames(self.slotFilterAvailableGames, self) self.filterUnavailableGamesAction = \ FilterUnavailableGames(self.slotFilterUnavailableGames, self) def initMenus(self): mainmenu = QPopupMenu(self) self.newGameAction.addTo(mainmenu) self.launchDosboxAction.addTo(mainmenu) mainmenu.insertSeparator() self.prepareAllGamesAction.addTo(mainmenu) self.cleanAllGamesAction.addTo(mainmenu) self.archiveAllGamesAction.addTo(mainmenu) self.quitAction.addTo(mainmenu) optionmenu = QPopupMenu(self) self.flatViewAction.addTo(optionmenu) self.treeViewAction.addTo(optionmenu) self.nameViewAction.addTo(optionmenu) self.titleViewAction.addTo(optionmenu) optionmenu.insertSeparator() self.filterAllGamesAction.addTo(optionmenu) self.filterAvailableGamesAction.addTo(optionmenu) self.filterUnavailableGamesAction.addTo(optionmenu) menubar = self.menuBar() menubar.insertItem('&Main', mainmenu) menubar.insertItem('&Options', optionmenu) # do nothing here, for now def initToolbar(self): pass def refreshListView(self): self.refreshListView_common(QListViewItem) def _appendListItem(self, parent, name): self._appendListItem_common(parent, name, QListViewItem) def selectGame(self, name, called_externally=False): self.textView.set_game_info(name) def slotLaunchDosbox(self, game=None): if game is None: game = self.listView.currentItem().game if self.app.game_fileshandler.get_game_status(game): self.app.dosbox.run_game(game) else: title = self.game_titles[game] box = QMessageBox.information(self, 'UnavailableGame') box.setText('%s is unavailable' % title)