Beispiel #1
0
def tech_option_list(cursor, remove_list=[], default=0):
	output = []
	
	tech_dict = tech_q.get_all_techs(cursor)
	for c, s in tech_dict.items():
		if c in remove_list: continue
		
		if c == default:
			output.append("<option value='%s' selected='selected'>%s</option>" % (c, s.name))
		else:
			output.append("<option value='%s'>%s</option>" % (c, s.name))
	
	return "".join(output)
Beispiel #2
0
def main(cursor):
	output = []
	
	# Get city Id
	city_id = int(common.get_val('city', 1))
	if city_id < 1: return "No city selected"
	
	# Build city item
	the_city = city_q.get_one_city(cursor, city_id)
	the_team = team_q.get_one_team(cursor, the_city.team)
	tech_dict = tech_q.get_all_techs(cursor)
	
	output.append("""
	<div style="padding:5px;">
	<span class="stitle">{name}</span><br />
	<table border="0" cellspacing="0" cellpadding="5">
		<tr class="row2">
			<th>Resource</th>
			<th>Supply</th>
			<th>Demand</th>
		</tr>""".format(
			name = the_city.name,
		))
	
	terrain = mapper_q.get_terrain(cursor, the_city.x, the_city.y)
	team_techs = the_team.get_techs(cursor)[0]
	techs = {}
	for k, v in team_techs.items():
		techs[tech_dict[k].name] = v
	
	for i, r in enumerate(sad_rules.res_list):
		supply = round(sad_rules.supply[r](city=the_city, terrain=terrain, techs=techs), 2)
		demand = round(sad_rules.demand[r](city=the_city, terrain=terrain, techs=techs), 2)
		
		output.append("""
		<tr class="row{i}">
			<td>{res}</td>
			
			<td>{supply}</td>
			<td>{demand}</td>
		</tr>""".format(
			i = i % 2,
			res = r,
			supply = supply,
			demand = demand,
		))
		
	page_data['Title'] = "City trade (%s)" % the_city.name
	output.append("</table></div>")
	return "".join(output)
Beispiel #3
0
def main(cursor):
	tech_dict = tech_q.get_all_techs(cursor)
	
	output	= []
	count	= 0
	for tech_id, the_tech in tech_dict.items():
		if the_tech.name == "NONE": continue
		
		base_cost	= res_dict.Res_dict(the_tech.base_cost)
		extra_cost	= res_dict.Res_dict(the_tech.extra_cost)
	
		materials	= "%s + L x %s" % (base_cost.get("Materials"), extra_cost.get("Materials"))
		points		= "%s + L x %s" % (base_cost.get("Tech points"), extra_cost.get("Tech points"))
	
		count += 1
	
		output.append("""
		<tr class='row%(count)s'>
			<td><a id='%(js_name)s' href='#%(js_name)s'>%(name)s</a></td>
			<td>%(materials)s</td>
			<td>%(points)s</td>
			<td>%(description)s</td>
			<td><input type='text' id='lvl%(js_name)s' onkeyup="var lvl = $('#lvl%(js_name)s').val();
			$('#mat%(js_name)s').html(%(materials_base)s + (lvl * %(materials_extra)s));
			$('#pts%(js_name)s').html(%(points_base)s + (lvl * %(points_extra)s));" value='0' size='5'/></td>
			<td style='width: 50px;'>
				<span id='mat%(js_name)s'>0</span>, 
				<span id='pts%(js_name)s'>0</span>
			</td>
		</tr>""" % {
			"count":			count%2,
			"name":		the_tech.name,
			"js_name":			common.js_name(the_tech.name).replace(" ", ""),
		
			"materials":		materials,
			"points":			points,
		
			"materials_base":	base_cost.get("Materials"),
			"materials_extra":	extra_cost.get("Materials"),
		
			"points_base":		base_cost.get("Tech points"),
			"points_extra":		extra_cost.get("Tech points"),
		
			"description":	the_tech.description,
		})

	return "".join(output)
Beispiel #4
0
def techs(cursor):
	output = {}
	
	tech_dict = tech_q.get_all_techs(cursor)
	for t, the_tech in tech_dict.items():
		output[t] =  {
			"tech_id":		t,
			"name":			the_tech.name,
			"base_cost":	res_dict.Res_dict(the_tech.base_cost).value,
			"extra_cost":	res_dict.Res_dict(the_tech.extra_cost).value,
			"max_level":	the_tech.max_level,
			"category":		the_tech.category,
			"tradable":		the_tech.tradable,
			"description":	the_tech.description,
		}
	
	return json.dumps(output)
Beispiel #5
0
def techs(cursor):
	output = {}
	id_list = []
	
	tech_dict = tech_q.get_all_techs(cursor)
	for t, the_tech in tech_dict.items():
		
		id_list.append(t)
		output[t] =  {
			"tech_id":		t,
			"name":			the_tech.name,
			# "base_cost":	res_dict.Res_dict(the_tech.base_cost).value,
			# "extra_cost":	res_dict.Res_dict(the_tech.extra_cost).value,
			"max_level":	the_tech.max_level,
			"category":		the_tech.category,
			"tradable":		the_tech.tradable,
		}
	
	return "techs = %s; tech_list = %s;" % (json.dumps(output), id_list)
Beispiel #6
0
import database
from classes import world, res_dict
from classes import team, city, squad, army, unit
from queries import equipment_q, building_q, deity_q, evolution_q, tech_q, spell_q, artefact_q, wonder_q

# Need some live data for things like buildings etc
temp_cursor = database.get_cursor()
equipment_dict = equipment_q.get_all_equipment(temp_cursor)
building_dict = building_q.get_all_buildings(temp_cursor)
deity_dict = deity_q.get_all_deities(temp_cursor)
evolution_dict = evolution_q.get_all_evolutions(temp_cursor)
spell_dict = spell_q.get_all_spells(temp_cursor)
tech_dict = tech_q.get_all_techs(temp_cursor)
artefact_dict = artefact_q.get_all_artefacts(temp_cursor)
wonder_dict = wonder_q.get_all_wonders(temp_cursor)

def dummy_world():
	w = world.World(Dead_cursor())
	
	#	LISTS
	#------------------------
	w._equipment = equipment_dict
	w._buildings = building_dict
	w._deities = deity_dict
	w._evolutions = evolution_dict
	w._spells = spell_dict
	w._techs = tech_dict
	w._artefacts = artefact_dict
	
	#	TEAMS
	#------------------------
Beispiel #7
0
def main(cursor):
    # Get team Id
    team_id = int(common.get_val("team", 0))

    if team_id < 1:
        return "<div style='padding: 5px;'>%s</div>" % common.select_team_form(cursor, "list_techs")

        # Build team item
    the_team = team_q.get_one_team(cursor, team_id)
    tech_dict = tech_q.get_all_techs(cursor)

    output = []

    the_team.get_techs(cursor)

    output.append(
        """
	<table style="width: 100%;" border="0" cellspacing="0" cellpadding="5">
	<tr class="row2">
		<th>#</th>
		<th>&nbsp;</th>
	</tr>
	"""
    )

    max_tech_level = 1
    skip_tech_list = {}
    table_dict = {}
    tech_points_spent = 0

    for tech_id, tech_level in the_team.tech_levels.items():
        if tech_level not in table_dict:
            table_dict[tech_level] = []
            skip_tech_list[tech_level] = []
        max_tech_level = max(max_tech_level, tech_level)

        # Total that they've spent
        the_tech = tech_dict[tech_id]
        tech_points_spent += tech_rules.cost_to_get_to_level(cursor, the_tech, tech_level).get("Tech points", 0)
        tech_points_spent += the_team.tech_points[tech_id]

        skip_tech_list[tech_level].append(tech_id)

        table_dict[tech_level].append(
            """%(name)s <a class="red_link" href="exec.py?mode=set_tech&amp;tech=%(tech_id)s&amp;team=%(team_id)s&amp;level=%(level_down)s&amp;points=0">&nbsp;&lt;&nbsp;</a>
			
			%(points)s/%(points_to_next)s
			
			<a class="green_link" href="exec.py?mode=set_tech&amp;tech=%(tech_id)s&amp;team=%(team_id)s&amp;level=%(level_up)s&amp;points=0">&nbsp;&gt;&nbsp;</a>"""
            % {
                "name": the_tech.name,
                "tech_id": tech_id,
                "team_id": team_id,
                "points": the_team.tech_points[tech_id],
                "points_to_next": tech_rules.cost_for_next_level(cursor, the_tech, tech_level).get("Tech points"),
                "level_down": tech_level - 1,
                "level_up": tech_level + 1,
            }
        )

    for i in range(0, max_tech_level + 1):
        if i not in table_dict:
            table_dict[i] = []
            skip_tech_list[i] = []

        output.append(
            """
		<tr class="row%(row_count)s">
			<td width="15">%(i)s</td>
			<td style="padding: 5px 2px 0 2px;">%(techs)s
			
			<!--
				<form id="tech_form_%(i)s" style="float: right;" action="exec.py" method="post" accept-charset="utf-8">
			<input type="hidden" name="mode" value="set_tech" />
			<input type="hidden" name="team" value="%(team_id)s" />
			<input type="hidden" name="points" value="0" />
			<input type="hidden" name="level" value="%(i)s" />
			<a href="#" onclick="$('#tech_form_%(i)s').submit();" class="block_link" style="float: right;">Add</a>
			<select style="float: right;" name="tech">%(new_tech)s</select></form>
			-->
			</td>
		</tr>
		"""
            % {
                "i": i,
                "team_id": team_id,
                "row_count": (i % 2),
                "techs": ", ".join(table_dict[i]),
                "new_tech": tech_f.tech_option_list(cursor, skip_tech_list[i]),
            }
        )

        # Add techs
    output.append(
        """
	<tr class="row%(row_count)s">
		<td colspan="2">
			<form action="exec.py" method="post" accept-charset="utf-8">
				<input type="hidden" name="mode" value="set_tech" />
				<input type="hidden" name="team" value="%(team_id)s" />
				<select name="tech" id="new_tech">
					%(tech_list)s
				</select>
				&nbsp;&nbsp;
				L: <input type="text" name="level" id="new_level" value="" onblur="$('#points_to_next').load('web.py', {'ajax':'True','mode':'tech_points_for_next','tech':$('#new_tech').val(), 'level':$('#new_level').val()});" size="5"/>
				&nbsp;&nbsp;
				P: <input type="text" name="points" value="" size="5" />/<span id="points_to_next">0</span>
				<input type="submit" value="Add" />
			</form>
		</td>
	</tr>
	%(onload)s
	"""
        % {
            "team_id": team_id,
            "row_count": ((i + 1) % 2),
            "tech_list": tech_f.tech_option_list(cursor),
            "onload": common.onload("$('#new_tech').focus();"),
        }
    )

    output.append("</table>")

    output.append("<br />&nbsp;&nbsp;&nbsp;Total tech points spent: %d" % tech_points_spent)

    return "".join(output)