Beispiel #1
0
class TestGame(RBGame):

    def __init__(self):
        super(TestGame, self).__init__()
        self.initGraphics(200, 200)
        self.testGraphics = self._graphics
        self.initController()
        self.testController = self._controller
        self.testController.registerKeyFunction("q", self.quit)
        self.testPlayer = TestPlayer(0, 0, "ship.png")
        self.testController.registerKeyFunction("Left", self.testPlayer.moveLeft)
        self.testController.registerKeyFunction("Right", self.testPlayer.moveRight)
        self.testImage = RBImage("ship.png", RB2DPosition(100, 100))
        self.testText = RBText("SHIP", RB2DPosition(100, 50))
        self._running = True

    def update(self):
        count = 0
        while self._running:
            super(TestGame, self).update()

            self.testPlayer.draw(self.testGraphics)

            count += 1

            if count == 30:
                self.testImage.undraw(self.testGraphics)
                self.testText.undraw(self.testGraphics)
            elif count < 30:
                self.testImage.draw(self.testGraphics, 100, 100)
                self.testText.draw(self.testGraphics)

    def quit(self):
        self._running = False
Beispiel #2
0
class Ball:
    def __init__(self, img):
        self._velocity = RBVelocity(1, 135)
        self._pos = RB2DPosition(100, 0)
        self._img = RBImage(img, RB2DPosition(100, 0))

    def update(self):
        self._pos.movePos(self._velocity.getVelocityX(), self._velocity.getVelocityY())
        if self._pos.getX() < 0 or self._pos.getX() > 350:
            self._velocity.changeAngle(90)
            self._velocity.changeSpeed(1)
        elif self._pos.getY() < 0 or self._pos.getY() > 450:
            self._velocity.changeAngle(90)
            self._velocity.changeSpeed(1)

    def draw(self, graphics):
        if self._img:
            self._img.draw(graphics, self._pos.getX(), self._pos.getY())