Beispiel #1
0
 def test_snooze(self):
     clock = Clock(snooze_interval=0.2)
     clock.snooze()
     sleep(0.1)
     self.assertTrue(clock.is_snoozed)
     sleep(0.11)
     self.assertFalse(clock.is_snoozed)
Beispiel #2
0
    def __init__(self, width=800, height=600, x=112, y=84):

        self.init_opengl(width=width, height=height, x=x, y=y)

        print("OpenGL Version: {0}".format(glGetString(GL_VERSION)))
        self.clock = Clock(speed=100)
        self.timer = Clock(snooze_interval=1/30)
        self.frame_index = 0
        self.event_index = 0
        self.is_recording = False

        VERTEX_SHADER = compileShader("""
        void main() {
            gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
        }""", GL_VERTEX_SHADER)
        FRAGMENT_SHADER = compileShader("""
        void main() {
            gl_FragColor = vec4(0.8, 0.8, 0.8, 1);
        }""", GL_FRAGMENT_SHADER)

        self.shader = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)

        self.coordsys = vbo.VBO(
            np.array([
                [-1, 0, 0],
                [1, 0, 0],
                [0, -1, 0],
                [0, 1, 0],
                [0, 0, -1],
                [0, 0, 1]
                ], 'f')
            )

        self.blob = None
        self.objects = []
        self.shaded_objects = []

        self.mouse_x = None
        self.mouse_y = None

        self.show_help = False
        self._help_string = None
        self.show_info = False

        self.spectrum = None

        self.detector = Detector('/Users/tamasgal/Data/KM3NeT/Detector/km3net_jul13_90m.detx')
        self.dom_positions = np.array([tuple(pos) for pos in self.detector.dom_positions], 'f')
        self.min_z = min([z for x, y, z in self.dom_positions])
        self.max_z = max([z for x, y, z in self.dom_positions])
        camera.target = Position((0, 0, (self.max_z - self.min_z) / 2))
        self.dom_positions_vbo = vbo.VBO(self.dom_positions)

        self.pump = EvtPump(filename='/Users/tamasgal/Data/KM3NeT/Luigi/nueCC.evt')
        self.load_blob(0)

        self.clock.reset()
        self.timer.reset()
        glutMainLoop()
Beispiel #3
0
 def test_clock_returns_correct_time_after_pause(self):
     clock = Clock()
     sleep(0.1)
     clock.pause()
     sleep(0.1)
     clock.resume()
     sleep(0.1)
     self.assertAlmostEqual(0.2, clock.time, 2)
Beispiel #4
0
 def test_fps(self):
     clock = Clock()
     for frame in xrange(5):
         clock.record_frame_time()
         sleep(0.1)
     self.assertAlmostEqual(10, clock.fps, 0)
Beispiel #5
0
 def test_resume_resumes(self):
     clock = Clock()
     clock.pause()
     clock.resume()
     self.assertFalse(clock.is_paused)
Beispiel #6
0
 def test_pause_is_paused(self):
     clock = Clock()
     clock.pause()
     self.assertTrue(clock.is_paused)
Beispiel #7
0
 def test_reset(self):
     clock = Clock()
     sleep(0.1)
     clock.reset()
     self.assertAlmostEqual(0, clock.time, 2)
Beispiel #8
0
class RainbowAlga(object):
    def __init__(self, width=800, height=600, x=112, y=84):

        self.init_opengl(width=width, height=height, x=x, y=y)

        print("OpenGL Version: {0}".format(glGetString(GL_VERSION)))
        self.clock = Clock(speed=100)
        self.timer = Clock(snooze_interval=1/30)
        self.frame_index = 0
        self.event_index = 0
        self.is_recording = False

        VERTEX_SHADER = compileShader("""
        void main() {
            gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
        }""", GL_VERTEX_SHADER)
        FRAGMENT_SHADER = compileShader("""
        void main() {
            gl_FragColor = vec4(0.8, 0.8, 0.8, 1);
        }""", GL_FRAGMENT_SHADER)

        self.shader = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)

        self.coordsys = vbo.VBO(
            np.array([
                [-1, 0, 0],
                [1, 0, 0],
                [0, -1, 0],
                [0, 1, 0],
                [0, 0, -1],
                [0, 0, 1]
                ], 'f')
            )

        self.blob = None
        self.objects = []
        self.shaded_objects = []

        self.mouse_x = None
        self.mouse_y = None

        self.show_help = False
        self._help_string = None
        self.show_info = False

        self.spectrum = None

        self.detector = Detector('/Users/tamasgal/Data/KM3NeT/Detector/km3net_jul13_90m.detx')
        self.dom_positions = np.array([tuple(pos) for pos in self.detector.dom_positions], 'f')
        self.min_z = min([z for x, y, z in self.dom_positions])
        self.max_z = max([z for x, y, z in self.dom_positions])
        camera.target = Position((0, 0, (self.max_z - self.min_z) / 2))
        self.dom_positions_vbo = vbo.VBO(self.dom_positions)

        self.pump = EvtPump(filename='/Users/tamasgal/Data/KM3NeT/Luigi/nueCC.evt')
        self.load_blob(0)

        self.clock.reset()
        self.timer.reset()
        glutMainLoop()

    def load_blob(self, index=0):
        blob = self.blob = self.pump.get_blob(index)

        self.objects = []
        self.shaded_objects = []

        tracks = blob['TrackIns']
        for track in tracks:
            particle = Particle(track.pos.x, track.pos.y, track.pos.z,
                                track.dir.x, track.dir.y, track.dir.z,
                                track.time, constants.c, track.length)
            self.objects.append(particle)
        hits = blob['EvtRawHits']
        hit_times = []
        step_size = int(len(hits) / 100) + 1
        for hit in hits[::step_size]:
            hit_times.append(hit.time)
            x, y, z = self.detector.pmt_with_id(hit.pmt_id).pos
            self.shaded_objects.append(Hit(x, y, z, hit.time, 5))

        def spectrum(time):
            min_time = min(hit_times)
            max_time = max(hit_times)
            diff = max_time - min_time
            one_percent = diff/100
            progress = (time - min_time) / one_percent / 100
            return (1-progress, 0, progress)
        self.spectrum = spectrum

    def load_next_blob(self):
        try:
            self.load_blob(self.event_index + 1)
        except IndexError:
            return
        else:
            self.clock.reset()
            self.event_index += 1

    def load_previous_blob(self):
        try:
            self.load_blob(self.event_index - 1)
        except IndexError:
            return
        else:
            self.clock.reset()
            self.event_index -= 1


    def init_opengl(self, width, height, x, y):
        glutInit()
        glutInitWindowPosition(x, y)
        glutInitWindowSize(width, height)
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_MULTISAMPLE)
        glutCreateWindow("Rainbow Alga")
        glutDisplayFunc(self.render)
        glutIdleFunc(self.render)
        glutReshapeFunc(self.resize)

        glutMouseFunc(self.mouse)
        glutMotionFunc(self.drag)
        glutKeyboardFunc(self.keyboard)
        glutSpecialFunc(self.special_keyboard)

        glClearDepth(1.0)
        glClearColor(0.0, 0.0, 0.0, 0.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 3000)
        glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)


        # Lighting
        light_ambient = (0.0, 0.0, 0.0, 1.0)
        light_diffuse = (1.0, 1.0, 1.0, 1.0)
        light_specular = (1.0, 1.0, 1.0, 1.0)
        light_position = (-100.0, 100.0, 100.0, 0.0)

        mat_ambient = (0.7, 0.7, 0.7, 1.0)
        mat_diffuse = (0.8, 0.8, 0.8, 1.0)
        mat_specular = (1.0, 1.0, 1.0, 1.0)
        high_shininess = (100)

        glEnable(GL_LIGHT0)
        glEnable(GL_NORMALIZE)
        glEnable(GL_COLOR_MATERIAL)
        glEnable(GL_LIGHTING)

        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient)
        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse)
        glLightfv(GL_LIGHT0, GL_SPECULAR,  light_specular)
        glLightfv(GL_LIGHT0, GL_POSITION, light_position)

        glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient)
        glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse)
        glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular)
        glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess)


    def render(self):
        self.clock.record_frame_time()

        if self.is_recording and not self.timer.is_snoozed:
            self.frame_index += 1
            frame_name = "Frame_{0:05d}.jpg".format(self.frame_index)
            self.save_screenshot(frame_name)
            self.timer.snooze()


        glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        if camera.is_rotating:
            camera.rotate_z(0.2)
        camera.look()

        self.draw_detector()

        glEnable(GL_DEPTH_TEST)
        glEnable(GL_LINE_SMOOTH)
        glShadeModel(GL_FLAT)
        glEnable(GL_LIGHTING)

        for obj in self.shaded_objects:
            obj.draw(self.clock.time, self.spectrum)

        glDisable(GL_LIGHTING)

        for obj in self.objects:
            obj.draw(self.clock.time)

        self.draw_gui()


        glutSwapBuffers()

    def draw_detector(self):
        glUseProgram(self.shader)
        try:
            self.dom_positions_vbo.bind()
            try:
                glEnableClientState(GL_VERTEX_ARRAY)
                glVertexPointerf(self.dom_positions_vbo)
                glPointSize(2)
                glDrawArrays(GL_POINTS, 0, len(self.dom_positions)*3)
            finally:
                self.dom_positions_vbo.unbind()
                glDisableClientState(GL_VERTEX_ARRAY)
        finally:
            glUseProgram(0)


    def draw_gui(self):
        menubar_height = logo.size[1] + 4
        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        glMatrixMode(GL_PROJECTION)
        glPushMatrix()
        glLoadIdentity()
        glOrtho(0.0, width, height, 0.0, -1.0, 10.0)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        glDisable(GL_CULL_FACE)

        glClear(GL_DEPTH_BUFFER_BIT)

        glBegin(GL_QUADS)
        glColor3f(0.14, 0.49, 0.87)
        glVertex2f(0, 0)
        glVertex2f(width - logo.size[0] - 10, 0)
        glVertex2f(width - logo.size[0] - 10, menubar_height)
        glVertex2f(0, menubar_height)
        glEnd()

        glPushMatrix()
        glLoadIdentity()
        glRasterPos(width - logo.size[0] - 4, logo.size[1] + 2)
        glDrawPixels(logo.size[0], logo.size[1], GL_RGB, GL_UNSIGNED_BYTE, logo_bytes)
        glPopMatrix()

        glMatrixMode(GL_PROJECTION)
        glPopMatrix()
        glMatrixMode(GL_MODELVIEW)

        glColor3f(1.0, 1.0, 1.0)

        draw_text_2d("FPS:  {0:.1f}\nTime: {1:.0f} ns"
                     .format(self.clock.fps, self.clock.time),
                     10, 30)
        if self.show_help:
            self.display_help()

        if self.show_info:
            self.display_info()


    def resize(self, width, height):
        if width < 400:
            glutReshapeWindow(400, height)
        if height < 300:
            glutReshapeWindow(width, 300)
        if height == 0:
            height = 1

        glViewport(0, 0, width, height)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective(45.0, float(width)/float(height), 0.1, 10000.0)
        glMatrixMode(GL_MODELVIEW)


    def mouse(self, button, state, x, y):
        if button == GLUT_LEFT_BUTTON:
            if state == GLUT_DOWN:
                self.mouse_x = x
                self.mouse_y = y
                camera.is_rotating = False
            else:
                camera.is_rotating = True

        if button == 3:
            camera.distance = camera.distance + 2
        if button == 4:
            camera.distance = camera.distance - 2

    def keyboard(self, key,  x,  y):
        if(key == "r"):
            self.clock.reset()
        if(key == "h"):
            self.show_help = not self.show_help
        if(key == 'i'):
            self.show_info = not self.show_info
        if(key == "+"):
            camera.distance = camera.distance - 50
        if(key == "-"):
            camera.distance = camera.distance + 50

        if(key == 'n'):
            self.load_next_blob()

        if(key == 'p'):
            self.load_previous_blob()

        if(key == "s"):
            self.save_screenshot()

        if(key == 'v'):
            self.frame_index = 0
            self.is_recording = not self.is_recording
        if(key == " "):
            if self.clock.is_paused:
                self.clock.resume()
            else:
                self.clock.pause()
        if(key in ('q', chr(27))):
            raise SystemExit

    def special_keyboard(self, key, x, z):
        if key == GLUT_KEY_LEFT:
            self.clock.rewind(100)
        if key == GLUT_KEY_RIGHT:
            self.clock.fast_forward(100)

    def drag(self, x, y):
        camera.rotate_z(self.mouse_x - x)
        camera.move_z(-(self.mouse_y - y)*8)
        self.mouse_x = x
        self.mouse_y = y

    def save_screenshot(self, name='screenshot.png'):
        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        pixelset = (GLubyte * (3*width*height))(0)
        glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixelset)
        image = Image.fromstring(mode="RGB", size=(width, height), data=pixelset)
        image = image.transpose(Image.FLIP_TOP_BOTTOM)
        image.save(name)
        print("Screenshot saved as '{0}'.".format(name))


    @property
    def help_string(self):
        if not self._help_string:
            options = {
                'h': 'help',
                'i': 'show event info',
                'n': 'next event',
                'p': 'previous event',
                'LEFT': '+100ns',
                'RIGHT': '-100ns',
                's': 'save screenshot (screenshot.png)',
                'v': 'start/stop recording (Frame_XXXXX.jpg)',
                'r': 'reset time',
                '<space>': 'pause time',
                '+': 'zoom in',
                '-': 'zoom out',
                '<esc> or q': 'quit',
                }
            help_string = "Keyboard commands:\n-------------------\n"
            for key in sorted(options.keys()):
                help_string += "{key:>10} : {description}\n" \
                               .format(key=key, description=options[key])
            self._help_string = help_string
        return self._help_string

    @property
    def blob_info(self):
        if not self.blob:
            return ''
        info_text = ''
        try:
            event_number = self.blob['start_event'][0]
            info_text += "Event #{0}\n".format(event_number)
        except KeyError:
            pass
        return info_text

    def display_help(self):
        pos_y = glutGet(GLUT_WINDOW_HEIGHT) - 80
        draw_text_2d(self.help_string, 10, pos_y)

    def display_info(self):
        pos_y = glutGet(GLUT_WINDOW_HEIGHT) - 100
        draw_text_2d(self.blob_info, 10, pos_y)
Beispiel #9
0
    def __init__(self, detector_file=None, event_file=None, min_tot=None,
                 skip_to_blob=0,
                 width=1000, height=700, x=50, y=50):
        self.camera = Camera()
        self.camera.is_rotating = True

        self.colourist = Colourist()

        current_path = os.path.dirname(os.path.abspath(__file__))

        if not detector_file:
            detector_file = os.path.join(current_path,
                            'data/km3net_jul13_90m_r1494_corrected.detx')

        self.load_logo()

        self.init_opengl(width=width, height=height, x=x, y=y)

        print("OpenGL Version: {0}".format(glGetString(GL_VERSION)))
        self.clock = Clock(speed=100)
        self.timer = Clock(snooze_interval=1/30)
        self.frame_index = 0
        self.event_index = skip_to_blob
        self.is_recording = False
        self.min_tot = min_tot

        VERTEX_SHADER = compileShader("""
        void main() {
            gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
        }""", GL_VERTEX_SHADER)
        FRAGMENT_SHADER = compileShader("""
        void main() {
            gl_FragColor = vec4(0.5, 0.5, 0.5, 1);
        }""", GL_FRAGMENT_SHADER)

        self.shader = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)


        self.blob = None
        self.objects = {}
        self.shaded_objects = []

        self.mouse_x = None
        self.mouse_y = None

        self.show_secondaries = True
        self.show_help = False
        self._help_string = None
        self.show_info = True

        self.spectrum = None
        self.current_spectrum = 'default'
        self.cmap = self.colourist.default_cmap
        self.min_hit_time = None
        self.max_hit_time = None

        self.detector = Detector(detector_file)
        dom_positions = self.detector.dom_positions
        min_z = min([z for x, y, z in dom_positions])
        max_z = max([z for x, y, z in dom_positions])
        z_shift = (max_z - min_z) / 2
        self.dom_positions = np.array([tuple(pos) for pos in dom_positions], 'f')
        self.camera.target = Position((0, 0, z_shift))
        self.dom_positions_vbo = vbo.VBO(self.dom_positions)

        if event_file:
            self.pump = EvtPump(filename=event_file)
            try:
                self.load_blob(skip_to_blob)
            except IndexError:
                print("Could not load blob at index {0}".format(skip_to_blob))
                print("Starting from the first one...")
                self.load_blob(0)
        else:
            print("No event file specified. Only the detector will be shown.")

        self.clock.reset()
        self.timer.reset()
        glutMainLoop()
Beispiel #10
0
class RainbowAlga(object):
    def __init__(self, detector_file=None, event_file=None, min_tot=None,
                 skip_to_blob=0,
                 width=1000, height=700, x=50, y=50):
        self.camera = Camera()
        self.camera.is_rotating = True

        self.colourist = Colourist()

        current_path = os.path.dirname(os.path.abspath(__file__))

        if not detector_file:
            detector_file = os.path.join(current_path,
                            'data/km3net_jul13_90m_r1494_corrected.detx')

        self.load_logo()

        self.init_opengl(width=width, height=height, x=x, y=y)

        print("OpenGL Version: {0}".format(glGetString(GL_VERSION)))
        self.clock = Clock(speed=100)
        self.timer = Clock(snooze_interval=1/30)
        self.frame_index = 0
        self.event_index = skip_to_blob
        self.is_recording = False
        self.min_tot = min_tot

        VERTEX_SHADER = compileShader("""
        void main() {
            gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
        }""", GL_VERTEX_SHADER)
        FRAGMENT_SHADER = compileShader("""
        void main() {
            gl_FragColor = vec4(0.5, 0.5, 0.5, 1);
        }""", GL_FRAGMENT_SHADER)

        self.shader = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)


        self.blob = None
        self.objects = {}
        self.shaded_objects = []

        self.mouse_x = None
        self.mouse_y = None

        self.show_secondaries = True
        self.show_help = False
        self._help_string = None
        self.show_info = True

        self.spectrum = None
        self.current_spectrum = 'default'
        self.cmap = self.colourist.default_cmap
        self.min_hit_time = None
        self.max_hit_time = None

        self.detector = Detector(detector_file)
        dom_positions = self.detector.dom_positions
        min_z = min([z for x, y, z in dom_positions])
        max_z = max([z for x, y, z in dom_positions])
        z_shift = (max_z - min_z) / 2
        self.dom_positions = np.array([tuple(pos) for pos in dom_positions], 'f')
        self.camera.target = Position((0, 0, z_shift))
        self.dom_positions_vbo = vbo.VBO(self.dom_positions)

        if event_file:
            self.pump = EvtPump(filename=event_file)
            try:
                self.load_blob(skip_to_blob)
            except IndexError:
                print("Could not load blob at index {0}".format(skip_to_blob))
                print("Starting from the first one...")
                self.load_blob(0)
        else:
            print("No event file specified. Only the detector will be shown.")

        self.clock.reset()
        self.timer.reset()
        glutMainLoop()

    def load_logo(self):
        if self.colourist.print_mode:
            image = 'images/km3net_logo_print.bmp'
        else:
            image = 'images/km3net_logo.bmp'

        current_path = os.path.dirname(os.path.abspath(__file__))

        image_path = os.path.join(current_path, image)
        self.logo = Image.open(image_path)
        # Create a raw string from the image data - data will be unsigned bytes
        # RGBpad, no stride (0), and first line is top of image (-1)
        self.logo_bytes = self.logo.tobytes("raw", "RGB", 0, -1)

    def load_blob(self, index=0):
        print("Loading blob {0}...".format(index))
        blob = self.blob = self.pump.get_blob(index)

        self.objects = {}
        self.shaded_objects = []

        self.add_neutrino(blob)
        self.add_mc_tracks(blob)
        self.add_reco_tracks(blob)

        self.initialise_spectrum(blob, style=self.current_spectrum)

    def reload_blob(self):
        self.load_blob(self.event_index)

    def initialise_spectrum(self, blob, style="default"):

        if style == 'default':
            hits = self.extract_hits(blob)
            hits = self.remove_hidden_hits(hits)

            hit_times = []
            #step_size = int(len(hits) / 100) + 1
            for hit in hits:
                if hit.time > 0:
                    hit_times.append(hit.time)

            if len(hit_times) == 0:
                log.warn("No hits left after applying cuts.")
                return

            self.min_hit_time = min(hit_times)
            self.max_hit_time = max(hit_times)

            def spectrum(time, hit=None):
                min_time = min(hit_times)
                max_time = max(hit_times)
                diff = max_time - min_time
                one_percent = diff/100
                try:
                    progress = (time - min_time) / one_percent / 100
                except ZeroDivisionError:
                    progress = 0
                return tuple(self.cmap(progress))[:3]
            self.spectrum = spectrum

        if style == 'time_residuals':
            try:
                track_ins = blob['TrackIns']
            except KeyError:
                log.error("No tracks found to determine Cherenkov parameters!")
                self.current_spectrum = "default"
                return
            most_energetic_muon = max(track_ins, key=lambda t: t.E)
            if not pdg2name(most_energetic_muon.particle_type) in ['mu-', 'mu+']:
                log.error("No muon found to determine Cherenkov parameters!")
                self.current_spectrum = "default"
                return

            vertex_pos = most_energetic_muon.pos
            muon_dir = most_energetic_muon.dir

            hits = self.extract_hits(blob)
            hits = self.first_om_hits(hits)

            def cherenkov_time(pmt_pos):
                """Calculates Cherenkov arrival time in [ns]"""
                v = pmt_pos - vertex_pos
                l = v.dot(muon_dir)
                k = np.sqrt(v.dot(v) - l**2)
                v_g = constants.c_water_antares
                theta = constants.theta_cherenkov_water_antares
                t_cherenkov = 1/constants.c * (l - k/np.tan(theta)) + 1 /v_g * k/np.sin(theta)
                return t_cherenkov * 1e9

            self.min_hit_time = -100
            self.max_hit_time = 100

            def spectrum(time, hit=None):
                if hit:
                    pmt_pos = self.detector.pmt_with_id(hit.pmt_id).pos
                    if not hit.t_cherenkov:
                        t_cherenkov = cherenkov_time(pmt_pos)
                        hit.t_cherenkov = t_cherenkov
                        log.debug("Hit time: {0}, Expected: {1}, Time Residual: {2}"
                              .format(time, t_cherenkov, time - t_cherenkov))
                    time = time - hit.t_cherenkov

                diff = self.max_hit_time - self.min_hit_time
                one_percent = diff/100
                try:
                    progress = (time - self.min_hit_time) / one_percent / 100
                    if progress > 1:
                        progress = 1
                except ZeroDivisionError:
                    progress = 0
                return tuple(self.cmap(progress))[:3]
            self.spectrum = spectrum

    def toggle_spectrum(self):
        if self.current_spectrum == 'default':
            self.current_spectrum = 'time_residuals'
        else:
            self.current_spectrum = 'default'
        self.reload_blob()

    def remove_hidden_hits(self, hits):
        om_hit_map = {}
        for hit in hits:
            x, y, z = self.detector.pmt_with_id(hit.pmt_id).pos
            rb_hit = Hit(x, y, z, hit.time, hit.pmt_id, hit.id, hit.tot)
            om_hit_map.setdefault(self.detector.pmtid2omkey(hit.pmt_id)[:2],
                                  []).append(rb_hit)
        hits = []
        for om, om_hits in om_hit_map.iteritems():
            largest_hit = None
            for hit in om_hits:
                if largest_hit:
                    if hit.tot > largest_hit.tot:
                        hidden_hits = om_hits[:om_hits.index(hit)]
                        hit.replaces_hits = hidden_hits
                        hits.append(hit)
                        self.shaded_objects.append(hit)
                        largest_hit = hit
                else:
                    hits.append(hit)
                    self.shaded_objects.append(hit)
                    largest_hit = hit
        print(
            "Number of hits after removing hidden ones: {0}".format(len(hits)))
        return hits

    def first_om_hits(self, hits):
        om_hit_map = {}
        for hit in hits:
            if hit.time < 0:
                continue
            x, y, z = self.detector.pmt_with_id(hit.pmt_id).pos
            rb_hit = Hit(x, y, z, hit.time, hit.pmt_id, hit.id, hit.tot)
            om_hit_map.setdefault(self.detector.pmtid2omkey(hit.pmt_id)[:2],
                                  []).append(rb_hit)
        hits = []
        for om, om_hits in om_hit_map.iteritems():
            first_hit = om_hits[0]
            self.shaded_objects.append(first_hit)
            hits.append(first_hit)
        print(
            "Number of first OM hits: {0}".format(len(hits)))
        return hits

    def extract_hits(self, blob):
        hits = blob['EvtRawHits']
        print("Number of hits: {0}".format(len(hits)))
        if self.min_tot:
            hits = [hit for hit in blob['EvtRawHits'] if
                    hit.tot > self.min_tot]
            print("Number of hits after ToT={0} cut: {1}"
                  .format(self.min_tot, len(hits)))
        if not self.min_tot and len(hits) > 500:
            print("Warning: consider applying a ToT filter to reduce the "
                  "amount of hits, according to your graphic cards "
                  "performance!")
        hits.sort(key=lambda h: h.time)
        return hits

    def add_neutrino(self, blob):
        """Add the neutrino to the scene."""
        try:
            neutrino = blob['Neutrino']
        except KeyError:
            return
        print(neutrino)
        pos = Position((neutrino.pos.x, neutrino.pos.y, neutrino.pos.z))
        particle = Neutrino(pos.x, pos.y, pos.z,
                            neutrino.dir.x, neutrino.dir.y, neutrino.dir.z,
                            0)
        particle.color = (1.0, 0.0, 0.0)
        particle.line_width = 3
        self.objects.setdefault("neutrinos", []).append(particle)

    def add_mc_tracks(self, blob):
        """Find MC particles and add them to the objects to render."""
        try:
            track_ins = blob['TrackIns']
        except KeyError:
            return

        highest_energetic_track = max(track_ins, key=lambda t: t.E)
        highest_energy = highest_energetic_track.E
        for track in track_ins:
            if track.particle_type in (0, 22):
                # skip unknowns, photons
                continue
            if angle_between(highest_energetic_track.dir, track.dir) > 0.035:
                # TODO: make this realistic!
                # skip if angle too large
                continue
            if track.particle_type not in (-11, 11, -13, 13, -15, 15):
                # TODO: make this realistic!
                track.length = 200 * track.E / highest_energy
            particle = Particle(track.pos.x, track.pos.y, track.pos.z,
                                track.dir.x, track.dir.y, track.dir.z,
                                track.time, constants.c, self.colourist,
                                track.E, track.length)
            particle.hidden = not self.show_secondaries
            if track.id == highest_energetic_track.id:
                particle.color = (0.0, 1.0, 0.2)
                particle.line_width = 3
                particle.cherenkov_cone_enabled = True
                particle.hidden = False
            self.objects.setdefault("mc_tracks", []).append(particle)

    def add_reco_tracks(self, blob):
        """Find reco particles and add them to the objects to render."""
        try:
            track_fits = blob['TrackFits']
        except KeyError:
            return
        for track in track_fits:
            if not int(track.id) == 314:
                continue
            particle = ParticleFit(track.pos.x, track.pos.y, track.pos.z,
                                   track.dir.x, track.dir.y, track.dir.z,
                                   constants.c, track.ts, track.te)
            print("Found track fit: {0}".format(track))
            self.objects.setdefault("reco_tracks", []).append(particle)

    def toggle_secondaries(self):
        self.show_secondaries = not self.show_secondaries

        secondaries = self.objects["mc_tracks"]
        for secondary in secondaries:
            secondary.hidden = not self.show_secondaries

        highest_energetic = max(secondaries, key=lambda s: s.energy)
        if highest_energetic:
            highest_energetic.hidden = False


    def load_next_blob(self):
        try:
            self.load_blob(self.event_index + 1)
        except IndexError:
            return
        else:
            self.clock.reset()
            self.event_index += 1

    def load_previous_blob(self):
        try:
            self.load_blob(self.event_index - 1)
        except IndexError:
            return
        else:
            self.clock.reset()
            self.event_index -= 1


    def init_opengl(self, width, height, x, y):
        glutInit()
        glutInitWindowPosition(x, y)
        glutInitWindowSize(width, height)
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_MULTISAMPLE)
        glutCreateWindow("Rainbow Alga")
        glutDisplayFunc(self.render)
        glutIdleFunc(self.render)
        glutReshapeFunc(self.resize)

        glutMouseFunc(self.mouse)
        glutMotionFunc(self.drag)
        glutKeyboardFunc(self.keyboard)
        glutSpecialFunc(self.special_keyboard)

        glClearDepth(1.0)
        glClearColor(0.0, 0.0, 0.0, 0.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 3000)
        glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)


        # Lighting
        light_ambient = (0.0, 0.0, 0.0, 1.0)
        light_diffuse = (1.0, 1.0, 1.0, 1.0)
        light_specular = (1.0, 1.0, 1.0, 1.0)
        light_position = (-100.0, 100.0, 100.0, 0.0)

        mat_ambient = (0.7, 0.7, 0.7, 1.0)
        mat_diffuse = (0.8, 0.8, 0.8, 1.0)
        mat_specular = (1.0, 1.0, 1.0, 1.0)
        high_shininess = (100)

        glEnable(GL_LIGHT0)
        glEnable(GL_NORMALIZE)
        glEnable(GL_COLOR_MATERIAL)
        glEnable(GL_LIGHTING)

        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient)
        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse)
        glLightfv(GL_LIGHT0, GL_SPECULAR,  light_specular)
        glLightfv(GL_LIGHT0, GL_POSITION, light_position)

        glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient)
        glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse)
        glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular)
        glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess)

        # Transparency
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);


    def render(self):
        self.clock.record_frame_time()

        if self.is_recording and not self.timer.is_snoozed:
            self.frame_index += 1
            frame_name = "Frame_{0:05d}.jpg".format(self.frame_index)
            self.save_screenshot(frame_name)
            self.timer.snooze()


        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        self.colourist.now_background()

        if self.camera.is_rotating:
            self.camera.rotate_z(0.2)
        self.camera.look()

        self.draw_detector()

        glEnable(GL_DEPTH_TEST)
        glEnable(GL_LINE_SMOOTH)
        glShadeModel(GL_FLAT)
        glEnable(GL_LIGHTING)

        for obj in self.shaded_objects:
            obj.draw(self.clock.time, self.spectrum)

        glDisable(GL_LIGHTING)

        for obj in itertools.chain.from_iterable(self.objects.values()):
            obj.draw(self.clock.time)

        self.draw_gui()

        glutSwapBuffers()


    def draw_detector(self):
        glUseProgram(self.shader)
        try:
            self.dom_positions_vbo.bind()
            try:
                glEnableClientState(GL_VERTEX_ARRAY)
                glVertexPointerf(self.dom_positions_vbo)
                glPointSize(2)
                glDrawArrays(GL_POINTS, 0, len(self.dom_positions)*3)
            finally:
                self.dom_positions_vbo.unbind()
                glDisableClientState(GL_VERTEX_ARRAY)
        finally:
            glUseProgram(0)


    def draw_gui(self):
        logo = self.logo
        logo_bytes = self.logo_bytes

        menubar_height = logo.size[1] + 4
        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        glMatrixMode(GL_PROJECTION)
        glPushMatrix()
        glLoadIdentity()
        glOrtho(0.0, width, height, 0.0, -1.0, 10.0)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        #glDisable(GL_CULL_FACE)
        glShadeModel(GL_SMOOTH)

        glClear(GL_DEPTH_BUFFER_BIT)

        # Top bar
        #glBegin(GL_QUADS)
        #glColor3f(0.14, 0.49, 0.87)
        #glVertex2f(0, 0)
        #glVertex2f(width - logo.size[0] - 10, 0)
        #glVertex2f(width - logo.size[0] - 10, menubar_height)
        #glVertex2f(0, menubar_height)
        #glEnd()

        try:
            self.draw_colour_legend()
        except TypeError:
            pass

        glPushMatrix()
        glLoadIdentity()
        glRasterPos(4, logo.size[1] + 4)
        glDrawPixels(logo.size[0], logo.size[1], GL_RGB, GL_UNSIGNED_BYTE, logo_bytes)
        glPopMatrix()

        glMatrixMode(GL_PROJECTION)
        glPopMatrix()
        glMatrixMode(GL_MODELVIEW)

        self.colourist.now_text()


        #draw_text_2d("{0}ns".format(int(self.min_hit_time)), width - 80, 20)
        #draw_text_2d("{0}ns".format(int(self.max_hit_time)), width - 80, height - menubar_height - 10)
        #draw_text_2d("{0}ns".format(int((self.min_hit_time + self.max_hit_time) / 2)), width - 80, int(height/2))


        if self.show_help:
            self.display_help()

        if self.show_info:
            self.display_info()

    def draw_colour_legend(self):
        menubar_height = self.logo.size[1] + 4
        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        # Colour legend
        left_x = width - 20
        right_x = width - 10
        min_y = menubar_height + 5
        max_y = height - 20
        time_step_size = math.ceil(self.max_hit_time / 20 / 50) * 50
        hit_times = list(range(int(self.min_hit_time), int(self.max_hit_time), int(time_step_size)))
        if len(hit_times) > 1:
            segment_height = int((max_y - min_y) / len(hit_times))
            glMatrixMode(GL_MODELVIEW)
            glLoadIdentity()
            glDisable(GL_LIGHTING)
            glBegin(GL_QUADS)
            for hit_time in hit_times:
                segment_nr = hit_times.index(hit_time)
                glColor3f(*self.spectrum(hit_time))
                glVertex2f(left_x, max_y - segment_height * segment_nr)
                glVertex2f(right_x, max_y - segment_height * segment_nr)
                glColor3f(*self.spectrum(hit_time + time_step_size))
                glVertex2f(left_x, max_y - segment_height * (segment_nr + 1))
                glVertex2f(right_x, max_y - segment_height * (segment_nr + 1))
            glEnd()

            # Colour legend labels
            self.colourist.now_text()
            for hit_time in hit_times:
                segment_nr = hit_times.index(hit_time)
                draw_text_2d("{0:>5}ns".format(hit_time), width - 80, (height - max_y) + segment_height * segment_nr)

    def resize(self, width, height):
        if width < 400:
            glutReshapeWindow(400, height)
        if height < 300:
            glutReshapeWindow(width, 300)
        if height == 0:
            height = 1

        glViewport(0, 0, width, height)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective(45.0, float(width)/float(height), 0.1, 10000.0)
        glMatrixMode(GL_MODELVIEW)


    def mouse(self, button, state, x, y):
        if button == GLUT_LEFT_BUTTON:
            if state == GLUT_DOWN:
                self.mouse_x = x
                self.mouse_y = y
                self.camera.is_rotating = False
        if button == 3:
            self.camera.distance = self.camera.distance + 2
        if button == 4:
            self.camera.distance = self.camera.distance - 2

    def keyboard(self, key,  x,  y):
        if(key == "r"):
            self.clock.reset()
        if(key == "h"):
            self.show_help = not self.show_help
        if(key == 'i'):
            self.show_info = not self.show_info
        if(key == "+"):
            self.camera.distance = self.camera.distance - 50
        if(key == "-"):
            self.camera.distance = self.camera.distance + 50
        if(key == "."):
            self.min_tot += 0.5
            self.reload_blob()
        if(key == ","):
            self.min_tot -= 0.5
            self.reload_blob()
        if(key == 'n'):
            self.load_next_blob()
        if(key == 'p'):
            self.load_previous_blob()
        if(key == 'u'):
            self.toggle_secondaries()
        if(key == 't'):
            self.toggle_spectrum()
        if(key == 'x'):
            self.cmap = self.colourist.next_cmap
        if(key == 'm'):
            self.colourist.print_mode = not self.colourist.print_mode
            self.load_logo()
        if(key == 'a'):
            self.camera.is_rotating = not self.camera.is_rotating
        if(key == 'c'):
            self.colourist.cherenkov_cone_enabled = \
                not self.colourist.cherenkov_cone_enabled
        if(key == "s"):
            event_number = self.blob['start_event'][0]
            try:
                neutrino = self.blob['Neutrino']
            except KeyError:
                neutrino_str = ''
            else:
                neutrino_str = str(neutrino).replace(' ', '_').replace(',', '')
                neutrino_str = neutrino_str.replace('Neutrino:', '')
            screenshot_name = "RA_Event{0}_ToTCut{1}{2}_t{3}ns.png".format(
                        event_number,
                        self.min_tot,
                        neutrino_str,
                        int(self.clock.time)
                    )

            self.save_screenshot(screenshot_name)
        if(key == 'v'):
            self.frame_index = 0
            self.is_recording = not self.is_recording
        if(key == " "):
            if self.clock.is_paused:
                self.clock.resume()
            else:
                self.clock.pause()
        if(key in ('q', chr(27))):
            raise SystemExit

    def special_keyboard(self, key, x, z):
        if key == GLUT_KEY_LEFT:
            self.clock.rewind(100)
        if key == GLUT_KEY_RIGHT:
            self.clock.fast_forward(100)

    def drag(self, x, y):
        self.camera.rotate_z(self.mouse_x - x)
        self.camera.move_z(-(self.mouse_y - y)*8)
        self.mouse_x = x
        self.mouse_y = y

    def save_screenshot(self, name='screenshot.png'):
        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        pixelset = (GLubyte * (3*width*height))(0)
        glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixelset)
        image = Image.fromstring(mode="RGB", size=(width, height), data=pixelset)
        image = image.transpose(Image.FLIP_TOP_BOTTOM)
        image.save(name)
        print("Screenshot saved as '{0}'.".format(name))


    @property
    def help_string(self):
        if not self._help_string:
            options = {
                'h': 'help',
                'i': 'show event info',
                'n': 'next event',
                'p': 'previous event',
                'LEFT': '+100ns',
                'RIGHT': '-100ns',
                'a': 'enable/disable rotation animation',
                'c': 'enable/disable Cherenkov cone',
                't': 'toggle between spectra',
                'u': 'toggle secondaries',
                'x': 'cycle through colour schemes',
                'm': 'toggle screen/print mode',
                's': 'save screenshot (screenshot.png)',
                'v': 'start/stop recording (Frame_XXXXX.jpg)',
                'r': 'reset time',
                '<space>': 'pause time',
                '+ or -': 'zoom in/out',
                ', or .': 'decrease/increase min_tot by 0.5ns',
                '<esc> or q': 'quit',
                }
            help_string = "Keyboard commands:\n-------------------\n"
            for key in sorted(options.keys()):
                help_string += "{key:>10} : {description}\n" \
                               .format(key=key, description=options[key])
            self._help_string = help_string
        return self._help_string

    @property
    def blob_info(self):
        if not self.blob:
            return ''
        info_text = ''
        try:
            event_number = self.blob['start_event'][0]
            info_text += "Event #{0}, ToT>{1}ns\n" \
                         .format(event_number, self.min_tot)
        except KeyError:
            pass
        try:
            neutrino = self.blob['Neutrino']
            info_text += str(neutrino)
        except KeyError:
            pass
        return info_text

    def display_help(self):
        pos_y = glutGet(GLUT_WINDOW_HEIGHT) - 80
        draw_text_2d(self.help_string, 10, pos_y)

    def display_info(self):
        draw_text_2d("FPS:  {0:.1f}\nTime: {1:.0f} ns"
                     .format(self.clock.fps, self.clock.time),
                     10, 30)
        draw_text_2d(self.blob_info, 150, 30)
Beispiel #11
0
class RainbowAlga(object):
    def __init__(self,
                 detector_file=None,
                 event_file=None,
                 min_tot=None,
                 skip_to_blob=0,
                 width=1000,
                 height=700,
                 x=50,
                 y=50):
        self.camera = Camera()
        self.camera.is_rotating = True

        self.colourist = Colourist()

        current_path = os.path.dirname(os.path.abspath(__file__))

        if not detector_file:
            filepath = 'data/km3net_jul13_90m_r1494_corrected.detx'
            detector_file = os.path.join(current_path, filepath)

        self.load_logo()

        self.init_opengl(width=width, height=height, x=x, y=y)

        print("OpenGL Version: {0}".format(glGetString(GL_VERSION)))
        self.clock = Clock(speed=100)
        self.timer = Clock(snooze_interval=1 / 30)
        self.frame_index = 0
        self.event_index = skip_to_blob
        self.is_recording = False
        self.min_tot = min_tot
        self.time_offset = 0

        VERTEX_SHADER = compileShader(
            """
        void main() {
            gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
        }""", GL_VERTEX_SHADER)
        FRAGMENT_SHADER = compileShader(
            """
        void main() {
            gl_FragColor = vec4(0.5, 0.5, 0.5, 1);
        }""", GL_FRAGMENT_SHADER)

        self.shader = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)

        self.blob = None
        self.objects = {}
        self.shaded_objects = []

        self.mouse_x = None
        self.mouse_y = None

        self.show_secondaries = True
        self.show_help = False
        self._help_string = None
        self.show_info = True

        self.spectrum = None
        self.current_spectrum = 'default'
        self.cmap = self.colourist.default_cmap
        self.min_hit_time = None
        self.max_hit_time = None

        if detector_file.endswith('.detx'):
            self.detector = Detector(filename=detector_file)
            self.geometry = Calibration(filename=detector_file)
        else:
            self.detector = Detector(det_id=detector_file)
            self.geometry = Calibration(det_id=detector_file)

        dom_pos = self.detector.dom_positions.values()
        min_z = min([z for x, y, z in dom_pos])
        max_z = max([z for x, y, z in dom_pos])
        z_shift = (max_z - min_z) / 2
        self.dom_positions = np.array([tuple(pos) for pos in dom_pos], 'f')
        self.camera.target = Vec3(0, 0, z_shift)
        self.dom_positions_vbo = vbo.VBO(self.dom_positions)

        if event_file:
            self.pump = GenericPump(event_file)

            try:
                self.load_blob(skip_to_blob)
            except IndexError:
                print("Could not load blob at index {0}".format(skip_to_blob))
                print("Starting from the first one...")
                self.load_blob(0)
        else:
            print("No event file specified. Only the detector will be shown.")

        self.clock.reset()
        self.timer.reset()
        glutMainLoop()

    def load_logo(self):
        if self.colourist.print_mode:
            image = 'images/km3net_logo_print.bmp'
        else:
            image = 'images/km3net_logo.bmp'

        current_path = os.path.dirname(os.path.abspath(__file__))

        image_path = os.path.join(current_path, image)
        self.logo = Image.open(image_path)
        # Create a raw string from the image data - data will be unsigned bytes
        # RGBpad, no stride (0), and first line is top of image (-1)
        self.logo_bytes = self.logo.tobytes("raw", "RGB", 0, -1)

    def load_blob(self, index=0):
        print("Loading blob {0}...".format(index))
        blob = self.blob = self.pump.get_blob(index)

        self.objects = {}
        self.shaded_objects = []
        self.time_offset = 0

        try:
            self.add_neutrino(blob)
        except TypeError:
            pass
        self.add_mc_tracks(blob)
        self.add_reco_tracks(blob)

        self.initialise_spectrum(blob, style=self.current_spectrum)

    def reload_blob(self):
        self.load_blob(self.event_index)

    def initialise_spectrum(self, blob, style="default"):

        if style == 'default':
            hits = self.extract_hits(blob)
            if hits is None:
                return
            hits = self.remove_hidden_hits(hits)

            hit_times = hits.time

            if len(hit_times) == 0:
                log.warn("No hits left after applying cuts.")
                return

            self.min_hit_time = min(hit_times)
            self.max_hit_time = max(hit_times)

            self.time_offset = self.min_hit_time

            self.clock._global_offset = self.min_hit_time / self.clock.speed

            def spectrum(time, hit=None):
                min_time = self.min_hit_time
                max_time = self.max_hit_time
                diff = max_time - min_time
                one_percent = diff / 100
                try:
                    progress = (time - min_time) / one_percent / 100
                except ZeroDivisionError:
                    progress = 0
                return tuple(self.cmap(progress))[:3]

            self.spectrum = spectrum

        if style in [
                'time_residuals_point_source', 'time_residuals_cherenkov_cone'
        ]:
            try:
                track_ins = blob['McTracks']
            except KeyError:
                log.error("No tracks found to determine Cherenkov parameters!")
                self.current_spectrum = "default"
                return
            # most_energetic_muon = max(track_ins, key=lambda t: t.E)
            muon_pos = np.mean(track_ins.pos)
            muon_dir = track_ins.dir[0]
            # if not pdg2name(most_energetic_muon.particle_type)  \
            #         in ['mu-', 'mu+']:
            #     log.error("No muon found to determine Cherenkov parameters!")
            #     self.current_spectrum = "default"
            #     return

            hits = self.extract_hits(blob)
            if hits is None:
                return
            hits = self.first_om_hits(hits)

            def cherenkov_time(pmt_pos):
                """Calculates Cherenkov arrival time in [ns]"""
                v = pmt_pos - muon_pos
                l = v.dot(muon_dir)
                k = np.sqrt(v.dot(v) - l**2)
                v_g = constants.c_water_km3net
                theta = constants.theta_cherenkov_water_km3net
                a_1 = k / np.tan(theta)
                a_2 = k / np.sin(theta)
                t_c = 1 / constants.c * (l - a_1) + 1 / v_g * a_2
                return t_c * 1e9

            def point_source_time(pmt_pos):
                """Calculates cherenkov arrival time with cascade hypothesis"""
                vertex_pos = blob['Neutrino'].pos

                v = pmt_pos - vertex_pos
                v = np.sqrt(v.dot(v))
                v_g = constants.c_water_antares
                t_c = v / v_g
                return t_c * 1e9 + blob['Neutrino'].time

            self.min_hit_time = -100
            self.max_hit_time = 100

            def spectrum(time, hit=None):
                if hit:
                    pmt_pos = self._get_pmt_pos_from_hit(hit)
                    if not hit.t_cherenkov:
                        if style == 'time_residuals_point_source':
                            t_c = point_source_time(pmt_pos)
                        elif style == 'time_residuals_cherenkov_cone':
                            t_c = cherenkov_time(pmt_pos)
                        hit.t_cherenkov = t_c
                        log.debug("Hit time: {0}, Expected: {1}, "
                                  "Time Residual: {2}".format(
                                      time, t_c, time - t_c))
                    time = time - hit.t_cherenkov

                diff = self.max_hit_time - self.min_hit_time
                one_percent = diff / 100
                try:
                    progress = (time - self.min_hit_time) / one_percent / 100
                    if progress > 1:
                        progress = 1
                except ZeroDivisionError:
                    progress = 0
                return tuple(self.cmap(progress))[:3]

            self.spectrum = spectrum

    def toggle_spectrum(self):
        if self.current_spectrum == 'default':
            print('cherenkov')
            self.current_spectrum = 'time_residuals_cherenkov_cone'
        elif self.current_spectrum == 'time_residuals_cherenkov_cone':
            print('cherenkov')
            self.current_spectrum = 'time_residuals_point_source'
        else:
            print('default')
            self.current_spectrum = 'default'
        self.reload_blob()

    def remove_hidden_hits(self, hits):
        log.debug("Skipping removing hidden hits")
        for hit in hits:
            rb_hit = Hit(hit.pos_x, hit.pos_y, hit.pos_z, hit.time, 0, 0,
                         hit.tot)
            self.shaded_objects.append(rb_hit)
        return hits

        log.debug("Removing hidden hits")
        om_hit_map = {}
        om_combs = set(zip(hits.du, hits.floor))
        for om_comb in om_combs:
            du, floor = om_comb
            om_hit_map[om_comb] = hits[(hits.du == du) & (hits.floor == floor)]
        print(om_hit_map)
        for hit in hits:
            x, y, z = hit.pos_x, hit.pos_y, hit.pos_z
            rb_hit = Hit(x, y, z, hit.time, hit.pmt_id, hit.id, hit.tot)
            om_hit_map.setdefault(line_floor, []).append(rb_hit)
        hits = []
        for om, om_hits in om_hit_map.items():
            largest_hit = None
            for hit in om_hits:
                if largest_hit:
                    if hit.tot > largest_hit.tot:
                        hidden_hits = om_hits[:om_hits.index(hit)]
                        hit.replaces_hits = hidden_hits
                        hits.append(hit)
                        self.shaded_objects.append(hit)
                        largest_hit = hit
                else:
                    hits.append(hit)
                    self.shaded_objects.append(hit)
                    largest_hit = hit
        print("Number of hits after removing hidden ones: {0}".format(
            len(hits)))
        return hits

    def first_om_hits(self, hits):
        log.debug("Entering first_om_hits()")
        print(hits.time)
        om_hit_map = {}
        for hit in hits:
            if hit.time < 0:
                continue
            x, y, z = self._get_pmt_pos_from_hit(hit)
            rb_hit = Hit(x, y, z, hit.time, hit.pmt_id, hit.id, hit.tot)
            try:  # EVT file
                line_floor = self.detector.pmtid2omkey(hit.pmt_id)[:2]
            except KeyError:  # Other files
                line, floor, _ = self.detector.doms[hit.dom_id]
                line_floor = line, floor
            om_hit_map.setdefault(line_floor, []).append(rb_hit)
        hits = []
        for om, om_hits in om_hit_map.items():
            first_hit = om_hits[0]
            self.shaded_objects.append(first_hit)
            hits.append(first_hit)
        print("Number of first OM hits: {0}".format(len(hits)))
        return hits

    def extract_hits(self, blob):
        log.debug("Entering extract_hits()")
        if 'Hits' not in blob:
            log.error("No hits found in the blob!")
            return
        print(blob['Hits'])
        hits = self.geometry.apply(blob['Hits'])

        print("Number of hits: {0}".format(len(hits)))
        if self.min_tot:
            hits = hits[hits.tot > self.min_tot]
            print("Number of hits after ToT={0} cut: {1}".format(
                self.min_tot, len(hits)))
        if not self.min_tot and len(hits) > 500:
            print("Warning: consider applying a ToT filter to reduce the "
                  "amount of hits, according to your graphic cards "
                  "performance!")
        if len(hits) == 0:
            log.warning("No hits remaining after applying the ToT cut")
            return
        return hits.sorted(by='time')

    def add_neutrino(self, blob):
        """Add the neutrino to the scene."""
        if 'Neutrino' not in blob:
            return
        print(neutrino)
        pos = neutrino.pos
        particle = Neutrino(pos[0], pos[1], pos[2], neutrino.dir.x,
                            neutrino.dir.y, neutrino.dir.z, 0)
        particle.color = (1.0, 0.0, 0.0)
        particle.line_width = 3
        self.objects.setdefault("neutrinos", []).append(particle)

    def add_mc_tracks(self, blob):
        """Find MC particles and add them to the objects to render."""
        try:
            track_ins = blob['McTracks']
        except KeyError:
            print("No MCTracks found.")
            return

        event_info = blob['EventInfo']
        timestamp_in_ns = event_info.timestamp * 1e9 + event_info.nanoseconds

        from km3modules.mc import convert_mc_times_to_jte_times
        time_converter = np.frompyfunc(convert_mc_times_to_jte_times, 3, 1)
        track_ins['time'] = time_converter(track_ins.time, timestamp_in_ns,
                                           event_info.mc_time)

        # print(track_ins)

        # try:
        #     highest_energetic_track = max(track_ins, key=lambda t: t.E)
        #     # highest_energy = highest_energetic_track.E
        # except AttributeError:  # hdf5 mc tracks are not implemented yet
        #     highest_energetic_track = max(track_ins, key=lambda t: t.energy)
        #     # highest_energy = highest_energetic_track.energy

        for track in track_ins:
            particle_type = track.type
            energy = track.energy
            track_length = np.abs(track.length)
            print("Track length: {0}".format(track_length))
            if particle_type in (0, 22):  # skip unknowns, photons
                continue
#             if angle_between(highest_energetic_track.dir, track.dir) > 0.035:
#                 # TODO: make this realistic!
#                 # skip if angle too large
#                 continue
# #            if particle_type not in (-11, 11, -13, 13, -15, 15):
# #                # TODO: make this realistic!
# #                track_length = 200 * energy / highest_energy
            particle = Particle(
                track.pos_x,
                track.pos_y,
                track.pos_z,
                track.dir_x,
                track.dir_y,
                track.dir_z,
                track.time,
                constants.c,
                self.colourist,
                energy,
                length=track_length)
            particle.hidden = not self.show_secondaries
            # if track.id == highest_energetic_track.id:
            #     particle.color = (0.0, 1.0, 0.2)
            #     particle.line_width = 3
            #     particle.cherenkov_cone_enabled = True
            #     particle.hidden = False
            self.objects.setdefault("mc_tracks", []).append(particle)

    def add_reco_tracks(self, blob):
        """Find reco particles and add them to the objects to render."""
        pass
        # try:
        #     reco = blob['RecoTrack']
        # except (KeyError, TypeError):
        #     return
        # particle = ParticleFit(track.pos.x, track.pos.y, track.pos.z,
        #                        track.dir.x, track.dir.y, track.dir.z,
        #                        constants.c, track.ts, track.te)


#       dir = Direction((-0.05529533412, -0.1863083737, -0.9809340528))
#       pos = Position(( 128.9671546, 135.4618441, 397.8256624))
#       self.camera.target = Position(( 128.9671546, 135.4618441, 397.8256624))
#       # pos.z += 405.93
#       offset = 0
#       pos = pos + offset*dir
#       t_offset = offset / constants.c_water_km3net * 1e9
#       #t_0 = 86355000.1 - t_offset
#       t_0 = 86358182.1
#       print(t_offset)
#       print(t_0)
#       print(constants.c)
#       particle = Particle(pos.x, pos.y, pos.z,
#                              dir.x, dir.y, dir.z, t_0,
#                              constants.c, self.colourist, 1e4)
#       # particle.cherenkov_cone_enabled = True
# particle.hidden = False
# particle.line_width = 3
# self.objects.setdefault("reco_tracks", []).append(particle)

    def toggle_secondaries(self):
        self.show_secondaries = not self.show_secondaries

        secondaries = self.objects["mc_tracks"]
        for secondary in secondaries:
            secondary.hidden = not self.show_secondaries

        highest_energetic = max(secondaries, key=lambda s: s.energy)
        if highest_energetic:
            highest_energetic.hidden = False

    def load_next_blob(self):
        print("Loading next blob")
        try:
            self.load_blob(self.event_index + 1)
        except IndexError:
            return
        else:
            self.clock.reset()
            self.event_index += 1

    def load_previous_blob(self):
        try:
            self.load_blob(self.event_index - 1)
        except IndexError:
            return
        else:
            self.clock.reset()
            self.event_index -= 1

    def init_opengl(self, width, height, x, y):
        glutInit()
        glutInitWindowPosition(x, y)
        glutInitWindowSize(width, height)
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH
                            | GLUT_MULTISAMPLE)
        glutCreateWindow("Rainbow Alga")
        glutDisplayFunc(self.render)
        glutIdleFunc(self.render)
        glutReshapeFunc(self.resize)

        glutMouseFunc(self.mouse)
        glutMotionFunc(self.drag)
        glutKeyboardFunc(self.keyboard)
        glutSpecialFunc(self.special_keyboard)

        glClearDepth(1.0)
        glClearColor(0.0, 0.0, 0.0, 0.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 3000)
        glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)

        # Lighting
        light_ambient = (0.0, 0.0, 0.0, 1.0)
        light_diffuse = (1.0, 1.0, 1.0, 1.0)
        light_specular = (1.0, 1.0, 1.0, 1.0)
        light_position = (-100.0, 100.0, 100.0, 0.0)

        mat_ambient = (0.7, 0.7, 0.7, 1.0)
        mat_diffuse = (0.8, 0.8, 0.8, 1.0)
        mat_specular = (1.0, 1.0, 1.0, 1.0)
        high_shininess = (100)

        glEnable(GL_LIGHT0)
        glEnable(GL_NORMALIZE)
        glEnable(GL_COLOR_MATERIAL)
        glEnable(GL_LIGHTING)

        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient)
        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse)
        glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular)
        glLightfv(GL_LIGHT0, GL_POSITION, light_position)

        glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient)
        glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse)
        glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular)
        glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess)

        # Transparency
        glEnable(GL_BLEND)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

    def render(self):
        self.clock.record_frame_time()

        if self.is_recording and not self.timer.is_snoozed:
            self.frame_index += 1
            frame_name = "Frame_{0:05d}.jpg".format(self.frame_index)
            self.save_screenshot(frame_name)
            self.timer.snooze()

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        self.colourist.now_background()

        if self.camera.is_rotating:
            self.camera.rotate_z(0.2)
        self.camera.look()

        self.draw_detector()

        glEnable(GL_DEPTH_TEST)
        glEnable(GL_LINE_SMOOTH)
        glShadeModel(GL_FLAT)
        glEnable(GL_LIGHTING)

        for obj in self.shaded_objects:
            obj.draw(self.clock.time, self.spectrum)

        glDisable(GL_LIGHTING)

        for obj in itertools.chain.from_iterable(self.objects.values()):
            obj.draw(self.clock.time)

        self.draw_gui()

        glutSwapBuffers()

    def draw_detector(self):
        glUseProgram(self.shader)
        try:
            self.dom_positions_vbo.bind()
            try:
                glEnableClientState(GL_VERTEX_ARRAY)
                glVertexPointerf(self.dom_positions_vbo)
                glPointSize(2)
                glDrawArrays(GL_POINTS, 0, len(self.dom_positions) * 3)
            finally:
                self.dom_positions_vbo.unbind()
                glDisableClientState(GL_VERTEX_ARRAY)
        finally:
            glUseProgram(0)

    def draw_gui(self):
        logo = self.logo
        logo_bytes = self.logo_bytes

        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        glMatrixMode(GL_PROJECTION)
        glPushMatrix()
        glLoadIdentity()
        glOrtho(0.0, width, height, 0.0, -1.0, 10.0)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        glShadeModel(GL_SMOOTH)

        glClear(GL_DEPTH_BUFFER_BIT)

        try:
            self.draw_colour_legend()
        except TypeError:
            pass

        glPushMatrix()
        glLoadIdentity()
        glRasterPos(4, logo.size[1] + 4)
        glDrawPixels(logo.size[0], logo.size[1], GL_RGB, GL_UNSIGNED_BYTE,
                     logo_bytes)
        glPopMatrix()

        glMatrixMode(GL_PROJECTION)
        glPopMatrix()
        glMatrixMode(GL_MODELVIEW)

        self.colourist.now_text()

        if self.show_help:
            self.display_help()

        if self.show_info:
            self.display_info()

    def draw_colour_legend(self):
        menubar_height = self.logo.size[1] + 4
        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        # Colour legend
        left_x = width - 20
        right_x = width - 10
        min_y = menubar_height + 5
        max_y = height - 20
        time_step_size = math.ceil(
            (self.max_hit_time - self.min_hit_time) / 20 / 50) * 50
        hit_times = list(
            range(
                int(self.min_hit_time), int(self.max_hit_time),
                int(time_step_size)))
        if len(hit_times) > 1:
            segment_height = int((max_y - min_y) / len(hit_times))
            glMatrixMode(GL_MODELVIEW)
            glLoadIdentity()
            glDisable(GL_LIGHTING)
            glBegin(GL_QUADS)
            for hit_time in hit_times:
                segment_nr = hit_times.index(hit_time)
                glColor3f(*self.spectrum(hit_time))
                glVertex2f(left_x, max_y - segment_height * segment_nr)
                glVertex2f(right_x, max_y - segment_height * segment_nr)
                glColor3f(*self.spectrum(hit_time + time_step_size))
                glVertex2f(left_x, max_y - segment_height * (segment_nr + 1))
                glVertex2f(right_x, max_y - segment_height * (segment_nr + 1))
            glEnd()

            # Colour legend labels
            self.colourist.now_text()
            for hit_time in hit_times:
                segment_nr = hit_times.index(hit_time)
                draw_text_2d(
                    "{0:>5}ns".format(int(hit_time - self.time_offset)),
                    width - 80, (height - max_y) + segment_height * segment_nr)

    def resize(self, width, height):
        if width < 400:
            glutReshapeWindow(400, height)
        if height < 300:
            glutReshapeWindow(width, 300)
        if height == 0:
            height = 1

        glViewport(0, 0, width, height)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective(45.0, float(width) / float(height), 0.1, 10000.0)
        glMatrixMode(GL_MODELVIEW)

    def mouse(self, button, state, x, y):
        width = glutGet(GLUT_WINDOW_WIDTH)

        if button == GLUT_LEFT_BUTTON:
            if state == GLUT_DOWN:
                if x > width - 70:
                    self.drag_mode = 'spectrum'
                else:
                    self.drag_mode = 'rotate'
                    self.camera.is_rotating = False
                self.mouse_x = x
                self.mouse_y = y
            if state == GLUT_UP:
                self.drag_mode = None
        if button == 3:
            self.camera.distance = self.camera.distance + 2
        if button == 4:
            self.camera.distance = self.camera.distance - 2

    def keyboard(self, key, x, y):
        log.debug("Key {} pressed".format(key))
        if (key == b"r"):
            self.clock.reset()
        if (key == b"h"):
            self.show_help = not self.show_help
        if (key == b'i'):
            self.show_info = not self.show_info
        if (key == b"+"):
            self.camera.distance = self.camera.distance - 50
        if (key == b"-"):
            self.camera.distance = self.camera.distance + 50
        if (key == b"."):
            self.min_tot += 0.5
            self.reload_blob()
        if (key == b","):
            self.min_tot -= 0.5
            self.reload_blob()
        if (key == b'n'):
            self.load_next_blob()
        if (key == b'p'):
            self.load_previous_blob()
        if (key == b'u'):
            self.toggle_secondaries()
        if (key == b't'):
            self.toggle_spectrum()
        if (key == b'x'):
            self.cmap = self.colourist.next_cmap
        if (key == b'm'):
            self.colourist.print_mode = not self.colourist.print_mode
            self.load_logo()
        if (key == b'a'):
            self.camera.is_rotating = not self.camera.is_rotating
        if (key == b'c'):
            self.colourist.cherenkov_cone_enabled = \
                not self.colourist.cherenkov_cone_enabled
        if (key == b"s"):
            event_number = self.blob['start_event'][0]
            try:
                neutrino = self.blob['Neutrino']
            except KeyError:
                neutrino_str = ''
            else:
                neutrino_str = str(neutrino).replace(' ', '_').replace(',', '')
                neutrino_str = neutrino_str.replace('Neutrino:', '')
            screenshot_name = "RA_Event{0}_ToTCut{1}{2}_t{3}ns.png".format(
                event_number, self.min_tot, neutrino_str, int(self.clock.time))

            self.save_screenshot(screenshot_name)
        if (key == b'v'):
            self.frame_index = 0
            self.is_recording = not self.is_recording
        if (key == b" "):
            if self.clock.is_paused:
                self.clock.resume()
            else:
                self.clock.pause()
        if (key in (b'q', b'\x1b')):
            raise SystemExit

    def special_keyboard(self, key, x, z):
        if key == GLUT_KEY_LEFT:
            self.clock.rewind(300)
        if key == GLUT_KEY_RIGHT:
            self.clock.fast_forward(300)

    def drag(self, x, y):
        if self.drag_mode == 'rotate':
            self.camera.rotate_z(self.mouse_x - x)
            self.camera.move_z(-(self.mouse_y - y) * 8)
        if self.drag_mode == 'spectrum':
            self.min_hit_time += (self.mouse_y - y) * 10
            self.max_hit_time += (self.mouse_y - y) * 10
            self.max_hit_time -= (self.mouse_x - x) * 10
            self.min_hit_time += (self.mouse_x - x) * 10
            self.min_hit_time = base_round(self.min_hit_time, 10)
            self.max_hit_time = base_round(self.max_hit_time, 10)
        self.mouse_x = x
        self.mouse_y = y

    def save_screenshot(self, name='screenshot.png'):
        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        pixelset = (GLubyte * (3 * width * height))(0)
        glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixelset)
        image = Image.frombytes(
            mode="RGB", size=(width, height), data=pixelset)
        image = image.transpose(Image.FLIP_TOP_BOTTOM)
        image.save(name)
        print("Screenshot saved as '{0}'.".format(name))

    @property
    def help_string(self):
        if not self._help_string:
            options = {
                'h': 'help',
                'i': 'show event info',
                'n': 'next event',
                'p': 'previous event',
                'LEFT': '+100ns',
                'RIGHT': '-100ns',
                'a': 'enable/disable rotation animation',
                'c': 'enable/disable Cherenkov cone',
                't': 'toggle between spectra',
                'u': 'toggle secondaries',
                'x': 'cycle through colour schemes',
                'm': 'toggle screen/print mode',
                's': 'save screenshot (screenshot.png)',
                'v': 'start/stop recording (Frame_XXXXX.jpg)',
                'r': 'reset time',
                '<space>': 'pause time',
                '+ or -': 'zoom in/out',
                ', or .': 'decrease/increase min_tot by 0.5ns',
                '<esc> or q': 'quit',
            }
            help_string = "Keyboard commands:\n-------------------\n"
            for key in sorted(options.keys()):
                help_string += "{key:>10} : {description}\n" \
                               .format(key=key, description=options[key])
            self._help_string = help_string
        return self._help_string

    @property
    def blob_info(self):
        if not self.blob:
            return ''
        info_text = ''
        if 'start_event' in self.blob:
            event_number = self.blob['start_event'][0]
            info_text += "Event #{0}, ToT>{1}ns\n" \
                         .format(event_number, self.min_tot)
        if 'Neutrion' in self.blob:
            neutrino = self.blob['Neutrino']
            info_text += str(neutrino)

        return info_text

    def display_help(self):
        pos_y = glutGet(GLUT_WINDOW_HEIGHT) - 80
        draw_text_2d(self.help_string, 10, pos_y)

    def display_info(self):
        draw_text_2d(
            "FPS:  {0:.1f}\nTime: {1:.0f} (+{2:.0f}) ns".format(
                self.clock.fps, self.clock.time - self.time_offset,
                self.time_offset), 10, 30)
        draw_text_2d(self.blob_info, 150, 30)