Beispiel #1
0
    def update_canvas(self):
        """ """
        w, h = self.parent.size().width(), self.parent.size().height()

        self.path_full = QPainterPath()
        self.path_subtract = QPainterPath()
        self.path_decoration = QPainterPath()
        self.region_mask = QRegion(0, 0, w, h)

        self.path_full.addRect(0, 0, w, h)

        # Add the path
        if self.widgets is not None:
            for widget in self.widgets:
                temp_path = QPainterPath()
                # if widget is not found... find more general way to handle
                if widget is not None:
                    widget.raise_()
                    widget.show()
                    geo = widget.frameGeometry()
                    width, height = geo.width(), geo.height()
                    point = widget.mapTo(self.parent, QPoint(0, 0))
                    x, y = point.x(), point.y()

                    temp_path.addRect(QRectF(x, y, width, height))

                    temp_region = QRegion(x, y, width, height)

                if self.interaction_on:
                    self.region_mask = self.region_mask.subtracted(temp_region)
                self.path_subtract = self.path_subtract.united(temp_path)

            self.path_current = self.path_full.subtracted(self.path_subtract)
        else:
            self.path_current = self.path_full

        if self.decoration is not None:
            for widget in self.decoration:
                temp_path = QPainterPath()
                widget.raise_()
                widget.show()
                geo = widget.frameGeometry()
                width, height = geo.width(), geo.height()
                point = widget.mapTo(self.parent, QPoint(0, 0))
                x, y = point.x(), point.y()
                temp_path.addRect(QRectF(x, y, width, height))

                temp_region_1 = QRegion(x - 1, y - 1, width + 2, height + 2)
                temp_region_2 = QRegion(x + 1, y + 1, width - 2, height - 2)
                temp_region = temp_region_1.subtracted(temp_region_2)

                if self.interaction_on:
                    self.region_mask = self.region_mask.united(temp_region)

                self.path_decoration = self.path_decoration.united(temp_path)
        else:
            self.path_decoration.addRect(0, 0, 0, 0)

        # Add a decoration stroke around widget
        self.setMask(self.region_mask)
        self.update()
        self.repaint()
Beispiel #2
0
class FadingCanvas(FadingDialog):
    """The black semi transparent canvas that covers the application"""
    def __init__(self,
                 parent,
                 opacity,
                 duration,
                 easing_curve,
                 color,
                 tour=None):
        """Create a black semi transparent canvas that covers the app."""
        super(FadingCanvas, self).__init__(parent, opacity, duration,
                                           easing_curve)
        self.parent = parent
        self.tour = tour

        self.color = color  # Canvas color
        self.color_decoration = Qt.red  # Decoration color
        self.stroke_decoration = 2  # width in pixels for decoration

        self.region_mask = None
        self.region_subtract = None
        self.region_decoration = None

        self.widgets = None  # The widget to uncover
        self.decoration = None  # The widget to draw decoration
        self.interaction_on = False

        self.path_current = None
        self.path_subtract = None
        self.path_full = None
        self.path_decoration = None

        # widget setup
        self.setWindowFlags(Qt.Dialog | Qt.FramelessWindowHint)
        self.setAttribute(Qt.WA_TranslucentBackground)
        self.setAttribute(Qt.WA_TransparentForMouseEvents)
        self.setModal(False)
        self.setFocusPolicy(Qt.NoFocus)

        self.set_funcs_before_fade_in([self.update_canvas])
        self.set_funcs_after_fade_out([
            lambda: self.update_widgets(None),
            lambda: self.update_decoration(None)
        ])

    def set_interaction(self, value):
        """ """
        self.interaction_on = value

    def update_canvas(self):
        """ """
        w, h = self.parent.size().width(), self.parent.size().height()

        self.path_full = QPainterPath()
        self.path_subtract = QPainterPath()
        self.path_decoration = QPainterPath()
        self.region_mask = QRegion(0, 0, w, h)

        self.path_full.addRect(0, 0, w, h)

        # Add the path
        if self.widgets is not None:
            for widget in self.widgets:
                temp_path = QPainterPath()
                # if widget is not found... find more general way to handle
                if widget is not None:
                    widget.raise_()
                    widget.show()
                    geo = widget.frameGeometry()
                    width, height = geo.width(), geo.height()
                    point = widget.mapTo(self.parent, QPoint(0, 0))
                    x, y = point.x(), point.y()

                    temp_path.addRect(QRectF(x, y, width, height))

                    temp_region = QRegion(x, y, width, height)

                if self.interaction_on:
                    self.region_mask = self.region_mask.subtracted(temp_region)
                self.path_subtract = self.path_subtract.united(temp_path)

            self.path_current = self.path_full.subtracted(self.path_subtract)
        else:
            self.path_current = self.path_full

        if self.decoration is not None:
            for widget in self.decoration:
                temp_path = QPainterPath()
                widget.raise_()
                widget.show()
                geo = widget.frameGeometry()
                width, height = geo.width(), geo.height()
                point = widget.mapTo(self.parent, QPoint(0, 0))
                x, y = point.x(), point.y()
                temp_path.addRect(QRectF(x, y, width, height))

                temp_region_1 = QRegion(x - 1, y - 1, width + 2, height + 2)
                temp_region_2 = QRegion(x + 1, y + 1, width - 2, height - 2)
                temp_region = temp_region_1.subtracted(temp_region_2)

                if self.interaction_on:
                    self.region_mask = self.region_mask.united(temp_region)

                self.path_decoration = self.path_decoration.united(temp_path)
        else:
            self.path_decoration.addRect(0, 0, 0, 0)

        # Add a decoration stroke around widget
        self.setMask(self.region_mask)
        self.update()
        self.repaint()

    def update_widgets(self, widgets):
        """ """
        self.widgets = widgets

    def update_decoration(self, widgets):
        """ """
        self.decoration = widgets

    def paintEvent(self, event):
        """Override Qt method"""
        painter = QPainter(self)
        painter.setRenderHint(QPainter.Antialiasing)
        # Decoration
        painter.fillPath(self.path_current, QBrush(self.color))
        painter.strokePath(self.path_decoration,
                           QPen(self.color_decoration, self.stroke_decoration))


#        decoration_fill = QColor(self.color_decoration)
#        decoration_fill.setAlphaF(0.25)
#        painter.fillPath(self.path_decoration, decoration_fill)

    def reject(self):
        """Override Qt method"""
        if not self.is_fade_running():
            key = Qt.Key_Escape
            self.key_pressed = key
            self.sig_key_pressed.emit()

    def mousePressEvent(self, event):
        """Override Qt method"""
        pass

    def focusInEvent(self, event):
        """Override Qt method."""
        # To be used so tips do not appear outside spyder
        if self.hasFocus():
            self.tour.gain_focus()

    def focusOutEvent(self, event):
        """Override Qt method."""
        # To be used so tips do not appear outside spyder
        if self.tour.step_current != 0:
            self.tour.lost_focus()
Beispiel #3
0
class FadingCanvas(FadingDialog):
    """The black semi transparent canvas that covers the application"""
    def __init__(self, parent, opacity, duration, easing_curve, color,
                 tour=None):
        """Create a black semi transparent canvas that covers the app."""
        super(FadingCanvas, self).__init__(parent, opacity, duration,
                                           easing_curve)
        self.parent = parent
        self.tour = tour

        self.color = color              # Canvas color
        self.color_decoration = Qt.red  # Decoration color
        self.stroke_decoration = 2      # width in pixels for decoration

        self.region_mask = None
        self.region_subtract = None
        self.region_decoration = None

        self.widgets = None             # The widget to uncover
        self.decoration = None          # The widget to draw decoration
        self.interaction_on = False

        self.path_current = None
        self.path_subtract = None
        self.path_full = None
        self.path_decoration = None

        # widget setup
        self.setWindowFlags(Qt.Dialog | Qt.FramelessWindowHint)
        self.setAttribute(Qt.WA_TranslucentBackground)
        self.setAttribute(Qt.WA_TransparentForMouseEvents)
        self.setModal(False)
        self.setFocusPolicy(Qt.NoFocus)

        self.set_funcs_before_fade_in([self.update_canvas])
        self.set_funcs_after_fade_out([lambda: self.update_widgets(None),
                                       lambda: self.update_decoration(None)])

    def set_interaction(self, value):
        """ """
        self.interaction_on = value

    def update_canvas(self):
        """ """
        w, h = self.parent.size().width(), self.parent.size().height()

        self.path_full = QPainterPath()
        self.path_subtract = QPainterPath()
        self.path_decoration = QPainterPath()
        self.region_mask = QRegion(0, 0, w, h)

        self.path_full.addRect(0, 0, w, h)

        # Add the path
        if self.widgets is not None:
            for widget in self.widgets:
                temp_path = QPainterPath()
                # if widget is not found... find more general way to handle
                if widget is not None:
                    widget.raise_()
                    widget.show()
                    geo = widget.frameGeometry()
                    width, height = geo.width(), geo.height()
                    point = widget.mapTo(self.parent, QPoint(0, 0))
                    x, y = point.x(), point.y()
    
                    temp_path.addRect(QRectF(x, y, width, height))
    
                    temp_region = QRegion(x, y, width, height)

                if self.interaction_on:
                    self.region_mask = self.region_mask.subtracted(temp_region)
                self.path_subtract = self.path_subtract.united(temp_path)

            self.path_current = self.path_full.subtracted(self.path_subtract)
        else:
            self.path_current = self.path_full

        if self.decoration is not None:
            for widget in self.decoration:
                temp_path = QPainterPath()
                widget.raise_()
                widget.show()
                geo = widget.frameGeometry()
                width, height = geo.width(), geo.height()
                point = widget.mapTo(self.parent, QPoint(0, 0))
                x, y = point.x(), point.y()
                temp_path.addRect(QRectF(x, y, width, height))

                temp_region_1 = QRegion(x-1, y-1, width+2, height+2)
                temp_region_2 = QRegion(x+1, y+1, width-2, height-2)
                temp_region = temp_region_1.subtracted(temp_region_2)

                if self.interaction_on:
                    self.region_mask = self.region_mask.united(temp_region)

                self.path_decoration = self.path_decoration.united(temp_path)
        else:
            self.path_decoration.addRect(0, 0, 0, 0)

        # Add a decoration stroke around widget
        self.setMask(self.region_mask)
        self.update()
        self.repaint()

    def update_widgets(self, widgets):
        """ """
        self.widgets = widgets

    def update_decoration(self, widgets):
        """ """
        self.decoration = widgets

    def paintEvent(self, event):
        """Override Qt method"""
        painter = QPainter(self)
        painter.setRenderHint(QPainter.Antialiasing)
        # Decoration
        painter.fillPath(self.path_current, QBrush(self.color))
        painter.strokePath(self.path_decoration, QPen(self.color_decoration,
                                                      self.stroke_decoration))
#        decoration_fill = QColor(self.color_decoration)
#        decoration_fill.setAlphaF(0.25)
#        painter.fillPath(self.path_decoration, decoration_fill)

    def reject(self):
        """Override Qt method"""
        if not self.is_fade_running():
            key = Qt.Key_Escape
            self.key_pressed = key
            self.sig_key_pressed.emit()

    def mousePressEvent(self, event):
        """Override Qt method"""
        pass

    def focusInEvent(self, event):
        """Override Qt method."""
        # To be used so tips do not appear outside spyder
        if self.hasFocus():
            self.tour.gain_focus()

    def focusOutEvent(self, event):
        """Override Qt method."""
        # To be used so tips do not appear outside spyder
        if self.tour.step_current != 0:
            self.tour.lost_focus()
Beispiel #4
0
    def update_canvas(self):
        """ """
        w, h = self.parent.size().width(), self.parent.size().height()

        self.path_full = QPainterPath()
        self.path_subtract = QPainterPath()
        self.path_decoration = QPainterPath()
        self.region_mask = QRegion(0, 0, w, h)

        self.path_full.addRect(0, 0, w, h)

        # Add the path
        if self.widgets is not None:
            for widget in self.widgets:
                temp_path = QPainterPath()
                # if widget is not found... find more general way to handle
                if widget is not None:
                    widget.raise_()
                    widget.show()
                    geo = widget.frameGeometry()
                    width, height = geo.width(), geo.height()
                    point = widget.mapTo(self.parent, QPoint(0, 0))
                    x, y = point.x(), point.y()
    
                    temp_path.addRect(QRectF(x, y, width, height))
    
                    temp_region = QRegion(x, y, width, height)

                if self.interaction_on:
                    self.region_mask = self.region_mask.subtracted(temp_region)
                self.path_subtract = self.path_subtract.united(temp_path)

            self.path_current = self.path_full.subtracted(self.path_subtract)
        else:
            self.path_current = self.path_full

        if self.decoration is not None:
            for widget in self.decoration:
                temp_path = QPainterPath()
                widget.raise_()
                widget.show()
                geo = widget.frameGeometry()
                width, height = geo.width(), geo.height()
                point = widget.mapTo(self.parent, QPoint(0, 0))
                x, y = point.x(), point.y()
                temp_path.addRect(QRectF(x, y, width, height))

                temp_region_1 = QRegion(x-1, y-1, width+2, height+2)
                temp_region_2 = QRegion(x+1, y+1, width-2, height-2)
                temp_region = temp_region_1.subtracted(temp_region_2)

                if self.interaction_on:
                    self.region_mask = self.region_mask.united(temp_region)

                self.path_decoration = self.path_decoration.united(temp_path)
        else:
            self.path_decoration.addRect(0, 0, 0, 0)

        # Add a decoration stroke around widget
        self.setMask(self.region_mask)
        self.update()
        self.repaint()
Beispiel #5
0
    def activate(self, plot, plotRect, options=0x00):
        """
        Recalculate the geometry of all components.
        
        :param qwt.plot.QwtPlot plot: Plot to be layout
        :param QRectF plotRect: Rectangle where to place the components
        :param options: Layout options
        """
        self.invalidate()
        rect = QRectF(plotRect)
        self.__data.layoutData.init(plot, rect)
        if (not (options & self.IgnoreLegend) and plot.legend()
                and not plot.legend().isEmpty()):
            self.__data.legendRect = self.layoutLegend(options, rect)
            region = QRegion(rect.toRect())
            rect = region.subtracted(QRegion(
                self.__data.legendRect.toRect())).boundingRect()
            if self.__data.legendPos == QwtPlot.LeftLegend:
                rect.setLeft(rect.left() + self.__data.spacing)
            elif self.__data.legendPos == QwtPlot.RightLegend:
                rect.setRight(rect.right() - self.__data.spacing)
            elif self.__data.legendPos == QwtPlot.TopLegend:
                rect.setTop(rect.top() + self.__data.spacing)
            elif self.__data.legendPos == QwtPlot.BottomLegend:
                rect.setBottom(rect.bottom() - self.__data.spacing)

        #     +---+-----------+---+
        #     |       Title       |
        #     +---+-----------+---+
        #     |   |   Axis    |   |
        #     +---+-----------+---+
        #     | A |           | A |
        #     | x |  Canvas   | x |
        #     | i |           | i |
        #     | s |           | s |
        #     +---+-----------+---+
        #     |   |   Axis    |   |
        #     +---+-----------+---+
        #     |      Footer       |
        #     +---+-----------+---+

        #  title, footer and axes include text labels. The height of each
        #  label depends on its line breaks, that depend on the width
        #  for the label. A line break in a horizontal text will reduce
        #  the available width for vertical texts and vice versa.
        #  expandLineBreaks finds the height/width for title, footer and axes
        #  including all line breaks.

        dimTitle, dimFooter, dimAxes = self.expandLineBreaks(options, rect)
        if dimTitle > 0:
            self.__data.titleRect.setRect(rect.left(), rect.top(),
                                          rect.width(), dimTitle)
            rect.setTop(self.__data.titleRect.bottom() + self.__data.spacing)
            if (self.__data.layoutData.scale[QwtPlot.yLeft].isEnabled !=
                    self.__data.layoutData.scale[QwtPlot.yRight].isEnabled):
                self.__data.titleRect.setX(rect.left() +
                                           dimAxes[QwtPlot.yLeft])
                self.__data.titleRect.setWidth(rect.width() -
                                               dimAxes[QwtPlot.yLeft] -
                                               dimAxes[QwtPlot.yRight])
        if dimFooter > 0:
            self.__data.footerRect.setRect(rect.left(),
                                           rect.bottom() - dimFooter,
                                           rect.width(), dimFooter)
            rect.setBottom(self.__data.footerRect.top() - self.__data.spacing)
            if (self.__data.layoutData.scale[QwtPlot.yLeft].isEnabled !=
                    self.__data.layoutData.scale[QwtPlot.yRight].isEnabled):
                self.__data.footerRect.setX(rect.left() +
                                            dimAxes[QwtPlot.yLeft])
                self.__data.footerRect.setWidth(rect.width() -
                                                dimAxes[QwtPlot.yLeft] -
                                                dimAxes[QwtPlot.yRight])
        self.__data.canvasRect.setRect(
            rect.x() + dimAxes[QwtPlot.yLeft],
            rect.y() + dimAxes[QwtPlot.xTop],
            rect.width() - dimAxes[QwtPlot.yRight] - dimAxes[QwtPlot.yLeft],
            rect.height() - dimAxes[QwtPlot.xBottom] - dimAxes[QwtPlot.xTop],
        )
        for axis in QwtPlot.AXES:
            if dimAxes[axis]:
                dim = dimAxes[axis]
                scaleRect = self.__data.scaleRect[axis]
                scaleRect.setRect(*self.__data.canvasRect.getRect())
                if axis == QwtPlot.yLeft:
                    scaleRect.setX(self.__data.canvasRect.left() - dim)
                    scaleRect.setWidth(dim)
                elif axis == QwtPlot.yRight:
                    scaleRect.setX(self.__data.canvasRect.right())
                    scaleRect.setWidth(dim)
                elif axis == QwtPlot.xBottom:
                    scaleRect.setY(self.__data.canvasRect.bottom())
                    scaleRect.setHeight(dim)
                elif axis == QwtPlot.xTop:
                    scaleRect.setY(self.__data.canvasRect.top() - dim)
                    scaleRect.setHeight(dim)
                scaleRect = scaleRect.normalized()

        #       +---+-----------+---+
        #       |  <-   Axis   ->   |
        #       +-^-+-----------+-^-+
        #       | | |           | | |
        #       |   |           |   |
        #       | A |           | A |
        #       | x |  Canvas   | x |
        #       | i |           | i |
        #       | s |           | s |
        #       |   |           |   |
        #       | | |           | | |
        #       +-V-+-----------+-V-+
        #       |   <-  Axis   ->   |
        #       +---+-----------+---+

        #  The ticks of the axes - not the labels above - should
        #  be aligned to the canvas. So we try to use the empty
        #  corners to extend the axes, so that the label texts
        #  left/right of the min/max ticks are moved into them.

        self.alignScales(options, self.__data.canvasRect,
                         self.__data.scaleRect)
        if not self.__data.legendRect.isEmpty():
            self.__data.legendRect = self.alignLegend(self.__data.canvasRect,
                                                      self.__data.legendRect)