Beispiel #1
0
def apply_losses_to_squads(cursor, amount, squad_list, battle_id):
	"""Send a list of squad IDs, losses will be applied to them"""
	squad_dict		= squad_q.get_squads_from_list(cursor, squad_list)
	amount_left		= amount
	
	if amount < 0:
		amount_per_squad = int(amount/float(len(squad_list)))
		amount_left_over = amount % len(squad_list)
		
		amount_per_squad = -amount_per_squad
		amount_left_over = -amount_left_over
		
		for s in squad_list:
			# print (amount_per_squad - amount_left_over), "<br />"
			battle_f.remove_loss(cursor, amount_per_squad - amount_left_over, s, battle_id)
			amount_left_over = 0
	else:
		for s in squad_list:
			if amount_left <= 0: return 0
			
			# If the squad has more in it than there is left to remove, remove all of it
			if squad_dict[s].amount > amount_left:
				battle_f.add_loss(cursor, amount_left, s, battle_id)
				amount_left = 0
			else:
				amount_left -= squad_dict[s].amount
				battle_f.add_loss(cursor, squad_dict[s].amount, s, battle_id)
	
	return amount_left
Beispiel #2
0
def main(cursor, battle_id=-1):
	battle_id = int(common.get_val('battle', battle_id))
	ships = int(common.get_val('ships', True))
	
	if battle_id < 1:
		return "No battle selected"
	
	the_battle = battle_q.get_one_battle(cursor, battle_id)
	
	# Get some other stuff
	team_dict		= team_q.get_all_teams(cursor)
	the_campaign	= campaign_q.get_one_campaign(cursor, the_battle.campaign)
	
	output = ["""	
	<div style='padding: 5px;'>
	<a href="web.py?mode=list_campaigns&amp;turn={turn}" class="block_link" style="display:inline; text-align:left;">Campaigns of this turn</a>
	<a href="web.py?mode=setup_campaign&amp;campaign={c.id}" class="block_link" style="display:inline;">Setup campaign</a>
	<a href="web.py?mode=list_battles&amp;campaign={c.id}" class="block_link" style="display:inline;">List battles</a>
	<a href="web.py?mode=setup_battle&amp;battle={b.id}" class="block_link" style="display:inline;">Setup battle</a>
	<a href="web.py?mode=perform_by_army&amp;battle={b.id}" class="block_link" style="display:inline;">By army</a>
	<br /><br />
	
	<span class="stitle">{c.name} - {b.name}</span> - <a href="web.py?mode=perform_battle&amp;battle={b.id}&amp;ships=0">No ships</a>
	
	<br />
	<a href="#" onclick="$('.show_evo_wedge').show(); $('.evo_wedge').hide(); return false;">Hide evo wedges</a>
	 - 
	<a href="#" onclick="$('.show_evo_wedge').hide(); $('.evo_wedge').show(); return false;">Show evo wedges</a>
	""".format(
		c = the_campaign,
		b = the_battle,
		turn = common.current_turn(),
	)]
	
	#	Now for some stuff about the participants
	#------------------------
	the_campaign.get_sides_basic(cursor)
	the_campaign.get_armies_basic(cursor)
	the_battle.get_losses(cursor)
	the_battle.get_squads(cursor)
	
	team_list = []
	for s in range(1, the_campaign.sides+1):
		for t in the_campaign.sides_basic[s]:
			team_list.append(t)
	
	unit_dict = unit_q.get_units_from_team_list(cursor, team_list, special_units=True)
	
	evolution_dict = evolution_q.get_all_evolutions(cursor)
	
	# Sort squads by team
	# Doing this makes it O(2n) rather than O(t*n)
	squad_dict = squad_q.get_squads_from_list(cursor, the_battle.squads)
	squads_by_team = {}
	
	for squad_id, the_squad in squad_dict.items():
		if the_squad.team not in squads_by_team: squads_by_team[the_squad.team] = []
		squads_by_team[the_squad.team].append(squad_id)
	
	for s in range(1, the_campaign.sides+1):
		teams_on_side = the_campaign.sides_basic[s]
		
		if len(teams_on_side) > 0:
			output.append('''<table border="1" cellspacing="0" cellpadding="5" width="100%">
			<tr>
				<td class="stitle" colspan="2">{s}</td>
			</tr>'''.format(s=s))
			
			for i, team_id in enumerate(teams_on_side):
				if team_id not in squads_by_team:
					squads_by_team[team_id] = []
				
				# Table tags for team cell
				if i % 2 == 0:	output.append('<tr><td>')
				else:			output.append('<td>')
				
				the_team = team_dict[team_id]
				
				# Team header
				output.append('''
				<span class="stitle">{name}</span>
				 - 
				<a href="web.py?mode=list_units&amp;team={id}">Military</a>
				 - 
				<a href="web.py?mode=list_armies&amp;team={id}">Armies</a>
				 - 
				<a href="#" onclick="$(this).parent().hide(); return false;">Hide</a>
				'''.format(
					name=the_team.name,
					id=team_id,
				))
				
				# Build dictionaries/lists
				team_units = the_team.get_units(cursor)
				total_count = {}
				unit_count = {}
				unit_losses = {}
				
				army_list = the_campaign.get_armies_from_team(cursor, team_id)
				army_dict = army_q.get_armies_from_list(cursor, army_list)
				squad_q.mass_get_squads(cursor, army_dict)
				
				# armies			= the_battle.get_armies()
				# squads			= the_battle.get_squads()
				transport_lost = 0
				transport_capacity = 0
				army_size = 0
				
				for unit_id in team_units.keys():
					unit_count[unit_id] = 0
					unit_losses[unit_id] = 0
				
				for squad_id in squads_by_team[team_id]:
					unit_count[squad_dict[squad_id].unit] += squad_dict[squad_id].amount
					army_size += squad_dict[squad_id].amount
					unit_losses[squad_dict[squad_id].unit] += the_battle.losses.get(squad_id, 0)
				
				
				# print("")
				# print(the_battle.squads, "<br />")
				# print(unit_count, "<br />")
				# print(unit_losses, "<br />")
				# exit()
				
				output.append("""
				<table border="0" cellspacing="0" cellpadding="5" style="width: 100%">
					<tr class="row2">
						<th>Unit</th>
						<th colspan="4">&nbsp;</th>
						<th>Equipment</th>
						<th>Total</th>
						<th>Amount</th>
						<th colspan="2">Losses</th>
						<th>&nbsp;</th>
					</tr>
				""")
				
				
				# Build look-ahead
				lookahead = {}
				last_unit = -1
				for unit_id in team_units.keys():
					if unit_dict[unit_id].type_cat == unit.categories.index("Ship") and ships == False:
						continue
					
					if unit_count[unit_id] == 0 and unit_losses[unit_id] == 0:
						continue
					
					lookahead[last_unit] = unit_id
					last_unit = unit_id
				lookahead[last_unit] = 0
				
				# Unit row
				team_losses = 0
				team_size = 0
				count = -1
				for unit_id, amount in team_units.items():
					if unit_dict[unit_id].type_cat == unit.categories.index("Ship") and ships == False:
						continue
					
					if unit_count[unit_id] == 0 and unit_losses[unit_id] == 0:
						continue
					
					count += 1
					team_losses += unit_losses[unit_id]
					team_size += unit_count[unit_id]
					transport_capacity += (unit_dict[unit_id].transport * unit_count[unit_id])
				
					# Form JS
					form_js = """$('#ajax_target').load('web.py', {mode: 'add_unit_loss', ajax: 'True', battle: %(battle_id)s, unit: %(unit_id)s, team: %(team_id)s, amount: $('#amount_for_%(unit_id)s_%(team_id)s').attr('value')}, function ()
					{
						var loss			= parseInt($('#amount_for_%(unit_id)s_%(team_id)s').attr('value').replace(',', ''));
						var current_loss	= parseInt($('#losses_%(unit_id)s_%(team_id)s').html().replace(',', ''));
						var current_amount	= parseInt($('#amount_%(unit_id)s_%(team_id)s').html().replace(',', ''));
				
						$('#amount_%(unit_id)s_%(team_id)s').html(current_amount - loss);
						$('#losses_%(unit_id)s_%(team_id)s').html(current_loss + loss);
				
						$('#amount_for_%(unit_id)s_%(team_id)s').attr('value', '');
						$('#amount_for_%(ahead)s_%(team_id)s').focus();
					});
					return false;""" % {
						"battle_id":	battle_id,
						"team_id":		team_id,
						"unit_id":		unit_id,
						"ahead":		lookahead[unit_id],
					};
				
					# function add_unit_amount_%(unit_id)s ()
					# {
					# 	$('#amountFor_team').removeAttr('value');
					# 	$('#spanAddUnitFor_team').load('ajax.php', {mode: 'getUnitsNotInWar', team: $team, war: $warId});
					# });
					
					output.append("""
					<tr class="row{count}" id="row_{team_id}_{unit_id}">
						<td style='font-weight:bold;'>{unit_name}</td>
						
						<td>{weapon_cat}</td>
						<td>{armour_cat}</td>
						<td>{move_cat}</td>
						<td>{training_cat}</td>
						
						<td>{equipment}</td>
						<td>{total}</td>
						<td id="amount_{unit_id}_{team_id}">{amount}</td>
						<td id="losses_{unit_id}_{team_id}">{losses}</td>
						<td id="losses_cent_{unit_id}_{team_id}">{losses_cent}%</td>
						<td style="padding:1px;">
							<form action="exec.pyy" method="post" id="" onsubmit="{form_js}" accept-charset="utf-8">
								<input type="hidden" name="mode" id="mode" value="add_unit_loss" />
								<input type="hidden" name="battle" id="battle" value="{battle_id}" />
								<input type="hidden" name="unit" id="unit" value="{unit_id}" />
								<input type="hidden" name="team" id="team" value="{team_id}" />
								<input type="text" onfocus="{on_focus}" onblur="{on_blur}" name="amount" id="amount_for_{unit_id}_{team_id}" value="" size="5"/>
							</form>
						</td>
					</tr>
					""".format(
						count =		count%2,
						form_js =	form_js,
						unit_name =	unit_dict[unit_id].name,
						equipment =	unit_dict[unit_id].equipment_string,
						total		= common.number_format(unit_count[unit_id] + unit_losses[unit_id]),
						amount =	common.number_format(unit_count[unit_id]),
						losses =	common.number_format(unit_losses[unit_id]),
						losses_cent = round(unit_losses[unit_id]/(unit_count[unit_id]+unit_losses[unit_id])*100),
						battle_id =	battle_id,
						team_id =	team_id,
						unit_id =	unit_id,
						on_focus =	"$('#row_{0}_{1}').addClass('row3');".format(team_id, unit_id),
						on_blur =	"$('#row_{0}_{1}').removeClass('row3');".format(team_id, unit_id),
						
						weapon_cat		= "",
						armour_cat		= "",
						move_cat		= "",
						training_cat	= "",
						
						# xweapon_cat		= short_weapon_categories[unit_dict[unit_id].weapon_cat],
						# xarmour_cat		= short_armour_categories[unit_dict[unit_id].armour_cat],
						# xmove_cat		= short_move_categories[unit_dict[unit_id].move_cat],
						# xtraining_cat	= short_training_categories[unit_dict[unit_id].training_cat],
					))
				
				# Size row
				if (team_size+team_losses) == 0:
					losses_cent = ""
				else:
					losses_cent = "%d%%" % round(team_losses/(team_size+team_losses)*100)
				
				count += 1
				output.append("""
				<tr class="row%(count)s">
					<td colspan="6">
						Military size:
					</td>
					<td>
						%(size)s
					</td>
					<td>
						%(losses)s
					</td>
					<td>
						%(losses_cent)s
					</td>
					<td colspan="3">&nbsp;</td>
				</tr>
				<tr class="row%(count_)s">
					<td colspan="6">Transport:</td>
					<td>%(transport_capacity)s</td>
					<td colspan="5">&nbsp;</td>
				</tr>
				""" % {
					"count":	count%2,
					"count_":	(count+1)%2,
					"size":		format(army_size, ','),
					"losses":	team_losses,
					"losses_cent": losses_cent,
					"transport_capacity":	format(transport_capacity, ','),
				})
				count += 1
				
				# Evos row
				evo_output = []
				
				the_team.get_evolutions(cursor)
				for evolution_id in the_team.evolutions:
					the_evo = evolution_dict[evolution_id]
				
					if the_team.evolutions[evolution_id] == 0: continue
					if not the_evo.combat_relevant: continue
				
				
					if the_evo.max_level == 1 and the_team.evolutions[evolution_id] == 1:
						evo_output.append("""<strong>%(evo_name)s</strong><br />""" % {
							"evo_name":	the_evo.name,
						})
					else:
						evo_output.append("""<strong>%(level)sx %(evo_name)s</strong><br />""" % {
							"level":	the_team.evolutions[evolution_id],
							"evo_name":	the_evo.name,
						})
				
				count += 1
				output.append("""
				<tr class="row%(count)s">
					<td colspan="11" style="padding:0px;">
						<div id="show_evos_%(team_id)s" style="display:nnone;" class="show_evo_wedge">
							<a href="#" class="block_link" onclick="$('#show_evos_%(team_id)s').hide(); $('#evos_%(team_id)s').fadeIn(250);return false;">Evos</a>
						</div>
						<div id="evos_%(team_id)s" style="display:none;" class="evo_wedge">
							<a href="#" class="block_link" onclick="$('#show_evos_%(team_id)s').fadeIn(250); $('#evos_%(team_id)s').hide(); return false;">Hide</a><br />
				
							%(evo_output)s
						</div>
					</td>
				</tr>
				""" % {
					"count":		count%2,
					"team_id":		team_id,
					"evo_output":	"".join(evo_output)
				})
				
				# End of team units
				output.append("</table>")
				
				
				# Table tags for team cell
				if i % 2 == 0:	output.append('</td>')
				else:			output.append('</td></tr>')
			
			# Not sure that we need to adhere to W3C specs for tables...
			# if i % 2 == 0:	output.append('<td>&nbsp;</td></tr>')
			
			output.append("</table><br />")
		else:
			output.append('No teams on side {s}'.format(s=s))
	
	# Field for the ids of the armies listed that we need to sort out
	# output.append('</table><br />')
	
	output.append("</div>")
	
	page_data['Title'] = "Perform by unit - %s" % the_battle.name
	return "".join(output)