class FollowTargetActionClient(Node):
    def __init__(self,
                 action_name='/robot1/FollowTargets',
                 action_client_name='follow_target_action_client'):
        super().__init__(action_client_name)
        self._action_client = ActionClient(self, FollowTargets, action_name)

    def get_action_client(self):
        return self._action_client

    def send_targets(self, poses, loads):
        self.get_logger().info('Received Goal poses: {0}'.format(len(poses)))
        self.get_logger().info('Received Load instructions: {0}'.format(
            len(loads)))
        if len(poses) == len(loads):
            goal_msg = FollowTargets.Goal()
            goal_msg.poses = poses
            goal_msg.load = loads
            self.goal_length = len(poses)
            self._action_client.wait_for_server()
            self._action_client.send_goal_async(
                goal_msg, feedback_callback=self.feedback_callback)
        else:
            self.get_logger().warn('Unequal amount of Poses and loads!')

    def feedback_callback(self, feedback_msg):
        feedback = feedback_msg.feedback
    def test_send_goal_async_with_feedback_for_another_goal(self):
        ac = ActionClient(self.node, Fibonacci, 'fibonacci')
        try:
            self.assertTrue(ac.wait_for_server(timeout_sec=2.0))

            # Send a goal and then publish feedback
            first_goal_uuid = UUID(uuid=list(uuid.uuid4().bytes))
            future = ac.send_goal_async(
                Fibonacci.Goal(),
                feedback_callback=self.feedback_callback,
                goal_uuid=first_goal_uuid)
            rclpy.spin_until_future_complete(self.node, future, self.executor)

            # Send another goal, but without a feedback callback
            second_goal_uuid = UUID(uuid=list(uuid.uuid4().bytes))
            future = ac.send_goal_async(Fibonacci.Goal(),
                                        goal_uuid=second_goal_uuid)
            rclpy.spin_until_future_complete(self.node, future, self.executor)

            # Publish feedback for the second goal
            self.mock_action_server.publish_feedback(second_goal_uuid)
            self.timed_spin(1.0)
            self.assertEqual(self.feedback, None)
            # Publish feedback for the first goal (with callback)
            self.mock_action_server.publish_feedback(first_goal_uuid)
            self.timed_spin(1.0)
            self.assertNotEqual(self.feedback, None)
        finally:
            ac.destroy()
class KickCapsule():
    last_feedback = None  # type: KickFeedback
    last_feedback_received = None  # type: rospy.Time
    last_goal = None  # type: KickGoal
    last_goal_sent = None  # type: rospy.Time
    last_result = None  # type: KickActionResult
    last_result_received = None  # type: rospy.Time

    is_currently_kicking = False   # type: bool

    __connected = False  # type: bool
    __action_client = None  # type: actionlib.SimpleActionClient

    def __init__(self, blackboard):
        """
        :param blackboard: Global blackboard instance
        """
        self.__blackboard = blackboard
        self.connect()

    def connect(self):
        topic = self.__blackboard.config["dynamic_kick"]["topic"]
        self.get_logger().info("Connecting {}.KickCapsule to bitbots_dynamic_kick ({})"
                      .format(str(self.__blackboard.__class__).split(".")[-1], topic))
        self.__action_client = ActionClient(self, KickAction, topic)
        self.__connected = self.__action_client.wait_for_server(
            Duration(seconds=self.__blackboard.config["dynamic_kick"]["wait_time"]))

        if not self.__connected:
            self.get_logger().error("No dynamic_kick server running on {}".format(topic))

    def kick(self, goal):
        """
        :param goal: Goal to kick to
        :type goal: KickGoal
        :raises RuntimeError: when not connected to dynamic_kick server
        """
        if not self.__connected:
            # try to connect again
            self.__connected = self.__action_client.wait_for_server(
                Duration(seconds=self.__blackboard.config["dynamic_kick"]["wait_time"]))
            if not self.__connected:
                raise RuntimeError("Not connected to any dynamic_kick server")

        self.__action_client.send_goal_async(goal, self.__done_cb, self.__active_cb, self.__feedback_cb)
        self.last_goal = goal
        self.last_goal_sent = self.get_clock().now()

    def __done_cb(self, state, result):
        self.last_result = KickActionResult(status=state, result=result)
        self.last_result_received = self.get_clock().now()
        self.is_currently_kicking = False

    def __feedback_cb(self, feedback):
        self.last_feedback = feedback
        self.last_feedback_received = self.get_clock().now()

    def __active_cb(self):
        self.is_currently_kicking = True
 def test_different_type_raises(self):
     ac = ActionClient(self.node, Fibonacci, 'fibonacci')
     try:
         with self.assertRaises(TypeError):
             ac.send_goal('different goal type')
         with self.assertRaises(TypeError):
             ac.send_goal_async('different goal type')
     finally:
         ac.destroy()
Beispiel #5
0
class GoTo(Strategies):
    def __init__(self, id: float, x: float, y: float, theta: float) -> None:
        self.client_ = ActionClient(World().node_, Behavior,
                                    f"robot_{id}/behavior")

        self.client_.wait_for_server()
        self.client_.send_goal_async(create_move_to(x, y, theta))

    def update(self):
        pass
Beispiel #6
0
class HeadTiltClient(Node):
    def __init__(self):
        super().__init__('head_tilt_client')
        # Action client to send goals to jaw controller
        self.eye_action_client_horizontal = ActionClient(
            self, FollowJointTrajectory,
            '/head_controller/follow_joint_trajectory')
        # Subscriber to get data from face tracker
        self.get_data = self.create_subscription(
            Float32MultiArray,
            'tilt_head',
            self.send_goal,
            10,
        )

    def send_goal(self, position):
        # Message type in JointTrajectory
        goal_msg = JointTrajectory()

        # Joint trajectory points
        jtp = JointTrajectoryPoint()
        jtp.velocities = [0.0]
        jtp.time_from_start.sec = 0
        jtp.time_from_start.nanosec = 0
        jtp.positions = [position.data[0]]

        if position.data[1] == 1.0:
            joint = "head_tilt_right_joint"
        elif position.data[1] == 0.0:
            joint = "head_tilt_vertical_joint"
        elif position.data[1] == -1.0:
            joint = "head_tilt_left_joint"

        jointNames = []
        jointNames.append(joint)

        # Build message
        goal_msg.points = [jtp]
        goal_msg.joint_names = jointNames

        # Assign goal
        goal = FollowJointTrajectory.Goal()
        goal.trajectory = goal_msg

        self.eye_action_client_horizontal.wait_for_server()

        self.get_logger().info('Goal: %f' % jtp.positions[0])

        self.eye_action_client_horizontal.send_goal_async(goal)
Beispiel #7
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class MinimalActionClient(Node):
    def __init__(self):
        super().__init__('minimal_action_client')
        self._action_client = ActionClient(self, Fibonacci, 'fibonacci')

    def goal_response_callback(self, future):
        goal_handle = future.result()
        if not goal_handle.accepted:
            self.get_logger().info('goal rejected')
            return

        self._get_result_future = goal_handle.get_result_async()
        self._get_result_future.add_done_callback(self.get_result_callback)

    def feedback_callback(self, feedback):
        self.get_logger().info('feedback:{}'.format(
            feedback.feedback.sequence))

    def get_result_callback(self, future):
        status = future.result().action_status
        if status == GoalStatus.STATUS_SUCCEEDED:
            self.get_logger().info('result:{}'.format(
                future.result().requence))

        rclpy.shutdown()

    def send_goal(self):
        self.get_logger().info('waiting...')
        self._action_client.wait_for_server()
        goal_msg = Fibonacci.Goal()
        goal_msg.order = 10

        self._send_goal_future = self._action_client.send_goal_async(
            goal_msg, feedback_callback=self.feedback_callback)
        self._send_goal_future.add_done_callback(self.goal_response_callback)
Beispiel #8
0
class HydrophoneStreamerAClient(Node):

    def __init__(self):
        super().__init__('Hydrophone_streamer_aclient')
        self._action_client = ActionClient(self,Hydrophoneraw,'hydrophoneraw')

    def send_goal(self, streamseconds):
        goal_msg = Hydrophoneraw.Goal()
        goal_msg.streamseconds = streamseconds

        self._action_client.wait_for_server()
        self._send_goal_future = self._action_client.send_goal_async(goal_msg,feedback_callback=self.feedback_callback)
        self._send_goal_future.add_done_callback(self.goal_response_callback)

    def goal_response_callback(self,future):
        goal_handle = future.result()
        if not goal_handle.accepted:
            self.get_logger().info('Client goal has been rejected.')
            return
        
        self.get_logger().info('Client goal has been accepted.')
        self._get_result_future = goal_handle.get_result_async()
        self._get_result_future.add_done_callback(self.get_result_callback)

    def get_result_callback(self, future):
        result = future.result().result
        self.get_logger().info('Result: {0}'.format(result.rawdata))
        rclpy.shutdown()
        
    
    def feedback_callback(self,feedback_msg):
        feedback = feedback_msg.feedback
        self.get_logger().info('Recieved feedback: {0}'.format(feedback.rawsnapshot))
Beispiel #9
0
class PlanTrajectoryClientMock(rclpy.node.Node):
    def __init__(self):
        super().__init__('plan_trajectory_client_mock')
        self._action_client = ActionClient(self, PlanTrajectory,
                                           'plan_parking_trajectory')
        self._send_goal_future = None
        self._get_result_future = None
        self._result = None

    def send_goal(self, goal):
        self._action_client.wait_for_server()
        self._send_goal_future = self._action_client.send_goal_async(goal)
        self._send_goal_future.add_done_callback(self.goal_response_callback)
        rclpy.spin_until_future_complete(self, self._send_goal_future)

    def goal_response_callback(self, future):
        goal_handle = future.result()
        if not goal_handle.accepted:
            return

        self._get_result_future = goal_handle.get_result_async()
        self._get_result_future.add_done_callback(self.get_result_callback)
        rclpy.spin_until_future_complete(self, self._get_result_future)

    def get_result_callback(self, future):
        self._result = future.result().result
Beispiel #10
0
class FibonacciActionClient(Node):
    def __init__(self):
        super().__init__('fibonacci_action_client')
        self._action_client = ActionClient(self, Fibonacci, 'fibonacci')

    def send_goal(self, order):
        goal_msg = Fibonacci.Goal()
        goal_msg.order = order
        self._action_client.wait_for_server()
        self._send_goal_future = self._action_client.send_goal_async(
            goal_msg, feedback_callback=self.feedback_callback)
        self._send_goal_future.add_done_callback(self.goal_response_callback)

    def goal_response_callback(self, future):
        goal_handle = future.result()
        if not goal_handle.accepted:
            self.get_logger().info('Goal rejected:(')
            return
        self.get_logger().info('Goal accepted :)')
        self._get_result_future = goal_handle.get_result_async()
        self._get_result_future.add_done_callback(self.get_result_callback)

    def get_result_callback(self, future):
        result = future.result().result
        self.get_logger().info('Result: {0}'.format(result.sequence))
        rclpy.shutdown()

    def feedback_callback(self, feedback_msg):
        feedback = feedback_msg.feedback
        self.get_logger().info('Received feedback:{0}'.format(
            feedback.partial_sequence))
Beispiel #11
0
class MoveLinearClient(Node):
    def __init__(self):
        super().__init__('MotionMoveLinear')
        self._action_client = ActionClient(self, MotionMoveLinear,
                                           'Motion/MoveLinear')
        self._ret = 0
        self._count = 0

    def send_goal(self, goal_msg):
        self._action_client.wait_for_server()
        self._send_goal_future = self._action_client.send_goal_async(goal_msg)
        self._send_goal_future.add_done_callback(self.goal_response_callback)

    def goal_response_callback(self, future):
        goal_handle = future.result()
        if not goal_handle.accepted:
            return

        self._get_result_future = goal_handle.get_result_async()
        self._get_result_future.add_done_callback(self.get_result_callback)

    def get_result_callback(self, future):
        result = future.result().result
        self._ret = int(result.ret)
        self._count += 1
Beispiel #12
0
class JoyTeleopActionCommand(JoyTeleopCommand):

    def __init__(self, name: str, config: typing.Dict[str, typing.Any], node: Node) -> None:
        super().__init__(name, config, 'buttons', 'axes')

        self.name = name

        action_type = get_interface_type(config['interface_type'], 'action')

        self.goal = action_type.Goal()

        if 'action_goal' in config:
            # Set the message fields for the goal in the constructor.  This goal will be used
            # during runtime, and has hte side benefit of giving the user early feedback if the
            # config can't work.
            set_message_fields(self.goal, config['action_goal'])

        action_name = config['action_name']

        self.action_client = ActionClient(node, action_type, action_name)
        self.client_ready = False

    def run(self, node: Node, joy_state: sensor_msgs.msg.Joy) -> None:
        # The logic for responding to this joystick press is:
        # 1.  Save off the current state of active.
        # 2.  Update the current state of active.
        # 3.  If this command is currently not active, return without calling the action.
        # 4.  Save off the current state of whether the action was ready.
        # 5.  Update whether the action is ready.
        # 6.  If the action is not currently ready, return without calling the action.
        # 7.  If the action was already ready, and the state of the button is the same as before,
        #     debounce and return without calling the action.
        # 8.  In all other cases, call the action.  This means that either this is a button
        #     transition 0 -> 1, or that the action became ready since the last call.

        last_active = self.active
        self.update_active_from_buttons_and_axes(joy_state)
        if not self.active:
            return
        last_ready = self.client_ready
        self.client_ready = self.action_client.server_is_ready()
        if not self.client_ready:
            return
        if last_ready == self.client_ready and last_active == self.active:
            return

        self.action_client.send_goal_async(self.goal)
class FibonacciActionClient(Node):
    def __init__(self):
        super().__init__('fibonacci_action_client')
        self._action_client = ActionClient(self, Fibonacci, 'fibonacci')

    def send_goal(self, order):
        goal_msg = Fibonacci.Goal()
        goal_msg.order = order

        self._action_client.wait_for_server()

        self._action_client.send_goal_async(goal_msg)

    def feedback_callback(self, feedback_msg):
        feedback = feedback_msg.feedback
        self.get_logger().info('Received feedback: {0}'.format(
            feedback.partial_sequence))
Beispiel #14
0
class Client(Node):
    def __init__(self):
        super().__init__('action_client_node')
        #self.node_name='action_client_node'
        #node = rclpy.create_node(self.node_name)
        self._action_client = ActionClient(self, MultiDofFollowJointTrajectory,
                                           'action_controller')

    def generate_trajectory(self):
        traj_to_execute = MultiDOFJointTrajectory()
        traj_header = std_msgs.msg.Header()
        traj_velocities = Twist()
        traj_accelerations = Twist()
        traj_to_execute.joint_names = ["virtual_joint"]
        for i in range(0, 5):
            traj_header.stamp = self.get_clock().now().to_msg(
            )  #rclpy.time.Time().msg()
            traj_to_execute.header = traj_header
            #traj_quaternion = tf2.transformations.quaternion_from_euler(roll,pitch,yaw)
            traj_quaternion = [0.0, 0.0, 0.0, 0.0]
            traj_transforms = Transform()
            traj_transforms.translation.x = 1.0 * i
            traj_transforms.translation.y = 2.0 * i
            traj_transforms.translation.z = 3.0 * i
            traj_transforms.rotation = Quaternion()
            traj_transforms.rotation.x = traj_quaternion[0]
            traj_transforms.rotation.y = traj_quaternion[1]
            traj_transforms.rotation.z = traj_quaternion[2]
            traj_transforms.rotation.w = traj_quaternion[3]
            point_i = MultiDOFJointTrajectoryPoint()
            point_i.transforms.append(traj_transforms)
            point_i.velocities.append(traj_velocities)
            point_i.accelerations.append(traj_accelerations)
            duration_i = Duration(seconds=1.0).to_msg()
            point_i.time_from_start = duration_i  # self.get_clock().now().to_msg()+Duration(seconds=1.0)
            traj_to_execute.points.append(point_i)
        return traj_to_execute

    def send_goal(self):
        goal_msg = MultiDofFollowJointTrajectory.Goal()
        traj_to_execute = self.generate_trajectory()
        goal_msg.trajectory = traj_to_execute  #trajectory_msgs/MultiDOFJointTrajectory

        self._action_client.wait_for_server()

        self._action_client.send_goal_async(goal_msg)
 def test_send_goal_async_no_server(self):
     ac = ActionClient(self.node, Fibonacci, 'not_fibonacci')
     try:
         future = ac.send_goal_async(Fibonacci.Goal())
         self.timed_spin(2.0)
         self.assertFalse(future.done())
     finally:
         ac.destroy()
class HydrophoneLocaliserAClient(Node):
    def __init__(self):
        """Constructor for client node
        """
        super().__init__('Hydrophone_localiser_aclient')
        self._action_client = ActionClient(self, Hydrophonelocalise,
                                           'hydrophonelocaliser')
        self.designated_goal = String()
        self.designated_goal.data = "both"

    def send_goal(self, request):

        goal_msg = Hydrophonelocalise.Goal()
        goal_msg.request = request

        self._action_client.wait_for_server()
        self._send_goal_future = self._action_client.send_goal_async(
            goal_msg, feedback_callback=self.feedback_callback)
        self._send_goal_future.add_done_callback(self.goal_response_callback)

    def goal_response_callback(self, future):
        """Checks to see whether goal has been accepted or declined

        Args:
            future ([type]): [description]
        """
        goal_handle = future.result()
        if not goal_handle.accepted:
            self.get_logger().info('Client goal has been rejected.')
            return

        self.get_logger().info('Client goal has been accepted.')
        self._get_result_future = goal_handle.get_result_async()
        self._get_result_future.add_done_callback(self.get_result_callback)

    def get_result_callback(self, future):
        """Checks to see what the result of the functionality is

        Args:
            future (goal): Stores result of the functionality of the action server
        """
        result = future.result().result

        rclpy.shutdown()

    def feedback_callback(self, feedback_msg):
        """Provides incremental feedback on the progress of the goal

        Args:
            feedback_msg (goal message): the feedback variable
        """
        feedback = feedback_msg.feedback
        self.get_logger().info('Recieved feedback: {0}'.format(
            feedback.rawsnapshot))

    def set_designated_goal(self, goal):

        self.designated_goal = goal
Beispiel #17
0
class SendGoal(smach.State):  #Create state SendGoal
    def __init__(self):
        smach.State.__init__(self, 
                             outcomes=['success','failed'],
                             input_keys=['move_base_goals_in','from_goal','goal_order'],
                             output_keys=['from_goal'])
        self.goal_msgs = NavigateToPose.Goal()
        self.node_ = rclpy.create_node('nav2_client')
        self.node_.get_logger().info('Created node')
        self.action_client = ActionClient (self.node_,NavigateToPose,'navigate_to_pose')
    def execute(self, userdata):
        if self.action_client.wait_for_server(20)!=1:
            self.node_.get_logger().error('Action server not available after waiting.')
            self.destory_node()
            return 'failed'
        move_base_goal = userdata.move_base_goals_in[userdata.goal_order[userdata.from_goal]].split(';')
        userdata.from_goal+=1
        self.goal_msgs.pose.header.frame_id='map'
        self.goal_msgs.pose.header.stamp=self.node_.get_clock().now().to_msg()
        self.goal_msgs.pose.pose.position.x=float(move_base_goal[0])
        self.goal_msgs.pose.pose.position.y=float(move_base_goal[1])
        self.goal_msgs.pose.pose.position.z= 0.0

        self.goal_msgs.pose.pose.orientation.x = 0.0
        self.goal_msgs.pose.pose.orientation.y = 0.0
        self.goal_msgs.pose.pose.orientation.z = float(move_base_goal[2])
        self.goal_msgs.pose.pose.orientation.w = float(move_base_goal[3])
        goal_handle_future=self.action_client.send_goal_async(self.goal_msgs)
        rclpy.spin_until_future_complete(self.node_,goal_handle_future)
        goal_handle = goal_handle_future.result()
        if not goal_handle.accepted:
            self.node_.get_logger().info('Goal rejected :(')
            self.destory_node()
            return 'failed'
        get_result_future = goal_handle.get_result_async()
        rclpy.spin_until_future_complete(self.node_,get_result_future)
        result = get_result_future.result().result
        status = get_result_future.result().status
        if status == GoalStatus.STATUS_SUCCEEDED:
            self.node_.get_logger().info('Succeeded!')
        elif status == GoalStatus.STATUS_ABORTED:
            self.node_.get_logger().error('Goal was aborted')
            self.destory_node()
            return 'failed'
        elif status == GoalStatus.STATUS_CANCLED:
            self.node_.get_logger().error('Goal was canceled')
            self.destory_node()
            return 'failed'
        else: 
            self.node_.get_logger().error('Unknown result code')
            self.destory_node()
            return 'failed'
        if userdata.from_goal == len(userdata.goal_order):
            self.destory_node()
        return 'success'
    def destory_node(self):
        self.action_client.destroy()
        self.node_.destroy_node()
class MoveJogRotationClient(Node):
    def __init__(self):
        super().__init__('MotionMoveJogRotation')
        self._action_client = ActionClient(self, MotionJogRotation, 'Motion/MoveJogRotation')
        self._ret = 0
    
    def send_goal(self, goal_msg):
        self._action_client.wait_for_server()
        self._send_goal_future = self._action_client.send_goal_async(goal_msg)
class NavigateToPoseActionClient(Node):
    def __init__(self):
        super().__init__('navigate_to_pose_action_client')
        self._action_client  = ActionClient(self, NavigateToPose, "navigate_to_pose")
        self.node = Node
        
 

    def sendGoalToClient(self, posX, posY, yaw = 0):

        self.goal = NavigateToPose.Goal()

        self.goal.pose.header.frame_id = "map"
        # self.goal.pose.header.stamp = self._node.get_clock().now().to_msg()
        self.goal.pose.pose.position.x = float(posX)
        self.goal.pose.pose.position.y = float(posY)

        print("Got Goal!")
        print(self.goal)
        # orientation_q = quaternion_from_euler(0, 0, yaw)

        self.goal.pose.pose.orientation.x = 0.0
        self.goal.pose.pose.orientation.y = 0.0
        self.goal.pose.pose.orientation.z = 0.0
        self.goal.pose.pose.orientation.w = 1.0


        # self.goal.target_pose.pose.orientation.x = orientation_q[0]
        # self.goal.target_pose.pose.orientation.y = orientation_q[1]
        # self.goal.target_pose.pose.orientation.z = orientation_q[2]
        # self.goal.target_pose.pose.orientation.w = orientation_q[3]


        self._action_client.wait_for_server()

        self._action_client.send_goal_async(self.goal)
        # self.data = [0, 0]
        # self.goal = None
        
    # def getResultFromClient(self):
    #     if (self.goal):
    #         return self.client.get_result()
    #     else:
    #         return None
class AnimationCapsule:
    def __init__(self, node: Node):
        self.node = node
        self.active = False
        self.animation_client = ActionClient(self, PlayAnimationAction,
                                             'animation')

    def play_animation(self, animation):
        """
        plays the animation "ani" and sets the flag "BusyAnimation"

        :param animation: name of the animation which shall be played
        """
        if self.active:
            return False

        if animation is None or animation == "":
            self.get_logger().warn(
                "Tried to play an animation with an empty name!")
            return False
        first_try = self.animation_client.wait_for_server(
            Duration(
                seconds=self.node.get_parameter("hcm/anim_server_wait_time").
                get_parameter_value().double_value))
        if not first_try:
            self.get_logger().error(
                "Animation Action Server not running! Motion can not work without animation action server. "
                "Will now wait until server is accessible!")
            self.animation_client.wait_for_server()
            self.get_logger().warn(
                "Animation server now running, hcm will go on.")
        goal = PlayAnimationGoal()
        goal.animation = animation
        goal.hcm = False  # the animation is from the hcm
        self.animation_client.send_goal_async(goal,
                                              done_cb=self.cb_unset_is_busy)
        self.active = True

    def cb_unset_is_busy(self, _p1, _p2):
        self.active = False

    def is_animation_busy(self):
        """Checks if an animation is currently played"""
        return self.active
class HydrophoneProcessorAClient(Node):
    def __init__(self):
        """Constructor for client node
        """
        super().__init__('Hydrophone_processor_aclient')
        self._action_client = ActionClient(self, Hydrophoneraw,
                                           'hydrophoneprocessor')

    def send_goal(self, streamseconds):
        """Send goal function for requesting functionality from action server

        Args:
            streamseconds (action): custom action ros file, streamseconds is the goal
        """
        goal_msg = Hydrophoneraw.Goal()
        goal_msg.streamseconds = streamseconds

        self._action_client.wait_for_server()
        self._send_goal_future = self._action_client.send_goal_async(
            goal_msg, feedback_callback=self.feedback_callback)
        self._send_goal_future.add_done_callback(self.goal_response_callback)

    def goal_response_callback(self, future):
        """Checks to see whether goal has been accepted or declined

        Args:
            future ([type]): [description]
        """
        goal_handle = future.result()
        if not goal_handle.accepted:
            self.get_logger().info('Client goal has been rejected.')
            return

        self.get_logger().info('Client goal has been accepted.')
        self._get_result_future = goal_handle.get_result_async()
        self._get_result_future.add_done_callback(self.get_result_callback)

    def get_result_callback(self, future):
        """Checks to see what the result of the functionality is

        Args:
            future (goal): Stores result of the functionality of the action server
        """
        result = future.result().result
        self.get_logger().info('Result: {0}'.format(result.rawdata))
        rclpy.shutdown()

    def feedback_callback(self, feedback_msg):
        """Provides incremental feedback on the progress of the goal

        Args:
            feedback_msg (goal message): the feedback variable
        """
        feedback = feedback_msg.feedback
        self.get_logger().info('Recieved feedback: {0}'.format(
            feedback.rawsnapshot))
    def single_run(self, goal):
        def done_cb(state, result):
            assert state == GoalStatus.SUCCEEDED, "Kick was not successful"
            self.kick_succeeded = True

        self.kick_succeeded = False

        sub = MockSubscriber('kick_motor_goals', JointCommand)
        self.with_assertion_grace_period(
            lambda: self.assertNodeRunning("dynamic_kick"), 20)
        client = ActionClient(self, KickAction, 'dynamic_kick')
        assert client.wait_for_server(), "Kick action server not running"

        client.send_goal_async(goal)
        client.done_cb = done_cb
        client.wait_for_result()
        sub.wait_until_connected()
        sub.assertMessageReceived()
        assert self.kick_succeeded, "Kick was not successful"
Beispiel #23
0
class MinimalActionClient(Node):

    def __init__(self):
        super().__init__('minimal_action_client')
        self._action_client = ActionClient(self, Fibonacci, 'fibonacci')

    def cancel_done(self, future):
        cancel_response = future.result()
        if len(cancel_response.goals_canceling) > 0:
            self.get_logger().info('Goal successfully canceled')
        else:
            self.get_logger().info('Goal failed to cancel')

        rclpy.shutdown()

    def goal_response_callback(self, future):
        goal_handle = future.result()
        if not goal_handle.accepted:
            self.get_logger().info('Goal rejected :(')
            return

        self._goal_handle = goal_handle

        self.get_logger().info('Goal accepted :)')

        # Start a 2 second timer
        self._timer = self.create_timer(2.0, self.timer_callback)

    def feedback_callback(self, feedback):
        self.get_logger().info('Received feedback: {0}'.format(feedback.feedback.sequence))

    def timer_callback(self):
        self.get_logger().info('Canceling goal')
        # Cancel the goal
        future = self._goal_handle.cancel_goal_async()
        future.add_done_callback(self.cancel_done)

        # Cancel the timer
        self._timer.cancel()

    def send_goal(self):
        self.get_logger().info('Waiting for action server...')
        self._action_client.wait_for_server()

        goal_msg = Fibonacci.Goal()
        goal_msg.order = 10

        self.get_logger().info('Sending goal request...')

        self._send_goal_future = self._action_client.send_goal_async(
            goal_msg,
            feedback_callback=self.feedback_callback)

        self._send_goal_future.add_done_callback(self.goal_response_callback)
 def test_send_goal_async(self):
     ac = ActionClient(self.node, Fibonacci, 'fibonacci')
     try:
         self.assertTrue(ac.wait_for_server(timeout_sec=2.0))
         future = ac.send_goal_async(Fibonacci.Goal())
         rclpy.spin_until_future_complete(self.node, future, self.executor)
         self.assertTrue(future.done())
         goal_handle = future.result()
         self.assertTrue(goal_handle.accepted)
     finally:
         ac.destroy()
    def one_run(self, direction):
        def done_cb(state, result):
            assert state == GoalStatus.SUCCEEDED, "Dynup was not successful"
            self.kick_succeeded = True

        self.kick_succeeded = False

        sub = MockSubscriber('dynup_motor_goals', JointCommand)
        self.with_assertion_grace_period(
            lambda: self.assertNodeRunning("dynup"), 20)
        client = ActionClient(self, DynUpAction, 'dynup')
        assert client.wait_for_server(), "Dynup action server not running"

        goal = DynUpGoal()
        goal.direction = direction
        client.send_goal_async(goal)
        client.done_cb = done_cb
        client.wait_for_result()
        sub.wait_until_connected()
        sub.assertMessageReceived()
        assert self.kick_succeeded, "Dynup was not successful"
class FibonacciActionClient(Node):
    def __init__(self):
        super().__init__('fibonacci_action_client')
        self.action_client = ActionClient(self, Fibonacci, 'fibonacci')
        self.goal_handle = None
        self.get_logger().info('=== Fibonacci Action Client Started ====')

    def send_goal(self, order):
        goal_msg = Fibonacci.Goal()
        goal_msg.order = order

        if self.action_client.wait_for_server(10) is False:
            self.get_logger().error('Server Not exists')

        self._send_goal_future = self.action_client.send_goal_async(
            goal_msg, feedback_callback=self.feedback_callback)

        self._send_goal_future.add_done_callback(self.goal_response_callback)

    def feedback_callback(self, feedback_msg):
        feedback = feedback_msg.feedback
        self.get_logger().info(
            f'Received feedback: {feedback.partial_sequence}')

    def goal_response_callback(self, future):
        self.goal_handle = future.result()

        if not self.goal_handle.accepted:
            self.get_logger().info('Goal rejected')
            return

        self.get_logger().info('Goal accepted')

        # Start a 2 second timer
        self.timer = self.create_timer(2.0, self.timer_callback)

    def timer_callback(self):
        self.get_logger().info('Canceling goal')
        # Cancel the goal
        future = self.goal_handle.cancel_goal_async()
        future.add_done_callback(self.cancel_done)

        # Cancel the timer
        self.timer.cancel()

    def cancel_done(self, future):
        cancel_response = future.result()
        if len(cancel_response.goals_canceling) > 0:
            self.get_logger().info('Goal successfully canceled')
        else:
            self.get_logger().info('Goal failed to cancel')

        rclpy.shutdown()
class MinimalActionClient(Node):
    def __init__(self):
        super().__init__('minimal_action_client')
        self._action_client = ActionClient(self, Fibonacci, 'fibonacci')

    def cancel_done(self, future):
        cancel_response = future.result()
        if len(cancel_response.goals_canceling) > 0:
            self.get_logger().info('Goal successfully canceled')
        else:
            self.get_logger().info('Goal failed to cancel')

        rclpy.shutdown()

    def goal_response_callback(self, future):
        goal_handle = future.result()
        if not goal_handle.accepted:
            self.get_logger().info('Goal rejected :(')
            return

        self._goal_handle = goal_handle

        self.get_logger().info('Goal accepted :)')

        # Start a 2 second timer
        self._timer = self.create_timer(2.0, self.timer_callback)

    def feedback_callback(self, feedback):
        self.get_logger().info('Received feedback: {0}'.format(
            feedback.feedback.sequence))

    def timer_callback(self):
        self.get_logger().info('Canceling goal')
        # Cancel the goal
        future = self._goal_handle.cancel_goal_async()
        future.add_done_callback(self.cancel_done)

        # Cancel the timer
        self._timer.cancel()

    def send_goal(self):
        self.get_logger().info('Waiting for action server...')
        self._action_client.wait_for_server()

        goal_msg = Fibonacci.Goal()
        goal_msg.order = 10

        self.get_logger().info('Sending goal request...')

        self._send_goal_future = self._action_client.send_goal_async(
            goal_msg, feedback_callback=self.feedback_callback)

        self._send_goal_future.add_done_callback(self.goal_response_callback)
 def test_send_goal_multiple(self):
     ac = ActionClient(self.node,
                       Fibonacci,
                       'fibonacci',
                       callback_group=ReentrantCallbackGroup())
     executor = MultiThreadedExecutor(context=self.context)
     try:
         self.assertTrue(ac.wait_for_server(timeout_sec=2.0))
         future_0 = ac.send_goal_async(Fibonacci.Goal())
         future_1 = ac.send_goal_async(Fibonacci.Goal())
         future_2 = ac.send_goal_async(Fibonacci.Goal())
         rclpy.spin_until_future_complete(self.node, future_0, executor)
         rclpy.spin_until_future_complete(self.node, future_1, executor)
         rclpy.spin_until_future_complete(self.node, future_2, executor)
         self.assertTrue(future_0.done())
         self.assertTrue(future_1.done())
         self.assertTrue(future_2.done())
         self.assertTrue(future_0.result().accepted)
         self.assertTrue(future_1.result().accepted)
         self.assertTrue(future_2.result().accepted)
     finally:
         ac.destroy()
Beispiel #29
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class FibonacciActionClient(Node):

    def __init__(self):
        super().__init__('fibonacci_action_client')
        self._action_client = ActionClient(self, Fibonacci, 'fibonacci')

    def send_goal(self, order):
        goal_msg = Fibonacci.Goal()
        goal_msg.order = order

        self._action_client.wait_for_server()

        return self._action_client.send_goal_async(goal_msg)
Beispiel #30
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class MoveEyeClientVertical(Node):

    def __init__(self):
        super().__init__('eye_client_node')
        # Action client to send goals to jaw controller
        self.eye_action_client_vertical = ActionClient(self, FollowJointTrajectory, '/eyes_controller/follow_joint_trajectory')

        # Subscriber to get data from face tracker
        self.get_data = self.create_subscription(
            Float32,
            'move_eye_vertical',
            self.send_goal,
            10,
        )

    def send_goal(self, position):
        # Message type in JointTrajectory
        goal_msg = JointTrajectory()

        # Joint trajectory points
        jtp = JointTrajectoryPoint()
        jtp.velocities = [0.0]
        jtp.time_from_start.sec = 0
        jtp.time_from_start.nanosec = 0   
        jtp.positions = [position.data]

        # Build message
        goal_msg.points = [jtp]
        goal_msg.joint_names = ["eyes_shift_vertical_joint"]

        # Assign goal
        goal = FollowJointTrajectory.Goal()
        goal.trajectory = goal_msg

        self.eye_action_client_vertical.wait_for_server()

        self.get_logger().info('Goal: %f' % jtp.positions[0])

        self.eye_action_client_vertical.send_goal_async(goal)
Beispiel #31
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class HelloClient(Node):
    def __init__(self):
        super().__init__('hello_action_test_client')

        self.hello_client = ActionClient(self, Hello, 'hello_action')

    def goal_responseCB(self, future):  # dunno what the future handles...
        goal_handle = future.result()
        if not goal_handle.accepted:
            self.get_logger().info(
                'Goal rejected: {0.accepted}'.format(goal_handle))
            return

        self.get_logger().info(
            'Goal accepted: {0.accepted}'.format(goal_handle))

        self.get_result_future = goal_handle.get_result_async()
        self.get_result_future.add_done_callback(self.get_resultCB)

    def feedbackCB(self, feedback):
        # Gets feedback data by "goal_handle.publish_feedback" function from server
        self.get_logger().info('Received feedback:\n{0.status}'.format(
            feedback.feedback))

    def get_resultCB(self, future):
        result = future.result().result
        status = future.result(
        ).status  # probably "goal_handle.succeed()" from server?

        if status == GoalStatus.STATUS_SUCCEEDED:
            self.get_logger().info(
                'Goal succeeded!\n\t Result: {0.status}'.format(result))
        else:
            self.get_logger().info(
                'Goal failed with status: {}'.format(status))

    def send_goal(self):
        self.get_logger().info('Waiting for action server...')
        self.hello_client.wait_for_server()

        goal_msg = Hello.Goal()
        goal_msg.hello_goal = 'Hello World!'

        self.get_logger().info('Sending goal request...')
        self.send_goal_future = self.hello_client.send_goal_async(
            goal_msg, feedback_callback=self.feedbackCB)
        self.send_goal_future.add_done_callback(self.goal_responseCB)

    def destroy(self):
        self.hello_client.destroy()
        self.destroy_node()
Beispiel #32
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def send_goals(node, action_type, tests):
    import rclpy
    from rclpy.action import ActionClient

    action_client = ActionClient(node, action_type, 'test/action/' + action_type.__name__)

    if not action_client.wait_for_server(20):
        print('Action server not available after waiting', file=sys.stderr)
        return 1

    test_index = 0
    while rclpy.ok() and test_index < len(tests):
        print('Sending goal for test number {}'.format(test_index), file=sys.stderr)

        test = tests[test_index]

        invalid_feedback = False

        # On feedback, check the feedback is valid
        def feedback_callback(feedback):
            nonlocal invalid_feedback
            if not test.is_feedback_valid(feedback):
                invalid_feedback = True

        goal_handle_future = action_client.send_goal_async(
            test.goal,
            feedback_callback=feedback_callback)

        rclpy.spin_until_future_complete(node, goal_handle_future)

        goal_handle = goal_handle_future.result()
        if not goal_handle.accepted:
            print('Goal rejected', file=sys.stderr)
            return 1

        get_result_future = goal_handle.get_result_async()

        rclpy.spin_until_future_complete(node, get_result_future)

        result = get_result_future.result()

        if not test.is_result_valid(result):
            return 1

        if invalid_feedback:
            return 1

        test_index += 1

    return 0
Beispiel #33
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class MinimalActionClient(Node):

    def __init__(self):
        super().__init__('minimal_action_client')
        self._action_client = ActionClient(self, Fibonacci, 'fibonacci')

    def goal_response_callback(self, future):
        goal_handle = future.result()
        if not goal_handle.accepted:
            self.get_logger().info('Goal rejected :(')
            return

        self.get_logger().info('Goal accepted :)')

        self._get_result_future = goal_handle.get_result_async()
        self._get_result_future.add_done_callback(self.get_result_callback)

    def feedback_callback(self, feedback):
        self.get_logger().info('Received feedback: {0}'.format(feedback.feedback.sequence))

    def get_result_callback(self, future):
        result = future.result().result
        status = future.result().status
        if status == GoalStatus.STATUS_SUCCEEDED:
            self.get_logger().info('Goal succeeded! Result: {0}'.format(result.sequence))
        else:
            self.get_logger().info('Goal failed with status: {0}'.format(status))

        # Shutdown after receiving a result
        rclpy.shutdown()

    def send_goal(self):
        self.get_logger().info('Waiting for action server...')
        self._action_client.wait_for_server()

        goal_msg = Fibonacci.Goal()
        goal_msg.order = 10

        self.get_logger().info('Sending goal request...')

        self._send_goal_future = self._action_client.send_goal_async(
            goal_msg,
            feedback_callback=self.feedback_callback)

        self._send_goal_future.add_done_callback(self.goal_response_callback)