Beispiel #1
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def create_raindrop(r_settings, screen, raindrops, raindrop_number):
    """Create an raindrops and place it in the row."""
    raindrop = Raindrop(r_settings, screen)
    raindrop_width = raindrop.rect.width
    raindrop.x = raindrop_width + 2 * raindrop_width * raindrop_number
    raindrop.rect.x = raindrop.x
    raindrops.add(raindrop)
Beispiel #2
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def create_raindrop(ai_settings, screen, raindrops, raindrop_number):
    """Create raindrop object at its location."""
    raindrop = Raindrop(screen)
    raindrop_width = raindrop.rect.width
    raindrop_height = raindrop.rect.height
    raindrop.x = raindrop_width + 2 * raindrop_width * raindrop_number
    raindrop.rect.x = raindrop.x
    raindrops.add(raindrop)
Beispiel #3
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def create_raindrop(ai_settings, screen, raindrops, number):
    # 创建一个雨滴并加入当前行
    raindrop = Raindrop(ai_settings, screen)
    raindrop_width = raindrop.rect.width
    raindrop.x = raindrop_width + 2 * raindrop_width * number
    raindrop.rect.x = raindrop.x
    raindrop.rect.y = raindrop.rect.height
    raindrops.add(raindrop)
Beispiel #4
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def create_raindrop(ai_settings, screen, raindrops, raindrop_number, row_number):
    """Create a raindrop and place it in the row."""
    raindrop = Raindrop(ai_settings, screen)
    raindrop_width = raindrop.rect.width
    raindrop.x = raindrop_width + 2 * raindrop_width * raindrop_number
    raindrop.rect.x = raindrop.x
    raindrop.rect.y = raindrop.rect.height + 2 * raindrop.rect.height * row_number
    raindrops.add(raindrop)
def create_raindrop(ayarlar, screen, raindrops, raindrop_number, row_number):
    """Create a raindrop and place it in the row."""
    raindrop = Raindrop(ayarlar, screen)
    raindrop_width = raindrop.rect.width
    raindrop.x = 0.5 * raindrop_width + raindrop_width * raindrop_number
    raindrop.rect.x = raindrop.x
    raindrop.y = 0.5 * raindrop.rect.height + raindrop.rect.height * row_number
    #raindrop.rect.y = raindrop.y # look at line 38 we need to store x direction but why we do not need y direction.
    raindrops.add(raindrop)
def create_raindrop(screen, raindrops, row_number, line_number):
    raindrop = Raindrop(screen)
    raindrop_width = raindrop.rect.width
    raindrop_height = raindrop.rect.height
    raindrop.x = raindrop_width + 2 * raindrop_width * row_number
    raindrop.y = raindrop_height + 2 * raindrop_height * line_number
    raindrop.rect.x = raindrop.x
    raindrop.rect.y = raindrop.y
    raindrops.add(raindrop)
Beispiel #7
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 def _create_raindrop(self, raindrop_number):
     #Create a raindrop and place it in the game surface.
     raindrop = Raindrop(self)
     raindrop_width, raindrop_height = raindrop.rect.size
     raindrop.x = (randint(0, self.settings.screen_width - raindrop_width))
     raindrop.rect.x = raindrop.x
     raindrop.rect.y = randint(
         0, (self.settings.screen_height - raindrop_height))
     self.raindrops.add(raindrop)
Beispiel #8
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    def _create_raindrop(self, raindrops_num, raindrop_row):
        raindrop = Raindrop(self)
        raindrop_width, raindrop_height = raindrop.rect.size

        raindrop.x = raindrop_width + 2 * raindrop_width * raindrops_num
        raindrop.rect.x = raindrop.x

        raindrop.rect.y = raindrop.rect.height + 2 * raindrop.rect.height * raindrop_row
        self.raindrops.add(raindrop)
Beispiel #9
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def create_raindrop(screen, myset, raindrops, x_number, y_number):
    """ 创建单个雨滴 """
    raindrop = Raindrop(screen, myset)
    h = raindrop.rect.height
    w = raindrop.rect.width
    raindrop.rect.x = w + 2 * x_number * w
    raindrop.x = raindrop.rect.x
    raindrop.rect.y = h + 2 * y_number * h
    raindrop.y = raindrop.rect.y
    raindrops.add(raindrop)
Beispiel #10
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    def _create_drop(self, drop_number):
        new_drop = Raindrop(self)
        drop_width, drop_height = new_drop.rect.size
        new_drop.x = drop_number * drop_width * 2 + self._get_raincloud_buffer(
        ) // 2 + 2 * drop_width

        new_drop.rect.x = int(new_drop.x)
        new_drop.rect.y = self._get_drop_start_y()

        self.drops.add(new_drop)
def create_one_row_fleet(ayarlar, screen, raindrops):
    """Create a only one row raindrop fleet."""
    for row_number in range(1):
        for raindrop_number in range(7):
            raindrop = Raindrop(ayarlar, screen)
            raindrop_width = raindrop.rect.width
            raindrop.x = 0.5 * raindrop_width + raindrop_width * raindrop_number
            raindrop.rect.x = raindrop.x
            raindrop.y = 0  #0.1 * raindrop.rect.height #+ raindrop.rect.height * row_number
            #raindrop.rect.y = raindrop.y # look at line 38 we need to store x direction but why we do not need y direction.
            raindrops.add(raindrop)
Beispiel #12
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def create_raindrop(ai_settings, screen, storm, raindrop_number,
                    raindrop_width, row_number):
    # Create alien and place it in a row
    raindrop = Raindrop(ai_settings, screen)
    raindrop.x = raindrop_width + 2 * raindrop_width * raindrop_number
    # x stores where the raindrop should be, raindrop rect object will move it on the screen
    raindrop.rect.x = raindrop.x
    # Need to update raindrop y, alien does not have a y attribute
    raindrop.y = raindrop.rect.height + 2 * raindrop.rect.height * row_number
    raindrop.rect.y = raindrop.y
    storm.add(raindrop)
 def _create_drop(self, drops):
     raindrop = Raindrop(self)
     raindrop_width, raindrop_height = raindrop.rect.size
     raindrop.x = raindrop_width + 2 * raindrop_width * drops
     raindrop.rect.x = raindrop.x
     self.raindrops.add(raindrop)