Beispiel #1
0
async def test_auto_update(skip_qtbot, qapp):
    # Setup
    update_mock = AsyncMock()
    backend = MagicMock()

    game_connection = GameConnection(backend)
    game_connection._notify_status = MagicMock()
    game_connection.update = update_mock

    # Run
    await game_connection._auto_update()

    # Assert
    update_mock.assert_awaited_once_with(game_connection._dt)
    game_connection._notify_status.assert_called_once_with()
Beispiel #2
0
async def qt_main(app: QtWidgets.QApplication, data_dir: Path, args):
    app.network_client = None
    logging.info("Loading server client...")
    from randovania.gui.lib.qt_network_client import QtNetworkClient
    logging.info("Configuring server client...")
    app.network_client = QtNetworkClient(data_dir)
    logging.info("Server client ready.")

    options = _load_options()
    backend = create_backend(args.debug_game_backend, options)

    logging.info("Configuring game connection with the backend...")
    from randovania.game_connection.game_connection import GameConnection
    app.game_connection = GameConnection(backend)

    logging.info("Configuring qasync...")
    import qasync

    @qasync.asyncClose
    async def _on_last_window_closed():
        await app.network_client.disconnect_from_server()
        await app.game_connection.stop()
        logger.info("Last QT window closed")

    app.lastWindowClosed.connect(_on_last_window_closed,
                                 QtCore.Qt.QueuedConnection)

    await asyncio.gather(app.game_connection.start(),
                         display_window_for(app, options, args.command, args))
Beispiel #3
0
def _setup(skip_qtbot):
    parent = QtWidgets.QWidget()
    skip_qtbot.addWidget(parent)
    tool = QtWidgets.QToolButton(parent)
    label = QtWidgets.QLabel(parent)

    return GameConnectionSetup(parent, tool, label, GameConnection(DolphinBackend()), MagicMock())
async def test_update(skip_qtbot, qapp):
    # Setup
    backend_update = AsyncMock()

    backend = MagicMock()
    backend.update = backend_update

    game_connection = GameConnection(backend)
    game_connection._notify_status = MagicMock()

    # Run
    await game_connection._update()

    # Assert
    backend_update.assert_awaited_once_with(game_connection._dt)
    game_connection._notify_status.assert_called_once_with()
Beispiel #5
0
def test_pretty_current_status(skip_qtbot):
    # Setup
    connection = GameConnection(DolphinExecutor())

    # Run
    result = connection.pretty_current_status

    # Assert
    assert result == f"Dolphin: Disconnected"
async def test_update(skip_qtbot, qapp):
    # Setup
    backend_update = AsyncMock()

    game_connection = GameConnection()
    game_connection._connection_status = ConnectionStatus.Disconnected
    game_connection.StatusUpdated = MagicMock()
    #
    game_connection.backend = MagicMock()
    game_connection.backend.update = backend_update
    game_connection.backend.current_status = ConnectionStatus.InGame

    # Run
    await game_connection._update()

    # Assert
    backend_update.assert_awaited_once_with(1.0)
    game_connection.StatusUpdated.emit.assert_called_once_with(ConnectionStatus.InGame)
def _setup(skip_qtbot):
    parent = QtWidgets.QWidget()
    skip_qtbot.addWidget(parent)
    tool = QtWidgets.QToolButton(parent)
    label = QtWidgets.QLabel(parent)

    result = GameConnectionSetup(parent, label,
                                 GameConnection(DolphinExecutor()),
                                 MagicMock())
    result.setup_tool_button_menu(tool)

    return result
Beispiel #8
0
async def worker(app: QCoreApplication, backend: ConnectionBackend):
    connection = GameConnection(backend)

    await connection.start()
    try:
        while connection.current_status not in (GameConnectionStatus.InGame, GameConnectionStatus.TrackerOnly):
            await asyncio.sleep(1)
            print(connection.pretty_current_status)

        await asyncio.sleep(20)

    except KeyboardInterrupt:
        return

    finally:
        await connection.stop()
Beispiel #9
0
async def qt_main(app: QtWidgets.QApplication, data_dir: Path, args):
    app.setQuitOnLastWindowClosed(False)
    app.network_client = None
    logging.info("Loading server client...")
    from randovania.gui.lib.qt_network_client import QtNetworkClient
    logging.info("Configuring server client...")
    app.network_client = QtNetworkClient(data_dir)
    logging.info("Server client ready.")

    if args.login_as_guest:
        logging.info("Logging as %s", args.login_as_guest)
        await app.network_client.login_as_guest(args.login_as_guest)

    options = await _load_options()
    if options is None:
        app.exit(1)
        return

    executor = create_memory_executor(args.debug_game_backend, options)

    logging.info("Configuring game connection with the backend...")
    from randovania.game_connection.game_connection import GameConnection
    app.game_connection = GameConnection(executor)

    logging.info("Configuring qasync...")
    import qasync

    @qasync.asyncClose
    async def _on_last_window_closed():
        if app.quitOnLastWindowClosed():
            await app.network_client.disconnect_from_server()
            await app.game_connection.stop()
            logger.info("Last QT window closed")
        else:
            logger.warning(
                "Last Qt window closed, but currently not doing anything")

    app.setQuitOnLastWindowClosed(True)
    app.lastWindowClosed.connect(_on_last_window_closed,
                                 QtCore.Qt.QueuedConnection)

    await asyncio.gather(app.game_connection.start(),
                         display_window_for(app, options, args.command, args))
Beispiel #10
0
async def worker(app: QCoreApplication):
    connection = GameConnection(DolphinBackend())

    await connection.start()
    try:
        while connection.current_status != GameConnectionStatus.InGame:
            await asyncio.sleep(1)
            print(connection.pretty_current_status)

        await connection.display_message("Hello Samus.")
        await connection.display_message(
            "I see you are trying to do a multiworld.")
        await connection.display_message("But are you authorized for that?")
        await asyncio.sleep(20)

    except KeyboardInterrupt:
        return

    finally:
        await connection.stop()
Beispiel #11
0
async def qt_main(app: QApplication, data_dir: Path, args):
    from randovania.gui.lib.qt_network_client import QtNetworkClient
    from randovania.game_connection.game_connection import GameConnection

    app.network_client = QtNetworkClient(data_dir)

    backend = create_backend(args.debug_game_backend)
    app.game_connection = GameConnection(backend)

    @asyncClose
    async def _on_last_window_closed():
        await app.network_client.disconnect_from_server()
        await app.game_connection.stop()

    app.lastWindowClosed.connect(_on_last_window_closed,
                                 QtCore.Qt.QueuedConnection)

    options = _load_options()

    await asyncio.gather(app.game_connection.start(),
                         display_window_for(app, options, args.command, args))
Beispiel #12
0
def run(args):
    QApplication.setAttribute(QtCore.Qt.AA_EnableHighDpiScaling, True)

    app = QApplication(sys.argv)
    preview: bool = getattr(args, "preview", False)

    os.environ['QT_API'] = "PySide2"
    import asyncqt
    loop = asyncqt.QEventLoop(app)
    asyncio.set_event_loop(loop)

    sys.excepthook = catch_exceptions

    app.game_connection = GameConnection()

    if getattr(args, "debug_game_backend", False):
        backend = DebugBackendWindow()
        backend.show()
    else:
        backend = DolphinBackend()

    app.game_connection.set_backend(backend)

    @asyncClose
    async def _on_last_window_closed():
        await app.game_connection.stop()

    app.lastWindowClosed.connect(_on_last_window_closed, Qt.QueuedConnection)

    target_window = getattr(args, "window", None)
    if target_window == "data-editor":
        show_data_editor(app)
    elif target_window == "tracker":
        show_tracker(app)
    else:
        show_main_window(app, preview)

    with loop:
        loop.create_task(app.game_connection.start())
        sys.exit(loop.run_forever())
Beispiel #13
0
async def qt_main(app: QtWidgets.QApplication, data_dir: Path, args):
    from randovania.gui.lib.qt_network_client import QtNetworkClient
    from randovania.game_connection.game_connection import GameConnection

    app.network_client = QtNetworkClient(data_dir)
    options = _load_options()

    backend = create_backend(args.debug_game_backend, options)
    app.game_connection = GameConnection(backend)
    app.game_connection.tracking_inventory = options.tracking_inventory
    app.game_connection.displaying_messages = options.displaying_messages

    @asyncClose
    async def _on_last_window_closed():
        await app.network_client.disconnect_from_server()
        await app.game_connection.stop()
        logger.info("Last QT window closed")

    app.lastWindowClosed.connect(_on_last_window_closed,
                                 QtCore.Qt.QueuedConnection)

    await asyncio.gather(app.game_connection.start(),
                         display_window_for(app, options, args.command, args))
async def test_set_backend(skip_qtbot):
    # Setup
    backend1 = ConnectionBackend()
    backend2 = ConnectionBackend()
    game_connection = GameConnection(backend1)

    listener = AsyncMock()
    game_connection.set_location_collected_listener(listener)

    # Run
    await backend1._emit_location_collected(5)
    await backend2._emit_location_collected(6)
    game_connection.set_backend(backend2)
    await backend1._emit_location_collected(7)
    await backend2._emit_location_collected(8)

    # Assert
    listener.assert_has_awaits([call(5), call(8)])
def test_set_backend(skip_qtbot):
    # Setup
    game_connection = GameConnection()
    backend1 = ConnectionBackend()
    backend2 = ConnectionBackend()

    listener = MagicMock()
    game_connection.LocationCollected.connect(listener)

    # Run
    game_connection.set_backend(backend1)
    backend1.LocationCollected.emit(5)
    backend2.LocationCollected.emit(6)

    game_connection.set_backend(backend2)
    backend1.LocationCollected.emit(7)
    backend2.LocationCollected.emit(8)

    # Assert
    listener.assert_has_calls([call(5), call(8)])
Beispiel #16
0
def _connection(skip_qtbot):
    return GameConnection(MagicMock())