Beispiel #1
0
    def __init__(self, parent, xml):
        super().__init__(parent)
        self.setWindowTitle("Information")

        tree = QTreeWidget()
        tree.setColumnCount(2)
        tree.setHeaderLabels(["Name", "Value"])
        tree.setColumnWidth(0, 200)
        tree.setColumnWidth(1, 350)

        for stream in xml:
            header = xml[stream][2]
            header.tag = "Header"
            footer = xml[stream][6]
            footer.tag = "Footer"

            root = et.Element(f"Stream {stream}")
            root.extend([header, footer])
            populate_tree(tree, root)

        tree.expandAll()

        vbox = QVBoxLayout(self)
        vbox.addWidget(tree)
        buttonbox = QDialogButtonBox(QDialogButtonBox.Ok)
        vbox.addWidget(buttonbox)
        buttonbox.accepted.connect(self.accept)

        self.resize(650, 550)
Beispiel #2
0
class Editor(QDialog):
    """Basic scene editor."""
    def __init__(self, parent: MainWindow, renderers: List[Renderer]) -> None:
        """Initialize the Editor."""
        super().__init__(parent=parent)
        self.renderers = renderers

        self.tree_widget = QTreeWidget()
        self.tree_widget.setHeaderHidden(True)
        self.stacked_widget = QStackedWidget()
        self.layout = QHBoxLayout()
        self.layout.addWidget(self.tree_widget)
        self.layout.addWidget(self.stacked_widget)

        def _selection_callback() -> None:
            for item in self.tree_widget.selectedItems():
                widget_idx = item.data(0, Qt.ItemDataRole.UserRole)
                self.stacked_widget.setCurrentIndex(widget_idx)

        self.tree_widget.itemSelectionChanged.connect(_selection_callback)

        self.setLayout(self.layout)
        self.setWindowTitle("Editor")
        self.setModal(True)

        self.update()

    def update(self) -> None:
        """Update the internal widget list."""
        self.tree_widget.clear()
        for idx, renderer in enumerate(self.renderers):
            actors = renderer._actors  # pylint: disable=protected-access
            widget_idx = self.stacked_widget.addWidget(
                _get_renderer_widget(renderer))
            top_item = QTreeWidgetItem(self.tree_widget,
                                       ["Renderer {}".format(idx)])
            top_item.setData(0, Qt.ItemDataRole.UserRole, widget_idx)
            self.tree_widget.addTopLevelItem(top_item)
            for name, actor in actors.items():
                if actor is not None:
                    widget_idx = self.stacked_widget.addWidget(
                        _get_actor_widget(actor))
                    child_item = QTreeWidgetItem(top_item, [name])
                    child_item.setData(0, Qt.ItemDataRole.UserRole, widget_idx)
                    top_item.addChild(child_item)
        self.tree_widget.expandAll()

    def toggle(self) -> None:
        """Toggle the editor visibility."""
        self.update()
        if self.isVisible():
            self.hide()
        else:
            self.show()
Beispiel #3
0
    def generate_context_menu(self, pos: QPoint):
        """
        Generate a context menu for contextMenuEvent

        Parameters
        ----------
        pos : QPoint
            The point where the context menu was requested
        """
        model_menu = QMenu()
        skip_text = "skip me"

        # Add filterbox to the context menu
        txt_box = QLineEdit(model_menu)
        txt_box.setPlaceholderText("Filter")
        txt_box.setClearButtonEnabled(True)
        txt_box_action = QWidgetAction(model_menu)
        txt_box_action.setDefaultWidget(txt_box)
        model_menu.addAction(txt_box_action)

        # Add result treeview to the context menu
        tree_view = QTreeWidget(model_menu)
        tree_view.header().close()
        tree_view_action = QWidgetAction(model_menu)
        tree_view_action.setDefaultWidget(tree_view)
        model_menu.addAction(tree_view_action)

        top_level_items = {}
        for cat in self._scene.registry.categories():
            item = QTreeWidgetItem(tree_view)
            item.setText(0, cat)
            item.setData(0, Qt.UserRole, skip_text)
            top_level_items[cat] = item

        registry = self._scene.registry
        for model, category in registry.registered_models_category_association(
        ).items():
            self.parent = top_level_items[category]
            item = QTreeWidgetItem(self.parent)
            item.setText(0, model)
            item.setData(0, Qt.UserRole, model)

        tree_view.expandAll()

        def click_handler(item):
            model_name = item.data(0, Qt.UserRole)
            if model_name == skip_text:
                return

            type_ = self._scene.registry.create(model_name)
            if type_:
                node = self._scene.create_node(type_)
                pos_view = self.mapToScene(pos)
                node.graphics_object.setPos(pos_view)
                self._scene.node_placed.emit(node)
            else:
                logger.debug("Model not found")

            model_menu.close()

        tree_view.itemClicked.connect(click_handler)

        # Setup filtering
        def filter_handler(text):
            for name, top_lvl_item in top_level_items.items():
                for i in range(top_lvl_item.childCount()):
                    child = top_lvl_item.child(i)
                    model_name = child.data(0, Qt.UserRole)
                    child.setHidden(text not in model_name)

        txt_box.textChanged.connect(filter_handler)

        # make sure the text box gets focus so the user doesn't have to click on it
        txt_box.setFocus()
        return model_menu