Beispiel #1
0
 def _on_edit_display(self, menu_item, player):
     editor = PatternEdit(self,
                          SongInfo._pattern,
                          alternative_markup=True,
                          links=True)
     editor.text = self._pattern
     editor.apply.connect('clicked', self._on_set_pattern, editor, player)
     editor.show()
Beispiel #2
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 def edit_pattern(button):
     w = PatternEdit(button, AnimOsd.ConfDef.string)
     w.set_default_size(520, 260)
     w.text = self.Conf.string
     connect_obj(w.apply, 'clicked', set_string, w)
     w.show()
Beispiel #3
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 def edit_pattern(button):
     w = PatternEdit(button, self.Conf.string)
     w.set_default_size(520, 260)
     w.text = self.Conf.string
     connect_obj(w.apply, 'clicked', set_string, w)
     w.show()
Beispiel #4
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 def _on_edit_display(self, menu_item, player):
     editor = PatternEdit(self, SongInfo._pattern)
     editor.text = self._pattern
     editor.apply.connect('clicked', self._on_set_pattern, editor, player)
     editor.show()
Beispiel #5
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 def _on_edit_display(self, menu_item, player):
     editor = PatternEdit(self, SongInfo._pattern)
     editor.text = self._pattern
     editor.apply.connect('clicked', self._on_set_pattern, editor, player)
     editor.show()
Beispiel #6
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 def _on_edit_display(self, menu_item, player):
     editor = PatternEdit(
         self, SongInfo._pattern, alternative_markup=True, links=True)
     editor.text = self._pattern
     editor.apply.connect('clicked', self._on_set_pattern, editor, player)
     editor.show()