Beispiel #1
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def test_board_create():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    assert board.tiles() == tiles
    assert board.entangl_tiles() == []
Beispiel #2
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def test_win_option_some_winners():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    coll_moves = ['x3', 'x1', 'x5', 'y2', '-', 'y4', 'y6', 'x7', 'y8']
    assert board.win_options(coll_moves) == (['x1'], [[0, 1, 2]])
Beispiel #3
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def test_is_winner_no_end():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    board.tiles()[0].set_collapsed('x1')
    assert board.is_winner() == (None, [])
Beispiel #4
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def test_could_collapse_error():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    with pytest.raises(InvalidCollapseError):
        board.could_collapse(1, 'x1')
Beispiel #5
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def test_win_option_no_winner():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    coll_moves = ['x1', 'x3', 'y2', '-', '-', '-', '-', '-', '-']
    assert board.win_options(coll_moves) == ([], [])
Beispiel #6
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def test_is_winner_more_options():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    board.tiles()[0].set_collapsed('x7')
    board.tiles()[1].set_collapsed('x3')
    board.tiles()[2].set_collapsed('x5')
    board.tiles()[3].set_collapsed('y2')
    board.tiles()[4].set_collapsed('y4')
    board.tiles()[5].set_collapsed('y6')
    assert board.is_winner() == ('y', [3, 4, 5])
Beispiel #7
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def main():
    tiles = []
    for i in range(0, 9):
        tiles.append(Tile())
    myboard = Board(tiles)
    game = Game(myboard)
    game.play()
Beispiel #8
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def test_is_not_game_end():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    assert game.is_game_end() is False
Beispiel #9
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def test_move_wrong_number():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    with pytest.raises(InvalidMoveError):
        game.move(9)
Beispiel #10
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def test_move_correct():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    assert game.move(1) == 1
    assert game.last_tile() == 1
Beispiel #11
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def test_bot_create_easy():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    bot = Bot('easy', board, game)
    assert bot.mode() == 'easy'
Beispiel #12
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def test_reset_entangle_tiles():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    board.add_entangl_tile(1)
    board.add_entangl_tile(2)
    assert board.entangl_tiles() == [1, 2]
    board.reset_entangl_tiles()
    assert board.entangl_tiles() == []
Beispiel #13
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def test_move_is_not_correct_collapsed_tile():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    tile = game.board.tiles()[1]
    tile.set_collapsed('x1')
    assert game.move_is_correct(tile, 1) is False
Beispiel #14
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def test_whos_move_x():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    game.set_last_move('y1')
    game.increase_counter()
    assert game.whos_move() == 'x2'
Beispiel #15
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def test_move_is_not_correct_same_tile():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    game.set_first_move(False)
    game.set_last_tile(1)
    tile = game.board.tiles()[1]
    assert game.move_is_correct(tile, 1) is False
Beispiel #16
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def test_is_winner_one_option():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    board.tiles()[0].set_collapsed('x1')
    board.tiles()[1].set_collapsed('x3')
    board.tiles()[2].set_collapsed('x5')
    assert board.is_winner() == ('x', [0, 1, 2])
Beispiel #17
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def test_is_game_end_more_options():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    board.tiles()[0].set_collapsed('x7')
    board.tiles()[1].set_collapsed('x3')
    board.tiles()[2].set_collapsed('x5')
    board.tiles()[3].set_collapsed('y2')
    board.tiles()[4].set_collapsed('y4')
    board.tiles()[5].set_collapsed('y6')
    game = Game(board)
    assert game.is_game_end() is True
Beispiel #18
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def test_bot_move(monkeypatch):
    def one(a):
        return 1

    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    bot = Bot('easy', board, game)
    monkeypatch.setattr('quantum_tictactoe.bot.choice', one)
    assert bot.move() == (1, 1)
Beispiel #19
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def test_could_collapse():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    board.add_entangl_tile(1)
    board.add_entangl_tile(2)
    board.tiles()[1].set_move_on_tile('x1')
    board.tiles()[2].set_move_on_tile('x1')
    assert board.could_collapse(1, 'x1') is True
Beispiel #20
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def test_add_entangle_tile():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    assert board.entangl_tiles() == []
    board.add_entangl_tile(1)
    assert board.entangl_tiles() == [1]
Beispiel #21
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def test_game_create():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    assert game.board == board
    assert game.entanglement is False
    assert game.basic is True
    assert game.is_first_move() is True
    assert game.last_tile() == ''
    assert game.last_move() == ''
    assert game.is_finished() is False
    assert game.game_result() == ''
    assert game.counter() == 1
Beispiel #22
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def test_is_game_end():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    board.tiles()[0].set_collapsed('x1')
    board.tiles()[1].set_collapsed('x3')
    board.tiles()[2].set_collapsed('x5')
    game = Game(board)
    assert game.is_game_end() is True
Beispiel #23
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def test_game_making_changes():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    game.set_first_move(False)
    assert game.is_first_move() is False
    game.set_last_tile(2)
    assert game.last_tile() == 2
    game.set_last_move('x1')
    assert game.last_move() == 'x1'
    game.set_finished()
    assert game.is_finished() is True
    game.increase_counter()
    assert game.counter() == 2
Beispiel #24
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def test_bot_collapse(monkeypatch):
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    board.tiles()[1].set_move_on_tile('x1')
    board.tiles()[2].set_move_on_tile('x1')
    board.tiles()[1].set_move_on_tile('x3')
    board.tiles()[2].set_move_on_tile('x3')
    board.add_entangl_tile(1)
    board.add_entangl_tile(2)
    bot = Bot('easy', board, game)

    def one(a):
        return 1

    monkeypatch.setattr('quantum_tictactoe.bot.choice', one)
    assert bot.collapse() == '1,x3'
Beispiel #25
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def test_game_collapse_bot():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    bot = Bot('easy', board, game)
    assert board.tiles()[1].is_collapsed() is False
    assert board.tiles()[2].is_collapsed() is False
    board.tiles()[1].set_move_on_tile('x1')
    board.tiles()[2].set_move_on_tile('x1')
    board.tiles()[1].set_move_on_tile('x3')
    board.tiles()[2].set_move_on_tile('x3')
    game.set_last_move('x3')
    game.set_last_tile(2)
    game.game_entanglement()
    game.game_collapse(bot, 'easy')
    assert board.tiles()[1].is_collapsed() is True
    assert board.tiles()[2].is_collapsed() is True
Beispiel #26
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def test_game_clear():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    game.set_first_move(False)
    game.set_last_tile(2)
    game.set_last_move('x1')
    game.set_finished()
    game.increase_counter()
    game.clear_game()
    assert game.is_first_move() is True
    assert game.last_tile() == ''
    assert game.last_move() == ''
    assert game.is_finished() is False
    assert game.game_result() == ''
    assert game.counter() == 1
Beispiel #27
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def test_is_not_entanglement():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    board.tiles()[1].set_move_on_tile('x1')
    board.tiles()[2].set_move_on_tile('x1')
    board.tiles()[1].set_move_on_tile('x3')
    board.tiles()[3].set_move_on_tile('x3')
    game.set_last_move('x3')
    game.set_last_tile(1)
    assert game.is_entanglement() is False
Beispiel #28
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def test_game_entanglement():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    game = Game(board)
    assert game.entanglement is False
    assert game.basic is True
    board.tiles()[1].set_move_on_tile('x1')
    board.tiles()[2].set_move_on_tile('x1')
    board.tiles()[1].set_move_on_tile('x3')
    board.tiles()[2].set_move_on_tile('x3')
    game.set_last_move('x3')
    game.set_last_tile(2)
    game.game_entanglement()
    assert game.entanglement is True
    assert game.basic is False
Beispiel #29
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def test_collapse_error():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    board.add_entangl_tile(1)
    board.add_entangl_tile(2)
    board.tiles()[1].set_move_on_tile('x1')
    board.tiles()[1].set_move_on_tile('x3')
    board.tiles()[2].set_move_on_tile('x1')
    board.tiles()[1].set_move_on_tile('y2')
    board.tiles()[2].set_move_on_tile('y2')
    with pytest.raises(InvalidCollapseError):
        board.collapse(1, 'x3')
Beispiel #30
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def test_analyse_board():
    tiles = []
    for _ in range(9):
        tiles.append(Tile())
    board = Board(tiles)
    board.add_entangl_tile(1)
    board.add_entangl_tile(2)
    board.tiles()[1].set_move_on_tile('x1')
    board.tiles()[2].set_move_on_tile('x1')
    board.tiles()[1].set_move_on_tile('y2')
    board.tiles()[2].set_move_on_tile('y2')
    board.collapse(1, 'x1')
    assert board.analyse_board() == ['-', 'x1', 'y2', '-', '-', '-', '-', '-', '-']