def get_current_coinflip_games(): all_games = [] r = get_redis() gids = r.smembers(_cf_game_set) for gid in gids: game = r.get(gid) if game: all_games.append(json.loads(game, encoding='utf-8')) return all_games
def read_inventory_from_cache(steam_id, assetids): ret = [] r = get_redis() key = 'inv_{0}'.format(steam_id) for assetid in assetids: json_data = r.hget(key, assetid) or None if json_data: ret.append(json.loads(json_data, encoding='utf-8')) return ret
def cache_user_inventory(steam_id, inventory_map): if not inventory_map: return r = get_redis() key = 'inv_{0}'.format(steam_id) cache_map = { k: json.dumps(v, encoding='utf-8') for k, v in inventory_map.iteritems() } r.hmset(key, cache_map)
def get_steam_bot_status(): r = get_redis() bot = r.get('steam_bot') status = True if bot else False return status
def get_online(): r = get_redis() online = r.get(_online_key) online_config = get_int_config_from_site_config(_online_config, 0) return int(online) + online_config
def decr_online(): r = get_redis() r.decr(_online_key)
def incre_online(): r = get_redis() r.incr(_online_key)
def init_online(): r = get_redis() r.set(_online_key, 0)
def update_coinflip_game_in_cache(game): gid = game['gid'] r = get_redis() key = 'cf-{0}'.format(gid) r.set(key, json.dumps(game, encoding='utf-8')) r.sadd(_cf_game_set, key)
def update_current_jackpot_id(gid): r = get_redis() r.set(_jackpot_key, gid)
def get_current_jackpot_id(): r = get_redis() gid = r.get(_jackpot_key) return gid