Beispiel #1
0
 def from_json_dict(cls, json_dict: dict) -> "LayoutConfiguration":
     return LayoutConfiguration(
         trick_level_configuration=TrickLevelConfiguration.from_json(
             json_dict["trick_level"]),
         damage_strictness=LayoutDamageStrictness(
             json_dict["damage_strictness"]),
         sky_temple_keys=LayoutSkyTempleKeyMode(
             json_dict["sky_temple_keys"]),
         elevators=LayoutElevators(json_dict["elevators"]),
         starting_location=StartingLocation.from_json(
             json_dict["starting_location"]),
         available_locations=AvailableLocationsConfiguration.from_json(
             json_dict["available_locations"]),
         major_items_configuration=MajorItemsConfiguration.from_json(
             json_dict["major_items_configuration"],
             default_prime2_item_database(),
         ),
         ammo_configuration=AmmoConfiguration.from_json(
             json_dict["ammo_configuration"],
             default_prime2_item_database(),
         ),
         translator_configuration=TranslatorConfiguration.from_json(
             json_dict["translator_configuration"]),
         hints=HintConfiguration.from_json(json_dict["hints"]),
         beam_configuration=BeamConfiguration.from_json(
             json_dict["beam_configuration"]),
         skip_final_bosses=json_dict["skip_final_bosses"],
         energy_per_tank=json_dict["energy_per_tank"],
         split_beam_ammo=json_dict["split_beam_ammo"],
     )
 def from_json_dict(cls, json_dict: dict) -> "LayoutConfiguration":
     return cls.from_params(
         trick_level_configuration=TrickLevelConfiguration.from_json(json_dict["trick_level"]),
         sky_temple_keys=LayoutSkyTempleKeyMode(json_dict["sky_temple_keys"]),
         elevators=LayoutElevators(json_dict["elevators"]),
         starting_location=StartingLocation.from_json(json_dict["starting_location"]),
         randomization_mode=RandomizationMode(json_dict["randomization_mode"]),
         major_items_configuration=MajorItemsConfiguration.from_json(
             json_dict["major_items_configuration"],
             default_prime2_item_database(),
         ),
         ammo_configuration=AmmoConfiguration.from_json(
             json_dict["ammo_configuration"],
             default_prime2_item_database(),
         ),
         translator_configuration=TranslatorConfiguration.from_json(json_dict["translator_configuration"]),
         hints=HintConfiguration.from_json(json_dict["hints"]),
         split_beam_ammo=json_dict["split_beam_ammo"],
     )
def test_encode_no_tricks_are_removed():
    from_json = TrickLevelConfiguration.from_json({
        "minimal_logic": False,
        "specific_levels": {
            "Dash": "no-tricks"
        }
    })

    encoded = bitpacking._pack_encode_results([
        (value_argument, value_format)
        for value_argument, value_format in from_json.bit_pack_encode({})
    ])

    assert encoded == b'\x00\x00\x00\x00'

    decoder = BitPackDecoder(encoded)
    decoded = TrickLevelConfiguration.bit_pack_unpack(decoder, {})

    assert decoded.specific_levels == {}
Beispiel #4
0
def test_encode_no_tricks_are_removed():
    from_json = TrickLevelConfiguration.from_json(
        {
            "minimal_logic": False,
            "specific_levels": {
                "Dash": "disabled"
            }
        },
        game=RandovaniaGame.PRIME2)

    encoded = bitpacking._pack_encode_results([
        (value_argument, value_format)
        for value_argument, value_format in from_json.bit_pack_encode({})
    ])

    assert encoded == b'\x00\x00\x00\x00'

    decoder = BitPackDecoder(encoded)
    decoded = TrickLevelConfiguration.bit_pack_unpack(decoder, {
        "reference":
        TrickLevelConfiguration(False, {}, RandovaniaGame.PRIME2),
    })

    assert decoded.specific_levels == {}
def _configuration_with_data(request):
    return request.param["encoded"], TrickLevelConfiguration.from_json(request.param["json"])
def _configuration_with_data(request, mocker, echoes_game_description):
    tricks = echoes_game_description.resource_database.trick[:14]
    mocker.patch("randovania.layout.trick_level._all_tricks",
                 return_value=tricks)
    return request.param["encoded"], TrickLevelConfiguration.from_json(
        request.param["json"])
Beispiel #7
0
def _configuration_with_data(request, mocker):
    mocker.patch("randovania.layout.trick_level._all_trick_indices",
                 return_value=set(range(14)))
    return request.param["encoded"], TrickLevelConfiguration.from_json(
        request.param["json"])